Most Common Art Mistakes (YOU'RE DRAWING WRONG!) || SPEEDPAINT + COMMENTARY
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- čas přidán 25. 08. 2024
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For anyone wondering, to make your character blend into the background but still stand out, I like to make my background colors a little bit duller than my character. Then I color pick the biggest color from the background or choose a different color based on lighting and make an overlay layer over the entire piece, then adjust the opacity to 20-30%. Overall, really good tips and great video, as per usual!
Note: I personally find that the overlay method will often produce rather monotone images. It's not that they look that bad, but the expression of the colours is limited. I like to use gradient mapping instead, which runs into similar issues, but you can play with the blend modes until you get a good impression. Then use a layer mask on the gradient map and erase some areas using a replace alpha brush to get some contrasting colours back, which you can also select and apply adjustments to. After that, go ahead and collapse the layers or refine on a new layer, and the end result is an image that has both colour harmony and contrast. Use it wisely
I do something similar using a color to kinda blend all the other parts of the piece together, of course the opacity is like 10-20% which makes most things blend well without making everything one color with diferent shades
Or also adding bounce light from the background onto the character
When you talked about the artists doing the "do vs don't" and the don't looks like an unfinished stickfigure, I felt that 😭, so I'm glad you actually tried to make the art mistakes side look the best that it could
It is so hard to understand how impactful and important certain things to avoid or try to do in art are, until you see them in plain sight on two art pieces. It’s hard to understand how these are the same subject matter, they are so different and it’s really cool to see how helpful certain things are! Also literally the whole time you were drawing I was like, “wow, this person in the drawings seems really cool…”, that’s so cool it was you! You seem like a really fun person to be around! From the drawing on the right it gives p!nk vibes and I love it. Thanks for the amazing art pieces! Also thanks for literally not being like, the one with the mistakes is a trash piece, you should never ever do these things, you just give better alternative but still respect why people would still do the things you deem “wrong”.
Wow that was her!? That's amazing!!
I am confident in my anatomy and posing, but I will say, if you are hypermobile, your art will reflect that. When I draw, I accidentally bend limbs in ways that non-hypermobile people would be broken. While in someway it helps with dynamic poses, but I've drawn a lot of hyper extended ankles, wrists, and knees by using mys3lf as reference. 😅😅😅
Loll I'm double jointed too, it's like "no, the arm is supposed to be bended backwards! People can do that, right?"
Omg same😂😂😂
Critique: "Humans don't bent like that"
"Damn, shit, what am I?"
I am a hobby artist with no intent on getting better (so take any of my advice with a grain of salt) and I might have hypermobility in my knees, elbows, and spine and I have decided to embrace it in my art since it makes it feel a lot more personal. All of my characters will bend weirdly
I struggle a lot with digital art compared to traditional, but these tips help a lot (even with both styles)!
I often draw with padded (or is it petted?) basically sketchy lines while still managing to maintain a clean ish look, so it's very much possible! Forcing myself to draw clean lineart made my art look stiff and often felt like wasted effort. It definitely comes with experience though; and it is very good advice for people looking to improve to be more confident in their lines and to try making them clean!
Same!
@@noobatredstone3001 Tell that to someone who actually needs and asked for this advice. You've never seen what my art looks like; you don't know if I have or don't have shaky, unconfident lines or if I utilize lineweight. This is kind of uncalled for.
@@crossbowss Ah, I confused this comment with a different one. I’ll move the reply.
Also 10:00 one of my favorite artists (Yugo Limbo) has perpetually shaky hands and incorporates it into their art style! Their lineart is shaky and the pressure is inconsistent but because of the way it's incorporated looks completely normal in that style.
This was super helpful, not to mention that the end product was beautiful as always. What I personally really liked was your use of negative space when drawing the hair, and how you made your lines look so soft. Have you considered doing a hair tutorial? I always struggle with too many lines in the hair and can't quite seem to figure out which ones to keep and which to loose. Surely I cannot be the only one.
The second I saw the pose on the left I internally cringed…because I was actively running from my responsibilities of drawing hands for the longest time!😂 Now I make it a point to try do something cool with the hands in my drawings 😅
I always envy it when black shading looks great. I sure as hell am nowhere near to pull it off lol
Ngl. The line weight thing + petted lines was a big issue with me lol! Nowadays, the majority of my lineart gets erased when I'm done, but since moving to procreate, I've been trying to add variation and long strokes in. I've stopped shading with a black color after moving to digital, thankfully lol. I'm colorblind though, so picking decent shading colors can be a bitch for me. I usually use the multiply layer method though for each part. Admittedly, I use the airbrush for just about all of my shading, but I do it in a way that not everything looks so squishy 😅
I love that you always talk about nuance with art and people, I never have to worry about inadvertently being judged through your videos (a lot of tutorial/art channels do an$ it’s nice to have a channel that doesn’t)
I personally believe that drawing incorrectly can just mostly be more expressive than following proportions correctly… as long as it’s A deliberate action, and you consistently draw The character in that specific and unproportional manner for some reason, I am more drawn to people who shade with soft brushes, I watch a lot of cartoons growing up so maybe that’s the reason.
I’ve seen people break the rules and still make wonderful pieces. I do agree with a lot of the facts that you discuss in the video, especially about backgrounds and tangents.
For sure, but professional animators have first learned to draw 'correctly' to then stylize their work better.
When I was little I used to play a game where I could predict what was coming next just by what the scen was showing. Like an example SpongeBob. In that art style typically whatever is gonna be interacted with has a more saturated color palette and thicker lineart to the rest of the scene. I was able to confidently say that SpongeBob will interact with that cup within this seen just by how the cup looked in comparison to th rest of the scene..
I didn’t have many friends lol
This is legendary.
Omg I did that too
The interactable objects always have a lighter color pallete compared to the rest of the scene
The one on composition definitely helped me. I‘m gonna try some of the things you mentioned there. I also thought the whole time, that the arms of the picture which was used to show the mistakes were too long and I‘m so glad you mentioned it xD Also I love your real life hair style and the choker. Ot looks great on you!
Haha, Right as you mentioned that default front facing stiff sort a pose I just got done drawing one-
But on a more serious note, Any suggestions for practicing varying your lineart thickness? It's something I've been dinking with but I always feel like I make the line thickness almost too varied if that makes any sense? Like for example I have a character with tattoos like the one you drew and I really struggle with making the lineart thinner for them, They usually end up not blending into the rest of the piece because they are too thin compared to the rest of the bodies lineart and stick out because of it.
Why do we do this pose when first starting out? 😂
@@andrevaughn6980 Honestly I think its cuase it's one of the most easy to work from as a starting point! I do a lot of Character Design in my free time and I typically do it as a warm up before I move onto more tricky poses with a character! It gives you the most clear view of a character's design aspects, which is helpful if your not familiar with a character or if the character in question doesn't have a reference sheet for you to reference from (Which I am very guilty of forgetting to make those for some of my personal ocs 😅)
@@tabbytim2020 true that makes sense
@@tabbytim2020 it's like a character ref sheet for us, but without the ref sheet
The thing that helped me a lot was doing a very quick (like, maybe one minute, at best) "line-art pass" in form of just drawing few lines in most critical places of the canvas, with a brush tool with its pressure size turned off. Like, a jaw at twelve pixels, nose at eight, hair and the clothes at six, etc. You can then easily see how your lines would look at their thickest and you are therefore able to adjust the size of your brushes, for every part of the piece, before you even start working on the actual line-art :--)!
Top hat ground man is now my most favourite thing to exist ever.
I think you did good with drawing the part that's wrong, comparing the pieces side by side it looks as if the one on the right was a redraw of the one on the left with a 4 or 5 years difference
Another term/concept to consider: value grouping! Since different colors (like, the base ones on your digital color wheel at max saturation or straight-out-of-the-tube paints) have different light/darkness values, sometimes just changing the shade isn't quite enough to readily distinguish the fore and background. One of the most common places I see it done (or do it myself, lol) is with backgrounds/environmental pieces that are out in nature and full of greenery - since air is blue, the farther back any given object is, the more obscured it will be by a faint, light blue, so most of the far-back bits will be a bit lighter, but also bluer, than the foreground greens. But, since yellow is so much lighter than blue, sometimes even a really vibrant yellow-green can lack contrast with a lighter or less saturated, blue-leaning green. The only hack I know of for checking your value grouping is to add a layer on top of everything else, fill it with white, and set the layer style to "Color", which will render the image in black and white. It's not 100% accurate, but in most cases it doesn't need to be imo.
Idk, just thought I'd throw that out there. If anyone reads this and is struggling with unintentionally low contrast, hope it helps!
Wow, I'm absolutely thrilled with your fantastic suggestions! I can't express enough how grateful I am to have discovered your amazing channel. Your content is incredibly valuable and has already proven to be so helpful. Thank you from the bottom of my heart for taking the time to create those wonderful video clips. Your hard work and dedication are truly impressive, and I can't emphasize enough how much I admire your efforts. Thank you ever so much for sharing your knowledge and expertise with the world 💖🥹💕
The "wrong" art looks like a vdeo game character- Like one that would just have a text boxt below them.
Ah yes, visual novels.
The texture thing I fully agree with on normal cases and that's personally how I would do it except when I'm emulating the manga artstyle especially shoujo manga, cause most likely those textures are screen tones from my own humble observation, but I know some manga artists probably draw their own textures
I guess it would depend on the style I guess
Also with the patted lines, some times they are made intentionally to give a more sketchy feeling, I personally don't really do that but I would direct your attention to the touhou 17.5 sprites, they intentionally have patted line to make them look rougher by you can tell it's intentional it's very obvious
I'm learning how to draw with Duchess Celestia! 😊
I love redrawing old art and i came across my shadow the hedgehog oc from 2015 with arms behind back, unnaturally small legs in comparison to the rest of her body, and blochy black airbrush shading... Sigh
I am actually shading with black and white (just chaning the opacities in the layers). I don't disagree that you should avoid using those methods. They can work in some circumstances pretty well but I am noticing that this shading method is somewhat lacking in some ways. I do add multiple layers of black and white shading and then use a smear tool to spread the edges so that the shadows wouldn't look flat and would blend in with the unshaded area. I think I need to look at more tutorials on how do people shade and I should come up with other methods of shading that I could streamline into my drawing methodology. In any case, these tips were helpful. Thank you.
I think the “right” picture has the character way too blended into the background, but it’s good in every other aspect
Yeah, I think the skin blends in too much with the background.
One of my artstyles uses only 2 line-thicknesses in the lineart, one for the big shapes and outlines and the other one for the tiny details that actually make it look good. Especially in the beginning the non-pressure-sensitive brush feels really stiff but I mean it works in the end... anyways if your style doesn't work, try mixing different brush-sizes it really helps a lot.
Great advice and humour! I like both pieces of art for different reasons, honestly
most useful video I've watched in my life...
I really like how you drew the face in the version on the right!
as a young artist, thank you for this, im surely gonna use these tips
Hm I was about to start a drawing great timing
Your videos are great and you’re doing an amazing job! Thank you so much for this!
I have a hypermobility disorder, so I've never been able to reliably use myself as a reference because I naturally hyper-extend beyond what's natural for most lol /lh
when you talk about petting lines (chicken scratch), are referring to the final outline?
Cause I do chicken scratch for proto-outlines to get an idea of the pose, position, size of parts and some background items. I do the proto-outlines as chicken scratch and then do a cleaner outline over it before readjusting it to be more accurate and then do a final outline with single strokes for sections of what I am drawing
Great video!
This is some great advice. For those starting out and for those who have been at this for awhile because sometimes your brain needs a refresher.
Personally, I don't harp too bad on proportions and lengths unless it looks... broken? Like joints not sitting right on a frame or too much stretch or contraction of specific areas. Just because bodies are so unique and come in an array of different "settings" Lol.
Fun video! I always love listening to you on my breaks at work 😊
Tysm for the free month!!!
I make one mistake on purpose, and plan to make another one... Eventually
The first mistake, has to do with not varying my line weight/not varying it enough (something I'm trying to do, at least when it comes to digital art. Is have thick lines on the outside of the character, and thinner ones on the inside). This is for three main reasons
1. The tablet I use, doesn't natively allow pressure sensitivity
2. I don't really feel like buying a Sonar pen, to "fix" that problem
3. While you can fake pressure sensitivity in Ibis (the program I use). It depends on how fast or slow you move your pen... Or finger
The second one, has to do with shading
I plan to (again, eventually) cel shade my digital art. This's for two main reasons
1. I feel like it's the easiest for me to learn
2. I kinda already know how to do it (I say "kinda", because I only did it like, twice before. And both times I didn't exactly have a light source in mind)
to be honest, the arm on the 'correct' side looks a little long to me. i believe if you brought it in just a teeny bit it would look better? also wouldnt the fingers from the other hand be at least a little visible, or is that a stylistic choice? but otherwise i really love the colors!! the background if very interesting but yet doesnt really distract from you in the foreground. the expression and pose really captures a smug look and i love it!!
(ps im not trying to be rude so i apologise if it sounds that way, you did ask us for our opinions so i just wanted to comment on what i see)
Okay lots of these mistakes (notably the stiff posing to make characters look uncomfortable and the background being colored the same as the character) sound like they'd be useful for a story and I might try them for my comic.
I keep gravitating to the one on the left more despite its mistakes. I think its because it feels cleaner and less overstimulating. I think the right one isnt appealing as much to me because the pose, while dynamic, feels a little too unnatural and the forground doesnt appear to be in focus to me. The background also feels chaotic and distracts from the foreground. I am also watching this on a phone so that could be contributing to it all.
But both pieces are done well. Thanks for making this video it was very helpful!
Sometimes adding too much details can throw it off on your art piece.
I mean adding more details could work on a semi realistic, realistic, or sometimes anime portraits… but if you’re doing a cutesy, simplified, chibi, or cartoon art style you might have to tone it down with adding details. 🤔
11:00
This is why I stopped using lines
I don't think messy lines are a mistake similarly to shading with black but it can only look good if you already know how to make clean lines
Me screaming about the tangents I'm the bad drawing lol (you're a great artist though
hi!! i jus wanna say Ty for the dkillshare shoutouts bc you actually persuaded me to get a subscription ❤️it would be rlly cool if you could make a video on your opinion on pink floys animator exploitation. Have a good day!
As a fellow lesbian... nice tattoos!
random but your art style reminds me of like the project diva hatsune miku game
22:36 Marc Brunet's thumbnails 💀
I mentally understand anatomy as a set of ratios for each component like 1x2 for example which allows me to keep it highly consistent! :)
Not the human centipede why go there 😭...
3:07 no ad
"you can't improve your anatomy without practicing it" omg i cant improve at art if i dont do anything about it??? stop lying
just realized the "wrong" one looks really similar to danganronpa sprites lmao
The "wrong" attempt gives me Zwinky vibes
My question about these two pieces is this: you say these are drawings of yourself and yet, in the 'wrong' picture, your tattoos are on your left arm while in the 'correct' photo they're on your right arm. Did you intentionally put your tattoos on the wrong arm to remind yourself which drawing was supposed to have the mistakes in it?
(Also, I really like both pieces. I like the 'wrong' one because it comes across as stylized choice more than a mistake and the 'correct' one because that smile comes off as super sultry, which gives personality to the rest of the image.)
The tattoo contrasts with the skin by value as well as line direction, making it an attention grabbing element. That means it needs to be placed in a manner not to interfere with the “flow” of the picture (the path your eyes would follow when first looking at it). On the left picture, putting the tattoo on the other side of the body would lead your eyes to the leaves of the plant first, which point down and would stop you from looking at the character’s face. On the right picture, switching the side of the tattoo would put it close to the edge, far from the point of interest, dragging your eyes out of the picture before you even look at the face properly.
As such, putting the tattoo on particular sides was either an intentional or an instinctive decision for better composition. Or maybe I’m overthinking it.
I just have to say celestia and the pictures she drew looks like splitting image of Sailor Uranus fro sailor moon.
Bruh, I can’t help but *cringe* at the left drawing! I literally drew an illustration very similar to it about two weeks ago. Ha, ha, ha… Please help me! 🥲💀
These are really good tips for designing an illustration to be more interesting/appealing. You could improve your facial proportions though.
The facial proportions are probably deliberately made like that. From what I’ve seen it’s part of her style
@@bethanart7528 its anatomically incorrect. Its not a style thing. Not everything is a stylistic choice. I'm not trying to be mean, just give a tip.
@@commentbot9510 I mean, most cartoon/anime faces are not anatomically correct either.. That aside, I’m pretty sure she realizes that it’s a weak spot of hers already and this critique is unsolicited.
@@noobatredstone3001 Your comment is unsolicited
@@commentbot9510 I don’t mean to be rude. Saying « you could improve your facial proportions » however is rather pointless. First of all, this is not very useful from a logical point of view. Obviously everyone « can » improve a lot of things about their drawings, so you’re not adding anything to the conversation unless you tell about some methods to do so. Secondly, the person you’re criticizing might be satisfied with their current skill level, and not striving to improve, which would also make the comment unnecessary. Ironically, Celestia even has a video on why unsolicited critique is a problem, so perhaps you might be interested in watching it to understand my point of view better.
The second I saw the tangent I wanted to rip my hair out.
"Learn anatomy more seriously" HOW. I keep being told to do so but every time I go looking it just goes like "Draw a circle. .... NOW draw the entire fleshed out arm with perfect proportions. What you can't do it, man must suck to suck".
have you tried following any Loomis books, as they are free? Otherwise, most "anatomy for artists" books give a solid guideline, just choose one with good ratings that seems to give you an understandable explanation based on the preview available.
Try searching individual body parts, like 'anatomy of the foot' instead of 'how to draw anatomy'. When trying to get all of human anatomy in one twenty minute video, you have to resort to circles. You can also try studying on your own instead of relying on video tutorials.
For me it helps to think of the body in layers, first theres bones which gives basic structure and shapes, then theres muscles and fat which really define the body type and size youre aiming for, and lastly theres skin, facial features, hair etc that really makes a person or character recognizable.
Studying anatomy is complicated, theres many ways to learn, learning realistic anatomy goes hand in hand with learning how light behaves and affects how youre seeing things
Marc Brunet’s channel has a lot of videos on anatomy with ways to progress and practice. I’d recommend just watching all the newer ones he has on the topic (less than 4 years old, the older ones are longer and a bit more advanced) and it should give you enough guidance for a while.
Proko is a great youtube channel for anatomy and three-dimensional drawing basics
If I don't do good anatomy because my art style is extremely cartoon-y is my art bad? I'm still practicing and I mostly draw furries. Recently I've been practicing humans though.
No because accurate anatomy isn't a requirement. Phineas and Ferb look nothing like real humans but the art isn't bad. Vivziepop's art is super popular and very exaggerated. Your art doesn't need to have realistic proportions but it does help to learn the fundamentals of drawing.
@@1234_Flux ok thanks
You got this! Your art isnt bad because it's cartoony, theres a lot of cartoon art! Learning anatomy just really helps and its always a good practice ^^ keep drawing
@@simplybeezknees okay
6:40 I don't think this is necessarily always a mistake though. If your character isn't holding anything or making a fist, then 99% of the time the last joint on the fingers isn't relevant anyway.
It's the same thing with the "middle and ring fingers stuck together" trope that crops up in a lot of art of anime girls. I'm pretty sure no one does that with their hands in real life, but it looks neat in art so artists draw it all the time.
Posing fingers with these shortcuts may not be realistic, but I mean...it's art. Sacrificing some realism in the name of aesthetic appeal is kind of the whole point. The trick is knowing when to use them -- in some artworks they might be cute or dynamic, in others they might be awkward or unnatural.
All helpful and stuff, but how funny is it that I was the 666th like
Do you have any favorite childhood memories?
There are no mistakes in art and there is no way to do it wrong. Anatomy doesn't need to be perfect and poses do not need to be interesting. Some people like drawing boring poses.
Unrelated to the Tips Goddamn this looks so nice