Quick and Dirty game ready tree creation in blender Part 3: Baking Clusters and finishing the tree.

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  • čas přidán 9. 09. 2024
  • In this final video we bake our leaf clusters onto planes, then use the particle system to populate our tree.

Komentáře • 6

  • @lanerobey5800
    @lanerobey5800 Před 3 lety

    Great videos. I was drawing branches in GIMP to do this, but learning about baking is gonna make it so much easier. Just wish I'd found these videos before I started. Lol

  • @unrealengine5-storm713

    It's always just blank :( Idk what to do I've gone over this so many times but clearly I am missing something

    • @ryanz2814
      @ryanz2814  Před rokem

      The image you bake always comes out blank?

    • @unrealengine5-storm713
      @unrealengine5-storm713 Před rokem

      @@ryanz2814 yea but I think I know why (sort of). First of all I haven't been following your tutorial from the beginning. Instead I am trying to do something slightly different. I was trying to find a tutorial for baking a texture onto a plane. Essentially I have a texture atlas of leaves/branches I've put together..then in blender I cut them out individually and make larger branches with them. From there I try to print the object onto a plane. The issue I think has to do with trying to print the diffuse while it contains an alpha channel. I tried messing with the shader settings and when I turned the emissive to 0 I was able to bake the texture...HOWEVER where there is opacity it does not properly transfer the color and you can see the outline of the meshes

  • @Copel-mt8tb
    @Copel-mt8tb Před 2 lety

    I just get cleared image, didnt get the diffuse bake, can you help?

    • @TheBlackGamerPT
      @TheBlackGamerPT Před 2 lety

      try to increase the max ray distance to something big.
      Like he does in 5:38.
      It worked for me at least