Remaking My First Game in C++

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  • čas přidán 29. 01. 2023
  • Keep exploring at brilliant.org/TheCherno/ Get started for free, and hurry-the first 200 people get 20% off an annual premium subscription.
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Komentáře • 190

  • @TheCherno
    @TheCherno  Před rokem +39

    Thanks for watching! Hope you enjoy this new little series! ❤ Don't forget to check out brilliant.org/TheCherno/ - get started for free and hurry-the first 200 people get 20% off an annual premium subscription.

    • @oamioxmocliox8082
      @oamioxmocliox8082 Před rokem

      ;)

    • @tsalVlog
      @tsalVlog Před rokem

      looking forward to the rest - also, more Breville footage!

    • @xenon7814
      @xenon7814 Před rokem

      Thank you dude, your series are awesome 👌👌👌by the way what is the name of the theme u are using in visual studio ?

    • @Scotty-vs4lf
      @Scotty-vs4lf Před rokem +4

      you forgot to put the link think for the code review at the start 0:07

  • @GoggledGecko
    @GoggledGecko Před rokem +43

    Lol, that first sentence caught me off guard

  • @filipm133
    @filipm133 Před rokem +157

    Making another version with vulkan at the end is a great idea. Hope you finish this series

    • @annoyingman6184
      @annoyingman6184 Před rokem +1

      M8 it is vulkan not "Vulcan"

    • @chefaku
      @chefaku Před rokem +7

      Vulkan is the most attractive name ever created. it is heresy to write it with c xd

    • @filipm133
      @filipm133 Před rokem +1

      @@chefaku my bad

    • @chefaku
      @chefaku Před rokem +1

      @@filipm133 is ok. I was just kidding🥖

    • @MrHuman-iy5lw
      @MrHuman-iy5lw Před rokem

      @@annoyingman6184 no the api called vulkan.

  • @steakiefrags1866
    @steakiefrags1866 Před rokem +49

    I remember watching the original series a couple years ago when i first started learning java and coding in school. Through this series you helped me elevate my skills way beyond the required skills to ace the course, just within a month. And now i am a graduated software engineer.
    Thank you so much for the help! Im really looking forward to this series after so many years of software development and experience

    • @filipm133
      @filipm133 Před rokem

      what was the original series?

    • @steakiefrags1866
      @steakiefrags1866 Před rokem

      @@filipm133 czcams.com/video/GFYT7Lqt1h8/video.html there you go

  • @phusicus_404
    @phusicus_404 Před rokem +63

    Please make >=40 min long videos, 20 min is too short
    And I'm happy to see all of these series!

    • @pxolqopt3597
      @pxolqopt3597 Před rokem +2

      This video is already 40 mins

    • @SENTRY456123
      @SENTRY456123 Před rokem +3

      @@pxolqopt3597 technically it's shorter than 40 mins so he makes sense 🤓

    • @pxolqopt3597
      @pxolqopt3597 Před rokem +1

      @@SENTRY456123 But its also not 20 minutes long

  • @hugofriberg3445
    @hugofriberg3445 Před rokem +13

    I watched the original series when I was in 6th grade, and I think it was THE thing that made me interested in programming.
    Back then I scratched my head on ”public static void main(String[] args)”
    Now I’m in uni and scratching my head to the OSI model and the winsock API.
    Thank you so much for all the motivation and education through the years! Both here on youtube and on twitch

  • @SecretX1
    @SecretX1 Před rokem +2

    I loved this video, please continue. I like the approach where you go solving the issues as they arise oppose to trying to specialize the video solving a single thing, it helps me absorb the thinking process a lot better because that way I get the context around the issue too, which helps a lot a beginner like myself understand the whole picture.
    I'm always saying to myself that I would make a game but never actually took the time to learn how to make one, this series seems to be exactly what I was looking for, thank you very much.

  • @kentril5944
    @kentril5944 Před rokem +5

    I definitely like the longer videos more, especially when they are uncut, because only then I can see the way you approach certain problems, your rationale along the way, and consequently how you solve the problems with all the great commentary around. It provides a very good reflection on my own thought process when I deal with similar problems and not just in C++ with Vulkan and ImGui. That kind of sneak peek in how you really approach the real issues is the most valuable takeaway for me. Keep it up, would definitely like to see more.

  • @techbytefrontier
    @techbytefrontier Před rokem +5

    I nice thing to have in this kind of series is talk a little about design patterns, maybe even a little draw about how the classes should comunicate with each other.. this is something that i strugle a lot when starting a new project. There as so many ways a could do it that i simply get stuck. Idk just an idea, during the series you could make one video only talking about the design pattern or something that would be very cool. Thanks a lot , your videos are great!

  • @sumikomei
    @sumikomei Před rokem +1

    I really appreciate all of the commentary and explanations and thought process of what you're doing and thinking, helps me follow along of course but I also learn quite a lot about various things that way.

  • @hayden.A0
    @hayden.A0 Před rokem +1

    I quite enjoyed this video, definitely nice to see a real look at the thought process behind a project like this. I look forward to the upcoming episodes!

  • @kalleandrejohansson6567

    This is one of the best series i've seen on c++ game dev. It is so helpful to "hear you think". Thank you!

  • @_CJ_
    @_CJ_ Před rokem +4

    looks great. This is what I want from tutorials - follow some things a bit into rabbit hole to explain what is happening and what I can try to change and have fun with! Ideally do both longer and more often episodes ;D

  • @SoederHouse
    @SoederHouse Před rokem +3

    Perfect revamping project for the channel! Looking forward to it.

  • @zaxn1234
    @zaxn1234 Před rokem +9

    Long videos are great! :D Even if it's like a 3+ hour stream VOD upload I'd happily watch

  • @DRAGON_FullPower
    @DRAGON_FullPower Před rokem +2

    Great episode! Please continue this series!

  • @HappyMatt12345
    @HappyMatt12345 Před rokem +3

    It makes me feel much better to see someone who knows much more about programming than I do struggling with something turning out to be much trickier to do than expected the way I do virtually every time I write new code.

  • @wxwefr
    @wxwefr Před rokem +9

    Hey cherno, I get you get this a lot but thank you for making this type of content. It has helped me immensely with my C++.

  • @AdanosAdanosu
    @AdanosAdanosu Před rokem +6

    I think for `m_ImageData` you can use `std::vector` (or whatever dynamic array abstraction you can have) instead of the raw pointer. That way you could avoid doing manual memory management and rely on RAII instead. Above that, whenever the screen resizes you can just call `resize` instead of writing out the deallocation, reallocation, and refilling with data. The pointer to the pixel data can then be obtained by calling `data`.
    Can't wait for the next episode!

    • @erikabutler6893
      @erikabutler6893 Před rokem

      This

    • @aodfr
      @aodfr Před rokem

      You can. But depending on your platform and compiler stl might not exist. Typically most commercial game engines build a core framework which implements all data structures for this issue.

    • @AdanosAdanosu
      @AdanosAdanosu Před rokem +2

      @@aodfr While this is true, I don't think this project will ever run into problems for using STL.

    • @milasudril
      @milasudril Před 10 měsíci +1

      For this case, std::unique_ptr would be more appropriate. You should almost never use naked new.

  • @LongestYardstick
    @LongestYardstick Před rokem

    I'm excited about this series! Looking forward to the vulkan optimizations :)

  • @itsBlendish
    @itsBlendish Před rokem +1

    I definitely like the idea of "byte sized" videos. This series is gonna be so cool!

  • @rodrigomarambio3882
    @rodrigomarambio3882 Před rokem

    great idea for a serie!, thanks, looking forward for other episodes

  • @carlosdalomba
    @carlosdalomba Před rokem +2

    Wow..........
    I literally just restarted following your Java/Game Programming series this past Dec 2022 (again, but in C++, in part thanks to your OpenGL series).
    I originally followed about 100/126 of your Java episodes starting in Aug 2014, but I remember quite a bit!
    This is amazing you're shedding light on how to do this, cause creating graphics-based programs has always been my interest but also my struggle.
    I know Unity very well, but.. doing it without a game engine?
    Rendering GUI/window-based applications?
    Cross-platform support?
    I've been interested in skills like these for years, but getting started can be so challenging!
    As always, thanks for helping light the path for people like me :).

  • @코드로드
    @코드로드 Před rokem

    Awesome work! I'm going to try this soon! Thx!

  • @gileadranada2584
    @gileadranada2584 Před rokem +4

    Our thoughts? Videos like this are amazing! Really let's us see the thought process of a senior developer!

  • @aashakil4596
    @aashakil4596 Před 9 měsíci

    I exakhly like your videos ❤❤. They are well explained step-by-step. Amazing.

  • @hamdyaaziz6353
    @hamdyaaziz6353 Před rokem

    A friendly note as I haven’t looked at your framework nor vulkan, but you should grab the new memory first then deallocate the old one, so if you don’t get the memory you can still use the old one.
    On that note, I would consider just grabbing screen dimensions at the start of the app, allocating that much memory, then whenever you resize your app you just change where you are drawing to that buffer. I guess it’s more robust that way.

  • @LautaroLosio
    @LautaroLosio Před rokem +1

    I know this will be the typical shallow question you probably don't want to see on a video like this, but I really like the color scheme you're using and can't find it anywhere... Does it have a name?
    Great video btw, I love that you go really in depth but still keep it watchable and entertaining!

  • @StevenMartinGuitar
    @StevenMartinGuitar Před rokem

    IMHO... Love all the details, love the 50 things in one ep, would like to see not the 'pure' recreation but... if someone *only* showed you the running game, not the java code, how you would remake this and do all the fancy improvements to modernise it.

  • @szaszm_
    @szaszm_ Před rokem

    In most cases, stack objects or uniquely owned heap objects would be sufficient, instead of shared_ptr. The image data could be stored in a std::vector, or a std::unique_ptr.

  • @-wokhead
    @-wokhead Před rokem +1

    This was exactly what i needed thanks

    • @-wokhead
      @-wokhead Před rokem

      36:35 also small mistake but you didnt use m_ImageScale there

  • @andrez383
    @andrez383 Před rokem

    I'm so glad that you will show how to port a walnut app to mac.

  • @stasdev
    @stasdev Před rokem

    good stuff!

  • @konkitoman
    @konkitoman Před rokem

    I want to see a video where you are trying rust with wgpu for the graphics and winit for window initialization!
    I want to see your reaction to rust and what problems do you encounter!

  • @Scrawlerism
    @Scrawlerism Před rokem

    your talking is extremely helpful!

  • @zorex324
    @zorex324 Před rokem +1

    Well this is going to be interesting

  • @joleif4970
    @joleif4970 Před rokem +2

    I think adding some improvements on the technical side is okay :)

  • @user-bk8rp9zj6q
    @user-bk8rp9zj6q Před rokem +3

    Could you please a video comparing OpenGL, Vulkan and DirectX? What graphics API should I bother with? What are their pros and cons?

  • @TurtleKwitty
    @TurtleKwitty Před rokem +1

    Walnut should have a resize event that fires before update if it was resized, but barring that if update is the first to care about the size of th image it should be checked in update not UI that renders on top

  • @crystalferrai
    @crystalferrai Před rokem +2

    The way you are scaling is going to reveal more of the game when you make the window bigger rather than stretching the game. I think it would make more sense to used a fixed size buffer for the game and stretch the resulting image to fit the window. In other words, use a fixed image with a variable scale rather than a variable image with a fixed scale.
    As an added bonus, making this change means you won't need to reallocate the buffer or even care about window size changes.

  • @Anakom23
    @Anakom23 Před rokem +2

    Thinking out loud is defining part of this video as educational one, because otherwise we (viewers) might not understand what was the idea behind decisions. Otherwise this is great, thank you a lot)

  • @KJ7JHN
    @KJ7JHN Před rokem

    Update your screen size to screen width /2 and screen height /2. This allows for resizing.

  • @ssmith5048
    @ssmith5048 Před rokem

    Really enjoy your videos and am learning much from them. Also, a HUUUUGE thank you that you are not still having background music as you had in many past videos. I find it really distracting, so thank you for cutting that out! Sorry I can´t conribute $ to you at the moment.

  • @dav1dsm1th
    @dav1dsm1th Před rokem

    I enjoy the longer videos.

  • @ultimatesoup
    @ultimatesoup Před 9 měsíci

    I would suggest using static_cast instead of old c style casts. They make your intention clear

  • @RandomGuyyy
    @RandomGuyyy Před rokem

    I would keep the window at a fixed size, conveniently sidestepping a lot of complexity. I would just do a straight port for educational purposes.

  • @jmac217x
    @jmac217x Před rokem

    love and respect

  • @khoda81
    @khoda81 Před rokem

    I think this series is perfect for livestreaming. I prefer the long (>40min) videos.

  • @andreadws7151
    @andreadws7151 Před rokem +1

    I totally lost the motivation to learn coding but I still really enjoy your videos

  • @Anequit
    @Anequit Před rokem

    would love to see the port to vulkan at the end

  • @Scrawlerism
    @Scrawlerism Před rokem

    the longer videos rock for me

  • @nobodynope2507
    @nobodynope2507 Před rokem +1

    i think theres some vulkan bug where you have to turn off sampler anisotropy for vk_nearest to work

  • @seannolan2120
    @seannolan2120 Před rokem

    I had that exact same problem with imgui images. It is because imgui ignores the samplers you provide. Upgrading to the latest imgui solves it.

  • @y4ni608
    @y4ni608 Před rokem

    Hi, i have a question about testing, how do u test your game engine and how do u test collisions and physics and stuff

  • @guilherme5094
    @guilherme5094 Před rokem

    Really nice👍

  • @anthonysteinerv
    @anthonysteinerv Před rokem +5

    I'll be doing all of this from scratch, wait a minute I''ll be using this entire library made by myself lol.

    • @McShavey
      @McShavey Před rokem

      To be fair, that's kind of how programming works.

  • @mudkiptheengineer5339
    @mudkiptheengineer5339 Před rokem +1

    So, I'm getting an error with vulkan, after running for the first time it says vulkan error VkResult = 5, I have checked the vulkan docs and it says smth like incomplete array. Any ideas on how to fix it?

  • @useronuralp
    @useronuralp Před rokem

    Def would love to see the Vulkan version of the game.

  • @icesentry
    @icesentry Před rokem +1

    i think an episode porting it to hazel-2d would be cool

  • @sebbl580
    @sebbl580 Před rokem

    those long videos are cool yeah

  • @trojan8550
    @trojan8550 Před rokem

    Could you spice up the implementation with some multithreading magic?

  • @sweetib3732
    @sweetib3732 Před rokem

    How are you scaling your screen capture? is it just montage trick or some programm? Thanks in advance

  • @BoogeyMan-fu5yn
    @BoogeyMan-fu5yn Před rokem

    Great video!
    I would like to learn cpp but i am unsure where to start? which one of your series would you recommend? thx

    • @mworld
      @mworld Před 11 měsíci

      You need a goal. Make something simple.

  • @michelchaghoury9629
    @michelchaghoury9629 Před rokem

    What visual Studio Theme are you using?

  • @Zyhorn
    @Zyhorn Před rokem

    you ask for what I want to see?
    Long videos? - yes plz
    Detailed videos? - yes plz
    Often? - yes plz
    You can assume that every time you say "let me know in the comments" the answer is always "yes"
    I really enjoy it all!
    Thank you

  • @Basel-ll8fj
    @Basel-ll8fj Před rokem

    very interesting

  • @FRNathan13
    @FRNathan13 Před rokem

    Add support to DX11 in Wallnut, i'm interesting in working on. I don't have a AMD gpu to support vulkan :/

  • @simonfarre4907
    @simonfarre4907 Před rokem

    If you are using ImGui why not just use Freetype for the font rendering as well?

  • @aloorinithin5099
    @aloorinithin5099 Před rokem +1

    Hey Cherno , i've been thinking about buying Macbook Air m2 , will this be good for opengl and raytrcing programming ??? , let me know your thoughts.

  • @BAMBAMBAMBAMBAMval
    @BAMBAMBAMBAMBAMval Před rokem

    Cherno pls tutorial
    Edit: cherno pls "how tobuild ur own fstream library" like ur vectors video

    • @szaszm_
      @szaszm_ Před rokem

      It's a pain to extend iostreams. Just use std::ifstream and std::ofstream when interacting with files, or write your custom classes with a custom interface if you need new kinds of streams.

  • @greg77389
    @greg77389 Před rokem

    At 18:00 why do you call emplace_back() with make_shared() inside? The latter already constructs a new object whereas emplace_back() is intended to create an object in place, so all you're really doing here is copy-constructing a temporary object, as opposed to using push_back which will either do the same thing or initiate a move-construction at the compiler's discretion.

    • @szaszm_
      @szaszm_ Před rokem

      It's all moved, and probably all moves are elided (i.e. instead of moving temporaries, constructing the same object in place), but push_back would achieve the same. I think it's down to personal preference. I prefer push_back, because it leaves less room for error: you can only pass in T with push_back, as opposed to being able to call all available constructors of T with emplace.

  • @ty.davis3
    @ty.davis3 Před rokem

    Resizeable, >40 mins, and finish the series please!

  • @thanosfisherman
    @thanosfisherman Před rokem +1

    Has performance improved now?

  • @lolplayer4863
    @lolplayer4863 Před rokem

    33:37 youtube didn't like that for sure.

  • @sunkuz
    @sunkuz Před rokem

    Do you happen to have a video that goes over the concept of Batch Rendering, especially w/ OpenGL? Sorry to ask an unrelated question!

    • @TheCherno
      @TheCherno  Před rokem +1

      Yep, I have a whole series on that: czcams.com/play/PLlrATfBNZ98f5vZ8nJ6UengEkZUMC4fy5.html

  • @cal847
    @cal847 Před rokem

    What extension do you use to draw over webpages?

    • @cal847
      @cal847 Před 2 měsíci

      For those of you with the same question, it's a program called ZoomIt

  • @overshifted
    @overshifted Před rokem

    What is your vscode theme?

  • @QWERTIOX
    @QWERTIOX Před rokem +1

    at the end of video you are hardcoded 3 as scale

  • @samvodopianov9399
    @samvodopianov9399 Před rokem +3

    No way Genesis 2 dropped

  • @tsalVlog
    @tsalVlog Před rokem

    resize AND aspect zoom ;)

  • @CatzHoek
    @CatzHoek Před rokem

    that you can jump to the explorer adress bar with ctrl+L and that the adress bar accepts commands is the real takeaway here

  • @astaghfirullahalzimastaghf3648

    @12:49 i got cannot open source file vulkan.h e1696 and identifier VkResult is undefined

  • @thenotbaldguy4263
    @thenotbaldguy4263 Před rokem

    You should have names this exodus😂😂

  • @wjrasmussen666
    @wjrasmussen666 Před rokem

    Is ray tracing series finished?

  • @schmidey6252
    @schmidey6252 Před rokem

    Please show how you debug such things

  • @Jkauppa
    @Jkauppa Před rokem

    it would be a nice sorting exercise to draw each pixel only once, ie, layered sorted rendering, before going to sorted ray casting 3d rendering, same logic

    • @Jkauppa
      @Jkauppa Před rokem

      meta-programming is nice, no have to do anything yourself

    • @Jkauppa
      @Jkauppa Před rokem

      meta-programming (design) also reveals all kinds of bugs beforehand, plan well, do less work, ie, right work from the start

    • @Jkauppa
      @Jkauppa Před rokem

      walnut is absolute nuts, would you agree?

    • @Jkauppa
      @Jkauppa Před rokem

      why, nintendo!

  • @RunOfTheWild
    @RunOfTheWild Před rokem

    Dumb question. My graphics card doesn't support vulkan. Are there any options for me to follow along?

  • @ItIsYouAreNotYour
    @ItIsYouAreNotYour Před rokem

    Sex and Link that sounds like a pretty common theme. I'm in.

  • @zlobert9877
    @zlobert9877 Před rokem

    What is that Vs code theme?

  • @TheRealZitroX
    @TheRealZitroX Před rokem

    @15:44 you know that you could seperate numbers with _ like 1_000_000 or 1'000'000 to make it readable?

  • @randompigyt
    @randompigyt Před rokem

    why do you hardcode the scaling factor in scaledWindoWidth and scaledWindowHeight?

  • @rothm619
    @rothm619 Před rokem

    A name for that could be Genesis++

  • @7aifisco
    @7aifisco Před rokem

    Hey i am new here tell me which software you are using here for coding c++

  • @Timm2003
    @Timm2003 Před rokem +1

    supporting linux is great, i use debian btw

  • @xgolden1493
    @xgolden1493 Před rokem +1

    what visual studio theme is that?

  • @boriscreativespace
    @boriscreativespace Před rokem

    Was the original game inspired by Notch's Minicraft LD submission?

  • @boakim1594
    @boakim1594 Před rokem

    Does someone know the VS theme?

  • @LifeOfMohammed
    @LifeOfMohammed Před rokem +2

    Hi Cherno, Would you ever do anymore work around Java? Would be cool to see I love watching ur content but I am a Java dev haha

    • @lukeolesinski7439
      @lukeolesinski7439 Před rokem +1

      I am curious about this question too, as I was wondering why he does not program in Java anymore, and if it would be worth it to still follow those old tutorials...

    • @phusicus_404
      @phusicus_404 Před rokem +1

      I think cpp is his dear and only, he doesn't need any other

  • @kurt7020
    @kurt7020 Před rokem +1

    Written it in a pure functional style you wouldn't have any bugs! (Or a game. 😂 )

  • @akarshitbatra1754
    @akarshitbatra1754 Před rokem

    pls show each and every step 🙏
    i want to follow it allow and make my first game too with c++