Recreating Vintage Computer Art with Processing

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  • čas přidán 26. 10. 2015
  • I was browsing archive.org's movie archive when I came across a 1968 film called "Experiments in Motion Graphics" featuring the computer generated art of John Whitney. In this tutorial, I attempt to imitate Whitney's art style using Processing. Learn about Processing, parametric equations, and how to use sinusoidal functions in generative art.
    You can watch the original film here:
    archive.org/details/experimen...
    See my own interactive art:
    / space.filler.art
    spacefiller.space

Komentáře • 183

  • @alexmiller
    @alexmiller  Před 6 lety +41

    If you liked this video, you might be interested in my own programmatic art! instagram.com/space.filler.art

  • @adygombos4469
    @adygombos4469 Před 3 lety +81

    We just gonna ignore how my man has a touch screen computer?

  • @stickwithit
    @stickwithit Před 2 lety +5

    I found this video at the beginning of the pandemic and it reinvigorated my passion for generative art. I just want to say that I really appreciate you taking the time to show us something that inspired you because in doing so it inspired us.

  • @1houraweekmathclass
    @1houraweekmathclass Před 4 lety

    Great tutorial! Nice pace, perfect size font and output and informative narration.

  • @lisacole2897
    @lisacole2897 Před 4 lety +1

    Incredibly helpful thank you. I followed along and added the code as you did and it helped me understand what I was doing so much better than copying and pasting. I've managed my very first Processing programme thanks to you! Your descriptions are really clear. Now I just need to work out how to get external data to generate the maths :-)

  • @user-jk6cj8qw5m
    @user-jk6cj8qw5m Před 6 lety +34

    I was at the IBM Los Angeles Scientific Center where this work was done. I believe that the person shown at the terminal is
    Jack Cintron. By the way my name is Alfred Inselberg and will be happy to hear

  • @PunmasterSTP
    @PunmasterSTP Před 2 lety

    Dang that was interesting, and I’ve been hearing a lot about Processing lately. Thanks for putting this video together!

  • @EMPOWA
    @EMPOWA Před 5 lety +1

    thank you so much! such a great run through of parametric lines and processing.

  • @AbishaiC
    @AbishaiC Před 3 lety +8

    In case this comment section is still interested, there is an entire set of programs related to parametric design developed by Robert McNeel called "Rhinocers" and the parametric part of it is called "Grasshopper". Its a sort of visual coding that i'm sure you guys will love to check out. Great video though, cheers!

  • @LolindirElros
    @LolindirElros Před 6 lety +1

    This was such an inspirational video! I ran into Processing maybe a couple of years ago, but was kinda discouraged by the sheer amount of stuff you seamingly needed to know to be able to work with it. But this video used stuff I was familiar with, even if I don't use it since high school almost 10 years ago, and applied it in such a cool way that made me download it instantly and started messing with it. Of course there's stuff I'm lost af but at least I'll try to keep doing stuff.
    Thanks a lot!
    P.S: I love the header logo on your website!

  • @DavidDaybreakASMR
    @DavidDaybreakASMR Před 7 lety +4

    I'm learning Processing programming right now, and you introduced a few functions I haven't seen (as well as that AMAZING affect), SO THANK YOU!! I'll comment later with my code for my sketch :)

  • @bbossin
    @bbossin Před 8 lety

    Thanks for the super fun and informative tutorial! :D

  • @robertmullally8001
    @robertmullally8001 Před 8 lety +2

    Make more videos! This was fantastic!

  • @TheAlexBoro
    @TheAlexBoro Před 7 lety +1

    This blew my mind, thank you very much.

  • @MinnoqWV
    @MinnoqWV Před 2 lety

    Thanks Alexander, this is a great tutorial, very helpful!

  • @MyLinuxToyBox
    @MyLinuxToyBox Před 5 lety +12

    Generated computer art is so interesting. What got me interested was the Deep Dream art that Google introduced. Processing and JavaScript both do some neat stuff. I also use a lot of Python.

  • @electron7373
    @electron7373 Před 2 lety

    Thanks Alexander! Really interesting process. I will do some experimenting - looks like there are a lot of possibilities.

  • @josetordesillas6706
    @josetordesillas6706 Před 4 dny

    Awsome tutorial, thanks Alexander!!!!!

  • @rawzey
    @rawzey Před 8 lety

    Fantastic find!

  • @Miionu
    @Miionu Před 6 lety

    Great video! I want more of these! 😁

  • @B1r3a4n5i6a7c8
    @B1r3a4n5i6a7c8 Před 7 lety +1

    This is really dope! Finally can put the engineering math courses I did to good use

  • @rewwhiskas4234
    @rewwhiskas4234 Před 7 lety

    Great! Lovely stuff mate.

  • @stephanielopez8729
    @stephanielopez8729 Před 7 lety

    Thanks for the video! Great material to learn!

  • @jamesfelix
    @jamesfelix Před 2 lety

    thanks for the video, i’m excited to learn processing

  • @TheJunolao
    @TheJunolao Před 7 lety

    I just love you man, keep it up :3

  • @tibfox
    @tibfox Před 7 lety

    great tutorial. Thanks !

  • @benkada8847
    @benkada8847 Před 2 lety

    Great video, also very inspiring

  • @alltaken0
    @alltaken0 Před 8 lety

    nice tut man!

  • @gregfield4457
    @gregfield4457 Před 8 lety +116

    I can start making screens savers! haha

    • @HilmiZul
      @HilmiZul Před 5 lety +2

      Greg Field congratulation🎉

    • @drioko
      @drioko Před 3 lety

      Lmao

  • @mario-vy6iw
    @mario-vy6iw Před 5 lety

    Very nice intro tutorial, neat and useful. Congratulation!

  • @saeedzare2410
    @saeedzare2410 Před 5 lety +3

    such a cool code remind me of old memory Basic with Commodore 64 Thanks !

  • @Saturos02
    @Saturos02 Před 7 lety

    Great video! Thank you!

  • @damienrave4660
    @damienrave4660 Před 8 lety

    Great video, thank you for sharing :)

  • @brunoruchiga22
    @brunoruchiga22 Před 6 lety

    great video!

  • @TheFionnboland
    @TheFionnboland Před 2 lety

    Legend thank you for this, so helpful

  • @fewtz9446
    @fewtz9446 Před rokem

    it's so interesting you said "the key to that is to layer up sins and cosines on top of each other", because i knew that logically from uni- that's the basis of a fourier series

  • @Mousus929
    @Mousus929 Před 8 lety

    Great video, thanks

  • @PaulvanRijswijk
    @PaulvanRijswijk Před 3 lety +1

    Reminds me of the good old days programming assembler on the 8088 and learning about lissajous

  • @basiccoder2166
    @basiccoder2166 Před 5 lety

    that made my day Thank you sir.

  • @mikejones-vd3fg
    @mikejones-vd3fg Před 7 lety +12

    Thats so cool, the visual at the end reminds me of dancer. Maybe thats why we find dancing attractive, we're sort of mimicing natures formulas of movement i imagine.

  • @AlexandrosAngelakis0
    @AlexandrosAngelakis0 Před 8 lety

    thank you. useful stuff!

  • @tyroneslothrop123
    @tyroneslothrop123 Před 8 lety +1

    More of it!

  • @ishi92
    @ishi92 Před 7 lety +6

    how would you make the camera follow the movement of point?
    For example: In the first case where you make the function x return the value of t -> the point moves right along the horizontal plane and eventually out of bounds (towards infinity) -> how would make the camera follow this movement?
    Cheers for the video!

  • @kyleadamsdrums
    @kyleadamsdrums Před 2 lety

    incredible

  • @LoweHenry
    @LoweHenry Před 3 lety

    this is so cool!!!!

  • @ronicave8522
    @ronicave8522 Před 4 lety

    It's nice to see calc 2 had at least one use in my life ...

  • @grainfrizz
    @grainfrizz Před 4 lety

    Magnificent

  • @bs9061
    @bs9061 Před 3 lety

    Thank you!

  • @FutureDanceCult
    @FutureDanceCult Před 8 lety

    very cool

  • @joeyesposito4894
    @joeyesposito4894 Před 2 lety +4

    inspiring! im a designer and musician who failed math and i type with 2 fingers. code scares me, but you're opening me up! you showed me in this video that it doesn't take much to get something cool moving around. Question.. if i was to dedicate time to learning a programming language for generative art, which would you suggest? JS, Python?

  • @chbanja
    @chbanja Před 8 lety +5

    For a really nice slowmotion effect
    type:
    if (keyPressed) {
    if (key == 'b') {
    t = t-0.5;
    }
    }

    • @vne8112
      @vne8112 Před 8 lety

      +the1337er tap it
      if (key == 'v') {
      t = t-2;
      }

    • @bastibob660
      @bastibob660 Před 4 lety

      vne that isnt slowmo its moving backwards

  • @annickwildeboer2037
    @annickwildeboer2037 Před rokem

    more processing tutoriallllss!!!

  • @santiagojaramillorodriguez8272

    thanks, please go on with more tuts!

  • @jacobhaig2372
    @jacobhaig2372 Před 7 lety +30

    by pure chance, I discovered this amazing code
    float t = 0;
    void setup() {
    size(500, 500);
    background(20);
    }
    void draw() {
    stroke(255);
    strokeWeight(4);
    translate(width/100, height/2);
    point(t, sin(t*2)*150);
    t+=.45;
    }
    and this
    float t = 0;
    float incr=0;
    void setup() {
    size(6000, 500);
    background(20);
    }
    void draw() {
    stroke(255);
    strokeWeight(5);
    translate(width/100, height/2);
    point(t, sin(t*2.2)*150);
    //incr += .000005;
    t+=.255+incr;
    frameRate(500);
    }

  • @xtevetyler5332
    @xtevetyler5332 Před 7 lety +1

    ah ha . Lissajouss images, I used to generate such images using my own Bresenham's line algorithm's and fast symmetry circle construction without sin/cosine derivatives simply mirror *8 and compute

  • @PharoahJardin
    @PharoahJardin Před 7 lety

    If you look closely at the original video, you can notice that no lines actually disappear or appear, they "glide" from one position to another. Whereas in your animation, its seems as though they're not moving at all : the last line disappears and a new line appears in the front, but no line actually glides...

  • @chrisgavin
    @chrisgavin Před 5 lety

    Great intro to early CG art and processing too. I'm just looking into processing and this was really useful. Thanks so much Mr. Miller. Here's one I made based on this...
    float t;
    float ball1x =0;
    float ball1y =0;
    float ball2x =0;
    float ball2y =0;
    void setup() {
    frameRate(25);
    background(20);
    size(720,720);
    }
    void draw() {
    background(0);
    stroke(255);
    strokeWeight(1);
    translate(width/2, height/2);
    rotate (radians(t));
    for (int i=0;i

  • @jojongovn
    @jojongovn Před 5 lety

    thank you : )

  • @MarieAmeliaFreyaAster

    It's cool, could you do a more detailed video about the maths?

  • @goatmen7996
    @goatmen7996 Před 10 měsíci

    this can be good for a music video

  • @rzeka
    @rzeka Před 8 lety +3

    I like your voice a lot

  • @animanoir
    @animanoir Před 5 lety +1

    is there a way to create the grainy vibrating effect too?

  • @faithyoung5780
    @faithyoung5780 Před 8 lety

    Hi! could you post a beginners tutorial on processing? I have no idea what I'm doing in processing in regards to code. I am used to traditional art, so this is super new to me. If not, you could also direct me to another video! Thank you.

  • @Mirko_ddd
    @Mirko_ddd Před 2 lety

    "Drunk Jedi waving a light saber" 🤣

  • @raydeen2k
    @raydeen2k Před 6 lety

    That man would have loved Tempest. :D

  •  Před 6 lety

    thank you

  • @Waadee101
    @Waadee101 Před 6 lety

    Could you please do a tutorial like this on the works of Adam Ferriss.

  • @toastyPredicament
    @toastyPredicament Před 2 lety

    sick

  • @ConecVisuals
    @ConecVisuals Před 8 lety +21

    Theres a doc on archive.org called The Incredible Machine. Really interesting look at the beginnings of graphics. check it out, cheers for the video. :)

    • @FlySilky
      @FlySilky Před 5 lety

      Nice rec!

    • @ahmmo2870
      @ahmmo2870 Před 2 lety

      Here's the documentary on CZcams :) czcams.com/video/iwVu2BWLZqA/video.html

  • @TripcussionShorts
    @TripcussionShorts Před 5 lety

    subbed this channel

  • @that_billu_guy
    @that_billu_guy Před 6 lety +2

    so cool
    float t;
    void setup(){
    background(30);
    size(2500,2000);
    }
    void draw(){
    stroke(255);
    strokeWeight(5);
    translate(0,height/2);
    point(x(t),y(t));
    t++;
    }
    float x(float t) {
    return t;
    }
    float y(float t) {
    return tan(t*101) * 100;
    }

  • @duality4y
    @duality4y Před 4 lety +16

    "Processing is a tool for non programmers" goes a head and writes a program.
    (I guess you are a programmer good luck!)

  • @thecomputertutor591
    @thecomputertutor591 Před 7 lety

    Hey everyone. I just made a tutorial on zooming/panning in Processing, and I'd love for tips and suggestions in the comments. Thanks!

  • @binershock
    @binershock Před 7 lety

    This is cool and thanks for making it- one question is about frame rate. It seems like according to documentation the default frame rate is going to be 60 frames per second, but in your example things seem to move slower than that. I don't see you alter the frame rate explicitly.

    • @sparkloweb
      @sparkloweb Před 5 lety

      It's rendering at 60 fps. You can tell when it increments one pixel at a time across half the window (250px) in just over 4 seconds. But the video appears to be captured at only 24 fps.

  • @moritzheinzel815
    @moritzheinzel815 Před 5 lety +1

    I found this:
    float t;
    float mx = 250;
    void setup(){
    background(20);
    size(500, 500);
    }
    void draw(){
    stroke(255);
    strokeWeight(1);
    line(0, 250, 500, 250);
    line(mx, 0, mx, 500);
    translate(mx, height/2);
    line(x(t-1), y(t-1), x(t), y(t));
    line(y(t-1), x(t-1), y(t), x(t));
    t = t+50;
    }
    float x(float t){
    return 100*sin(t) + 200*cos(-t);
    }
    float y(float t){
    return 100*sin(0.5*t) + sin(t/30);
    }
    Trust me its amazing.

  • @procactus9109
    @procactus9109 Před 6 lety +11

    Dude, You almost have more likes on this 1 video than you have subs.
    I think if you started to make more videos, especially like this one, then it might work you ?

  • @toleliart1014
    @toleliart1014 Před 5 lety

    Any idea how to get one of the points to follow the mouse? I can only get it to change the angle very slightly.

  • @sashakoshka
    @sashakoshka Před 7 lety

    Imagine this in 3D.

  • @ta-ya-music
    @ta-ya-music Před 2 lety

    please make more I subscribed

  • @santiagojaramillorodriguez8272

    is there a possibility to make this with another kind of movement? maybe bassed on another kind of wave?

  • @gr4hamm
    @gr4hamm Před 7 lety

    if I wanted to have it stop in place how would I do that? is there I could make the floats freeze? or would it be in the for loop? sorry I'm a noob lol

  • @duality4y
    @duality4y Před 4 lety

    hmm i would have made a list of points. but that would have complicated things in a way.
    maybe a ArrayList since that is a linked list and you can just remove elemenst and then just remove the first if bigger then X and keep adding to the back.

  • @xtevetyler5332
    @xtevetyler5332 Před 7 lety +1

    i wanted to see whitneys tutorial, can you direct me to that, i done all this maths a long time ago, and bezier elastic banding, ah my bad.... i should have read more in comments, i am off to see his original work, ps. good tutorial mind.

  • @petez4608
    @petez4608 Před 4 měsíci

    Great video. How would you do this tutorial today in 2024?

  • @SiouxsieSioux20
    @SiouxsieSioux20 Před 8 lety

    Great ♡♡♡ :3

  • @farismoumin6048
    @farismoumin6048 Před 8 lety

    thank you , if we increase 'i' up to 100 , and add an other 'i' to the for loop out off parentheses it would be more interrestting animation.

  • @FredoCorleone
    @FredoCorleone Před 5 lety

    Use Perlin's noise!

  • @erichomsy
    @erichomsy Před 3 lety

    unbelievably based

  • @ryan7288
    @ryan7288 Před 6 lety

    Hello, I was hoping maybe you could help me with this program. I am taking a course in university and well to be honest my professor isn't very helpful at all and I am having to learn everything myself which is fine but I got about a month to finish everything up. Any chance I could show you the assignments and you could lead me in the right directions?

  • @Nathan666ismynumber
    @Nathan666ismynumber Před 6 lety

    Hi Alexander do you have any of the codes saved so i could take a peak please?

  • @ida22ida
    @ida22ida Před 8 lety

    Hi, nice video :-) if I wanted to add another float, or set of parametric lines, how would I do that?

    • @ida22ida
      @ida22ida Před 8 lety

      +Ida Engelhardt Never mind, I found out how to do it ;-)

    • @roelweerdenburg
      @roelweerdenburg Před 7 lety

      How then?? I really want to know how I can add more sets of parametric lines!

  • @CleavelandBeats
    @CleavelandBeats Před 4 lety

    How would I export this as a gif? Given that there's no way to know the total frames in a loop. And it does loop, as is the nature of sin and cosin functions, correct?

  • @BlackPowerRanger
    @BlackPowerRanger Před 8 lety +3

    how do you add colour to the strokes lines, just like in the archive video?

    • @alexmiller
      @alexmiller  Před 8 lety +6

      +MegaNigel77 Use the stroke function: processing.org/reference/stroke_.html

    • @alltaken0
      @alltaken0 Před 5 lety

      @@alexmiller could you post an example where to put the fill settings? mine stay white ; ( ... great vid Sir!

    • @simasglebavicius2085
      @simasglebavicius2085 Před 5 lety +2

      @@alltaken0 Put it before the point in the code. Use stroke(255,255,255); and change the values inside which stand for Red, Green, Blue.

  • @nikolchang4571
    @nikolchang4571 Před 8 lety +1

    i just do exactly same type as you are,but i'm stuck in 'point(x(t),y(t);)',my computer alert me 'function y(float) doesn't exist' how can i fix it?

    • @bjornsundin5820
      @bjornsundin5820 Před 7 lety +1

      NiKol Chang well.. you need to make the function. also, put the ; at the very end of the line.

  • @fredrikpeterson1987
    @fredrikpeterson1987 Před 4 lety +1

    i did some change in code pretty simular to win 98 screensaver now we need to put another color so they can change
    // y = 5x
    // x = 5t
    // y = 3t + 3
    static final int NUM_LINES = 10;
    float t;
    void setup() {
    background(20);
    size(1280, 800);
    }
    void draw() {
    background(10);
    stroke(55,10,255);
    strokeWeight(1);


    translate(width/2, height/2);

    for (int i = 0; i < NUM_LINES; i++) {
    line(x1(t + i), y1(t + i), x2(t + i), y2(t + i));
    line(x3(t + i), y3(t + i), x4(t + i), y4(t + i));
    }
    t += 0.5;
    }
    float x1(float t) {

    return sin(t / 10) * 100 + sin(t / 5) * 100;
    }
    float y1(float t) {
    return cos(-t / 10) * 100 + sin(t / 5) * 150;
    }
    float x2(float t) {
    return sin(t / 10) * 200 + sin(t) * 2 + cos(t) * 10;
    }
    float y2(float t) {
    return cos(t / 20) * 200 + cos(t / 12) * 20;
    }
    float x3(float t) {
    return sin(t / 10) * 100 + sin(t / 20) * 200;
    }
    float y3(float t) {
    return cos(-t / 10) * 100 + sin(t / 5) * -150;
    }
    float x4(float t) {
    return sin(t / 10) * 200 + sin(t) * 2 + cos(t) * 10;
    }
    float y4(float t) {
    return cos(t / 20) * 200 + cos(t / 12) * -200;
    }

  • @xaro9982
    @xaro9982 Před 7 lety +7

    Heres mine
    static final int NUM_LINES = 10;
    float t;
    void setup() {
    background(20);
    size(500, 500);
    }
    void draw() {
    background(20);
    stroke(random(255), random(255), random(255));
    strokeWeight(5);
    translate(width/2, height/2);
    for (int i = 0; i < NUM_LINES; i++) {
    line(x1(t + i), y1(t + i), x2(t + i), y2(t + i));
    }
    t += 0.3;
    }
    float x1(float t) {
    return sin(t / -15) * 100 + sin(t / 5) * 200;
    }
    float y1(float t) {
    return cos(t / 20) * 175;
    }
    float x2(float t) {
    return sin(t / 10) * 200 + sin(-t) * 2;
    }
    float y2(float t) {
    return cos(-t / 20) * 200 + cos(-t / 12) * 20;
    }

    • @olivamidnight841
      @olivamidnight841 Před 7 lety +1

      uou to much lights for me

    • @whitelotus187
      @whitelotus187 Před 6 lety

      epileptic

    • @slowdown_
      @slowdown_ Před 5 lety

      for better colors use in setup "colorMode(HSB);" and then where you set the stroke change to "stroke((t * 5) % 256, 255, 255);" --> already much nicer colors ;) your welcome

    • @lisacole2897
      @lisacole2897 Před 4 lety

      thank you! I had a typo in mine somewhere and I couldn't find it, that sorted it

  • @hellobluedays
    @hellobluedays Před 5 lety

    how to save the video man ? but when i saved it to png the outcome was blank and all black. Does anyone know how to solve this?
    // y = 5x
    // x = 5t
    // y = 3t + 3
    static final int NUM_LINES =10;
    float t;
    void setup() {
    size(500, 500);
    background(0);
    }
    void draw() {
    background(0);
    stroke(255);
    strokeWeight(5);
    hint(DISABLE_ASYNCSAVEFRAME);
    saveFrame("output/gol####.tif");
    translate(width/2, height/2);
    for (int i = 0; i < NUM_LINES; i++) {
    line(x1(t + i), y1(t + i), x2(t + i), y2(t + i));
    }
    t++;
    }
    float x1(float t) {
    return sin(t / 10) * 100 + sin(t / 5) * 20;
    }
    float y1(float t) {
    return cos(t /10) * 100;
    }
    float x2(float t) {
    return sin(t / 10) * 200 + sin(t) * 2;
    }
    float y2(float t) {
    return cos(t / 20) * 200 + cos(t / 12) * 20;
    }

  • @karenmallak1357
    @karenmallak1357 Před 6 lety

    any algorithm for this?

  • @BobIrving2
    @BobIrving2 Před 4 lety +1

    Has anyone "translated" this code to p5.js? I'm trying to work it out but getting confused.

    • @drj9403
      @drj9403 Před 4 lety

      Its actually at Official website
      p5js.org/examples/math-parametric-equations.html

  • @SayanGoswamiHD
    @SayanGoswamiHD Před 7 lety +4

    Guess what. cos(-x) equals cos(x). :)