Or they start randomly cancelling buildings and beating up workers to steal minerals and gas. Also, the barracks become trap houses and the whole sim city goes to shit.
After the 2nd Stim, each subsequent Stim should come with an additional debuff. -Reduced DpS from jittery hands. -Occasional stun, when distracted by own hands. -Temporary Supply reduction, due to munchies.
Sometimes, I stim my entire army down to 1hp sitting in base without any enemies in sight - purely for the sake of immersion. Sometimes I do it underneath an enemy observer to throw the opponent off their game. Either way, I feel completed at those moments.
the problem with zealots taking damage for charge.. is marines and mauraders can be healed up via medicvac etc. So its a temp cost. there's no way to heal protoss hp.
I suppose their shield regenerating would make zealot charge also a temporary cost. Another argument would be they can go to a battery for a faster recharge. Hard to say what’s balanced here
Yeah the damages on zealots when they charge makes sense ! And I would add (it also add a better control of protos units) make it activable like stimpack, no action : no charges (as marines/marauders) ; action : charge but loose a bit of hp. it will remove a bit the easy A move protos composition, and add a little bit of skills to protos attacks.
1 unit is a ground only melee unit who's 2/3rd hp cannot be healed and remaining 1/3rd around a shield battery. also charge speed boost ends when the units connect with the enemy the other is a ranged unit who can healed on the go, can attack air and also gets a dps boost for the entire during on the stim how is this going to make protoss units not A move? you think adding an on/off switch on 1 unit will fix protoss?
@@LegionSC2Zealots counter mutalisks better than marines, because the game requirement is to destroy all enemy buildings and economy,If a person opens up in Muta, he will not be able to defend the base ,zealots are too bulky,like roaches but faster and more dps. The marine is healed by a medvac which costs like a tank(expensive),Or an upgrade, that is, buying a new Marine is cheaper than repairing it,Especially considering that Marines are designed for timing attacks .Slow units with range lose DPS when they are distracted, they stop attacking and follow the target, that is, cyclones, battlecruiser marines are stupid.The cost of barracks is the price + construction time for a worker, if the attack takes place in 85+ seconds then it makes sense to install a reactor, that is, it is less variable than simply installing a gateway from which any unit is built.I took the master league 2 times already as a protoss but never as a terran.I would cut the HP of the medvacs but lower their price by 25-50 gas, then I could compare the marines with the zealots, but for now the marines are crap
@@LegionSC2 game discussion is a part of a game.If units are crap (marines) and they want to nerf a good unit (zealots) for it, then I have to say something
3 minute 3rd nexus, 8 gates before forge, imaginary observer, only building stalkers and zealots, 8 base vs 3 but only 1 gas - just protoss things
It's crazy what he can get away with.
Has would be proud
To the guy who said "You should die irl if you stim too many times", that exists, it's called meth 😅
That’s what I love about Uthermal, he just toys with high level players with random build orders and 90% of the time gets away with it lolol
Once you've stimmed the same unit 3 times, they're addicted and will keep stimming randomly until they die.
Or they start randomly cancelling buildings and beating up workers to steal minerals and gas. Also, the barracks become trap houses and the whole sim city goes to shit.
"I shouldn't lose any workers to the reaper" he says 2 seconds after it kills his scouting probe. Poor probe doesn't even count?
It wasn''t working, so it gets the firing squad.
Interesting challenge would be to see how big of a warp in you can do at once... in the opponent's base
After the 2nd Stim, each subsequent Stim should come with an additional debuff.
-Reduced DpS from jittery hands.
-Occasional stun, when distracted by own hands.
-Temporary Supply reduction, due to munchies.
LAGTV taught us to micro our macro.
uThermal is teaching us to cheese with macro.
The easiest way is being uthermal
lol love the greed
Sometimes, I stim my entire army down to 1hp sitting in base without any enemies in sight - purely for the sake of immersion. Sometimes I do it underneath an enemy observer to throw the opponent off their game. Either way, I feel completed at those moments.
8:22 strategic *hrrk*, there.
the problem with zealots taking damage for charge.. is marines and mauraders can be healed up via medicvac etc. So its a temp cost. there's no way to heal protoss hp.
I suppose their shield regenerating would make zealot charge also a temporary cost. Another argument would be they can go to a battery for a faster recharge. Hard to say what’s balanced here
I did not know that if I do not build observer, Incould have 8 bases and 25 warp gates
This new Zerg skin is awesome
An Omakase series would be fun :D name yourself lemmecook and cook them a bizzare 3-course meal
amazing game style... best play of the year
babboon 3rd + bluff observer lol, you are a legend
i love this kind of games. Masss macro and than mass basic units.... and than all in the meat grinder. Hence and repeat.
Yeah the damages on zealots when they charge makes sense ! And I would add (it also add a better control of protos units) make it activable like stimpack, no action : no charges (as marines/marauders) ; action : charge but loose a bit of hp. it will remove a bit the easy A move protos composition, and add a little bit of skills to protos attacks.
1 unit is a ground only melee unit who's 2/3rd hp cannot be healed and remaining 1/3rd around a shield battery. also charge speed boost ends when the units connect with the enemy
the other is a ranged unit who can healed on the go, can attack air and also gets a dps boost for the entire during on the stim
how is this going to make protoss units not A move? you think adding an on/off switch on 1 unit will fix protoss?
Maybe it can have a suicide attack that deals aoe
@@LegionSC2Zealots counter mutalisks better than marines, because the game requirement is to destroy all enemy buildings and economy,If a person opens up in Muta, he will not be able to defend the base ,zealots are too bulky,like roaches but faster and more dps. The marine is healed by a medvac which costs like a tank(expensive),Or an upgrade, that is, buying a new Marine is cheaper than repairing it,Especially considering that Marines are designed for timing attacks .Slow units with range lose DPS when they are distracted, they stop attacking and follow the target, that is, cyclones, battlecruiser marines are stupid.The cost of barracks is the price + construction time for a worker, if the attack takes place in 85+ seconds then it makes sense to install a reactor, that is, it is less variable than simply installing a gateway from which any unit is built.I took the master league 2 times already as a protoss but never as a terran.I would cut the HP of the medvacs but lower their price by 25-50 gas, then I could compare the marines with the zealots, but for now the marines are crap
@@beardnick1748 you used so many words to tell us you dont actually play the game
@@LegionSC2 game discussion is a part of a game.If units are crap (marines) and they want to nerf a good unit (zealots) for it, then I have to say something
Real baller move is proxy 3rd nexus at their natural for offensive battery overcharge push
Hope this wasn't your first game of the day :) Cg on the win!
Let's go!
cooking game, lol. :)
Just commenting to help Marc with the algorithm #7
M.mmm. I have my doubts that it works easily with maru xD , or Cure o.O , or Clem xD....or ByuN ^ ^
did he do the harstem signiture HOPPAAaaaaaa *g
Are you also proposing Protoss gets mobile healing for those zealots?
no. but sentry now does +2 vs shields against buildings
Is there not a goose emote?
Why didn't he make mines and blue flame
Awww. Why'd you have to start talking about food so late at night here? I'm really vibing with the Starcraft...
...but I'm still hungry...
Can you beat GMs not building depot, barracks first?
What if you did CC first to GM or 2 CC first to GM
That would be fun to watch
It was Afk chalenge ,he made it
what toss player did this? Eco cheese..
Enjoying that zoomer slang a little too much.
Imagine going 3:3 zealot stalker and thinking you are GM worthy lol… joke of a Protoss.
This is the reason why Protoss GMs get so little respect.
first?
Toss looking like zerg