Yu-Gi-Oh! Gaming Custom Cards #1: Super Mario Bros

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  • čas přidán 12. 12. 2023
  • Super Mario Bros. is one of the most famous video games in the world. Most people, including those that don't play video games, know who Mario is. A lot of the success from the first NES game's official release comes from its extremely simple, yet exceedingly deep gameplay. That game practically defined the platforming genre, to the point that gaming as a hobby might not have been as prominent as it is had it not existed. Therefore, I've given the Mushroom Kingdom archetype that same "effectiveness in simplicity" trait that the official series employs.
    All of the Mushroom Kingdom cards have a single activated effect that completely dictates its competitive usefulness, but each card's activation and effect can never be negated. The Mushroom Kingdom isn't fazed by many hand traps or omni-negate boards, and don't need many cards like Called by the Grave, Crossout Designator, or Millennium-Eyes Restrict to be effective. This allows a Mushroom Kingdom Deck to utilize more consistency and/or hybrid cards to form a Deck's overall strategy around.
    Custom Cards: www.duelingbook.com/deck?id=1...
    Custom Deck: www.duelingbook.com/deck?id=1...
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Komentáře • 33

  • @tired2083
    @tired2083 Před 7 měsíci +1

    this is gonna be a really cool channel, can't wait to see more

  • @XshadOtakuX
    @XshadOtakuX Před 4 měsíci

    I love the game design gimmick of "screw your negate's, I'm *playing, dammit!"* And honestly? I'd hardly consider simple effects to be a trade-off, in that regard. This archetype *speaks to me.*
    Conversely, it pains me to see these wholesome Mushroom Kingdom pals being paired up wit Kashitira's, of all things (I bloody *hate* the entire archetype), but I'm sure I can figure out something to do with them, on my own! A few extra Mushroom Men never hurt anyone (love to see them brought back, BTW; that's hilarious!).

    • @gmaster1991
      @gmaster1991  Před 4 měsíci

      Thanks! This is actually my first episode, believe it or not. My Bowser episode is almost done.
      I know the Kashtira combo of 3 Fenrirs and nothing else can work with just about anything, but I doubt you'd see it much with the Mushroom Kingdom - they have no Tuners or Level 7 monsters on their own, so Kashtira would be a hard fit. Perhaps Speedroid could hybrid with them better? Terrortop and Luigi can make a quick Totem Bird while searching two monsters.

  • @customcardguy
    @customcardguy Před 7 měsíci

    Mushroom Man #2 was one of my first cards as a kid and I kept throwing it into my deck to no avail, so it's funny to see you bring it into some relevance.
    I'm curious to know what power level you're striving for here (ie modern meta or something else). The inability to respond to any of the effects is pretty powerful. I suspect most people don't like the board of omni-negates because it doesn't allow them to play the game, and that clause on each card takes that one step further. Perhaps narrowing it down to certain effects, or if you have a certain combination of cards, would help balance it out.
    Overall looks fun, and happy to see you pull this together!

    • @gmaster1991
      @gmaster1991  Před 7 měsíci +1

      This, and every archetype I shall ever post on this channel, is based on the modern meta. The reason I made every single effect in this archetype impossible to negate by the opponent is to provide a trait (i.e. Bystial's trait is banishing LIGHT or DARK monster in either GY to summon themselves, Floowandereeze's trait is constant Normal Summons that banish and replenish themselves, and so on).
      The balance to this admittedly strong trait is that every card in the archetype only has a single effect, in a meta where many cards have two, or even three, effects (disregarding little details like Captain Toad is a Mushroom Man on the board). Remember, these effects don't prevent the opponent from responding; they simply can't be negated by their effects (so certain hand traps like Ghost Ogre and Nibiru can still work).

  • @feli3425
    @feli3425 Před 7 měsíci

    Love the video! Quicktip: lower a litle bit the backround music so you can speak over it. Keep up the good work!

    • @gmaster1991
      @gmaster1991  Před 7 měsíci

      Huh. I thought I already lowered it enough. I'll lower it even more for the next video. Thanks for the heads up!

  • @justjunk3268
    @justjunk3268 Před měsícem

    These are so cool, would you be willing to come up with any concepts for any of the following?
    sly cooper.....-they are thieves and maybe their deck theme can be about making your opponent send cards from their hand in deck to the graveyard trying to force them to run out of cards to draw because you stole their whole deck.
    yakuza.....kazuma kiryu and other protags, maybe haruka as spell card and sunflower orphanage as a field spell?)
    Dead rising...frank west and the deck would focus on equip spells(combinding weapons)? And since zombies maybe it could sync with some existing zombies archetypes?
    kirby...-can turn your opponents monsters into unions and you can steal their effects? DDD can be a tank with an ability to destory cards in ur backrow for 400 damage each? and metaknight could force moster to only attack meta knight? imagine using a field spell where every time a card in ur backroow is destroyed mosters on the field gain atk/def?
    dragonball....imagine all the fusion monsters? and goku vegeta could be ranked monsters. lvl 3 is base form, lvl 5 is ssj then 8 ssj3...for veget it's base ssj, then ss2 but lvl 7....then the sychro/xyz could be ssj god, super sayian blue, UI, ultra ego...
    then move on to a dragon ball deck with different types but keep the lvl concept, but for like frieza, cell, fusion decks using goten trunks and lvl system for gohan

    • @gmaster1991
      @gmaster1991  Před měsícem

      Let's see here... I've only played Kirby among any of these franchises, so my knowledge of the others is limited.
      - Runicks do Deck outs better than your Sly Cooper suggestion, so that wouldn't stand out competitively.
      - I don't know anything about Yakuza to even try and you didn't leave a Deck suggestion.
      - My DOOM Slayer archetype already does a single monster with a myriad of Equip Spells, so your Dead Rising suggestion sounds too similar.
      - Your Kirby suggestion sounds a bit like Relinquished, but better - so I expect Relinquished support to someday cover this gap.
      - Enormous Fusion Decks have already been done - Shaddoll and Invoked are just two of them, and your leveling mechanic sounds exactly like the LV monsters.
      As fun as it is to represent multi-media series into card form, I try to make their play style original, so they don't completely overlap with existing archetypes while keeping the spirit of the series itself. That's actually the most challenging part of Gaming Custom Cards.

    • @justjunk3268
      @justjunk3268 Před měsícem

      ​@@gmaster1991 I look forward to seeing your interpretation of a Kirby Deck!
      i like the idea that kirby would absorb th emonsters, and ddd would just be crushing them to both spite kirby and does damage to the oppenent.
      maybe deeddd could be like 2600 defense level 6 monster that reads like
      "while this card is on the field, your oppoent cannot attack(or target?) any other [kirby archetype] monsters. You can target/tribute/destroy/remove(however you wanna word it) one card in your spell and trap zone(field spell included incase their needs to be special wording for that) and if you do, your opponent losses 300-800 life points."
      and meta knight can be
      "while this card is on the field your oppenent cannot attack other [kirby archetype] monsters. once per turn if there is another [kirby archtype] monster on the field, besides metaknight, you can lower the attack of an opponents monster by 300-800"
      my rationale is that metaknight is scary and he can intimidate an opponent and "lock in" to protect a fellow star warrior. and if there's mulptiple metaknights you should be able to use all 3 of their effects.
      so imagine 3 metaknights(lvl 4), a ddd, and a kirby(level 3?) on the field together via pendulum summoning. fighting a blue eyes. with 600 attack and 1800 attack meta knight could cut it down.
      but again do whatever you want. i just hope the suggestions help! i really look forward to your interpretation!

    • @gmaster1991
      @gmaster1991  Před měsícem

      @@justjunk3268 Okay, I think we're getting a little ahead of ourselves. I haven't even conceived an idea for Kirby yet, let alone an archetype.

    • @justjunk3268
      @justjunk3268 Před měsícem

      @@gmaster1991 when i say achertype i mean like how you called sonic "mobius genessis" or "mushroom" cards.
      like here are some suggestions
      kirby, the star of dreamland
      metaknight, the warrior of dreamland
      dedede, the king od dreamland
      waddledee, a servent of dreamland
      etc....
      or like
      kirby, the star warrior
      the star rod(magic card
      the warp star
      so in the card text if could be like "you can search a card with "star" or "dreamland" in the text

    • @justjunk3268
      @justjunk3268 Před měsícem

      @@gmaster1991 you could ever make metaknight "the star warrior" a level 5 warrior monster and could incorporate cards like "shura the combat star"

  • @thesnesgeek
    @thesnesgeek Před 6 měsíci

    Dude, lower the music volume, otherwise great video

    • @gmaster1991
      @gmaster1991  Před 6 měsíci +1

      Yeah, @feli3425 already informed me about that. I'll fix it by the next video.

    • @thesnesgeek
      @thesnesgeek Před 6 měsíci +1

      @@gmaster1991 Good

  • @StaceyGardner
    @StaceyGardner Před měsícem

    I wonder what a mega man OG deck would play like.

    • @gmaster1991
      @gmaster1991  Před měsícem

      Hm... Good question.

    • @williamdrum9899
      @williamdrum9899 Před 16 dny

      Maybe Mega Man copies the effects of each monster he destroys by battle

    • @gmaster1991
      @gmaster1991  Před 16 dny

      @@williamdrum9899 Coincidentally, I thought about how Mega Man could work in Yu-Gi-Oh!. The main card should be a Continuous Spell that can summon a Mega Man token in any turn you don't control one (as a reference to players having multiple lives when playing the game).
      If a Mega Man token destroys an opponents monster by battle, the Continuous Spell gains an effect based on the original Attribute that the destroyed monster has (as a reference to the Robot Masters - six main Attributes outside of Divine is like six Robot Masters from Mega Man 1).
      Since this is reliant on your opponent using certain monsters, there should also be another Spell that summons a Robot Master token on your opponent's board with whatever Attribute you want. The endgame goal is to have all six Attributes in effect, and certain Attributes have an advantage over certain Decks (like how certain special weapons give Mega Man an edge over certain Robot Masters). What do you think?

    • @gmaster1991
      @gmaster1991  Před 16 dny

      @@williamdrum9899 That's too busted, and that's asking players to memorize every single monster that it destroyed in battle throughout the Duel.

    • @williamdrum9899
      @williamdrum9899 Před 16 dny

      @@gmaster1991 Players have to memorize lots of things already that other card games consider "bad card design:"
      * Whether a search card has a valid target in your deck
      * Level/Stat increases
      * Whether a monster in your gy was "properly summoned"
      * Have you used a hard once per turn yet