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[PoE] Project Bonk - Longest stun duration - Stream Highlights

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  • čas přidán 16. 08. 2024
  • Stream: / empyriangaming
    Twitter: / empyriangaming
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    PoE profile
    www.pathofexil...
    Timestamps:
    00:00 Intro/explanation
    05:43 Stunning Uber Exarch
    09:08 Stunning Map boss
    15:38 Returning to Uber Exarch
    17:38 PvP theorycrafting
    20:48 PvP bonk
    24:28 Shoutouts
    25:13 Outro
    The Forbidden Trove discord:
    / discord
    Outro music:
    Waeys - Objection (Simula Remix)
    overview.fanli...

Komentáře • 210

  • @Empyriangaming
    @Empyriangaming  Před rokem +137

    Bonk. Kinda long. Weird project. ¯\_(ツ)_/¯
    Thanks for watching!

    • @JoshuaH94
      @JoshuaH94 Před rokem

      Weird empy bonking, my kind of bonking.

    • @nici1063
      @nici1063 Před rokem +1

      Yeeee happy bonk

    • @steffen231
      @steffen231 Před rokem

      i guess someone outplayed u..
      czcams.com/video/V_pg1d6yNJI/video.html

    • @illyabohatkov4080
      @illyabohatkov4080 Před rokem

      could it be the that whole gamebar presence writer thing you have to close on the task manager? i swear leap slam is one of the worst skills to use when you leave that running, it just desyncs and rubber bands like crazy

    • @itube899
      @itube899 Před rokem

      This was known since last league, a guy was testing a very similar setup and came to very similar conclusions. (Vid below) It seems like you can cut your duration to nothing like how negative projectile speed used to affect fireball by making it instant.
      czcams.com/video/V_pg1d6yNJI/video.html

  • @shankS0
    @shankS0 Před rokem +191

    Empyrian literally got stun overflow

  • @thefool7256
    @thefool7256 Před rokem +116

    I remember seeing a video about someone’s build that can stun the uber exarch for minutes. Then, that person will change to another character to finish him off.

    • @aBait.
      @aBait. Před rokem

      czcams.com/video/V_pg1d6yNJI/video.html

    • @Evil_Arthas
      @Evil_Arthas Před rokem +9

      Leap Slam | Stun duration stacking
      Yes, he is. His time is 50s as he write in Desc.

    • @regisle
      @regisle Před rokem +14

      note that when he leaves the zone the boss is unloaded and so the stun doesnt tick down, so you can stay out of the zone as long as you like (until the map disappears) and it will be as if no time has passed (so they will still be stunned)

    • @Bling92
      @Bling92 Před rokem +1

      That's funny as 😂😂

    • @brutalspeedster8090
      @brutalspeedster8090 Před rokem +2

      The guy that did it a couple of months ago was "Three Eight" ( czcams.com/video/V_pg1d6yNJI/video.html )
      I copied his build in that season to do the same, it was working 100%, and I had a friend of mine bringing a pure dps character to melt the bosses after the stun. It was quite fun.

  • @lainothefirst
    @lainothefirst Před rokem +356

    If we consider this video as playtesting of mechanics at their limits, it would be so funny if GGG finds out that stuns dont work properly and need to be fixed because of this

    • @magamagabovich1604
      @magamagabovich1604 Před rokem +42

      yeah, melee sucks last 21 patches, so yeas, many melee mechanics sucks

    • @ce2341
      @ce2341 Před rokem +24

      @@magamagabovich1604 what if this whole time its not that melee sucked but a ton of melee based mechanics arent working properly 😭

    • @Exvil
      @Exvil Před rokem +9

      I wonder how many broken mechanics we have in PoE that cant be tested/proved/no one cares bugged.

    • @berloga03
      @berloga03 Před rokem

      Stun is lower chance when boss has es

    • @mikelibby990
      @mikelibby990 Před rokem +4

      sometimes you need to take things to the extreme to find out whats wrong with it

  • @justinhowe3878
    @justinhowe3878 Před rokem +30

    my favorite thing about these projects is always the hilariously specific support characters that cost 2.5 mirrors just for the sake of making the numbers as big as possible

  • @menpower1
    @menpower1 Před rokem +127

    I can see this as a pretty funny TFT bossing service: instead of killing the boss for you, I will stun the boss so that you can pretend to kill the boss yourself

    • @HDJess
      @HDJess Před rokem +1

      except you need an entire party for that with peculiar gear.

    • @old_danuwa
      @old_danuwa Před rokem +8

      @@HDJess you dont

    • @EdgeOfEclipse
      @EdgeOfEclipse Před rokem

      @@HDJess no u dont, 1 or 2 leagues ago someone already made long stun solo

  • @megadeth116
    @megadeth116 Před rokem +56

    You stunned the boss for longer than me losing 6 portals in a map

  • @RichHeart89
    @RichHeart89 Před rokem +9

    The stun swirl probably has it's own duration that is just like a set percent+minimum duration longer than the stun duration just to make it more visible as usually you wouldn't even notice the stun without it.

  • @Dorgrident
    @Dorgrident Před rokem +15

    This is like watching curling :D so exiting seeing nothing happening! gj everyone.

  • @xZipkan
    @xZipkan Před rokem +5

    I love these projects where you push 1 stat to the extreme

  • @noneatallatanytime
    @noneatallatanytime Před rokem +3

    This looks like a buffer overflow problem, where the stun duration exceed the memory limit. It was surprisingly exciting to see nothing happening.

  • @bunsout533
    @bunsout533 Před rokem +11

    "We may not stun the boss but we definitely gonna stun the devs."
    Literally can't stop laughing over this comment as I tried a stun build this league and had equally confusing results.

  • @james14294
    @james14294 Před rokem +7

    Would love to see GGG's feedback on this kinda thing

  • @SpudNug69
    @SpudNug69 Před rokem +15

    Hope the bugs gets fixed for my next 0dps league start

  • @simdecog
    @simdecog Před rokem +14

    kinda hyped about this, although i feel like stun is the most forgotten about mechanic in the game

    • @semih4827
      @semih4827 Před rokem +8

      It is because it's unreliable and have no benefit on offscreen mobs

    • @Evil_Arthas
      @Evil_Arthas Před rokem +4

      It's because GGG nerf the whole shit our of it so its no longer an option for bossing. We used to stunlock Shaper for million hours, not last for long then.

    • @admiraltonydawning3847
      @admiraltonydawning3847 Před rokem

      Nah, feels like pvp in with bandits is the most forgotten one.

  • @Sanlezz
    @Sanlezz Před rokem +3

    I wish that I could see how big AoE the Boneshatter would become with all the multipliers

  • @SephirothsBIade
    @SephirothsBIade Před rokem +3

    DOTA 2's 7.33 global stun duration changes were so bonkers they they impacted PoE

  • @justinhowe3878
    @justinhowe3878 Před rokem +1

    bonus project that just comes packaged along with this one: making a character with the maximum number of abyss jewels, lmao

  • @Checkem
    @Checkem Před rokem +3

    Limit testing obscure mechanics, thanks for these end league projects! Always entertaining

  • @Sinister01264
    @Sinister01264 Před rokem +2

    FINALLY SOMEONE WENT BACK TO POE! LOGIN DUDE!!!!

  • @sulfuryos
    @sulfuryos Před rokem +1

    Honestly, blessing in disguise, imagine actually waiting hours of stuns to do the timing for each variation of builds.

  • @Kakiboby
    @Kakiboby Před rokem +3

    This is no longer a stun, this is a coma

  • @noknownthrone2487
    @noknownthrone2487 Před rokem +1

    Stun gladiator use to be my favorite build, right before they changed how stun worked way back in the day. This is honestly one of my very favorite things in the game

  • @dionw889
    @dionw889 Před rokem +5

    Don't worry Empy, I think its common. I always say my bonks can last forever but they always end up only lasting 2 minutes as well. I think they maybe 'hard' capped.

  • @SpecShadow
    @SpecShadow Před rokem

    Squad trying to not react reminds me old gaming machines that took minutes to load and people around were ordered to not move, so they don't cause problems...

  • @geronimo5515
    @geronimo5515 Před rokem

    12:55 LIVE! Poggers!

  • @CritPower
    @CritPower Před rokem

    I think half of bugs in team backlog contains link to Empyrian videos in "Steps to reproduce" section.

  • @tykobray4132
    @tykobray4132 Před rokem +6

    Another 'stunning' video. keep it up

  • @mrdorak
    @mrdorak Před rokem +1

    WAIT is that the Guild Wars 1 OST "Autumn in Ascalon" followed by "Mhenlo's Theme" followed by "Over The Shiverpeaks" I'm hearing at 13:05 ?

  • @dkozel
    @dkozel Před rokem +2

    Ever since that update they did to freezing/stunning bosses ~3 years ago, bosses have done very screwy shit after being stunned and during

  • @Riokaii
    @Riokaii Před rokem +1

    def gotta be an stored value overflow somewhere

  • @ToiletofGold
    @ToiletofGold Před rokem +1

    I like the bricked mbs. It almost rivals my museum =p

  • @ethannelson5000
    @ethannelson5000 Před rokem

    When POE says they have QA teams, they mean Empy projects.

  • @Biodominator
    @Biodominator Před rokem

    24 minutes of pure despair? nope, 25 minutes.
    upgrades, people! upgrades!

  • @MrTheswip
    @MrTheswip Před rokem

    At 40 something seconds you pass the maximum value of ULONG_MAX on windows which causes an overflow to some few nanoseconds

  • @brandonkruse6412
    @brandonkruse6412 Před rokem

    Just when I think you’ve exhausted all possible ideas.

  • @Rickwhyy
    @Rickwhyy Před rokem

    The way that video ended with the DnB was so good

  • @rtc2323
    @rtc2323 Před rokem

    Empy be like:
    "When you were creating your Ruthless PoB, I was creating my 21 23 Ruthless gems"

  • @philippklanschek1148
    @philippklanschek1148 Před rokem +1

    we are stunning the devs- yes every project thats whats truly happening

  • @DaJodad
    @DaJodad Před rokem +1

    Perhaps the value for stun duration is stored in a low-bit float value, not allowing it to go above a certain limit before being modulated down to a lower stun duration. Perhaps the server see's the very large stun duration and dumps the value, perhaps code that checks if something is gone wrong is being triggered and remoting the stun. Who knows!

  • @BrentJacobAlanKerr
    @BrentJacobAlanKerr Před rokem +1

    Could it be that the amount of time spent on the stun is capped around the amount of frames the stun animation has?

  • @youtubeSuckssNow
    @youtubeSuckssNow Před rokem +7

    The community owes y'all so much for figuring out just how broken stuff is, not always in a good way lol

  • @FormationFaceroll
    @FormationFaceroll Před rokem

    I'm just spitballing here but after you've shown the PvP test I came up with this hypothesis:
    Stun is a debuff that forces you into an animation. What the "stun" debuff does is reduce action speed so the animation lasts a certain amount of time. The animation however is (probably for safety reasons) coded to advance for at least one frame each couple of server ticks.
    This would mean that, at the values you're at, the actual stun duration is not gated by the effect of the stun debuff, which I assume is scaled by stun stats, but by the total length of a given animation.
    I'd have to rewatch the video on slowmotion to confirm this or you do some testing but is it possible that units have different stun animations?
    What I could imagine is that units have different animations that, baseline, last for a certain amount of time and internally the stun debuff is changed accordingly. However since you reached the cap of the stun debuff's effectiveness you're solely gated by the actual animations length. This would also explain why units start moving while still stunned. The animation is over but the calculated duration of the debuff is way longer than the animation could ever be.
    Again, I'm completely spitballing here, I can't code to safe my life, I'm probably wrong but you know how it is, I may be right and I'm willing to pull that lever.

  • @gorghor
    @gorghor Před rokem +1

    Actual spaghetti code.

  • @Zenneth23
    @Zenneth23 Před rokem +1

    Pretty sure Quin69 is around here somewhere taking notes for hes next MEGA RAMPING zdps

  • @ArnoldsKtm
    @ArnoldsKtm Před rokem +1

    Stun seems like such a wonky mechanic

  • @Elunvira
    @Elunvira Před rokem

    So the issue I think they are having is that the base stun duration is cucking them being at .35s along with requiring a hit (that they did fix later) but also dealing like 0 dmg resulting in a higher chance of a missed stun.
    There might also be a relation with dmg and based stun duration.
    After adding the support that gave a min of .8s stun they had long stun duration's, as such if they increased the dmg of leap slam they might end up with a higher stun duration even on uber bosses
    GGG might have added a stun threshold for players or npc's so you can't stun for forever, but I'm leading towards players and that the based stun timer is to low for bosses to be in the hours, let along pass 4-5m stuns.

  • @panda93247
    @panda93247 Před rokem +1

    I wonder if there is a hidden stun duration ceiling built onto each character/monster to prevent what Empy is trying to do.

  • @FreddieBM
    @FreddieBM Před rokem +4

    some poor dev at GGG is gonna have a loong weekend over this

  • @HarDarkable
    @HarDarkable Před rokem +1

    Bonkai, Senbonkzakura Kagebonki

  • @sweatter8213
    @sweatter8213 Před rokem

    no way you hit some kinda integer overflow in 2023 lol

  • @wrektar8991
    @wrektar8991 Před rokem

    Is it possible that similar to old DoT damage, there is a buffer overflow for the max stun that GGG has set to be allowed on Uber Bosses so because you the Bonker are "stunning for so long" it just doesnt stun it instead?

  • @jakubmucha6629
    @jakubmucha6629 Před rokem

    Now guys, try to repeat that test by reaching 100% stun chance using different way

  • @evilpugg6866
    @evilpugg6866 Před rokem

    This video was bonkerz!

  • @Viper4975
    @Viper4975 Před rokem

    “I’M BONKING”

  • @zach11241
    @zach11241 Před rokem

    Take one bonk. I’ll check back with you in two hours.
    An Exile. Probably.

  • @hruthgardahne822
    @hruthgardahne822 Před 8 měsíci

    Undiscovered teritory, stun mechanic seems to be broken in some parts, ggg should investigate!

  • @joelcuerrier4833
    @joelcuerrier4833 Před rokem

    When I see "stun duration" on jewels, I know that's going to be big money. The mod people always search for all the time. Basically, life and stun duration on enemies is all everybody ever want. Rest is just bonus.

  • @PreferredAxe
    @PreferredAxe Před rokem +4

    Did you file a bug report in each instance of stuns not landing 😏?

  • @flamebeard10339
    @flamebeard10339 Před rokem

    I wonder if poe uses caps how long an animation will take, and checks to unstun a character when the stun animation completes. Might explain why the spinny stun icono takes longer to fall off then the actual motion.

  • @sandguyman
    @sandguyman Před rokem +2

    its odd how stun duration is such a meaningless stat that it just gets away with being inconsistent

  • @drunkenwoodelf
    @drunkenwoodelf Před rokem

    I started playing hardcore PoE after taking a break since 2016, I feel like I'm re-learning the entire game, struggling with the basics, and you're here casually fucking with bosses like it's nothing lol.

  • @gor.
    @gor. Před rokem

    What if it's integer overflow (like it always is KEKW) and animation duration and stun duration have different integer sizes (this explains why whirl is still on when entity is active).
    We can dig into this rabbit hole even deeper: what if all variables which involved in this formulas combinations also have different sizes.

  • @Saiperia
    @Saiperia Před rokem

    dont you get more stun duration with Craghead+ the quiver amplyfying bow?

  • @haagenti1972
    @haagenti1972 Před rokem +1

    Empy back to POE 2 weeks after D4 tells a lot on the depth of that Game..

    • @Empyriangaming
      @Empyriangaming  Před rokem

      I’m not back, this was recorded before diablo launch. I’m not even close to done and I only played 1 class lmao

    • @Empyriangaming
      @Empyriangaming  Před rokem

      @@ItsRayful I will continue to publish videos of games I play, labeled accurately so people can skip them if it's a game they are not interested in. I've been having a blast so far, looking forwards to season 1.

  • @SidiaDev
    @SidiaDev Před rokem +1

    Damaging enemies always stuns -> did the energy shield on exarch block the stun?

    • @starstreamheartlocke652
      @starstreamheartlocke652 Před rokem

      It is possible, but it is statistically improbable for it to avoid being stunned so many times in a row.

    • @jakubmucha6629
      @jakubmucha6629 Před rokem

      ​@@starstreamheartlocke652it is not statistically impossible as long as there is sth that reset the "stun trial" counter each time your stun misses.

    • @starstreamheartlocke652
      @starstreamheartlocke652 Před rokem

      @@jakubmucha6629 I didn't say it was impossible, but if what you think is a 50/50 lands on the same result so many times, it becomes unreasonable to assume it's just up to luck without knowing for a fact what is going on in the process.

    • @jakubmucha6629
      @jakubmucha6629 Před rokem

      @@starstreamheartlocke652 rly bad RNG is also possible, although very unlikely

    • @starstreamheartlocke652
      @starstreamheartlocke652 Před rokem +1

      @@jakubmucha6629 I literally never said it was impossible.

  • @pieterboning
    @pieterboning Před rokem

    Next project: Longest freeze

  • @seedmole
    @seedmole Před rokem

    Hmm, any chance an unset ring could get the Abyss socket mod through that node?

  • @Nstromzz
    @Nstromzz Před rokem

    enough stun to roll over the max and end up at 0 again

  • @KingfisherMC
    @KingfisherMC Před rokem

    Bazooka might be boosting your already insanely high stun duration to a level that causes the numbers to overflow, making you deal anti stuns instead?

  • @voodooman_russia
    @voodooman_russia Před rokem +2

    The "not bonks effect" happens when character does not have a vision. It's just not bonks that way. We're sorry 😢

  • @laurafalcon7145
    @laurafalcon7145 Před rokem

    Amazing how we get so excited for seeing them do nothing I loved it

  • @TheDirtyShaman
    @TheDirtyShaman Před rokem +1

    I'm confused as to how the stun could be overflowing already. Durations are measured in milliseconds, so unless your stun would last longer than 596.5 hours it shouldn't overflow.

  • @B455PL4Y3R
    @B455PL4Y3R Před rokem

    "the sweetspot is no stun duration support"

    • @Empyriangaming
      @Empyriangaming  Před rokem

      That’s a pretty poe sentence given the context haha

  • @Crabunderscore
    @Crabunderscore Před rokem

    could it be that at fist you miscounted the jumps for ruthless? where does one check if the next hit is going to be ruthless?

  • @asdfghjsdfgg1841
    @asdfghjsdfgg1841 Před rokem

    The theoretical 5hr stun applied to GGG dev instead, GGnoobs

  • @Mr_Sigy
    @Mr_Sigy Před rokem

    Guys we found something that worked!

  • @icariusinius8239
    @icariusinius8239 Před rokem

    i am kinda surprised that this did not use craghead + widowhail interaction (maybe damage was a problem there or smth)

    • @90DatteRo
      @90DatteRo Před rokem

      Can't leap slam with a bow

  • @aldontrimble896
    @aldontrimble896 Před rokem

    Stun would make melee slams so much better if they were more dependable

  • @alpozcvk6146
    @alpozcvk6146 Před rokem +1

    POG VIDEO

  • @Deadlychuck84
    @Deadlychuck84 Před rokem

    Just straight up bulling the boss

  • @MatteBlacke
    @MatteBlacke Před rokem +1

    So fun. I don’t know why but this is kinda mu favourite project so far.

  • @jakubmucha6629
    @jakubmucha6629 Před rokem

    As it was explained in the meme Bonk build - Enemies energry shield are overwriting the rule of "100% chance to stun when on full life"

  • @Asdayasman
    @Asdayasman Před rokem

    I checked and didn't see a bug report on the forums - is this like the Circle Out of Which You Must Not Step, and it got insta-yeeted because it's such a big deal, or are y'all still writing it up?

    • @ra2enjoyer708
      @ra2enjoyer708 Před rokem

      Well there has to be at least 1(ONE) player who cares about this mechanics this late into the league in order to write a bug report. Otherwise it will just get stuck on "need repro" step.

  • @will968
    @will968 Před rokem

    i learned things from this video!

  • @DeanGuitarist
    @DeanGuitarist Před rokem

    Quin need to watch this XD

  • @ColBanana
    @ColBanana Před rokem

    We look at cursed items at the end of the league, I wonder what the most cursed character would look like?

  • @sober667
    @sober667 Před rokem

    Valyrium with agnostic on player would help to increse it? or just make easier to stun?

    • @malcolmmorris3947
      @malcolmmorris3947 Před rokem +1

      Wouldn't increase the time, it just changes what it checks stun chance against.

  • @kowy_m
    @kowy_m Před rokem

    what happens if a boss enters mechanic phase? will he be stunned or new mechanic will be applied ?

  • @froggystrap1232
    @froggystrap1232 Před rokem

    Most interesting 25 min of my life

  • @voctile
    @voctile Před rokem

    Oh i thought biggest bonk would be biggest one hit in POE, vs high high hp Monsters as such in bob's vidéo, np gg bonkastear

  • @Jiggerjaw
    @Jiggerjaw Před 11 měsíci

    1...2...3...did not get bonked

  • @jusfab9897
    @jusfab9897 Před rokem +1

    That's a well behaved twitch chat.

  • @TheSacredMaster
    @TheSacredMaster Před rokem +2

    Damn I was hoping for a 5 hour video of seeing a character stunned.

  • @dudlecore7358
    @dudlecore7358 Před rokem

    I think your mistake is in using leapslam.. something seems to be fiddling with the stunsource on that spell tbh

  • @wouterleten1982
    @wouterleten1982 Před rokem

    Yeah, stun seems completely broken

  • @chicomanara
    @chicomanara Před rokem

    So, looks like project bug report.

  • @voidphoenix2991
    @voidphoenix2991 Před rokem

    stun support in next 6 man next league?

  • @DommHavai
    @DommHavai Před rokem

    Is it possible that someone accidentally dealt chaos damage to exarch and thus dropped him from full hp?

  • @_D-9341
    @_D-9341 Před rokem

    Litterally nothing happens, and yet it is fascinating. Does it means that you can permastun exarch if you bonk again before it stops?

    • @ra2enjoyer708
      @ra2enjoyer708 Před rokem

      Depends on what you mean by "permastun". There is always a grace period in which the boss can move but cannot be stunned again, as per the swirl. But it does technically mean it is stunned throughout.