Oathmark: How does it play | Osprey Games

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  • čas přidán 25. 03. 2020
  • We talk to the man behind the forthcomming Osprey fantasy mass battle rule system - Oathmark - Joe MaCullough. We get a detailed overview of how the game plays.
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Komentáře • 42

  • @raymondmorehouse
    @raymondmorehouse Před 4 lety +34

    I love that you can mix races. This is a great use of the minis I’ve got that have been sitting for too long

  • @euansmith3699
    @euansmith3699 Před 4 lety +10

    I like the mix and match nature of the army composition. It makes so much sense for a new range of minis, and also adds depth to the campaign world.

  • @williamjones7718
    @williamjones7718 Před 4 lety +13

    I'm really looking forward to this. I wanted something with more structure than Dragon Rampant and with more list building freedom than Kings of War. Very excited.

  • @paulgibbons2320
    @paulgibbons2320 Před 4 lety +15

    Interested to see how the magic works. Frostgrave set a high standard.

  • @Robbostrong
    @Robbostrong Před 4 lety +2

    Thanks Joe for all the wonderful rule books you create!

  • @BiORubbs
    @BiORubbs Před 4 lety +4

    played it three times now, very good fun. one house rule- limit manouvres to 90 degree turn. recommended !

    • @Vlad65WFPReviews
      @Vlad65WFPReviews Před 4 lety +2

      Yes, I was wondering about the no-limit wheels and pivots; your limit makes sense.

  • @owendoud6812
    @owendoud6812 Před 4 lety +2

    This looks great, will definitley have to pick up a copy!

  • @osk3i
    @osk3i Před 4 lety

    ordered mine and started to 3d print my army. Can't wait to get the actual book! :)

  • @HospisNineveh
    @HospisNineveh Před 3 lety

    This looks really good, I have my copy. A replacement ruleset for my Runewars minis!

  • @jojo-oe7mv
    @jojo-oe7mv Před 8 měsíci

    Great video, thanks

  • @sirbobulous
    @sirbobulous Před 4 lety +4

    What is a standard model count for this game? Where does it really come into its own and where does it start straining under too many models, units or whatever?

  • @matthewwilkinson4781
    @matthewwilkinson4781 Před 3 lety

    Great video!

  • @Vlad65WFPReviews
    @Vlad65WFPReviews Před 4 lety

    I have the rule book now but would love a QRS. Is there one available that we can access?

  • @HMNPRSN
    @HMNPRSN Před 5 měsíci

    The table appears to be covered by a grassy flocked cloth? does anybody know where to get one of those?

  • @blamp666
    @blamp666 Před 8 měsíci

    Great review! What about between this and Dragon rampant?

  • @paulgibbons2320
    @paulgibbons2320 Před 4 lety +1

    People are loving building up forces for this game. But so far not much sign of any battle reports. Would like to check some out an see how the gameplay feels. I'm sure it's just 'Lockdown' conditions stopping people playing the game at the moment. But look forward to seeing some battle reports show up.

  • @Perchpole
    @Perchpole Před rokem

    Charges appear to remain a problem with all mini rules. Why does the charging unit always stop in contact with the defending unit? The weight and momentum of heavy cavalry units (in particular) would just blow the defenders aside and underfoot.

  • @zombfi
    @zombfi Před 3 lety

    Great video gents.

  • @ElRojo651
    @ElRojo651 Před 4 lety

    I need video battle reports

  • @poxjaw8429
    @poxjaw8429 Před 3 lety

    If CD =# of dice, why do the wolf riders (CD 2) only roll 5 dice or 1dice per figure, if the max dice you can roll is 5 what's the point in a unit having a "CD" of more than 1 ?

    • @Joooooooooe11
      @Joooooooooe11 Před 2 lety

      It allows you to roll more combat dice when you have fewer than 5 figures. If you have a unit of wolf riders that gets whittled down to only 2 models, you are still rolling 4 combat dice to represent the ferocity of both rider and mount attacking. It also matters when defending attacks on the flank where you multiple the number of combat dice by the number of complete ranks.

  • @willyoujustrelax8236
    @willyoujustrelax8236 Před 4 lety +3

    Elves allied with goblins is verrrrrry unlikely lol, but still, I like that there's flexibility.

    • @ridgerunner420
      @ridgerunner420 Před 4 lety +4

      Unlikely according to what?

    • @willyoujustrelax8236
      @willyoujustrelax8236 Před 3 lety

      Unlikely considering one race is mostly evil and the other it's mostly good. Derp!

    • @jsw0278
      @jsw0278 Před 3 lety +3

      @@willyoujustrelax8236 who says you can’t have evil elves?

    • @stonehorsegaming
      @stonehorsegaming Před 2 lety

      @@willyoujustrelax8236 who says you can't have good Goblins?
      Or may be the Elves have paid the Goblins well?

  • @HoundofOdin
    @HoundofOdin Před 4 lety +3

    I can almost here Games Workshop panicking. A lot of us who got screwed when they killed the old armies and setting have been looking for a new game. This sounds like it's going to be my choice, unless of course Warhammer: The Old World really knocks my socks off.

  • @maxxon99
    @maxxon99 Před 4 lety +2

    So it is based on figure removal after all...

    • @-Markus-
      @-Markus- Před 4 lety +3

      Why is this a problem? Best way to do it.

    • @Vlad65WFPReviews
      @Vlad65WFPReviews Před 4 lety +1

      If you already have multi-figure bases of course you can simply use casualty markers

    • @maxxon99
      @maxxon99 Před 4 lety +1

      @@Vlad65WFPReviews Are you SURE? Most figure removal-based rules also bank on the reduced footprint for reduced units. If you leave "dead" figures on table they take up space preventing other figures being placed there.

    • @MichaelTE
      @MichaelTE Před 3 lety

      Yea, individual figure removal is also a hard pass for me. It's outdated and a really horrible way to track casualties. If you're doing a mass combat game go with entire element wounds or morale counters or something. At least it's not per-model attacks and everything else.

    • @uncouthboy8028
      @uncouthboy8028 Před rokem +1

      @@MichaelTE what alternatives are there?

  • @CesarIsaacPerez
    @CesarIsaacPerez Před 4 lety +6

    The Oathmark universe isn't racist!

  • @pauloramos1526
    @pauloramos1526 Před 3 lety +1

    bah

  • @gizmo3846
    @gizmo3846 Před 2 lety

    I'm not a fan of alternate activations in old world style games, it doesn't fit.
    Armies would move in formation and be much more coordinated, so it doesn't make sense to have individual units moving in isolation.