A quickplay spell or a continous spell (continous would be stronger) where you can destroy a duston card on the field and then get a generic effect, either return a card to the hand, negate a monster effect for a turn. And make it a once per turn… would make this like a decent link based deck engine and the destroy the ones they control to get the extra negative effects to hurt them on top of it… thatd be really good
As much as I Iove dustons and used to play them often and still try to with friends, it relies on your opponent going first and ending their turn with only one monster (maybe possibly 2) on the field, and barely any backrow, which these days is less common. They need a way to trigger House Duston on the first turn.
Nah… because it can still be on paper a decent way for your own deck to link. I think maybe a continous spell or something where when a duston is destroyed you get a benefit… whether it be a pop or even a destroy a duston on the field to negate an effect, thatd be interesting if it also said “on the field” because you could pop the negative ones you gave the opponent, negate and effect and have their duston effect hurt them as well. And its not like this would be some crazy game breaking strategy because they are still just a level 1 card with no attack and youd have to run like 10 cards to even make it playable so its not an easy to throw in engine for omni negates.
Hi there great Video, I once was suggested a tech in Dustons that I think it could be very funny so hear me out, What if Dustons had a Towers monster? Which one? The Arrival Cyberse @Ignister.
Wouldn't Opti-Camouflage Armor be kind of awesome in here? That would let your Starduston attack directly without you having to free the opponent from the restrictions of the other Dustons that you give them. That also keeps Star from blowing up itself because they keep all their monsters on the field, and what's more, Armor lets Goblin King just one-shot the opponent with the right setup. This is kind of like a Skull Servant deck in that regard: You can do a lot of your attacking with just one or two of your main deck monsters, and they're all going to be huge and Level 1. You might as well just bypass whatever the opponent has.
Well, this time i have to disagree. I LOVE that no Handtraps were used in this build, but, you are playing in a very for fun Z Tier level... i tried several times with many many alternatives, and didn't go well. And i used a ton: - Extravagances (Your Extra Deck is pretty useless here, only for 1 or 2 turns maximum this deck resists...) - Link Apple (For extra draw power and / or swarm) - Dystopia (With a full field of this Duston monsters) - And some Labrynth traps, related to Demon Type monsters... But no use at all... only try to not get stomped in turn 1, and pray for the House to resolve... This deck need a LOT for even be usable. But i appreciate the Piri Reis Map, even with the half life cost.
When Dustons were first revealed, they kind of reminded me of Ojamas in a weird way.
A quickplay spell or a continous spell (continous would be stronger) where you can destroy a duston card on the field and then get a generic effect, either return a card to the hand, negate a monster effect for a turn. And make it a once per turn… would make this like a decent link based deck engine and the destroy the ones they control to get the extra negative effects to hurt them on top of it… thatd be really good
I’m still holding out for the Anti-Link Duston.
maybe also add jack in the hand
As much as I Iove dustons and used to play them often and still try to with friends, it relies on your opponent going first and ending their turn with only one monster (maybe possibly 2) on the field, and barely any backrow, which these days is less common. They need a way to trigger House Duston on the first turn.
I think that they should reprint Dustons and give them the effect that they "cannot be used as link material" to adapt them to modern YuGiOh
Agreed
You wouldn't really have much to use on your end of the field either, that way.
I don't think they need reprint they need new duston support that has the effects for cannot be use as link
@@RAY19740 I mean, starduston does lock your opponent out of special summons entirely
Nah… because it can still be on paper a decent way for your own deck to link. I think maybe a continous spell or something where when a duston is destroyed you get a benefit… whether it be a pop or even a destroy a duston on the field to negate an effect, thatd be interesting if it also said “on the field” because you could pop the negative ones you gave the opponent, negate and effect and have their duston effect hurt them as well. And its not like this would be some crazy game breaking strategy because they are still just a level 1 card with no attack and youd have to run like 10 cards to even make it playable so its not an easy to throw in engine for omni negates.
Hi there great Video, I once was suggested a tech in Dustons that I think it could be very funny so hear me out, What if Dustons had a Towers monster?
Which one? The Arrival Cyberse @Ignister.
Awesome as always
Can you mix with Dystopia the Despondent ?
Wouldn't Opti-Camouflage Armor be kind of awesome in here? That would let your Starduston attack directly without you having to free the opponent from the restrictions of the other Dustons that you give them.
That also keeps Star from blowing up itself because they keep all their monsters on the field, and what's more, Armor lets Goblin King just one-shot the opponent with the right setup.
This is kind of like a Skull Servant deck in that regard: You can do a lot of your attacking with just one or two of your main deck monsters, and they're all going to be huge and Level 1. You might as well just bypass whatever the opponent has.
Yeah! I played 2x OCA back when i was running dustons, about to get back into them with this set up and opti in there.
Primeiro kkkkk
pnc do first
Just out of curiosity, do you ever play in tournaments in person kiratwig?
Yes
Well, this time i have to disagree. I LOVE that no Handtraps were used in this build, but, you are playing in a very for fun Z Tier level... i tried several times with many many alternatives, and didn't go well. And i used a ton:
- Extravagances (Your Extra Deck is pretty useless here, only for 1 or 2 turns maximum this deck resists...)
- Link Apple (For extra draw power and / or swarm)
- Dystopia (With a full field of this Duston monsters)
- And some Labrynth traps, related to Demon Type monsters...
But no use at all... only try to not get stomped in turn 1, and pray for the House to resolve...
This deck need a LOT for even be usable. But i appreciate the Piri Reis Map, even with the half life cost.