SuperCarrier Case I Tutorial
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- čas přidán 4. 09. 2024
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Correction the spin it altitude is 1,200ft, not 12,000ft
DCS Tutorial for a case 1 recovering on the supercarrier module, in the hornet.
Thanks to Cyclops for the feedback and support.
Long time DCS player (since Black Shark was the only DCS module, to give you an idea) here trying to get a hold of carrier ops after buying the Hornet and Tomcat. So far this is my favorite of all of the tutorials that I've watched. You present the information in a clear manner yet don't drag 30 seconds worth of content out for 5 minutes. I especially liked the animations of the pattern work. Watching this has shown me several places where I need more improvement. Keep up the great work. Subscribed!
Excellent to hear! Thank you and I'm glad you're challenging yourself. Stick with it.
That’s the closest to a real briefing feeling in a while , very well done briefing instructions and guidelines as the tone and speed of the voice during the training , just to say thank you LOVO and outstanding presentation , sometimes bullet points on speed and alt ref could b helpful on the screen , I’m not a NAVAL aviator but you certainly made me be one ! I hope to see more videos and I joined the channel , it was a pleasure to watch I wish you’re on my wing so my boring training videos would be like yours , Mike “Bozo” A
Thanks Mike! I'm glad you found it useful. I may find my way back to carrier ops eventually, I'm learning about cyclical ops now
I have been in a bit of a slump recently ever since getting a handful of poorly graded landings in my Liberation campaign and your gameplay at the end really opened up my perspective. With the way you started relatively high but still persisted in your approach while also making fine corrections which resulted in an _OK_ grade, I got the impression that, while listening to LSO calls is still a must, I should probably also practice some good judgement in how I correct my approach instead of just constantly "chasing the ball" all the time and eventually being told to wave off by the end.
Good stuff! Yeah remember a high ball means you're above a glide slope not just high, so you need to descend with the aim of getting back on the slope. This means you need to ease of your descent as the ball drops.
Also correct early and big!
Nice video looking forward to many more. Good to see some small (deliberate mistakes?) thrown in to show the corrections and procedures for what it is like for others really cool.
Haha, definitely that, a perfect run demo would be less useful to a learner. Which is lucky as a perfect run would have taken a good few more goes to get on tape haha
Very well made video with clear instructions utilizing gameplay and helpful graphics! The only mistake was the spin (you said 12 thousand feet instead of 1200), but we know what you meant - so no biggie.
This is a great starting video to what appears to be a new CZcams channel. If future videos are of this quality, I see your subscriber base growing very quickly. I've subscribed.
Thanks! Yes I didn't catch that mistake until after upload, and CZcams doesn't let you do annotations anymore. I've noted it in the description but it's just not as visible as I'd like. Hey ho!
That last trap was smooth as! .... I've been known to break a wheel or two.
You'll get there, fly on speed, fly the numbers, turn on time
Well done tutorial, thanks!
Thanks Oliver!
Super vidéo, Thank you
Thank you!
Excellent tutorial series! Keep it up!
Thank you
Outstanding! Thank you Sir!
You're welcome!
awasome OK grade ! nice tutorial =D
Great video
Thanks Franz!
great thank you
Great Job again, well done, keep it up :)
just a note: @8:10 its called balloon effect and its happening in DCS not REAL World as I am sure you are aware of it, to achieve it, pilot need to employ the half flaps below 200 knots and later full flaps below 180.
Although for the reference it might help to keep the rpm around 83% for light hornet and 88% for heavy one
Thanks! Yeah the more you fly the better you can handle it, I think
good graphics
Thanks!
Love it. Thanks
So hard to see the runway on the carrier. Also what csl lime to use so it's on the runway
Yeah I tend to zoom in for a few seconds when I roll out into the groove to get the line up right.
The course is BRC, which the ai will tell you if you do the comms, alternatively hit alt+f9 (I think) for the LSO view, which features the BRC on the screen
@@DCSWithLovo nice. Also do you use magnetic or true for f18? The true heading matches the f10 map.
I use magnetic. It's more commonly used other than the F10 map, in communications for example
@@DCSWithLovo ok I use f10 a lot and I draw lines and stuff to find the bearing so maybe true is good for me in that aspect. But I should change back to magnetic when doing carrier lands since the call put from mother is magnetic ?
Might be easier to mentally add or subtract MagVar when using F10. That's only like 5 numbers to remember if you have all the maps.
I personally haven't found it too bad using F10 map and just rechecking my heading a few times as I approach. The lateral deviation from the mag-true error well reduce the closer you are when you take a bearing