Enhance Your Cloth Simulations with this Interactive Method!

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  • čas přidán 7. 07. 2024
  • In this video, we take a look at a method for working with cloth simulations in a more interactive way.
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Komentáře • 51

  • @adamatthews8434
    @adamatthews8434 Před rokem +3

    what a nifty tutorial! always cool to see new approaches to problems :)

  • @danialsoozani
    @danialsoozani Před rokem +1

    this tut was amazing and made me calm and at the same time added to my knowledge!
    Thanks a lot dear Matthews

  • @Brett3am
    @Brett3am Před 7 měsíci

    Simple procedure for an amazing result! Thank you!!

  • @nirmansarkar
    @nirmansarkar Před rokem +3

    Absolutely wonderful!! Thank YOU

  • @Daniel-nb3kk
    @Daniel-nb3kk Před rokem

    Used this method for positioning a pillow against a bed headboard, thanks! :)

  • @SamMansfield91
    @SamMansfield91 Před 9 měsíci

    Just what I needed, thank you!

  • @namkhanh_kelleroan8836

    Thank you saved me a lot of time trying to browse videos for an actual working one

  • @jco7551
    @jco7551 Před rokem +2

    Has anyone suggested you be the Geometry Nodes tutorial creator for Blender Studio? A step-by-step series by you would be well worth the price of a Studio subscription. I think the current series is actually really good. But your cadence and descriptions of how things work is the best I've heard. Between theirs and yours, I feel much more fluent in geonodes than I thought I'd be able to.

    • @JohnnyMatthews
      @JohnnyMatthews  Před rokem

      No, I doubt they need my assistance :) But thanks for the kind words.

  • @animhaxx
    @animhaxx Před rokem

    This is the best free software Ive seen. Respect.

  • @Marsiland58
    @Marsiland58 Před rokem

    THANK YOU SO MUCH THIS WAS EXTREMELY HELPFUL :D

  • @patrickrichard6556
    @patrickrichard6556 Před rokem

    i really apreciate your help with dowloanding this software

  • @SoPeLpc
    @SoPeLpc Před rokem

    Nice! Thanks for the tutorial :)

  • @diegobarreiro8737
    @diegobarreiro8737 Před rokem

    it worked! thank you so much!!

  • @hrslayz3385
    @hrslayz3385 Před rokem

    It works! Thanks a lot.

  • @vitorhugo397
    @vitorhugo397 Před rokem

    That was great. Thank you.

  • @theinheritedsoul5018
    @theinheritedsoul5018 Před rokem

    Awesome worked on Big Sur.Follow the steps as per the video.😉Thank you

  • @nadstunes77
    @nadstunes77 Před rokem

    this is so cool thanks for sharing really useful :)

  • @stefanguiton
    @stefanguiton Před rokem

    Great video!

  • @raihanahmed1660
    @raihanahmed1660 Před rokem

    Works well!! DANKEEE

  • @JackOkneel
    @JackOkneel Před rokem

    You the real MVP.

  • @thvtete4100
    @thvtete4100 Před rokem

    Very helpful

  • @pZq_
    @pZq_ Před rokem

    Great thx!

  • @adityanair5527
    @adityanair5527 Před rokem

    WORKING thx bro

  • @outmanell7420
    @outmanell7420 Před rokem

    love you

  • @_blender_man_
    @_blender_man_ Před rokem

    Great job! I can’t find this on Gumroad ..are you sure it’s available?

    • @JohnnyMatthews
      @JohnnyMatthews  Před rokem

      Most of the assets are on Gumroad, but the add-on is on my Patreon with the source files. www.patreon.com/johnnymatthews

  • @jaydudhatra7129
    @jaydudhatra7129 Před rokem

    For once, the software is actually really useful

  • @giovannanunes271
    @giovannanunes271 Před rokem

    I wish its get work

  • @davidmcsween
    @davidmcsween Před rokem +2

    Nice demonstration of hook modifier! Sadly your tutorial suffers from the same thing all the other physics tutorials suffer from... Blender's general lack of value labeling. How much is a "...more friction"? There's just no way to really know. And the interactions between values means that you could be FAR away from an ideal setting. In fact you could even be fighting against values you've entered elsewhere :( At least with vert weight painting you get a colour gradient to a normalized quantity

    • @JohnnyMatthews
      @JohnnyMatthews  Před rokem +2

      Oh I agree whole-heartedly. But, in the end, even with quick setups, I was liking some of the results I was getting.

    • @MrTomyCJ
      @MrTomyCJ Před rokem

      That seems like a problem of Blender rather than of the tutorials. I also dislike that some physics parameters are not expressed in known units, but that must be in part because the simulation engines that Blender usees are not that good, so to achieve real-looking results, you usually need to use non realistic values.

  • @neilmarshall5087
    @neilmarshall5087 Před rokem +1

    Triangulating the mesh (edit mode or modifier) will also help with the ugly areas where the cloth is folded.

    • @JohnnyMatthews
      @JohnnyMatthews  Před rokem

      Good catch! Was definitely trying to focus on this particular trick, I do need to do a full back to basics cloth video at some point.

    • @neilmarshall5087
      @neilmarshall5087 Před rokem

      @@JohnnyMatthews When you do - remember to include using another very high poly mesh as the final blanket, and using the present one as the Helper Object for a Surface deform, or Mesh Deform Modifier to control the final mesh.