Best SOLO PLAYS for Ancient CT Side (CS2)
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- čas přidán 8. 06. 2024
- Learn to carry games on Ancient CT side with these aggressive plays. Teaches good utility usage, movement paths, reacting to enemies, and continuation plays after the aggression. Includes all positions and roles: Mid, Cave, Ramp, A Main, and even the AWP.
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www.youtube.com/@mahiCS2?sub_...
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⏱ Chapters:
0:00 Mid
3:02 Cave
6:55 B-Ramp
9:13 A & Main
#cs2 #cs2guide #counterstrike - Hry
this guy is literally one of the best cs youtubers right now how does he not even have 4k subs, so underrated
Because most of the time people just run and gun
It takes a while to get into the algorithm, Austin CS made great content years before he started getting a lot of attention.
YES HE IS!
You are like the natural sequel to WarOwl. He taught us all the basics of GO, now you teach people the intermediate lvl of CS2.
You found a great gap in the landscape of CS content creation that doesn't compete with Nart etc but rather complemets it by focusing on map, position and macro understanding. I love it.
In love with your videos. Especially actually useful plays for us solos.
a goldmine of information. thank you tons
this channel is underrated
Yes
Subbed Instantly. Super intelligent guy fire video❤
This type of content is so needed.
"Flash this for your team, smoke that for the b players yada yada" none of that shit works in real games, it makes a nice short but it's useless.
This video is exactly what I needed to get better at ancient, looking forward to binging more of your content bro!
Thanks for the positive feedback, glad you liked it!
new mahi
Can't wait for more inferno videos from you two 😅
This is the type of content I was missing, ever since elmapuddy was eaten by a herd of kangaroos.
Love these vids dude!! They are straight to the point and no messing around. Very easy to understand!! 💯👍👍
hey! post more videos, you are one of the best contents cs2 right now, keep going, Sorry for my english, i dont know to much, but post more videos, Best solo plays all maps
Great video as always keep up the good work
Awesome vids man, keep it up!
Thanks man, will try these out today
Super helpful educational content! Love the intermmediate theory!!
Vertigo next would be nice thanks
This series is really freaking awesome! Lisää kiitos
Great Video, big thanks!
I really enjoy your videos!
The way you explain is great and its also awesome that you focus on everything that could happen in such a scenario. (Enemy is there, no enemy, team has / has not control of ...)
Hope I can implement some of it in my Gameplay.
For example, the video on holding angles made me realize I need to hold angels more dynamically.
Great video man! Keep it up for more maps❤
Man your doing sick work! Keep it up!
Instant sub, good explaining and very nice tips. Tattista🎉 teehän lisää videoita!
Thank you for this!
It's here! You're a natural at teaching my man.
i love this channel, cant wait for other maps ct and t side plays
"Just jump here" haha
great vid!
Cracked good video actually.
Nice vid, thanks bra
Keep it up the great work 👏👏👏
this is a really great series mahi, i hope you do the remaining maps.
Insane value
Very epic
Great video, btw what faceit lvl are you on rn ?
Nice content, i just wanna add smth, at first part on mid ancient, u should throw that smoke deeper, u dont need to extinguish the molly, as u can see they can easily boost behind the smoke and kill u
Can you make more videos like this please? It will be so cool if you make same video about mirage, anubis or vertigo
Erinomainen video!
hi mahi, great video as usual. hope you are doing well and in good health, its been a whole month since we last heard from you. hopefully you are just busy grinding :)
I just have one question, which position do you think has most impact on winning / losing, is it mid?
Mid and B Cave are definitely the two most impactful positions, while B Ramp is the least impactful imo. As an A player it's easier to do flanks and predictive rotates, as leaving the site unguarded is less of an issue than on B.
I've seen some cave players like CacaNito throw the lane molly by bouncing it off the right wall of cave and peeking behind it. Does he do that instead of throwing from short to have more time with it?
Yes, that is addressed in the video right after! In that situation I recommend using the nade from short as well :)
Great video, could you give me your crosshair code? Its probably really easy to make it myself but I'd rather get it matching 100% :)
Please do this for Vertigo! I am lost on CT side Vertigo
you got any tips how to take mid as solo t?
Can't do it solo quickly, you either need supportive utility from your team or you have to take it slow after the enemy util is gone. Smoke off sniper/window/red room and molly jungle.
I prefer contesting lane early round, gives you access to cave and mid.
ok thank you@@mahiCS2
I find the first cave molly very inconsistent sadly.
It's been working great for me, but there are numerous different lineups from the same position, find one that works for you!
am i the only one who feels like ancient has been played for more times than mirage on faceit to the point where mid is like A but for cts?
and did you just 4x in subs in 4 days?
sure did! one video went boom :)
The mid section of the video is great, the B ramp one I assume is if you're playing vs bots, because all those flashes can be seen by the enemy with plenty of time to react and pre-fire the obvious angle you're coming from, so anything greather than Silver 4 that whole B ramp section will not work.
That's not exactly true, these flashes are extremely powerful in all ranks due to their dual-use nature! The point is that you can peek _before_ the flash pops while the enemy has his back turned as the flashes wont blind you at all, _or_ you can wait for the flash to pop first if you think the opponent will not turn his back and peek _after_ he's full blind. In lower ranks people somehow manage to both turn around and still get blind, but even in the highest ranks it's a 50/50 mind games except you know the result and have the peeker's advantage, while the opponent has to guess and react. Climb high enough and you can ask your teammate to combo a second late flash behind you, so when the enemy thinks he's already dodged your flash he gets blinded by another pop flash thrown from further towards the site.
*TL;DR:* it's a lot about throwing an _intentionally obvious_ flash and knowing how the opponent will react, rather than to _trying_ to throw a perfect pop flash which won't be perfect anyways and now you're left guessing if the opponent is blind or not.
Typing all that out, I should probably make a flash usage guide as well... :D
very good stuff, first btw