undroppable turret tower - ARK Survival Ascended
Vložit
- čas přidán 28. 05. 2024
- Hire me for building on Discord: IchMagPizza7124
lol
This is especially necessary in 6x zones ( cave entrances for example ) to prevent pt-spinning to drop the core tower.
structures for 9x9
~600 walls
~81 foundations
~4-... tek cellar doors
~90 quater walls for the top
~70 quater walls at the bottom - Hry
i built this and my tower got dropp,ed im sueing u
XD
good design! only thing is the geny could theoretically be dropped by a few stegos with rockets, railings have low hp and there arent many tek turrets near the top, maybe ad some vaults to the top of the geny ceiling then ad more teks near the top also placing a few turrets on the actual cage would increase the range of the tower a bit and make it harder to soak
Yea, vaults are a great Idea
And about the extras, yes this is just the basic , like I said I‘d add a skytower
And yes some turrets at the cage are good too 👍🏽
Ey bro nice video u can post how many resouces u need for build it?
depends on the size of the foundation
Ill put the round about into the description tho
hey man can you do a design with the base being inside the cage
Sure, the question is how big should the base be ? Because that’s gonna be a massive cage haha ^^
i started with a 4x4 now and a 14x14 cage
the turret will not considering "floating structure"? afraid by dev wipe in official
All structures are connected so they can’t report on it
If they blow it‘ll be a floating structure but let’s be honest , place 2 more structures and it’s not floating anymore
I‘ve loads of floating structures on official‘s tho
Pretty sure your not getting dev wiped for that.
Also you could just add some extra walls connecting the cage with the main part in the middle of the tower ^^
There is no undroppable tower. No such thing.
true, but you‘ll have all turrets soaked before you dropped the whole thing
And with someone defending it, it’s enough to replace structures while they destroy on the other side … so basically it’s unstoppable unless it’s soaked
I would very easily blow the entire tower with c4 with a racer before i soak that ass tower
@@smarft no bro racers are too op u can drop it very fast have done it multiple times and can show you proof
@@rico_yg are we talking about offline?
Then yea but there’s nothing offline proof & if there was this is the closest to it bc blowing every structure in one level is the maximum that it can take to drop a tower
But online ? No way, like no joke there‘s no way. 50v20 you can defend that tower until it’s soaked
9x9 is the version I choose to show in the video
13x13 is the tower we build on official atm
That’s a total of 64 structures you need to blow before the tower does drop
And at that scale you can also implement some extra supports in the inside of the cage
At that point it’s gonna be soak to 0% before drop.
I didnt understand the pillar part
The pillars provide connection points
Normally your walls just go up down left right and snap with those walls on the same direction, if you add pillars it’s adding the other direction into your whole structure so it becomes one and only falls if all structures are the bottom level are being destroyed
@@smarft thanks
that is nice but nothing is undroppable , but looks very difficult. i like it over the old standard one
yes its not undroppable, but i think the tower is soaked before you got all supports down :D
umm no bro. just no
reason ?
@@smarft ASE towers were nearly perfect after eight years of development. It's not a new game where you need to reinvent the wheel like many builders are trying to do. ASE had some of the best towers, and they can be improved even further by integrating ASA structures and incorporating many of ASA features.
Instead of using double doors, consider using pillars to create the illusion of hatch frames, which will significantly reduce the clutter that double doors can cause.
Place double generators at both the floor and middle levels. Additionally.
A lot more things but there goes a few
Let's think about building for the end game, not just for now, especially with new maps constantly coming out.
@@iNFERNALxKiLLA you’re right about the ASE thing, those towers were about maxed in perfection.
But with the mentioned new structures we’re not reinventing the wheel… the Idea is the same but the meta is changing
I know about the pillars and everything
but the double doorframes have less LOS , turrets can shoot at almost 360degree and what could be less clutter then basically 4 very slim walls. On top of that I think they also have more HP then a pillar.
I see the point your trying to make but I can’t agree for named reasons. And since pretty much everyone on official is going with this new buildstyle and the +95% positive feedback I get & the fact that I also am talking to multiple builders from big tribes I think I’m in the right here
@@iNFERNALxKiLLA the generator thing is true, but this is just the basic design. As I said in another comment already I‘d also add a sky tower (maybe with a slide using the new railings and the fact that they push off tames) a few turrets on the outside of the cage, some ground turrets, rows of fence foundations combined with railings, beartraps etc.
@@smarft Yes, one double door has a almost no los, but once you add a lot and from different angles, they create a lot of line-of-sight issues. seen it in many bases i raided.
Just because it has more HP doesn't mean it's better when line of sight comes into play, and you don't get shot or are able to shoot the turret or avoid it completely.
Every official 1x player has been trying to come up with new towers, and most of them have been dropped pretty easily.
This positive feedback from people who don't know how to build doesn't necessarily mean you're in the right. 99% ark builders don't know how to build or understand building.
There's much more to building than meets the eye. It's about understanding turret range, how high a turret can shoot, and the optimal height to target a rider on a stego. It's also about maximizing support and using the minimum structures to avoid overcap. Placing structures strategically and understanding the reasons behind it is crucial. Many builders overlook these aspects. It seems like everyone wants to be a builder, but few grasp the importance of these details in defense strategies against different metas. There's no one perfect build because there are countless metas to counter, but with a comprehensive understanding of these factors, you can maximize a build's potential beyond what's seen in CZcams tutorials by inexperienced builders.
Honestly if u have the resourcs to make a tower like that u pretty much alpha tribe and no one would mess with you lol (offline raiding does not count tho)
Ever played official servers ?
We have over 30 of those 😂 and I consider my tribe medium
I play duo on official and only a couple weeks in right now we could certainly make this 😊