Kingdom Hearts - An Idiot's Perspective

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  • čas přidán 26. 11. 2022
  • Kingdom Hearts 1 has done it for the last time.
    What I Love About Kingdom Hearts is... • What I Love About King...
    Support me on Patreon: / lowart
    Watch livestreams on Twitch: / thelowart
    Follow me on Twitter: / thelowestart
    Contact me: lowart.contact@gmail.com
    All background music is from the KH1 OST.
    Other gameplay footage:
    Kingdom Hearts #18 - Endless Ocean from Playframe
    Ⓜ Kingdom Hearts HD 1.5 Final Mix ▸ 100% Proud Walkthrough #17: Atlantica from Mudarrow
  • Hry

Komentáře • 311

  • @PhuhKingAwesome
    @PhuhKingAwesome Před rokem +152

    Dude skipped all the fighting and wondered why he was under leveled.

    • @IlSH2
      @IlSH2 Před rokem +2

      Sure and all the unredeable shit segments where you don't know what the fck you have to do is due to being underleveled

  • @MrJGTV
    @MrJGTV Před rokem +70

    “I’m sorry I’m not as smart as you”
    I mean, you said it not me.

  • @soldierofkazus
    @soldierofkazus Před rokem +18

    "There was no indication that attacking them would help me progress" they are trying to kill you at the very minimum that should be an indicator

  • @A.R.H..
    @A.R.H.. Před rokem +59

    Tldr: "I didn't kill anything and it's not progressing anything. wtf?"

    • @DonChalant
      @DonChalant Před rokem +11

      Yeah that makes no sense to me, why would you actively avoid combat? Thats just dumb.

    • @koheikyouji
      @koheikyouji Před rokem +14

      Yeah, i've gotta say...this video might have one of the worst takes about anything...ever.
      Its actually mind boggling how he could do literally every single thing in a game made for children so rediculously wrong, and not see that he is the issue.

    • @cillbipher2613
      @cillbipher2613 Před rokem +10

      Part of me legit wonders if this is a satire video just pointing out progress blocking shit no one knew about and he's just joking.
      If not, then wow.

  • @Rannos22
    @Rannos22 Před rokem +130

    >deep dive
    >Under an hour long
    Good joke

    • @lefterismplanas4977
      @lefterismplanas4977 Před rokem +12

      And did not finish the game, talk about the plot or anything else.
      He just talked out his frustration with the game.
      It is sad really

    • @richarddill692
      @richarddill692 Před rokem

      ​@@lefterismplanas4977 Especially since it's such an easy game...

  • @Hevenlee
    @Hevenlee Před rokem +74

    I actually like this video a lot. Even as a kingdom hearts die hard fan it was interesting to see the prospective of an adult playing KH1 for the first time.
    However.
    Lowart...why would you not fight a /single/ heartless in Traverse Town...?

  • @Speed_Tales_
    @Speed_Tales_ Před rokem +80

    This video has me in complete surprise, because while it's true that KH1 is way too overly obtuse, you still somehow managed to find ways to halt your progress I never even knew about.
    You can't meet Leon if you don't fight any heartless?
    Phil's dialogue resets if you leave the room before talking to him again after pushing the block!?
    Atlantica prevents you from leaving halfway through the story!?
    It's outstanding, really.

    • @noobyjim125
      @noobyjim125 Před rokem +6

      what's outstanding is that he missed all of those, but you didn't hear about it til now. seems like maybe... because they're not super confusing?

    • @ElectricBarrier
      @ElectricBarrier Před rokem +6

      It doesn't prevent you from leaving, he just went to the wrong type of save point. If you wanted to know the difference between the two other than looks, that's it! The glowy circles on the ground are the ones you can go back to the gummi ship from.

    • @Phillylove100
      @Phillylove100 Před rokem +5

      He just did really stupid things that no normal player would do and thus the designers didn’t account for it. He skipped fights in an rpg, why would you leave a level halfway through it, and the Phil thing was another obvious thing why wouldn’t you talk to him after doing what he asked

    • @richarddill692
      @richarddill692 Před rokem +3

      ​​@@ElectricBarrierHowever one of the twin chaser ones, that don't usually allow gummi ship access, does; the one in the Queen's Castle room in Wonderland, specifically.

    • @ElectricBarrier
      @ElectricBarrier Před rokem +1

      @@richarddill692 Oh shit I didn't know that. I love it when I find out something new about 20 year old games.

  • @pitdarkangel2961
    @pitdarkangel2961 Před rokem +181

    Interestingly enough, a common criticism I hear about the franchise is that the worlds in the later games are a lot more streamlined and don't feel like worlds anymore, just glorified hallways. Maybe there were a lot of Lowart children who couldn't figure out the 1st game at all

    • @Cri_Jackal
      @Cri_Jackal Před rokem +38

      They overcorrected following how harshly that aspect of the first game was criticized.
      Which sucks, because KH3 shows just how much potential genuine exploration has in Kingdom Hearts, just think of what they could've done had they simply improved on it from KH2 onward instead of avoiding it like the plague.

    • @cocozimme
      @cocozimme Před rokem +5

      These type of people NEED a money map or arrow pointing them where to go

    • @zeroattentiongaming820
      @zeroattentiongaming820 Před rokem +11

      Part of it in 2 is likely a symptom of the movement abilities being tied to the progression of the Drive forms. As a result the developers can't design levels around those abilities because the player might not have them. In 2FM the Cavern of Remembrance is designed around these abilities, as an optional post-game level challenge its expected that you have them and the level design dramatically improved because of it. One of the few major flaws of 2 in my eyes.
      In BBS it was likely system limitations of the PSP that kept them from doing more. Days had some of the level design of 1 but that game's visuals and gameplay took a hit to run such a thing on the DS. The more powerful 3DS likely allowed them to do a lot more with 3D's level design, which was in retrospect clearly a test for 3's design.

    • @Cri_Jackal
      @Cri_Jackal Před rokem +8

      @@zeroattentiongaming820 Even then they made flowmotion too abusable in DDD to have proper level design, the literal complete opposite problem of KH2.

    • @Cri_Jackal
      @Cri_Jackal Před rokem +9

      @@Moebz818 In my experience, everyone who is a fan of this series is ABSOLUTELY aware of all of its issues in every individual game, even the first one, no one tries to ignore them.
      They just know not to get too hung up on those flaws and enjoy what's actually fun about each game.
      (Aside from KH3, that game really had no excuse having so many stinky issues with its design after having the entire rest of the series to learn from, and fans treat it accordingly.)

  • @JH-xc9we
    @JH-xc9we Před rokem +56

    Lowart you fool. Not even understanding the genius of KH.
    Jokes aside, KH1 definitely is one of my favorite games. It's like one of the purest coming of age stories/adventures in gaming to me. But even I won't deny how cryptic it can be. Too bad you didn't reach Hollow Bastion. Trust me that world is PEAK.
    Oh, and did you know in Monstro, the door/holes that lead to the right way glow green?

    • @Cri_Jackal
      @Cri_Jackal Před rokem +3

      I never knew about the glowing green thing, I just kept looking for the room with the higher room number labeled on it.

    • @cillbipher2613
      @cillbipher2613 Před rokem +5

      I didn't know about the green thing too! I'll keep that in mind.

    • @vit968
      @vit968 Před rokem +1

      It was so cryptic I had a hard time caring about what it wanted me to care about.
      And the lack of music in some important moments.

  • @keybladeMasterNadroj
    @keybladeMasterNadroj Před rokem +83

    Monstro IS based around noticing something to progress forward. The doors that flash green lead to the path forward. And otherwise all the rooms are a distinct enough shape to remember what doors you have been in
    Also guard and scan aren't a big loss from having the staff. You don't really need them. Lots of RPGs have no indication of enemy health at all, and your attacks all have parry frames. I hardly ever guard in KH1.

    • @Ay-xq7mj
      @Ay-xq7mj Před rokem +3

      Yeah guard is a giant turd i never use it.

    • @mrbanks456
      @mrbanks456 Před rokem +1

      I found it useful during the ice titan when he's launching a bunch of ice at your face.

    • @keybladeMasterNadroj
      @keybladeMasterNadroj Před rokem +7

      @@mrbanks456 right, but even with the staff where you learn guard later, you are definitely going to learn guard by the time you get to ice titan, who is an end game/ post game optional boss
      Staff gets guard at level 33 and I don't think there is really much that would force you to need it in the early game
      Also it is concerning that he complains about not having scan for stealth sneek when staff learns it at level 15. I feel like that isn't too high a level to be at that point, and it seems like maybe he was avoiding every non forced encounter and making the game more difficult by being under leveled

    • @Bunni89
      @Bunni89 Před rokem +1

      Oh my god I never knew this! Wow I wish I'd noticed that in all the times I played this, holy shit 🤯

    • @Ay-xq7mj
      @Ay-xq7mj Před rokem +1

      @@keybladeMasterNadroj Presumptive i have beaten kh1 and 2 on proud and i cant guard at all. It just never lands for me. Idk if my reaction time is terrible or what. I just spam leaf bracer cure + dodge roll.

  • @PlanetaryPhoenix
    @PlanetaryPhoenix Před rokem +50

    It’s funny how you were right about KH 1 progression being weird and frustrating, but the two biggest examples you used are points where i really thought it was hard to get lost. You only needed to kill one shadow to trigger Traverse Town progressing, why were you running from literally every fight? Also why did you skip the first Atlantica boss, but somehow you didn’t get caught on the Dolphin bit for entire years like i did (yes it took me over a full year to find that).
    You are right nearly everywhere else though at least, you just needed to stop skipping so many fights

  • @Cri_Jackal
    @Cri_Jackal Před rokem +26

    The progression in Traverse Town is supposed to simulate Sora wandering through the town for a while, as the devs expect you to, getting more used to combat, leveling up a bit, getting familiar with exploring.
    Any player would then backtrack around trying to figure out what to do next, inevitably talking to Cid and leaving the building.
    You don't expect a guy to show up and start a cutscene immediately after leaving a building, cutscenes usually have some obvious lead up to them, but here it feels like Leon has genuinely _encountered_ you, interrupted what you were doing.
    Also, avoiding battles in an RPG, are you really that unfamiliar with the genre that you break the number 1 rule? Random encounters exist precisely for people who play RPGs like you do.
    I've played this game countless times over the past decade and a half, and I know for a fact that the combat isn't THAT boring.

  • @odd-eyes6363
    @odd-eyes6363 Před rokem +55

    I honestly love how the game doesn't hold your hand in regards to story progression. Makes me feel so free whenever something happens, the worlds are so uncanny in this game they don't feel like they are levels in a game, it really feels like exploring a different world. That's why Hollow Bastion and End of the World were so terrifying to me as a kid

    • @idigamstudios7463
      @idigamstudios7463 Před 10 měsíci +1

      Same, the *BIGGEST* thing I hated about the sequels (Re:CoM was also decent for this) was the lack of exploration. The level design took such a hit, mostly linear and flat it was just... Regrettable.

  • @elgost2774
    @elgost2774 Před rokem +18

    I would say one of the biggest strenghts of Kh1 besides it's combat is the overall atmosphere and flow of the story. It's the game that arguably has the best integration of Disney worlds in the main story. You also get a simple but fun coming of age story of a random island kid that gets thrust into a completely unknown world while having to deal with the responsobillity of having this big hero role just handed to him by others because he just so happened to get this legendary weapon.

  • @Shoulderpads-mcgee
    @Shoulderpads-mcgee Před rokem +36

    You’ve pointed out a lot of truly obtuse and confusing things about kingdom hearts (like yeah maybe the correct doorways in Monstro are a different color but that’s too minute to expect people to notice) but bestie a game shouldn’t have to tell you that fighting enemies helps you in some way. What game has enemies in it that aren’t meant to be fought? Especially in an rpg that’s already rewarded you with leveling up by the time you reach Traverse Town.
    And sure, maybe you’ve successfully snuck past a shark, but why would you be doing any task that requires you to turn your back on an angry shark that’s in the same room. Like I understand if you don’t like fighting, but fighting everything you come across is how you beat kingdom hearts and don’t become under leveled. If that doesn’t sound like fun, then yeah, the series probably isn’t one you’ll enjoy.

    • @lefterismplanas4977
      @lefterismplanas4977 Před rokem +12

      Exactly!
      You're supposed to be fighting as you go, you're not on a stealth mission!
      You're the hero of an RPG, just fight your way forwards

    • @Cri_Jackal
      @Cri_Jackal Před rokem +7

      The only point where you should feel the need to grind, even if you weren't running past enemy encounters in previous worlds, is Hollow Bastion, which is kind of the point of that world, it's the second to last one, it has the right to be a difficulty spike and really test you.

    • @TheLetterJ0
      @TheLetterJ0 Před rokem +2

      I see your point, but I also feel like it's pretty abnormal for a game to force you to kill random mooks to progress without giving any indication that doing so is necessary. And I can understand Lowart deciding to skip what seem to be unnecessary fights to get through the game faster too.

    • @Cri_Jackal
      @Cri_Jackal Před rokem +5

      @@TheLetterJ0 Actually, that was entirely normal for games released between 1995 and 2010, pretty ubiquitous actually.
      It's stupid, yeah, but at the time people were used to it enough to expect it.

    • @TheLetterJ0
      @TheLetterJ0 Před rokem +2

      @@Cri_Jackal Really? I'm sure it happened, but I feel like most games would either directly or indirectly tell you to fight, would force you into combat, or would have the enemy physically blocking you. Or just wouldn't care about you fighting random mooks.

  • @Scerttle
    @Scerttle Před rokem +55

    This really brings to light the biggest problem with game remasters; they don't provide any of the gaming context necessary for completing most games of the era.
    I definitely got stuck in Sonic Adventure, Devil May Cry, Metroid Prime and a bunch of other games of the era. Experimentation and exploration were basically mandatory.

    • @Cri_Jackal
      @Cri_Jackal Před rokem +19

      And honestly, the fact modern games don't really demand experimentation and exploration is kind of an issue, if they hadn't abandoned those things then younger players wouldn't find older games anywhere near as jarring.
      It's the biggest issue for RPGs specifically, so much of the genre was entirely designed around those two things, and now that so much of the modern RPG structure has been streamlined for newer players, much of the depth they used to have has evaporated.
      The utter lack of any actual exploration is what makes the worlds in KH2 feel so lifeless in the first place.

    • @fightingmedialounge519
      @fightingmedialounge519 Před rokem +3

      @@Cri_Jackal wouldn't say it's an issue that games changed with the sensibilities of the time.

    • @Cri_Jackal
      @Cri_Jackal Před rokem +3

      @@fightingmedialounge519 You have it backwards, sensibilities change with the development of the media itself, people's expectations don't change without any origin and suddenly thrust games or other media into a situation where they have to adapt, it's the media that develops ideas that shape what people expect and want in the first place.
      The move away from expecting experimentation and active exploration from players occured entirely to bring in more potential players from outside the usual bubble, which has succeeded wildly in making companies millions.
      But games still absolutely benefit from traditional "obtuse" design when it comes to pure quality, it survives in smaller indie projects where, guess what, they can expect their intended audience of players to have a degree of competence in exploration and experimentation.

    • @fightingmedialounge519
      @fightingmedialounge519 Před rokem +6

      @@Cri_Jackal no, you have a fundamental misunderstanding of how products work in relation to people. Companies push a product, people respond to it, and depending on how that response effects them financially, they alter the product.
      It's why you have kingdom hearts changing the level design for the second numbered game. What makes your line of thinking particularly illogical is that we have examples of studious trying to push the same product, namely how they go about adaptations, and it being met with constant negative reception. Showing the former doesn't dictate the latter.
      That's less questionable level design benefiting those games, and more those games benefiting from appealing to a certain group. Which is how games are suppose to operate. It seems like you don't want to accept that people legitimately don't like certain level designs, so instead ant to "push the blame" on to the game industry itself rather than except that different people will want different things out of the same game.

    • @Cri_Jackal
      @Cri_Jackal Před rokem +4

      @@fightingmedialounge519 Kingdom Hearts changing the level design to being absolutely bland in KH2 is an objectively bad design choice that actively hurt the game.
      They chased what they thought would bring in higher profit and sacrificed actual quality as consequence.
      They didn't appeal to a certain group with that decision, they appealed to a less specific group by making it wider in appeal.

  • @DavidFenne
    @DavidFenne Před rokem +4

    I mean... they *do* tell you to ring the bell 3 times in the cutscenes before ...

  • @Takyomi
    @Takyomi Před rokem +17

    Man I'm gonna have to replay KH1 sometime, its been way too long. Out of everything that's happened so far it'll be nice to remember what attracted me to the series in the first place. I feel like as crazy as nomura's plots are, he's sorta lost track on what's really important to a story: the characters themselves, how they develop through the story, how they interact with each other, how they feel about where they came from in relation to their current situation, etc etc. I'm hoping he reclaims some of that in Missing Link and KH4, because they're still some of my favorite characters in media.

    • @milesbbop9563
      @milesbbop9563 Před rokem

      It's the Final Fantasy teams game. 1 and 2. That's why it has a lot of animation cutscenes and voice acting. and physics.

  • @Cri_Jackal
    @Cri_Jackal Před rokem +27

    The level and main story quest design of the first Kingdom Hearts is 100% derived from Final Fantasys 1 through 6, if you ever play those games you'll get exactly what I mean.
    It's pretty much the last vestige of the old traditional design of RPGs, that dungeon crawling sort of DNA where you're fully expected to meander around looking for the way forward for a bit.
    You can also really tell that they developed each world sequentially, as some of the second batch of worlds, Halloween Town, Agrabah, and Hollow Bastion, genuinely have pretty good level design, they were probably the last few worlds they designed, having learned from the rest of the "meh" level design they cooked up.

    • @fightingmedialounge519
      @fightingmedialounge519 Před rokem +1

      Meandering isn't really the issue. Quite the opposite in fact.

    • @Cri_Jackal
      @Cri_Jackal Před rokem +5

      @@fightingmedialounge519 He complained for about 72% of the video that he would wander aimlessly trying to figure out where the hell he was supposed to go.
      That is the literal definition of meandering.

    • @fightingmedialounge519
      @fightingmedialounge519 Před rokem +5

      @@Cri_Jackal no, he complained for 60% of the video about how arbitrary the actual progression is. Where instead of the game progressing the more he explored, half the time he needed to stay in one place and pretty much do the same thing twice.
      It's particularly odd that you don't understand this when there's a whole joke about him questioning why defeating a shark helps unlock something the shark has nothing to do with.

    • @keybladeMasterNadroj
      @keybladeMasterNadroj Před rokem

      @@fightingmedialounge519 the shark is in the same room as the button, and you usually can't interact with objects at all when an enemy is near by. I don't understand why someone wouldn't go out of there way not to fight the mini boss
      I think part of the logic is that Sebastian can't show up to push the button because it is too dangerous with the shark around

    • @fightingmedialounge519
      @fightingmedialounge519 Před rokem +3

      @@keybladeMasterNadroj except it doesn't stay in the same room as the button, it's not guarding it, and there's no incentive to fight a mini boss purely for a button that it's disconnected from.
      The fact that you said you think is part of the issue.

  • @koheikyouji
    @koheikyouji Před rokem +32

    I dont think i've ever heard of anyone having such a hellish time with KH1 before o.o
    Holy hell.
    EDIT:
    A bit further now...
    You must have rolled a 0 in gaming intuition
    9 year old me had 0 issue with any of this O.o

  • @Kaylersick
    @Kaylersick Před rokem +8

    when i was a kid took me 3 hours to figure out the dolphin. atlantica was the longest world for me my first time.

  • @guyoncouch8796
    @guyoncouch8796 Před rokem +15

    This is genuinely a fascinating video if for no other reason that it lets you see the sort of feedback that Square probably got that had them change up the way worlds were designed for in CoM and 2. I feel they over corrected but considering how lost he seems despite me finding it laughable I do see why they'd want to avoid this being possible.

    • @richarddill692
      @richarddill692 Před rokem +1

      I doubt they got this level of confused feedback often. KH can be subtle, but it is far from being obtuse. So long as you are actually reading and listening to the cutscenes (including the miniscenes) and playing the game as it was programmed to be played (rpg style: go places, kill enemies, talk to people) you should never get completely lost.
      The closest this game gets to being obtuse is the bit with the dolphin, but, in the same vein as any other rpg, when something new shows up in an area you've been to before, you should be interacting with it to see what it does. These aren't hard or novel concepts, they're all standard rpg (and adventure game) mechanics.

  • @anotherjon6997
    @anotherjon6997 Před rokem +24

    I actually beat this game fairly recently, and while I enjoyed it, I am reminded about how many of the worlds in this game just aren't very well designed.
    The main direction you get is the stars on the world map telling you how hard each world is; but aside from that, it is common to get lost in this game.

  • @sword_of_dusk
    @sword_of_dusk Před rokem +11

    This is so interesting to watch. I never thought that KH1 just left you to flounder, as I apparently just figured things out naturally. Seeing how obtuse the game can be is so funny. Yeah, the following games overcorrected way too much, but this one is a little too unhelpful.

    • @richarddill692
      @richarddill692 Před rokem

      I don't think so. He really didn't play this game the way it was meant to be played. Look at his struggles in Traverse Town, this is still an rpg, so when a cutscene places a bunch of enemies in front of you, it's expected that you'll fight them. In any other rpg, a mistake like that would be unforgivable and swiftly punished.
      Even the dolphin in Atlantic is based on a well established rpg/adventure mechanic; when something changes in a place you've already been, interact with it to progress.

  • @Cri_Jackal
    @Cri_Jackal Před rokem +7

    10:20 the NPCs that tell you about the bell literally tell you to ring it 3 times you dolt.

  • @RyuuRush
    @RyuuRush Před rokem +38

    Kingdom hearts is my favorite franchise. That being said, I hate everything you hate in this game too :) it's great

  • @kamikaze5528
    @kamikaze5528 Před rokem +17

    If the combat is so good, why the hell you go out of your way NOT to fight enemies to progress?
    it makes no sense.

  • @tridek1949
    @tridek1949 Před rokem +38

    Yep! That's how KH be! For most fans the story and aesthetic outweigh the frustration, lol.
    Also, it may seem strange but, as a kid, all the obtuse design choices really added to my enjoyment of the game. It made the world of KH seem strange and mysterious. I really loved wandering around for hours daydreaming about what could be around the next corner while throwing different ideas at the wall trying to figure out how to progress.
    It's probably good that the next games took a more streamlined approach to level design though. I don't think the series would have become the sucess it is today if it had kept KH1's more cryptic 'you figure it out, dummy' style of gameplay.

    • @anguset
      @anguset Před rokem +1

      I think limiting it to Traverse Town could play into the atmosphere of that area in particular. It’s less welcome everywhere else

  • @vishuprathikanti9352
    @vishuprathikanti9352 Před rokem +4

    I think as kids we had 2 important things: 1. Time to waste doing random things and 2. A lack of gamer pride allowing us to just look stuff up without any reservations😁

  • @ZaiDrizzleDrop
    @ZaiDrizzleDrop Před rokem +28

    Wow I didn't realize how messed up this game was, I always knew they didnt tell you ANYTHING in terms of progression, you just had to remember or figure it out. Also, its pretty cool how often youve been posting, great work!

  • @PencilFiction13
    @PencilFiction13 Před rokem +1

    For Monstro if you talked to Geppetto before exploring the whale he tells you to basically use the doorways that the little green Heartless appear over to find Pinocchio

  • @madmaster0015
    @madmaster0015 Před rokem +3

    I can understand the issue with the dolphin, I get that. That one was always annoying. But some of these issues are things the game expects you to do like fighting heartless/enemies and paying closer attention to the environment. The island fetch quest sign posts all the important locations and characters to interact with. You are specifically told to ring the bell multiple times. You are told when you unlock a trinity. You don't need scan or guard. So many weird issues you have with this game is funny though.

    • @ElectricBarrier
      @ElectricBarrier Před rokem

      Yeah I almost never use guard, I just dodge roll like it's Dark Souls.

  • @meganfraser810
    @meganfraser810 Před rokem

    Edit: LMAO 13 minutes to the end XD. SO GOOD. I could just feel your contempt radiating from the video, honestly, it's just too funny.
    I have seen very little videos talking about the gameplay progression of KH, so this was interesting. Usually I just see videos talking about the cluster-f*** that the story becomes lol.
    I think the main thing seems to be that you identify more with sandbox progression, where there are less triggers for progression and things are more set up for you to take as you want. Having things be locked behind combat is super common in older action adventures.

  • @writer_man5318
    @writer_man5318 Před rokem +5

    Honestly speaking? This just sounds like you didn't pay much attention to dialogue or have any gamer intuition. Because like, why wouldn't you fight the Heartless in Traverse Town? The game made a point with a cutscene to have them appear right in front of you and summon your weapon. Did you really need the game to say, "Attack the enemies!" to figure it out?
    The shark too - he appears via a cutscene and is then instantly fightable. What part of that said, "run away!" to you?

  • @PPinho2711
    @PPinho2711 Před rokem +2

    While I like the Kingdom Hearts games (haven’t played them all yet, though), I can totally agree their design is kinda insane. They, Kingdom Hearts 1 especially, kinda have a method of design of “fuck around and find out”, where the player just kinda has to figure out what to do to progress the level with almost nothing in the levels themselves indicating what they should do. Doesn’t help that in KH1, especially (again), a lot of the level design is absolutely insane and not exactly what I’d use as an example of good level design. (Also Agrabbah in the first game is genuinely one the only times I’ve ever gotten a headache while trying to navigate a level in a video game, which is wild.)

  • @ThePonderer
    @ThePonderer Před rokem +2

    Lowart talking about not just my favorite game franchise, but one of my favorite pieces of media period? Let’s fucking go.

    • @JoshDaBoss
      @JoshDaBoss Před rokem +2

      *Insert* “Does he know?” meme here 😂

  • @keybladeMasterNadroj
    @keybladeMasterNadroj Před rokem +12

    The flowers in wonderland are all optional so the claim that you need consumables is false

    • @nerds-nonsense
      @nerds-nonsense Před rokem +2

      and how would a new player know that?

    • @keybladeMasterNadroj
      @keybladeMasterNadroj Před rokem +5

      @@nerds-nonsense they don't need to, but nothing in the level indicates that you need to use something on flowers.

    • @kneau
      @kneau Před rokem +2

      @@keybladeMasterNadroj sounds like an unclear objective. I think optional is only optional, when people are aware they have that choice.

    • @keybladeMasterNadroj
      @keybladeMasterNadroj Před rokem +7

      @@kneau you are specifically in the forest to find items called proof. You only need to find one to progress and they tell you this. You can find one proof right next to these flowers. After this the cat tells you the objective is the bizarre room, where these flowers are not. After feeding one of the pink flowers you will realize they just give you upgraded visions of the consumable items. The yellow flower turns you big, but that is for some optional treasure

    • @kneau
      @kneau Před rokem

      @@keybladeMasterNadroj noted.

  • @mosthatedty9585
    @mosthatedty9585 Před rokem +12

    the man plays an action rpg and is mad he plays it not like an action rpg

  • @IAMERROR64
    @IAMERROR64 Před rokem +4

    This was amazing , I actually do like even the first game, but getting to see you endure the worst sections was so funny, i was impressed when you made it passed wonderland, but knew no matter how far you made it atlantica would break you.
    Really tho, there is 2 tiers of savepoints, they look different, you need the good one, not this one you tried to use.
    Kh2 is a nice improvement over kh1 in many ways, but idk if you would like it.
    All that being said if you ever made a video/streamed trying to get ultima weapon or unlock deepdive in kh1 i would love to watch that for sure.
    thankyou for the nice video man!

    • @lefterismplanas4977
      @lefterismplanas4977 Před rokem +1

      Get the ultima in kh1 final mix?
      Are you but shit crazy?
      That is just reduculusly difficult and pointless !
      Especially the enemy you need from the flying ship. Its one of the worst ways to farm an item across many games

    • @IAMERROR64
      @IAMERROR64 Před rokem +1

      @@lefterismplanas4977 yea, just his reactions to kh1 bullshit is gold tho, i would watch all that shit.
      To be real like i said tho, after his exp with kh1 his mental health may remain more intact stopping here, or looking at kh2.
      I would 100% watch every hour of the ultimaweapon or deepdive farm tho.

    • @lefterismplanas4977
      @lefterismplanas4977 Před rokem

      @@IAMERROR64 Watching someone's mental health degrade for my enjoyment is not my cup of tea, but...
      Let me not spoil your fun :D
      I guess

    • @IAMERROR64
      @IAMERROR64 Před rokem

      @@lefterismplanas4977 was just a joke bro, but i do think hes funny

  • @lefterismplanas4977
    @lefterismplanas4977 Před rokem +4

    Your logic here is very....
    Peculiar. I saw myself immersed in this game and didn't find any of the problems you encountered, sure Monstro was as annoying as you said, a bit less so in my second playthrouh, and the going up/down the joungle was a bit much. I Hated the underwater part too
    But all the story progression things did not hit me, like I did not find them. You have a Peculiar way of exploring.
    When I talked to Leon for example, t k me it was clear that he had more to say, or I naturally slayed the hartless I needed to. You're very different when playing games you're less... intuitive? ( I guess would would a good word?) Than when you see shows

  • @bromax360
    @bromax360 Před rokem +5

    I played this game for the first time a couple years ago, it took me like 3 hours to do the opening bits (Destiny Islands and Traverse Town.) Once I really got started the game felt decently smooth throughout surprisingly although I did need a guide for a couple bits here and there.. but man I sincerely felt your pain during those first couple hours but I eventually pushed through and started enjoying it. Never finished Chain of Memories so haven’t touched any of the other games lol.

    • @lefterismplanas4977
      @lefterismplanas4977 Před rokem +2

      Don't play chain of memories,must see the cutsenes online.
      And KH2 is just better than kh1 in every conceivable way possible.
      So I suggest you play that at first chance

  • @kijuler1752
    @kijuler1752 Před rokem +5

    When I first played kh1 I thought that the traverse town was brilliant. First thing you see when entering 1st district is a couple of heartless and because I sucked (like most people who played this game for the first time) I got hurt pretty badly. So i remembered what cid told me and got back to him. Now that i think about it its so stupid but I guess this is what devs wanted you to do

    • @richarddill692
      @richarddill692 Před rokem

      It's not stupid at all. It's an rpg, it's designed with the intention for you to fight the games monsters/enemies and grind levels when needed. If anything here was dumb, it's the fact that Lowart thought he could play through an rpg/adventure game without fighting any of it's enemies.

  • @ChrisPTenders
    @ChrisPTenders Před rokem +4

    Holy heck in a hand basket Batman. I'm not terribly offended when people say they don't like my dearly beloved goofy melodramatic Disney anime mash up game, but I kinda feel the need to call out some of this criticism for being... kinda bad.
    1. Game doesn't communicate you have to fight enemies to progress? You already knew it was coming, but that really doesn't mean that it's not valid to say it, so I'll say it in a way that hopefully gets across why it's kinda ridiculous to hold this against the game.
    - Blaming the game for punishing you for not engaging with in-your-face mechanics.
    2. If you talk with Phil (the little goat man) and comprehensively read his dialogue, his dialogue continues to urge you to you to move the block. It is a more reasonable conclusion to try again than it is to leave.
    - Blaming the game for expecting the player to carefully read the dialogue text of the progression gatekeeping NPC and exercise critical thinking.
    3. There's no shop here? Under leveled? Wasn't supposed to come here? You could pretty easily apply all of that to Elden Ring, and people would tell you exactly what I'm about to. That's not a game design flaw, it's extremely common basic game design. Plus you can look and see the worlds are ranked by difficulty in this game.
    - Blaming the action "role playing game" for demanding resource preparation and giving players the freedom to make mistakes and/or challenge themselves.
    4. You have to check in with characters when you're stumped in order to progress. You acknowledged this was taught at the beginning of the game at the beginning of your video. Why are you then mad about it later in your video? That's very silly.
    - Blaming the game for expecting the player to interact with NPCs for clarifying the objective.
    5. The game has you ring a bell three times, there are three bell symbols at the outside of the mural that turns when you ring the bell. Again, you acknowledged this was taught, you even got mad it was reinforced a second time.
    - Blaming the game for expecting the player to pay attention to surroundings.
    I can understand the game felt tedious to you, that's totally a fair criticism. But this video boils down to you being mad the game expected you to remember it teaching you how to play instead of holding your hand every step of the way. You made a hate video on a video game you dislike because you were bad at it. This is not good criticism. It's bad. Like... IGN bad.
    You try to frame this game as broken and poorly designed, but really based on what you describe it's pretty cleverly designed, you just happened to dislike it. I demand at least one respect. Fine, zero-point-two respect will suffice. You can round down from that if the IGN comment was out of line.
    In all fairness, quitting at Atlantica is at the very least keeping the meme alive. And yeah, Monstro is kinda a nightmare. And just thinking of the gummi ship in the first game makes my eyes roll into the back of my head. Those issues are incredibly valid.

  • @jojothemonkey5419
    @jojothemonkey5419 Před rokem +1

    Watching this video brought back things from my childhood that I had repressed.

  • @jforce321
    @jforce321 Před rokem +2

    the traverse town thing screwed with me so hard when I rented this game when it came out. I didn't move past it until I bought the game a year later on sale and gave it another go.

  • @quincygraver683
    @quincygraver683 Před rokem +1

    It’s mostly nostalgia watching Thai and remembering how long I was stuck on some parts I feel you

  • @Xiaolruc
    @Xiaolruc Před rokem +2

    Ah, the good ol' days when you could opt to buy a physical guide to games... A whole book, in fact! And the Kingdom Hearts ones typically had some tasteful art and the like!
    ...But Lowart, I get that you might be 'doing a bit', but if you're willing to look up a guide to point you in the right direction, you'll be emulating what a lot of people did all those 20-ish years ago. Without having to actually fork over the $20 on said book.
    While it helps to have Scan, it's actually not needed except maybe for a couple of endgame bosses that have phases tied their HP loss. ALSO, choosing the Staff at the beginning gives you an otherwise unobtainable additional MP 'block': the number of said 'blocks' you possess at any given time are actually tied into how much damage your magic casts inflict. If Ian was the one to recommend Staff to you, he was doing the right thing.

  • @ParryTFronters
    @ParryTFronters Před rokem +2

    So most of the points you made in the video are valid, but the one thing I am just utterly confused about is how you went 30 MINUTES in Traverse Town WITHOUT attacking the enemies. HOW?! But yeah, Ian should have told you what not to do at the start, like DO NOT pick the wand or get rid of the sword on first run. If you like to see the enemy health bars you need to choose sword. You get it the fastest with that.

  • @HxH2011DRA
    @HxH2011DRA Před rokem

    What timing, I was just watching Ian's vids on KH!

  • @reikolupus136
    @reikolupus136 Před rokem +1

    I didn't remember much of when I played this game, and I still don't remember much after the refresher of this video, but there is something I remember: I remember walking in circles not knowing what to do or where I'm going XD.

  • @FringeSpectre
    @FringeSpectre Před rokem

    You predicted my arrival. Indeed, i figured this game out just fine in elementary school. It was funny hearing you suffer through it though. Good video.

  • @SasukeUchiha376
    @SasukeUchiha376 Před rokem +1

    Please continue this series this is hilarious!

  • @fuzbuzz00
    @fuzbuzz00 Před rokem

    You're really going ham on all these videos. Great stuff, Lowart.

  • @HeyFella
    @HeyFella Před rokem +3

    The first game will always be my favorite. There’s a charm to it’s design that’s missing from future games. The worlds actual feel like places to explore rather than glorified hallways with different texture packs. The 3rd game brings some of this feeling back but it suffers from all the narrative baggage. The first game still has other things that are never quite replicated like the simple puzzles that make interacting with the world feel meaningful. The narrative is also arguably the strongest. It’s simple, but it’s effective. I enjoy 2 and some of the others but the writing takes a hit and the design outside of combat isn’t my cup of tea. I’m still a fan of the series as a whole, but I mostly return to the first. All the comments saying 2 is so much better are so frustrating.

    • @charlessegale6493
      @charlessegale6493 Před rokem +2

      This. I love II to pieces...II Final Mix's Critical Mode, that is. The base version of the game is just so insultingly easy that it's not even funny. While I credit Final Mix for adding the Cavern of Remembrance, none of the level design in any game comes close to that balance of expansive yet compact that the original game had. Worlds in that game actually felt like interactive worlds where I could immerse myself into. I was always having fun discovering new ways to access the Bizarre Room in Wonderland, reaching new chests in Agrabah and finally exploring every nook and cranny in Hollow Bastion. And this was back when the games genuinely rewarded you for exploring: a Keychain in Wonderland, a Trinity in Agrabah, Oblivion in Hollow Bastion, etc. Top that off with a story that's actually Simple and Clean (ha!) compared to the other games and you have a game that's easy to pick up and play and relatively simple to master if you put in the effort. It's telling that aside from the above, the last truly great Kingdom Hearts game in my eyes was Birth by Sleep (although THAT comes with an asterisk due to the superbosses alone) and bits of III's Critical Mode. I just hope some of that magic comes back for IV.

    • @Cri_Jackal
      @Cri_Jackal Před rokem +1

      @@charlessegale6493 No other series exemplifies the importance of level design in a non-platformer quite like Kingdom Hearts, the level of discussion on the topic within the KH community is way higher than anywhere else.
      You can have some of the most kickass combat in the industry, and a bombass story to go with it, but if you're just walking down some uninspired glorified hallways throughout the whole thing then it throws you out of the whole experience.
      God of War and Doom may be games people exclusively go to for the combat and action, but you'd be bored to tears in minutes without the great level setpieces and light exploration both series feature.

  • @n543576
    @n543576 Před rokem +3

    I LOVE the KH franchise, it taught me the power of friendship (something im a believer in now) and irroniclly enough its through these games that I was introduced to the final fantasy series.
    I will admit that some of those levels (in particular Wonderland and Deep Woods which I think I would get loss in even now) are places with moon logic level design.
    But I gotta be that person crawling out of the woods on this one, as someone who beat this game in particular several times at age 7 I get the impression either while playing you was rushing through the game and not really paying attention to your surroundings or just not really participating in one of the main aspects of the game ie: combat.
    You getting stuck at Traverse town is understandable because even I was as a kid sense I got lost actively skipping enemies and ultimately being under leveled is on you with respect.
    I would recommend KH2 though, unlike your Ben 10 series analysis I can assure you it DOES get better than KH1.

    • @Caterfree10
      @Caterfree10 Před rokem +2

      Agreed with this comment entirely tbh. I’m a big fan of JRPGs and KH is partially to blame for it. Combat is a HUGE part of the genre so skipping it so frequently seems bizarre to me tbh.

  • @OneYuDBZSlayers
    @OneYuDBZSlayers Před rokem +2

    1. So are you going to do Kingdom Hearts 2 because it doesn't have all of those problems that the first game had?
    2. If I remember correctly you use the wrong save point to leave. You needed to use the full light save point to leave.

  • @codydoodles2
    @codydoodles2 Před rokem +2

    I feel like you’re over complicating everything lol. You just gotta walk around and beat up enemies til something happens

  • @spider1k460
    @spider1k460 Před rokem

    Didn’t expect this vid. Couldn’t be happier

  • @GamerConnoisseurRei
    @GamerConnoisseurRei Před rokem +1

    Man this video bring back a lot of memories lol, specifically on how many times i got lost playing this as a kid lmao and not to mention that English was not my mother's tongue language

  • @diegoalejandro8506
    @diegoalejandro8506 Před rokem +2

    When I was 4, I could figure out this game just fine and I didn't even know English 🙃
    But yeah, the games gets really confusing at times... Through it's still heartwarming af and you would be missing out if you quit.

  • @teknocanadian
    @teknocanadian Před 9 měsíci

    i understand you lowart the first time i played kh1 i couldnt finish even when using tutorials i used them like every 10 minutes then recently i tried it again and its really good especially cuz i know what to do the endgame is really good

  • @BL4D3M45TR
    @BL4D3M45TR Před 8 měsíci

    You’ve pretty much described every major issue I had while playing this game.
    Aside from the part with being under leveled. That was admittedly on you.

  • @sirrealgaming6913
    @sirrealgaming6913 Před 4 dny

    I felt this
    went through the same nonsense after getting to Olympus
    ended up on the gummy ship like 14 times in a row before giving up
    I dispise the gummy ship XD

  • @Phillylove100
    @Phillylove100 Před rokem +4

    Why are you skipping fights in an rpg? That’s like not jumping in a Mario game then complaining about how difficult things are and everything isn’t working.

  • @fabiankrummeich5414
    @fabiankrummeich5414 Před rokem +1

    This is one of my favorite games and I found this video hilarious

  • @TheZprogram
    @TheZprogram Před rokem +1

    He went down the rabbit hole and he is not OK

  • @DeitySkullKid
    @DeitySkullKid Před rokem +1

    I don't remember the npc, but one of them mentions ringing the bell three times, that is a situation where you either do it on accident or talk to the characters
    Honestly? I never realized beating heartless caused Leon to spawn, I always thought you needed to get all the goofy/Donald cutscenes, I just fought them for fun and levels
    Deep jungle and atlantica are huge messes, I don't blame you at all, and the game is obtuse on a bunch of stuff, you just kinda explore and run across stuff eventually

  • @YalkYalk_
    @YalkYalk_ Před rokem +2

    Yeah I bought the collection on PS4 too but just wasn't have fun playing Kingdom Hearts 1 for similar reasons lol

  • @_Ikelos
    @_Ikelos Před rokem +3

    I know you preempted this criticism, but it really is entirely valid: if 10yo kids could figure it out , why are you having a mental breakdown over it?
    Maybe that GoW2 movie-game where you don't even get to play is more your speed

  • @trimi_xd
    @trimi_xd Před rokem

    Oh dear.
    I was like 8 and somehow did this Game find its way onto my TV Screen. I tried and tried and tried, but i couldn't beat those fricking....Schatten Lurche....with my Wood Sword!! I threw a Tandrum and never played it again.
    And then, first time meeting at new Friends House. What is that? Kingdom Hearts......2??? And he explained: You need to go over the Bridge to that Island and get the Keyblade Sword. ................
    And from this point forward on, Kingdom Hearts has a special Place in my very own Heart.
    it haunts me that i still need to play KH 2.8 and 3.........but Times have changed for me. In the near Future those Games will surly find their way into my Game Collection

  • @MrInuhanyou123
    @MrInuhanyou123 Před rokem +1

    I have no earthly idea how I did KH1 without any help when I was 13 lmao. I just did it. Of course now as an adult it's clear to see just how frustrating KH1s level design is.
    Some would say the later games are an overcorrection to KH1 in making them too simple but man, everyone and I mean everyone hates atlantica and deep jungle. You can tell this was square enixs first action rpg with actual level design.

    • @HeyFella
      @HeyFella Před rokem +1

      I like both Atlantica and Deep Jungle and there’s even a video essay on here of someone explaining why Deep Jungle is their favorite world in the series-so it’s not a universal opinion. I prefer the more exploratory design of the first game. I don’t find it frustrating, I always found it engaging.

  • @TheLPRnetwork
    @TheLPRnetwork Před rokem +8

    Well...
    Let me one thing clear.
    Hold nothing back. Bash this serise. Criticize the hell out of it.
    After recent events. Criticism is the #1 this serise need. (And the Devs actually listen)
    We sure as hell needed it a long time ago.
    [And credit were credit is due, the devs did fix 'floaty combat' before they started to litsten to criticism. Good job devs]

    • @laststrike4411
      @laststrike4411 Před rokem +1

      We need *good* criticism, not a man getting filtered by the stage design of a game beaten by twelve year olds.

  • @foxhound1019
    @foxhound1019 Před rokem +1

    I enjoyed this video as there is so much truth to it if you aren't looking at the game from nostalgia glasses. The game was 'mostly' fun when it first came out due to the unique concept. That made putting up with the game's flaws much easier. Playing it now though is a real struggle. Traverse Town, Tarzan, and Alice in Wonderland are annoying designed and it's too easy to get lost or confused about what triggers the game to advance to the next area. The game does get better after those levels but it really takes the steam out of playing.
    The second game is sooooo much better.

  • @xijinping3317
    @xijinping3317 Před 10 měsíci

    Almost all the issues you mentioned I never faced or solved easily

  • @mungeons
    @mungeons Před rokem

    I think KH 1’s biggest issue is the early level design of the worlds. Later worlds to me are much more fun and there’s never an issue of where to go in the later games. While I personally don’t mind the jank and find it kinda charming as a long time fan who knows what to do I 100% understand that issue

  • @DebugOctopus
    @DebugOctopus Před rokem +2

    I thought I was the only one.

  • @g3kkou2
    @g3kkou2 Před rokem +5

    Yikes. How do you beat any game? 😬

  • @SakiMcGee
    @SakiMcGee Před rokem

    I'm losing my shit, I always thought I just had a specifically bugged copy of KH1 as a kid because I could never get Phil to do anything. Luckily it's an optional world because I have no idea how I ever would have figured out what the problem was in order to play the rest of the game lmao

  • @milesbbop9563
    @milesbbop9563 Před rokem +4

    Dude, this whole video seems to about you not being able to read the room/gameplay. It's like you know what the game wants you to do but you ignore it and expect to progress like normal doing something else. The only reason Leon knows you have the Keyblade is because he SAW you use it on the Heartless. You never used it so he never saw you thus the cutscene never happened.

  • @happytriangles
    @happytriangles Před 11 měsíci

    Hi Kingdom Hearts fan here to come out of the woodworks to say... I am a fucking idiot, are you telling me that you don't have to experience the cutscenes of missing Goofy and Donald in Traverse Town before talking to Cid to trigger the Leon fight? BRO. HUH? What is the 20 year delusion I've been living in?!

  • @Lillymu961
    @Lillymu961 Před 10 měsíci

    Someone should have told you that the Kingdom Hearts series has an underlying intent to make players go insane. Good for you that you could get out before the series could truly sink its claws into you. I also escaped Kingdom Hearts during my childhood but it found me at 20 and from there on I've been dragged down to the abyss of pure darkness to which my sanity did not survive.
    It was a fun ride though. :) Love this series. It broke me but I love it. :)

  • @Phillylove100
    @Phillylove100 Před rokem +2

    Have you ever heard of Myst? It sounds like a game that’s much more your style. It’s a pen and paper puzzle game that all about world building and the designers went out of their way to be as consistent as possible. I wouldn’t recommend the latest version though because they rip out the charm of live action actors in the game for uncanny valley crappy animations of the actors.

  • @sentientwaffle6696
    @sentientwaffle6696 Před rokem +2

    You haven't played many RPGs before this, have you? I can't say I blame you, if you're not used to it then it is a bit confusing. Hell, I still struggle to get through the Deep Jungle on my repeat playthroughs. The platforming is awful in KH1 and it gives you absolutely no hints as to where to go at points... Also while it doesn't bother me that Wonderland uses consumables I still agree that, Monstro and Deep Jungle are complete messes when it comes to level design. I may not agree with everything you have to say but not all of your points are invalid.

  • @ollyjhb3872
    @ollyjhb3872 Před rokem +1

    this is without a doubt your funniest video yet I could feel your frustration😂

  • @Prizzlesticks
    @Prizzlesticks Před rokem

    I loved this game when it came out in high school. Recently replayed it for a LP and.... I didn't have many issues with it. At least, not in any major ways. Some levels are frustrating, like Atlantis and Deep Jungle, but I had an overall fine time replaying it. Seeing your frustration though, I wonder how much of my replay was long-lost muscle memory wired in, how much was experience with the bullshit level design of that era of RPGs, and how much was dumb luck. I'm really not sure. The only level I hate is Monstro, which I played pretty much looking away from the screen, literally. I have trypophobia, and the pulsating patterns just wrecks my head. Actually, I'm getting The Tingles just talking about it, so moving on. Didn't have an issue navigating it, but I also didn't stop to try and get the secrets. I just bust out as quickly as I can and call it a day.
    All in all, KH is a game of many flaws, but I still have an overall good time with it. It's campy, it's confusing, it's a sometimes-frustrating game, but I enjoy it. How much of that comes down to Yoko Shimomura? Probably most of it, but who cares. The rest gets more fun if you think of Riku as a boy with a crush on his bestie and growing up in a heteronormative world. No seriously, just consider it when you play the game, and Riku's kind of bizarre actions suddenly make WAY too much sense. 10/10 enjoyment on that, gets better when they summon the gayblade together later. Noice. Now if only they'd give Kairi a personality....

  • @mrbanks456
    @mrbanks456 Před rokem

    Oh wow, I thought Ian was just some irl friend and his dialogue was Lowart putting on a voice.

  • @SnailNick00
    @SnailNick00 Před 5 měsíci +1

    I played this as a kid and didn't finish it because it's A MESS. If this didn't have Disney characters in it people would probably hate it.

  • @mariocruno3772
    @mariocruno3772 Před rokem +1

    OMG! Ianwaffles is my crossover Charakter Right now jajaja, I Watch him reviewing MHA with Oceaniz

    • @KirbySonicTeam
      @KirbySonicTeam Před rokem

      Ayeo

    • @mariocruno3772
      @mariocruno3772 Před rokem +1

      @@KirbySonicTeam omg the man and legend, hope you have an awesome week Man. Good luck in any projects you have in mind

    • @KirbySonicTeam
      @KirbySonicTeam Před rokem +2

      Thanks man! I appreciate the kind words

  • @somedudewatchintv5297
    @somedudewatchintv5297 Před rokem +1

    So I basically just started the video but assuming you actually want to understand the convoluted plot you'll probably need a friend that experienced the story already. If you don't have an experienced friend there are Lore Dump videos on it that go game by game.

  • @Cookiemunster779
    @Cookiemunster779 Před rokem

    Trust me Sora jumps felt janky back in the day. It NEVER felt good

  • @merrickhurst4150
    @merrickhurst4150 Před rokem

    Iunno bb, it felt very much like exploration was rewarding by my recollection. Wonderland is a bit of a chore, but I can't help but feel like expectations and hype are to blame

  • @purehyper124
    @purehyper124 Před rokem +1

    2:50 Sexy does not equal or mean cool.

  • @mana-uv7cz
    @mana-uv7cz Před rokem

    Monstro was the first I got lost. Also I love Atlantica most fun I had in the game. Lol

  • @ChrisChaosMK2
    @ChrisChaosMK2 Před rokem

    My, it is like he never played an old rpg before.

  • @conradaster3764
    @conradaster3764 Před rokem

    watching you play makes me wonder how tf i ever beat this game as a kid......

  • @angeldayo282
    @angeldayo282 Před rokem

    why is this giving me ptsd. Like, what you went through is what I went through when I was like 14. And holy shit. I glorified the game too much to realize how fucking frustrating it is. You should still continue to play it though. It's a lot better when you get to Kh2, BBS, and DDD.

  • @shinkaiatsuya950
    @shinkaiatsuya950 Před rokem +2

    The games can be a mess but they are a mess I can somewhat get behind, well most of the games.

  • @elliotmayfield8111
    @elliotmayfield8111 Před rokem

    best way to describe this series is that this is a game for kids. not like it is an easy baby game, but in that this is a great game for players with a lot of time to figure all of the weird out. and if you do, the journey is fun. but there are other better games for the time investment.
    the best way to enjoy kingdom hearts is a lets play or a story compilation

  • @owenquillion3241
    @owenquillion3241 Před rokem

    I beat KH1 as a kid, but I am supremely confident that was a combination of stubbornness, the novelty of such a 'crossover' game helping me put up with its crap, and not having that many other games competing for my attention. Notably, by pure metrics of playtime, genre, etc. it's seems like the sort of game I'd replay regularly when I was younger, but I never managed to get past Tarzan on replay attempts. I wound up not picking up KH2 based on that and folks around me griping about the beginning of that game.
    15 years or whatever later, I wound up streaming the whole series for some KH-obsessed friends. At that point, I had decided that most of it was just that KH1 had a lot of PS2-era action game jank. I sort of noticed the progression quirks but in that environment it was easy for folks to coach me past the worst of it (except, ironically, I spent a lot of time lost in Tarzan's world again). Of the entire stream marathon, I think KH1 was the one I enjoyed least, and I even wound up playing 358/2 Days separately which plays worse but at least has a few more interesting ideas in the RPG vein. (The only game I can't speak for is re:Coded)
    Anyway, in short I appreciate your perspective in no small part because it's a better stated version of mine. I do want to say, as a 'casual' KH fan, that later games in the series are definitely better in regards to both progression and most other facets, so if you wanna get more out of your $40 it's probably worth just skipping ahead. You're not really missing too much on the plot given the structure is usually 'dump some at the start, some at the end, do some episodic nonsense in between', plus there are at least two games that just retreat KH1 anyway (Chain of Memories and re:Coded, though I think that's just a cutscene collection on the collection disc).

  • @FabioMassimoRoberti
    @FabioMassimoRoberti Před rokem

    that's whty few months after the release of this game some magazine started to print detailed guides about