Before FNAF: The Strange Beauty of Scott Cawthon's Other Games

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  • čas přidán 15. 02. 2024
  • Get 50% off your first order of CookUnity meals - go to cookunity.com/solar50 and use my code SOLAR50 at checkout to try them out for yourself! Thanks to CookUnity for sponsoring this video!
    This...is the bad guy. He took Beak's bread!
    Second channel: / @solarsands2
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    A more accessible version of this list and dates is now available as a Google Doc: docs.google.com/document/d/1B...
    If you would like sources I have the script with full citations email me for a copy.
    Music in Order of Appearance:
    Mega Man (NES) Music - Bomb Man Stage
    Bjorn Lynne - Mystery Forest
    Density and Time - Venetian
    Kevin MacLeod - Newer Wave
    Weatherscan Music - Track 10
    Green yuo
    Super Mario 64 - Water Theme - Dire Dire Docks
    Monkey Shot Expert Stage Super Monkey Ball 2 Extended
    bl00dwave - simulations
    Monkey Shot Expert Stage Super Monkey Ball 2 Extended
    Flying Hands - Falling Star
    Caustic Window - Squidge in the Fridge
    Kevin MacLeod - Canon in D for Two Harps
    White Out - 1080 Degree Snowboarding
    Sable Soundtrack - Exploration (Ruins)
    Familiarize Loop - Forever Quester
    Flying Hands - Domination
    Iffermoon Soundtrack - Battle Theme
    Joey Pecoraro - Jazz Apricot
    Metroid Prime - Record of Samus
    Kevin MacLeod - Canon in D for Two Harps
    Cut the Rope Theme
    Bjorn Lynne - Mystery Forest
    Flying Hands - Falling Star
    Desolate hope Night theme !!!
    Silent Hill 2 OST - Heaven’s Night
    Audionautix - Night Rave
    There is No Pause Button Music Extended
    Dmitriy Lukyanov - Aqua
    Kevin MacLeod - Townie Loop
    Gavin Courtie Liz Radford - Pad Warm
    Yume 2kki OST - Cog Maze
    Chris Zabriskie - Is That You or Are You You
    Haircuts for Men - Nothing Special Nothing Wonderful
    Flying Hands - Falling Star
    Subtitles in English
    Subtitles en Español

Komentáře • 3,2K

  • @SolarSands

    Get 50% off your first order of CookUnity meals - go to

  • @CRAZYMONYmc

    as a homeschooled Christian I'm surprised how much scott cawthon media I consumed as a kid before FNAF even came out lol

  • @animdude
    @animdude  +16

    It's very flattering, humbling, and a little embarrassing too, to have everything laid out like this; the good, the not-so-good, the kinda bad, the bad, and the desperate too. Sometimes I wish I could go back and tweak this history a little, but it is what it is, and you're very correct in saying that I'm no genius. I appreciate the care you took in presenting all of this. It's very well done!

  • @mjiau1
    @mjiau1  +6

    After seeing Scotts earlier games, I've realized that fnaf world Isn't a fnaf game, It's a Scott Cawthon game.

  • @dayminder7414

    "All library graphics. Except for the blob. I drew the blob."

  • @_Mossenn
    @_Mossenn  +395

    The way he views machinery in general is almost fantastical. It’s so..unique. Genuinely, no other style matches it. He looks at a machine in a way I cannot process, like it is something incomprehensible and ancient.

  • @Juniper8271

    Time traveler: Kicks rock. The timeline: Scott Cawthon, creator of the well known video game franchise, Fart Hotel.

  • @nuclearwinter8382

    "...if I were forced to sing those stupid songs for 20 years and never got a bow? I'd probably be a bit irritable at night too. So remember, these characters hold a special place in the hearts of children, so treat them with respect." - Phone Guy (Scott) in Night 1 of FNAF 1.

  • @FoxyMaster1016

    47:16

  • @megafan1137

    I cannot overstate enough jow grateful I am to hear someone acknowledging that Fnaf's "oversaturation" or "rushed output" wasn't just Scott milking a cow for all it was worth, but rather that was just how he's made games. Man's got speed.

  • @mylestheman

    I love how simple the design of his short films are until the incredibly detailed robot eventually joins the plot

  • @therandomtransformersanima6236

    Idk if it’s just me but I love the aesthetic of desolate hope. Just so ominous yet beautiful. Mechanical yet organic. You can tell just by looking at it that there’s a story behind that world. A story we may never discover due to its apparent depth and detail. The run down machinery and overgrown foliage just draws my attention in such an inexplicable way. And I love it.

  • @GravityTrash

    The depression Scott Cawthon had that caused him to make fnaf makes so much more sense now

  • @Parcivals-Creations

    The “say hello to the trap door” bit was genuinely hilarious in my opinion

  • @NotSoGenesiz

    i kinda love how scott went from making hyper-detailed robots, to getting criticized to making things that look too much like robots, then turning back to making robots

  • @mspaint93
    @mspaint93  +197

    25:30

  • @jojofanatico6928

    i have said it and i repeat it: scott was made to make robots. they are so unique and amazing, full of deteails and just incredible looking. i would love to see a new gwme of scott starring all of his robots designes, it would be amazing.

  • @ScottsShots

    You can tell how after The Desolate Hope, Scott was close to giving up. After his magmum opus flopped he resigned himself to cheap mobile games--a few okay, many terrible. It was clear he was very sensitive to criticism at the time, probably frustrated with his lack of success.

  • @RD-170
    @RD-170  +2

    After seeing Desolate Hope’s art direction, I want Scott to do a similar game with a full team of programmers and animators

  • @renrawbigmovies1640

    Wait, wait, wait, you mean to tell me that those weird Magic School Bus knock-off videos that my science teacher forced us to watch in 5th grade were animated by SCOTT CAWTHON?!?!