Hatch Ranching Tutorial | Oxygen Not Included

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  • čas přidán 11. 10. 2022
  • From sage to stone, a guide to everything you need to know to get started with hatch ranching.
    End Screen music: When Johnny Comes Marching Home by Cooper Cannell
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Komentáře • 253

  • @mernymernesto9775
    @mernymernesto9775 Před rokem +250

    I have over a thousand hours in this game and the bit with the ration box and a single hatch being fed the sedimentary rock is just brilliant, I never thought of that.

    • @jacksonfive5180
      @jacksonfive5180 Před rokem

      1000h, try wild hatches xd

    • @jonaut5705
      @jonaut5705 Před rokem

      @@jacksonfive5180 or use a volcano
      that would be more space efficient

    • @jAfr0Thunder86
      @jAfr0Thunder86 Před rokem

      @@jonaut5705 would this make instant BBQ?

    • @jonaut5705
      @jonaut5705 Před rokem +1

      @@jAfr0Thunder86 I mean more that you could use a volcano to get the rock to feed tame hatches, which are more space efficient than wild hatches.

  • @yowanehaku8725
    @yowanehaku8725 Před rokem +135

    when most of guide are late-game/optimal, new players tend to get overwhelm and/or become indicisive during cycle 30-50 (when getting access to refined material, and more stuff) whether they should do something right away, or wait a little longer to do optimal one.
    this progressive guide really help a lot with that. teaching how can you start utilizing them early and on top of that, in detail for each step to optimize it
    remarkable

    • @EchoRidgeGaming
      @EchoRidgeGaming  Před rokem +13

      Thank you for the great comment.

    • @NixHarpinger
      @NixHarpinger Před rokem +9

      Sometimes we forget how much of a struggle it is when you start your first few colonies. Just a few days ago I talked to a newer player, trying to explain making an Aquatuner-Steam Turbine heat-deletion-device is actually rather easy, but he was just like:
      "No, man, I don't have an engineering degree! I just want sustainable food and water." >_

    • @franciscolopez1787
      @franciscolopez1787 Před rokem +3

      @@EchoRidgeGaming Honestly, dude, I've never tried Ranching because of the fear of not understanding it, but due to your calm mannered voice, I understood everything and will definitely use the ration box trick.

  • @EzAzAbc
    @EzAzAbc Před rokem +128

    8.5 hatches per generator my dudes! If you get stone hatchlings and use a volcano to your advantage to feed the hatches, you could essentially have infinite food + coal

    • @hxlize4913
      @hxlize4913 Před 7 měsíci +2

      yeah i wish there was a better way to get sustainable coal hatches are broken

    • @shivurr9714
      @shivurr9714 Před 3 měsíci

      personal fav hatch set-up is a bit wacky, polluted slush geyser to a steam boiler, to make it to dirt, which goes to a sage hatch farm, water gets electrolysed and feeds oxylite, hydrogen gets frozen, surprisingly possible mid game, too

  • @jangohemmes352
    @jangohemmes352 Před rokem +87

    You can orient your ranches vertically to not need any oddly shaped sectioned off ranches. Your hatches are always close to the grooming station just the same

    • @serega_lifer
      @serega_lifer Před rokem +19

      You can use space behind the door with tile for different things, such as farming, generating power and so on. If you have vertical ranch all that space is lost

    • @naefaren3515
      @naefaren3515 Před rokem +2

      You could jsut make a 100 tile room and then do two doors instead oh his one door and a block and then another block in a random corner. Just make sure the top door is sideways so it doesn't cut the room into two.

    • @bob8mybobbob
      @bob8mybobbob Před 10 měsíci +3

      @@serega_lifer I do vertical ranches with "floors" that line up with my base layout, just leave out one tile per floor and it all still counts as one room, and dupes just hop over that gap.

    • @jameskrolak
      @jameskrolak Před 4 dny

      @@bob8mybobbob How wide and tall do you tend to make those? Do you have to put several doors on every floor so the game still considers each a separate vertical room for ranching?

    • @bob8mybobbob
      @bob8mybobbob Před 4 dny +1

      @@jameskrolak counting the outer walls, 11Wx16H, which is three floors of my base. The top floor has a mini room that I keep an incubator in, in order to keep the tile count correct. And yeah, you need doors on each floor, but the upper floors with no critters I leave open for faster travel.
      I tried making a diagram. X=wall, S=open space, D=door. Idk if it’s helpful or not (each letter is a tile, hence each door is a stack of 2 Ds)
      XXXXXXXXXXX
      XSSXX SSSSSX
      XSSXX SSSSSX
      DSSD SSSSSSX
      DSSD SSSSSSX
      XXXXXXXXXSX
      XSSSSSSSSS X
      XSSSSSSSSS X
      DSSSSSSSSS D
      DSSSSSSSSS D
      XXXXXXXXXSX
      XSSSSSSSSS X
      XSSSSSSSSS X
      DSSSSSSSSS D
      DSSSSSSSSS D
      XXXXXXXXXXX

  • @goatman86
    @goatman86 Před 8 měsíci +13

    Don't forget to hide your conveyor rails in walls, floors or even doors. That way eggs count as "out of the room" and will minimise time critters have cramped debuff on them

  • @jackarmitage141
    @jackarmitage141 Před rokem +49

    Just Binge watched your max difficulty playthrough and your 150 dupe playthrough, moving onto your colonization playthrough. Man its addicting.

  • @salemprompthous3820
    @salemprompthous3820 Před rokem +30

    With the 25x4 tile ranch, and filling in with a door and two tiles: remove the tiles, and place a pneumatic door horizontally above the feeders. This'll increase the gasflow through the ranch (not being blocked by a solid tile, and having a 4tile high area to move, same principle as the 3tile wide ladder/firepole row), and the room won't look asymmetrical due to a corner tile in one end, for those who like that. (This is something I got from the comments section in one of @Francis John's videos a while back. Can't remember who said it, but I've been doing this ever since, as I do enjoy the look of a more symmetrical room)
    Another note: the patch that updated ranching (for the first time since it's introduction to the game) didn't add only grooming as a way of skilling up, but the actual wrangling aswell. With this, the athletics/operating gym of a hamsterwheel and lightbulb principle can be added to husbandry; a batch of 10 newly born hatches (as an example) in one room with a drop-off. Set the drop-off to no critter filters with auto-wrangle. Ranchers will come and wrangle, gain skill, but not move them (as long as all ranches are full), so when they naturally get free, the ranchers will come back and repeat the process. (Doing this, I had 3 ranchers, who started out with 1-3 base in husbandry, at about 12 base husbandry within a relatively short time. (More hatches in the room equals more experience per round, but more time spent training))
    Great tutorial @Echo, pretty sure any newcomers to the game will have an easier time with food management 😀

    • @EchoRidgeGaming
      @EchoRidgeGaming  Před rokem +8

      Love the idea about the ranching gym. Great idea. Thanks for the in-depth comment.

  • @DRY411S
    @DRY411S Před rokem +16

    This is the best ONI hatching tutorial on CZcams by far. Thank you for taking the time to make it.

  • @huldu
    @huldu Před 8 měsíci +2

    This is so insanely helpful! Like someone pointed out most other guides have really complex setups that make no sense and you(new player) don't understand what is going on.

  • @zBrain0
    @zBrain0 Před rokem +6

    This is by far the best tutorial I've seen on this topic. Very thorough and yet to the point.

  • @fruitbatcat
    @fruitbatcat Před rokem +5

    Excellent tutorial, covering all angles, been playing for years and still learned something while being entertained at the same time.

  • @MrKalidascopeEyes
    @MrKalidascopeEyes Před rokem +7

    Remember the extra room space can be used for storage, power systems, and any other misc room you may want. Stables are very lenient on the extra furniture and equipment. So you could have your coal generators in the same room. If built vertically you could give multiple entries to the stable leaving easy access or routing around your base. Kind like slicksters in hot boxes.

  • @santiagodejesusamill9504
    @santiagodejesusamill9504 Před 11 měsíci +1

    I love your tutorials! They're so thorough but never tedious and that's an impressive balance to strike.

  • @watermullins42
    @watermullins42 Před 7 měsíci +1

    Excellent tutorial. You explained the entire process very well and it was nice to see the logical progression of how to make a simple design a little more complicated one piece at a time instead of getting the most optimal arrangement all at once

  • @Kuggar
    @Kuggar Před 9 měsíci +2

    Your tutorials are so comprehensive. Love it!

  • @ScoopCoop
    @ScoopCoop Před 11 měsíci +2

    Excellent tutorial, I have several hundred hours in this game and have largely gotten as far as I have through guesswork but I want to learn more about the systems - I play to binge several of your videos over the next few days. Great work!

  • @gamebuster800
    @gamebuster800 Před 11 měsíci +1

    This video is excellent. Some things I knew but I didn't know why and you explained it here. Some other things were completely new to me. I just made specific farm designs I learned from Reddit but never knew why some things were the way they are.

  • @A11eged1y
    @A11eged1y Před 10 měsíci +3

    This actually helped me A LOT compared to other ranching tutorials. It's a surprise that I even like playing this game because of how complex and difficult it can be. I'll make sure to work on my ranching and do something like this in my worlds. Tysm ❤️😂
    Also side note, the little moments where you put an edit in the video that was 1000% unnecessary but cute helped my attention span actually stay on the video rather than wander lmao

  • @GUSftw
    @GUSftw Před 2 měsíci

    what a fantastic tutorial. i wouldn't have expected it to cover automation. this is definitely a 100% tutorial for hatches. nice.

  • @beastateverythin
    @beastateverythin Před rokem +1

    Really fantastic tutorial! Thank you! I’ve played ONI for a bit over 20 hours and I’m on my 3rd world and this is perfect. I’m definitely a beginner at ranching and this was on a great level

  • @MrDontdividebyzero
    @MrDontdividebyzero Před rokem

    This is a fantastic video. A lot of care and effort went into this. I learned a lot. Thank you.

  • @hiromasaki9436
    @hiromasaki9436 Před rokem +6

    if u don't wanna have a cuddle pip ranch but still want them to hug eggs for you, just raise some wild ones. in case u forgot, cuddle pip can hug the eggs even if it is in the incubator, and no, u won't need to spend much reed fibers cuz u only need one to keep the system going. so the egg get double buffs lullabied by the dupes and hugs by the cuddle pip. also the cuddle pip can go on hugging spree if a dupe hug them make them hug more eggs

    • @EchoRidgeGaming
      @EchoRidgeGaming  Před rokem +2

      I want to do more with cuddle pips, the double bonus is great.

  • @mowana1232
    @mowana1232 Před rokem

    The animation for the waiting hatch is very cute... lol. The tapping leg perfectly captures impatience in one small movement.

  • @saychez3481
    @saychez3481 Před rokem +1

    I appreciate how you provide basic engineering principles though the medium of a relatable video game. I think you.

    • @saychez3481
      @saychez3481 Před rokem

      I appreciate also that you take it to the next level in the final ~10min of you video where you "bait the hook" for further learning.

  • @LK.Cynric
    @LK.Cynric Před rokem

    Fantastic tutorial again.
    I just wanted to know how many criters I can have in my 64 tile ranch but watched it all and learned so much. Thank you!

  • @littlekurokoneko9026
    @littlekurokoneko9026 Před 8 měsíci

    I've been playing this game literally since it's beginning and I love learning new things I'd never thought of before - thank you!

  • @theblackdragon7321
    @theblackdragon7321 Před rokem

    Awesome stuff Echo!!

  • @kks_grandma182
    @kks_grandma182 Před rokem +1

    This is a video I will definitely be referring back to from time to time. :-)

  • @wolfen210959
    @wolfen210959 Před rokem +1

    The absolute best tutorial on hatches that I have seen, great job and thank you. :)

  • @SecondSouthLongPlay-tf5zn

    Very helpful. Thank you!

  • @shalalameowmeow3601
    @shalalameowmeow3601 Před rokem

    This video had a lot of stuff I had forgotten also. Lots of good tips!

  • @JoachimVampire
    @JoachimVampire Před rokem

    i like how your videos are linked together. yes, there are a lot of youtubers that say that they have a video about "x" subject but then you have to look for it. yours are really well tagged even with the thumbnail and it's just great.

  • @cygnusx7
    @cygnusx7 Před rokem

    Excellent explanation! Gonna start a new playthrough now. :)

  • @musya2508
    @musya2508 Před 2 měsíci

    ty foe the deep dive, i recently came back to play oni, and i realise i usually use plant base diets for my dupe back then and only use meats n eggs when its laying around. This will help me better to do the ranch effectively rather than do the rooms, and let it be.

  • @bazerger6258
    @bazerger6258 Před rokem +3

    In my experience with incubators, both lighting and Husbandry skill level affects how fast they hug them.
    Also, if you don't need the coal, feeding the Hatch/Sage Hatch food is more resource effective, it'll cost 35kg dirt per cycle to feed one Hatch on Meal Lice, as opposed to 140kg from feeding it dirt directly. The amount of coal they drop is based on the weight of the material they consume, Meal Lice is second best food, after the Grubfruit for coal, though even Grubfruit is only 2-3% of the coal that eating raw material gives.
    From what i can tell, Hatches convert 50% mineral weight and 75% food weight into coal, while Sage Hatches convert 100% mineral and food weight into coal.
    If the hatch gets to lay the maximum of 16 eggs in it's lifecycle, then the average calories consumed per egg laid is 4178.125, a small net loss, in exchange for Barbecue tier food.

  • @queenkalero
    @queenkalero Před rokem +1

    Great vid Echs. You're tutorials are the best!

    • @EchoRidgeGaming
      @EchoRidgeGaming  Před rokem +2

      I have the best mods too.

    • @queenkalero
      @queenkalero Před rokem +1

      @@EchoRidgeGaming you may be a little biased in our favor, but I'll take it.

  • @As3th8r
    @As3th8r Před 8 měsíci +1

    That was fantastic.

  • @keshudioo
    @keshudioo Před 9 měsíci

    I love this game, although I'm not a very experienced or good player. I usually play 10-15 hours and come back after months and find updates that i need to re-learn about. Hatching is something I've never cared to try because of that besides some basic farming. Your video is easily comprehensible and moderately fun for this topic. Excellent stuff! 👌

  • @Tellathus
    @Tellathus Před 10 měsíci

    This video is so good man thankyou

  • @kainenmoscato2564
    @kainenmoscato2564 Před rokem +6

    I love going hatches early game! for some reason stables still still count with industrial buildings inside. I usually stick my coal generators in the big empty spaces, and becomes a space for most of my stations too, with 3 stables. The powered stuff will eventually need cooling, but hopefully by that time you’re on to bigger and better power sources.

    • @Jimorian
      @Jimorian Před rokem +2

      Also a good place to put farm tiles if you aren't making them actual farm rooms.

    • @EchoRidgeGaming
      @EchoRidgeGaming  Před rokem +2

      That is a great use of space.

  • @gillespage5489
    @gillespage5489 Před rokem +5

    34:20 You need a night shift rancher, because that 600 off, 40 on, timer will gradually push the incubation/lullabied time to the rancher's sleeping period. I would also use the values (600 + 40) on, 40 off, because if the dupe managed to lullaby late, say 39 seconds into the ON time, using a 600 + 40 setup means the next day the dupe would only have 1 seconds on lullaby period.

    • @EchoRidgeGaming
      @EchoRidgeGaming  Před rokem +1

      Great point!

    • @ganashal
      @ganashal Před rokem +1

      I think this comment (re: times on the automation) misses the point of the timer. The Lullabied buff lasts 600 seconds. If the egg is lullabied with 1 second to go on the timer and the timer then turns it off for 600s, the egg will lose the lullabied buff 1 second before the incubator turns on, giving the full on period (40s or whatever other number you choose) for the rancher to get to the egg. This is actually the most efficient possible. In an ideal world the on time would be exactly the time for the rancher to get the errand, get to the egg and Lullaby it JUST before it turns off.
      Obviously you need to build some slack into the system because sometimes the rancher will be further away or doing things, but the longer it's on not only are you spending power, but the earlier in the Green period the egg is lullabied, the longer it will have without the buff at the end of the red period before it can get the buff again.
      So you want enough on-time to be sure the Rancher can get there and do the job every time, but not so long that you lose efficiency at the end of the red.

  • @kulobijec9980
    @kulobijec9980 Před rokem

    You did great job! Thank you man

  • @facundoorzabal8021
    @facundoorzabal8021 Před rokem

    Great content and explanations. Very easy to follow. Thanks.

  • @robbtc6419
    @robbtc6419 Před rokem +1

    Excellent work!

  • @shi-woonyi2605
    @shi-woonyi2605 Před 7 měsíci

    Amazing, I learned a lot, time to reproduce it in the game! :D

  • @MeatsOfEvil
    @MeatsOfEvil Před rokem +1

    Amazing tutorial

  • @AndikaKrisnat
    @AndikaKrisnat Před rokem

    thanks bro this really help me a lot

  • @phatbman
    @phatbman Před rokem +2

    I have about 700 hours in this game and I always learn something new

  • @BillyGoatScruff1000
    @BillyGoatScruff1000 Před 9 měsíci

    Awesome vid!

  • @AxeMurderer2222
    @AxeMurderer2222 Před rokem +1

    I typically use 8 wide x 12 height hatch ranches (8 x 12 = 96). It serves the same purpose as the door + tile stack, requiring only one sweeper. But it also allows for a walking platform above the hatches which the dupes can use to move around the ranch without risking any of them escaping through the doorway, or to shoot the hatches from above without risking getting hurt, if you do that. It isn't necessary very often to shoot them, but it's there when you need it. Stone hatches can bite hard enough to send dups to a med bed for a cycle if they fight more than a couple of them. Avoiding the risk is worth it when it is trivial to accomplish. 12w x 8h is another convenient size for them sometimes. I rarely use a 24w x 4h configuration like what you show here because I reckon skinny & tall beats short & fat most of the time with hatches. I prefer short & fat for dreckos mostly because you need farm tiles for them and they're easier to manage along the bottom of the chamber necessitating more width there. So, 12w x 8h, 16w x 6h, 24w x 4h, or 36w x 3h all work better depending on what space is available. 12w x 8h is nice because it perfectly fits to span two floors vertically in a layout which uses 4 tiles/floor...the most common layout most people use in early game.

  • @pulynetsaa
    @pulynetsaa Před rokem

    Ohhh… very impressive. Thank u for your tutorial.

  • @biomorphic
    @biomorphic Před 10 dny

    Just started to play this game. I killed 2 communities, the third one was on the blank of extinction but a dupe saved the day, and now I have 4 and I was able to grow food. Now I am learning ho to address gas and animals. This game is a full time job!

  • @jillogicaljelly3627
    @jillogicaljelly3627 Před rokem

    I also just figured out that you can store gas or liquid reservoirs in the extra space if you are using the tile and door trick. You can probably also but a bunch of bins and use it for solid storage as well.

  • @rift8966
    @rift8966 Před 5 měsíci

    Fun tip: You can make your ranch 100 tiles, use a door with a block on top of it about 5 blocks away from the grooming station, and one block in the other corner at the end of the ranch. This traps the hatches near the grooming station. Then use the rest of the ranch as a farm. Congratulations. You just saved a ton of space and travel time for your farmer/ rancher dupes. Use Sweepers and conveyors to transport everything for even less work load. :D

  • @Trixxxy033
    @Trixxxy033 Před rokem

    I subscribed to you just from this tutorial. Thank you for explaining it to me clearly & even including some automation things. I just found the game & I have loved playing it, but I am intimidated by the automation & advance stuff.

  • @nalle100_pro8
    @nalle100_pro8 Před rokem +1

    Dude thx so much I was using plants as my food and I didn’t work because the heat and I needed to get a new food source. So thank you

  • @deatho0ne587
    @deatho0ne587 Před rokem +1

    The door & tile thing in the hatch room, could also be for player who wants to do things on the oppisite side of the door. Could be dropping more valuable resources on the other side.
    Can do almost anything in there as long as other critters are not involved.

    • @TheBlackWaltz
      @TheBlackWaltz Před rokem

      I do the door method and I just have machinery and what not on the other side of the doors. Feels like I don't have a bunch of wasted space.

  • @commonsense-og1gz
    @commonsense-og1gz Před rokem +2

    there are acceptable caveats to clay, sand, polluted dirt, dirt, iron ore, fertilizer, and slime when feeding the hatches and hatch variants:
    1. clay is produced from deoderizers, which can be serviced with regolith as opposed to sand. hatches don't have the ability to eat regolith, but can eat the clay produced from it. so, if you have an asteroid which has meteors delivering regolith, then all you need is a team of deodorizers and a polluted water source.
    2. sand is very important to save, but is very abundant in an oasis asteroid, almost on the same level as igneous and granite. alternatively, the sand could be produced via poke shells. even though their output is reduced, it is still a viable method of a continuous food source for the hatch.
    3. 4 ethanol distillers (required to run a petrol generator in full) produces enough polluted dirt to feed 5 sage hatches continuously, enough to run a single coal generator at continuous power indefinitely. this is the best combo with the ethanol distillers for power.
    4. dirt is produced from polluted dirt, slime, and fertilizer. it isn't as practical as the parent 3, for feeding sage hatches, but it is an option that is abundant on the forest biomes, until ethanol distillers are up and running. most often giving more than 600 tons worth.
    5. when it comes to smooth hatches, they are not as efficient as metal refineries, but they are more productive at producing refined metal. with that said, they need a lot of it, and the best place to get metal ore, is the rust deoxidizer. this produces 400 g/s of iron ore, or 240 kg/cycle. this is enough for 2.4 smooth hatches for a long time. maybe not indefinite, but long enough to make as much steel as you want.
    6. fertilizer is by far the worst way, but it is the most accessible way to support a sage hatch ranch. 18 synthesizers (enough to keep two nat gas generators running continuously), has the ability to produce 1296 kg of fertilizer, enough for 9.25 sage hatches. this will support 2 coal generators continuously, while only using 54% of the dirt requirements.
    7. slime is the most power efficient way to support sage hatches. a puft drops 47.5 kg of slime per cycle. 5 sage hatches (enough to support one coal generator) requires 14.7 pufts, or 2.45 stables worth. to make this work for power, it would be best to have 15 small puft ranches, instead of multiple large ranches, due to polluted oxygen consumption.

  • @mowinckel10
    @mowinckel10 Před rokem

    I usually want as efficient use of space, so I want 8 adult hatches in a ranch. So having sweepers take the eggs to a killing chamber/incubators depending on how many eggs are already getting incubated. If you have the incubation chamber have a critter drop building and set it to 0, the incubators will not overproduce :)

  • @hscsonik7084
    @hscsonik7084 Před 3 měsíci

    Tank you... i have enjoied your video.... Keep it on 😊

  • @bluesky5681
    @bluesky5681 Před rokem +2

    Great video as always with interesting tips, but from my experience if you don't have infinity source of material, it's better to sometimes look how much you have left of it. By my irresponsibility I forgot about our beloved hatches for over a dozen cycles with my gigantic stables and to my surprise despite hundreds of new hatches hatched, they also ate through the whole bunch of my 150t poor sand. That was a funny lesson to me (despite having problems with sand lmao)

    • @EchoRidgeGaming
      @EchoRidgeGaming  Před rokem

      Ha, yes you definitely have to keep an eye on your materials!

  • @badejong
    @badejong Před rokem

    What a great tutorial. Thanks for creating it.. 👍👍👍

  • @DAVID-rft00
    @DAVID-rft00 Před rokem

    Excellent content

  • @user-uo1js9ol2n
    @user-uo1js9ol2n Před rokem

    Thanks!

  • @deilusi
    @deilusi Před rokem +1

    28:00 this works just as well with a dispenser above the chamber as rail dropping eggs from above. as long as that door is pneumatic(AKA NON SOLID). With shipping you can just make a single tile of water, surrounded by walls from all 4 sides, an corner pull the meat out, with sweeper, so that thing becomes tiny, and hidden between 2 of your ranches,

    • @peterworsley
      @peterworsley Před rokem

      the door also helps if you use shipping to remove eggs and coal away as you can confine the critters to the range of the auto sweepers

  • @DeezNuts-jk8fq
    @DeezNuts-jk8fq Před rokem

    Very comprehensive thankyou 👍

  • @Luis-mq5ey
    @Luis-mq5ey Před 5 měsíci

    you can also use 2 critter sensor, one for eggs and the other for critters connected to a AND gate and the output goes to the auto sweepers. And then you set the auto sweeper to take the eggs only if the critters are above 6 and the eggs above 2. that way the sweeper take the 2 eggs to drown the critters but still leave 6 critters alive so they lay more eggs. Doing this way they never get cramped as their numbers never get above 8 for a 96 tile ranch

  • @AudunRoald
    @AudunRoald Před 11 měsíci

    Love your videos and always keep coming back to them :D I watched your video on pips, and I thought about what happens if the egg is both lullabied and hugged, does this impact the incubation rate even ore or does it not stack? Also, can you feed 3 dupes on omelettes and other dupes on barbeque on one ranch or is it either omelettes or barbeque?

  • @HACUNA89
    @HACUNA89 Před rokem

    12 tiles per hatch, that's what i needed to know
    Thanks

  • @MarioWenig
    @MarioWenig Před rokem

    Great ranching tutorial, amazing summary. Only bit I missed in this is the 100% conversion rate of Sage Hatches, which differs from the other hatch types. There are super neat ways to combine wild arbor trees, pip dirt production into Sage Hatches for more coal. As each pip generates ~20kg of dirt, you'd need 7 pips to feed a single Sage Hatch for 140kg coal per cycle, with likely lots of excess lumber for other things, if you are running a full size arbor tree farm with 8 pips. This can be particularly useful if you need coal for refined carbon into diamond within the DLC.
    Either way, great step by step tutorial for hatches. Sure there are many people getting lots of info out of this for quiet some time.

    • @EchoRidgeGaming
      @EchoRidgeGaming  Před rokem

      Great points that I should have touched upon. Thank you.

  • @B1g_Mann
    @B1g_Mann Před rokem +1

    I am not even playing oxygen but I loved this video

  • @joeblack4436
    @joeblack4436 Před rokem

    Because I always try to see how I can save dupe travel time, I like to make vertical ranches. Basically take the 24x4 room and put it on it's side. A few next to each other. You can have some discontinious flooring with their own doors for various other things that are allowed in a ranch too (storage is a nice one. Then sweeping is efficient and ranchers do not need to run up and down ladders so much. Having the incubator room/dispensary/killing floor across from a few such vertical ranches is another great way to save dupe time. Before evolution chamber (which is locked behind a long skill tree) I like to make a pip ranch, with thimble reed seeds in a storage container (natural floor of course), if I can get a pip from the printer. A few cuddle pips speed things up in the incubator and dispenser rooms which need their own grooming stations and critter dropoffs btw. they need to qualify as ranches (1 zeroed for hatches, 1 maxed for pips) - Then excess hatches can be auto wrangled to the high prio ranches or a low prio dropoff at the killing floor. The latter strat is mostly to speed things up for the carnivore achievement.

    • @EchoRidgeGaming
      @EchoRidgeGaming  Před rokem

      Dupe travel time is an excellent point for the use of vertical ranches.

  • @semibiotic
    @semibiotic Před 6 měsíci

    You forget to say, that hatches could fight back the slaughter and traumatize your dups.

  • @benbotanel1582
    @benbotanel1582 Před rokem

    Really wish this video had chapters to be able to find the information I'm looking for quickly. Otherwise it is a good, comprehensive guide aimed for beginners (meaning it is slow paced and explains the relevant concepts thoroughly).

  • @3DPDK
    @3DPDK Před rokem

    I use hatches primarily as coal producers. My method requires periodic culling but only because they eventually produce so much coal I run out of storage solutions to keep it all.
    I use the same small room you started with (about 32 tiles total 10x3 usually with an extra tile over work station(s) for lighting), but I leave the door open to a natural floor, open "free-range" area. This area is connected to all the rest of the non-room explored area of the map. The hatches never feel cramped in the free-range and the size of this area only increases as you explore and open more of the map. This open area is dead-ended to hatch pathing to other areas of the map usually by a two or three tile gap bridged by ladder tiles so the hatches can't go beyond their free-range. I usually make this anywhere from 5 to 16 (or so) tiles long and 2 tiles high. I then train two ranchers and *put them on a night cycle work schedule* (even better if they have the "night owl" trait) making sure their off time and bed time are at least two or three hours after the start of the morning cycle. I then place two grooming stations with a priority above 6. The night cycle work schedule means it's unnecessary to hard tile the working room. The hatches can bury themselves during the day in both areas because their groomers work at night. The important thing to know is that a buried hatch does not feel cramped and reproduction rate goes to maximum even if you have 100 hatches confined to a one tile opening. As long as they can burrow they will produce eggs at a (nearly) maximum rate. I also put several feeders out in both the room and in the free-range. With this set up you can start out with the usual three or four discovered hatches and by the 50th or so cycle have so many hatches (I've had as many as 200+ hatches at one time) all contained in this small area, producing coal enough to power the entire base with coal generators and still have a continuous gain in coal.

    • @EchoRidgeGaming
      @EchoRidgeGaming  Před rokem

      Nice, and I can see why this gives you more coal then you could ever need ha. Ingenious method.

  • @mrjblacc85
    @mrjblacc85 Před rokem

    21:00 To get more sedimentry rock you can also crush fossil, it will break up in lime and sedimetry rock

  • @fuhrab
    @fuhrab Před rokem +3

    I always throw my mealwood farms in my hatch ranches so not using the door + tile barrier isn't a good option. That's just my thing - with so many ways to play this game, it's great they added another option with the grooming queue.

  • @nathananelson
    @nathananelson Před 6 měsíci

    So sick

  • @Justhatguy1
    @Justhatguy1 Před 5 měsíci

    I like using vertical ranches, more efficient to go from one to the next.

  • @TheAntoine185
    @TheAntoine185 Před 7 měsíci

    14:00 This game is a logic and math nightmare xD I'm so more used to be approximative but the degree you can have things going is sideral 🤯

  • @theonetocomeifyoubelieveit
    @theonetocomeifyoubelieveit Před 3 měsíci

    My sage hatches live in my bathrooms. They eat that polluted dirt quicker then I can move it and handle it in compost. very handy.

  • @TubeTAG
    @TubeTAG Před rokem

    Once I tried making the ranches vertical, and it seems that hatches enjoy vaulted ceilings. My ranchers didn't need to go up and down ladders to get to the next stable. Not exactly a huge improvement or anything, but you could theoretically use the vertical space for other purposes like storage. IIRC, hatches don't mind sharing their ranch with buffer tanks or piles of storage compactors.

  • @Thoron_of_Neto
    @Thoron_of_Neto Před rokem +1

    19:08 Echo petting a doggy in the hatch ranch

  • @FrikInCasualMode
    @FrikInCasualMode Před rokem

    I put one sage hatch into the room with water purifier. Hatch eats any polluted dirt generated by the purifier, preventing it from releasing polluted oxygen.

  • @chrismaxwell3405
    @chrismaxwell3405 Před rokem +1

    just a note. i thought the main reason for the door/tile was to keep them close so you could use the sweeper to automate the removal of the eggs. never once did i think it was to keep them close to the grooming station.

  • @kKirlok
    @kKirlok Před rokem

    buddy, but you can place a warehouse with eggs not in the kitchen, but next to the incubator, and send only meat from drowned monsters to the kitchen, it will be much more profitable. Yes, and the kitchen can be made very compact and with a "eternal" refrigerator.

  • @Keyce0013
    @Keyce0013 Před 2 měsíci

    I wonder if creating an incubation room with a Critter Pick-up set to 0 and a Critter Drop-off set into a pool of water with a lower priority than your Stables would also work. You'd get the benefits of maturing the eggs faster while also sending excess critters into the dunk tank. The only downsides might be getting your dupes soggy, but you ought to be able to fix that by placing a shower into/out of the dunk tank.

  • @oedhelsetren
    @oedhelsetren Před rokem

    Something I keep hearing is coal generators run infinitely and I'm not sure what game y'all are playing, but coal generators actually have a low threshold setting that starts once battery life has decreased and it'll stop again once max battery charge is met. They don't require a smart battery and the manual generators have this feature, as well.

  • @prepe5
    @prepe5 Před rokem

    nice tutorial!
    as i have not played for a long time now i don't know if it is still true, but i think eggs ON conveyors are counted while they are physically inside the room. so i would advice having the conveyors run inside the wall to minimize the time an egg is counted to the population of the room.

    • @EchoRidgeGaming
      @EchoRidgeGaming  Před rokem

      Good tip, especially if you have longer runs of rails in your stable.

  • @SpottedHares
    @SpottedHares Před 10 měsíci

    If you feed regolith to your volcano you quadruple the heat, lots of steam power, then can feed it to stone dupes for 75% of the mass in cole. Even late hate with things life infinite pacu and shove Vole it’s still worth keeping your hatches around.

  • @MaldraediorG
    @MaldraediorG Před rokem

    It's still useful to keep your animals penned in as much as possible to keep pathfinding down to save your poor computer from melting down.
    I like to build my Hatch ranches vertical, hatches up top with coal generators on a level below the hatches and then the bottom floor made of farms. Once I get to mid game I'll grow mushrooms in the CO2 and feed them slime from a chlorine room below the farm tiles.

    • @EchoRidgeGaming
      @EchoRidgeGaming  Před rokem

      Great point about the pathfinding. I like your hatch ranch implementation.

  • @nhifuu
    @nhifuu Před 4 měsíci

    Sigh I'm going crazy, drowning chamber made me laugh for awhile lol

  • @jasonkenny8722
    @jasonkenny8722 Před 4 měsíci

    It might be nice to update this to reflex the changes to ONI logic for how critter work and the new items that effect happiness.

  • @VirtualHolocaust
    @VirtualHolocaust Před 8 měsíci +1

    back a long time ago i used to think it wassuch a big brain move i would put hatches in the back of the bathrooms i called them my crap eaters. Well the other word. This was back when like diseases were horrible and sutff and would wreck your day. It was back when super computers would scald dupes

  • @nyqa
    @nyqa Před 7 měsíci

    Great video 😊 The only thing I dont like about ranching hatches is the large area of space needed ;( I always have annoying slime and or pockets of chlorine, helium and polluted oxygen all around making expanding slow :/

  • @Theomen093
    @Theomen093 Před rokem

    Came for the hatches; stayed for the hatch math.

  • @rewto5131
    @rewto5131 Před rokem +1

    If a tamed hatch is wrangled or burrows, it will become wild

  • @nicewhenearnedrudemostlyel489

    feels like there's more grooming than the hatches with this one.

  • @MemeKing44
    @MemeKing44 Před rokem

    great video thanks!

  • @nazgu1
    @nazgu1 Před rokem +1

    17:50 - locking critters in place is still useful, because it allows you to use a single autosweeper per stable to do all loading/unloading tasks.
    29:00 - nevermind :)