What if Fire Emblem 4 ACTUALLY Gets a Remake?
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- čas přidán 8. 09. 2024
- The possibility of an Fire Emblem: Genealogy of the Holy War remake, year after year, becomes more and more palpable. What would Sigurd, Deirdre, Arvis, Seliph, Julius and Julia look like? How would the story play out? Would there be gameplay additions? This video lays out my thoughts on how to pull off a proper FE4 remake with some of some personal hopes I have for a hypothetical remake of the game.
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#fireemblem, #fireemblemengage, #fireemblemheroes
Its been WEEKS. hello Jugdral gamers!! What are you thoughts on an FE4 remake? What do you want to see most gameplay or story or character wise? Let me know!
I feel like they'd revamp the whole skill system and also add teatime events and a 4.99$ dlc to get Ayra maid outfit. Don't get me wrong, I'd love to share a cup of tea with maid Ayra, but beyond that I hope they stay faithful to the original.
I mentioned this in the comments of another video by another CZcamsr, but probably the best way to "modernize" the map is to carve it up into bite-sized chunks interspersed by multiple castles.
A given chapter could be, say, 3-5 battles long, though on a continuous map. Some of these would be without story relevance (just level-grinding opportunities) while others would contain big or little episodes that originally played out on the maps of FE4. You take a break between all these in the form of reaching a checkpoint Castle, which would be an expanded hubworld of at roughly Engage-tier breadth. In practice they're mostly alike, with the same services being available in all of them.
To make things interesting there could be some kind of hybrid system taking into account the fact that these breaks weren't present in the original game; for example you could choose not to enter the castle and keep the chapter battle going continuously, or set automated activities to perform in the castle so that you're back out and ready to resume fighting in like 5 seconds.
Maybe have some characters enter the castle but not others, or integrate the turnwheel mechanic so that you can go back to a battle you previously ended so long as it's on the same chapter (for example, if you missed something).
To flesh this out and explore how it might look, let's imagine that entering a castle and/or doing stuff there equates to a turn for the units involved, and that stuff's still happening outside the castle on Enemy Phase even if every one of your unit's safely inside. Enemies gathered near a castle are still there, and with the passage of turns they might either disperse in random directions or (especially if they can spawn) congregate in greater numbers to effectively besiege your castle. Suppose you have some limited number of turns to complete a chapter so this could potentially mean game over or force you to use the turnwheel. Sigurd/Seliph/OC avatar character has the power to warp everyone inside a castle if he enters, but otherwise they have to enter one at a time.
@@eugenesteinbeck9469 I really hope they don't do that. Fe4 is my favorite fe precisely because it doesn't do that. Rather than the game being a series of disconnected battles where some are relevant and others feel pointless, every battle in fe4 is heading towards one ultimate goal of the map. To me there's nothing worse they could do than remove the giant maps and long chapters. Fe4 feels so coherent because everything from story to interactions between characters happens on one giant map, instead of having this hub world that feels entirely disconnected from the battles. There are certainly ways to modernize the game but to me doing that would be dishonoring.
I want Deirdre to have more screen time! Also more conversations, maybe expand and make them sort of supports!
I don't have hopes, I just want optimization and game to look nice........but if it does get remake I feel like 50 50 chance with how the marriage works in that game there going to say fuck biology and make all chars bisexual (not being homophobic, I lesb myslef) just to keep up with times, and get people to play them because some people care about that for some reason?
I think you’re ignoring the fact that they’ll almost certainly implement some version of the modern support system like they did in Echoes. So disambiguating between platonic and romantic bonds in Gen 2 will be much easier
That would actually be great, making it obvious which characters are supposed to be lovers and which are just bros. But doing that while keeping the possibilities for different Gen2 units seems a bit tricky, unless they do an "S" rank like in Awakening/Fates
@@annarenfold438That would be the best way to do it with a child mechanic. They should probably also rearrange possible lover pairs so that each person only has like 4-5 romantic partners possible.
Nowadays I can't imagine Fire Emblem without some version of the modern support system, it's as integral to the series' identity now as the weapon triangle, and almost always for the better.
They need to scrap everything but the story and characters FE4's fluff is trash
@@Zoeila FE Engage is trash
The Oosawa manga has a lot of flaws but man I still love it. There's that infamous scene where Lachesis, being depressed after what happened to Eldigan, cuts herself with the Earth Sword because that hurts her but immediately heals herself but Finn stops her and comforts her. It's kinda an edgy scene but I still really like it because it managed to use the gameplay mechanic of the hp draining earth sword into a dramatic moment. It's probably never going to happen but I honestly still really want to see the hypothetical remake use or even just reference this scene. It's an easy fit into a Finn Lachesis Support convo.
That's definitely a lot better than the other infamous Lachesis scene one chapter earlier
@@TriforceWisdom64lol tbf Oosawa made the relationship between Lachesis and Eldigan more "interesting"
A few notes and thoughts:
The Jealousy System is in fact a bug and not a feature. I think someone on the Serene's Forest forums figured that out not long ago, but yeah it was not an intended design. Also, as others have pointed out, Seliph and Julia aren't pairable in any regard and their negative love growth is meant to reinforce that.
As for maps, yes they're all 64x64 tiles, but you really have to remember a ton of those maps don't make use of the full space. Ch1 has the massive lake in the center of the map as well as the entire upper left corner inaccessible. Ch2 has a massive mountain range along the the right side of the map and a dense forest in the upper center. Ch3 has the ocean dividing the top and bottom parts of the map. Ch4 has the mountain range dividing the two halves of the map as well as the large swath of ocean to the northwest, you get the idea. The maps are huge, but are only ever using 50% to 75% of their usable real estate at any given time.
Lastly, the use of FE5 material and Kaga's notes. For FE5 material, it'd have to be very carefully used as to not distract from the overarching narrative of FE4. Saias and Eyval I think are the strongest contenders for showing up in some capacity as new characters or just side NPCs, but they'd have to adjust other things you happen upon along the way (such as Patty and Febail reuniting with Eyval/Brigid). As for the Kaga notes, that ones iffy for me. Kaga never published those notes officially, so they are in effect, his "headcanons". I personally take them as canon myself, because they do really feel like they'd have been in the game had the game been able to get a Director's Cut treatment. But therein is the bugbear. None of the Kaga Game Remakes credit Kaga in any capacity, not even as "original scenario by". His name has been scrubbed, and to use his content, that is not officially under Nintendo's ownership, and not credit him, would be really..... ethically yucky, to me. I want that stuff in a game. But I don't want Kaga' s ideas stolen without his due credit either. I suppose the most unlikely dream scenario is Nintendo and Kaga kiss and make up and bring him back for the Perfect Vision, but that's really unlikely.
Damn I didn’t know about all that Kaga stuff you said at the end 🥲 that really sucks
afaik Kaga was "exiled" until some years ago, after Echoes release so the chance that Kaga could well be integrated or had been asked for the FE4 remake, and perhaps being a reason why it hasn't been released yet, is something I see as likely. Also I pray that whoever at Nintendo won't hold a grudge against Kaga for like roughly 25 years of him "letting go of his child".
Aka all we gotta do is wait and see. I do look forward to see if Kaga is being named or part of the team again, also because I dunno excrements on how Vestaria Saga, Kaga's new series, has been doing and if he wants to get back to Fire Emblem in some shape or form.
@@Evilriku13 is there a source on Nintendo’s attitude lightening towards Kaga? Because even Echoes does t credit him in any way. Not that I don’t believe you I just would like to read up on matters myself.
Yeah, it's sucha shame Kaga basically messed up all his relationship with Nintendo that bad, however, we can hope and up to the point we are Kaga has no power nor presence in Fire Emblem, unfortunately
@@CappnRob the closest we have is probably the rereleases of his games, which probably only include his name because editing it out of an old rom wouldn’t be worth their time
Something I would love from a remake is more divergence with the substitute characters, there is some but not enough with characterisation to make them feel like anything but a much weaker option with a secret event or two.
All the big words in the sentence that don't help you make your point 😅
@@bigoof6369 if characterisation and divergence are too big of words for you, then maybe FE4's subject matter is a bit too mature...
@@bigoof6369I wouldn't self-report how dumb I am like that if I were you 💀💀💀
I mean, they're supposed to be worse, that's why they're, yknow, substitutes
@@stevenreyes4791 Ik. I wouldn't either
On the note of aging up characters, while they definitely could do it, they’d have to be REALLY careful about years to make sure their aren’t any continuity errors, genealogy has a lot of important dates of when things happen, and especially because Thracia literally has the year it takes place in the title, they would have to shuffle around a lot of dates to age up the gen 2 characters while not creating any weird instances of characters aging more or less then they should in the given amount of time
Thracia is already full of "compatibility" errors with FE4 so doing in the remake would probably be fixed in the theoretical remake of FE5
@@thiago292 Or they could both be one big game somehow, and things could hopefully get smoothed out.
Or not age up any Character because it's dumb
It's worth noting that Echoes added Delthea, who is a child, having a crush on Clive, who is more than twice her age, in the LOCALIZED VERSION.
Though it was made clear that she stood no chance, since he already had eyes on someone else.
So I'd say it's less an Intelligent System issue and more a Treehouse issue.
Oh yeah, one thing the remake needs: To NOT be localized by Treehouse.
@@mysmallnoman true, but them we would have to pray to the gods that the Team behind Engage and Fates doesn't work on the FE4 Remake
At 10:50 talking about Arvis' age in relation to Deidre I misheard "six to seven" as "sixty-seven" and for half a second I thought I had somehow missed a story point explaining that Arvis was 80+ years old for the entirety of the first gen
Adding supports from C to S would be a good way to implement the pairing system in my opinion, you get full control on who you want to marry instead of getting accidental pairs, specially for newer players.
Accidental pairs would be easily solved by adding an option to visit the Augury to confirm a lovers pairing.
For example, could let Silvia have a boost of love points with Lewyn from her conversation with Erinys in Chapter 4. But it doesn't ensure she's Lewyn's lover without first confirming it within an Augury. Giving control to the player.
A second benefit of this, is that this makes it incredibly easy to have your chosen substitutes. Especially without having to get anyone killed.
@@mcihay246The only slight problem that I can see is someone working on supports in 5 since they know The Battle is happening, then having to backtrack to a castle just to confirm.
@@pokedude720 That's fair. The last chance to confirm a lover support would pretty much be the oasis Castle of Phinora.
In that case, it may be better to modify how support points are gained to ensure that players have the chance to confirm lovers before reaching Phinora.
Not only that, but have it so anyone can visit a castle, and confirm any pairings. For example, if you left Arden behind at a castle, you can have him visit the Augury to give the confirmation that Lewyn and Erinys are lovers.
@@mcihay246 thats just old and tedious, theres no reason not to have it work like how it did in awakening if this game is remade.
@@bearzdlc2172 Tell me you don't understand what I mean without saying so.
Let me put it in layman's terms so then those that don't know the context of FE4 can understand.
If characters have "A" support, player can make them lovers at the Castle.
Choosing not to give anyone lovers, gives the player the choice of substitutes.
That is what I meant, now does that sound old and tedious?
I think an option to "regroup" after seizing a castle would help a lot so slower and faraway units could catch up. I would envision that feature as similar to starting a new chapter in other games, with the ability of selecting where to place your units and options to buy weapons and items. Of course this would need to be optional so if veterans want to keep the experience as it was originally, they could, while not making more casual/modern players feel alienated.
Yeah. Maybe the option to regroup could cost like 1000 gold per unit sent to the newly conquered castle. Also to keep the prologue tutorial simpler you could unlock it on one of the early turns in chapter 1. It still seems pretty powerful though so maybe require a unit with B rank staves in order to regroup your units at newly conquered castles.
It also happens in the manga but there should be something that were to make you don’t want to use it sometimes, maybe making it diminish the movement of horses by 1 when carrying? It would make infantry reach further but it would incentivize to leave it behind when in a hurry (which is an important part of certain secondary objectives)
Oh I think something similar is featured in Pokemblem-a sacred stones romhack themed after Pokémon FRLG.
Because Pokémon maps aren't designed with the idea of moving six units, 5 tiles at a time on a turn based system, there's a regroup command that lets you warp your entire party around a Pokémon, so long as you're outside enemy range.
Also in cities and towns you get a gigantic movement boost so you aren't really constrained by the turn based system, especially since there aren't enemies around for movement to be a meaningful gameplay limitation
Make the road bonus only affect footies, so they can catch up with horses on the way for the castle and the big battle but the mounted units are still better at grabbing side objectives
It doesn't need to be optional. It's a remake, they're allowed to do new or different things, just how SoV did. If diehards want the old experience, they can play the old game
> This game especially would benefit from the Memory Crystals used in Echoes. All the extra scenes and story content you mentioned could then be viewed whenever the player wished without inflating the play time of the story.
> Beating the game once should unlock Substitute Mode, where regardless of if you paired first gen units, the narration says that everyone died childless and you get all the substitute characters without having to resort to extreme chastity in the first half.
> Controversial take: The remake should have reclassing. This is more directed at the second generation, since you are almost punished for pairing certain units together because their children end up stat-screwed or having weapons they can't use. It doesn't have to be broken like Three Houses or Engage, maybe something like Fates, where a child unit only inherits their parents classes and that's it.
What if, say, Lester is Midir's child instead of Edain's? That would require some story changes, but you would be able to pair Midir up with another physical unit.
Memory crystals should've been a main stay after Echoes I don't get why IS never used them again
I would LOVE (Conquest) Fates-Style reclassing.
That is one idea of solution. But then comes serious balancing concerns. Also considering a whole package of quality of life features that didnt exist in the original. Starting from even basic things like trading items (that i bet the current devs wouldnt limit in a remake)... up to support-based battle mechanics from the 3ds era.
Another consideration is that a remake would probably incorporate the larger range of classes from later FE games, and newer weapons like knives, etc. Not to mention the modern form of skills. There are a lot of things to add that can greatly change of the game.
@@juancarlosfernandezperez6843 I think that was the original intention: Each first-gen unit would have one child associated with them. You can see remnants of that in some of the kids' designs: Lex -> Lester, Claude -> Coirpre, Dew -> Patty, etc.
It's funny cause I actually love watching the Arena fights in FE4, it's like watching a real arena fight where you are cheering on the fighters and getting worried because one may have missed like an 80 or opponent might've hit a 30 on my unit and it's so much fun to just watch them fight it out.
yeah but doing that for 2h strait is kinda annoying 😅
Seliph and Julia are 100% not a thing lol, they have a negative love growth, and Seliph is shocked when he finds out they’re siblings but Julia seemingly knew all along.
Pls don't. We have enough incest for one game.
Don't you literally have to exploit a jealousy system glitch to make it happen? That reminds me, they definitely need to improve support building back to where it was in 3 Houses at least. Engage made it needlessly difficult, since you can't build support in enemy phase.
So sad! They are perfect for each other
@@MrGksarathy The "jealousy" mechanic is actually a bug caused by an uninitialized variable. There's a thread about it over on Serenes Forest.
@@hozus.7330 Ok, so jealousy itself is a bug. Got it.
I think for me, gameplay-wise I would like to see more balancing. With the child system and inheritance, it annoys me how some pairings can produce at best only one child out of a pair who are good (looking at you Aidean pairings). The ability to reclass/promotion options could help with this too. And then there's, of course, the movement issues with calvary vs. non-calvary.
For story, a support option in the castle town like the base in PoR so more character interactions can be seen along with the in-map talk interactions.
Sorry for the correction, but the word would be Cavalry, not Calvary.
Cavalry are soldiers that fought upon horseback or vehicles.
Calvary is a representation of Christ's crucifixion.
Easiest way to remember is to recall the Cavalier class in Fire Emblem.
I mean no matter what you do Lester is always gonna be bad.
@@naiRISE766 Not really? In relation to most other Gen 2 units, Lester has the benefit of being a Cav unit. Doesn't matter if he kills or not, Cavs (Especially Cav Archers) always have the benefit to hit-and-run.
A bad unit is Coirpre, and Lester is nowhere near that bad.
If I can't kill Manfroy with Sara, what's even the point of a Genealogy remake?
That would require the game to also include Thracia 776 as an option.
Might be cool if you get to power up Leif, Nanna and Finn before they join you in Seliph's campaign, and bring along some more allies. Eyvel might get some relevancy.
@@juancarlosfernandezperez6843 Eh, not necessarily imo. Sara joins right before Leonster is retaken by Leif, so it'd be perfectly logical to introduce her alongside him, Finn and Nanna, plus whomever else IS wants to take from Thracia. The assault on Leonster by the Frieges would need to be made more difficult to account for more units tho.
Killing him with Shannan and Oyfey.
@@mpnuorva I can already do that in vanilla tho
One concept I've seen people bring a lot is in terms of whether to have an avatar or not in a remake, in my personal opinion i think that (FE4 spoilers)-
Having an avatar where they re just a knight under Sigurd (something like Kris or Robin but less plot relevant) except they get killed off at the barbecue like the rest of gen 1 could be really cool and add to the twist.
I typically hate avatar characters but I’d actually really like this
@@NecromancerLunaI saw it a couple years ago DEEP in Serenes Forest, but I guess it got lost in the waves
That's dangerous. Killing off "your" character and severing the connection that you let the player build over the course of the early game is pretty risky. I know i wouldn't like it and the probability of me dropping the game would be.... there. I'd rather not have an avatar at all than for him to die. Don't forget, as controversial as it is, the avatar is supposed to represent you, and while many people don't mind dying in a fictional setting, many others, myself included, will
Honestly, it was really cool to hear from Lucina that not even Robin survives in her universe. So if they decide to add a Kris into the FE4 remake, they better not be cowards. It would also be cool to get to play a ton with the Morgan/Seliph equivalent.
So a fourth to the Finn/Noish/Alec trio! That'd be cool, make em a yellow color
I just started play FE4, and I have to say I'm enjoying it so far. However, if I were to make any gameplay changes, I would like units to have the Rescue commands, and the included penalties, from the GBA games as it would make it easier to transport non-mounted units across the maps and make them a bit more usable.
While it's true cavs are way stronger than infantry in general, I actually like that infantry units can't move as far with the huge maps. It makes it so you might want to send your cavs to objectives further away while your infantries are moving towards other nearer goals. To me it feels like another layer to make the characters play a bit more uniquely.
@@seven_8434 Actually, that's what I did in the game where objectives further away were taken care of by my mounted units and the closer ones by the infantry. However, in a lot of maps there is still a lot of space between from where you start to villages you have to save or castles you have to seize. Plus with the way Canto works in FE4, where you can move after you attack if you have movement remaining, I tend to just hit and run with a pack of mounted units and maybe leave one behind to seize. I just thought the Rescue command would help in carrying and dropping off the infantry to the closest objective faster or so you can help get you infantry back with your main group or a castle after you're done saving villages.
@@archivedvideos2249What can help with Infantry relevancy is to make the maps more dense in objectives, to where you absolutely need to split your armies.
As stated above, what can help is to have the mounted units deal with side objectives whilst the Infantry make their way to the next castle.
However, to improve upon this, have other castles release reinforcements earlier. Before they can be seized. An example of this existing in-game would be Castle Ulster/Alster deploying enemies to intercept Leif in Chapter 7. Can do this in other chapters also.
There’s rescue already in the game but it’s rescuing green units for experience. Can it something like “Hitch” and that can work.
Great video. A couple of things to note though:
8:10 - There is the augury, which tells you the other unit with whom the character has the most love points with, with thresholds of 200, 300, 400, and 500 (married) points. Also, the "jealousy" mechanic is actually the result of a bug - something about a variable being uninitialized, resulting in the game using the wrong position to fetch unit info from. I forget, but there's a thread about it on Serenes Forest in the SNES section.
10:42 - Larcei is technically at least 17 years old as of the start of gen 2, because both of Ayra's children are sent off to Issach as per Ayra's lover convo with Lex in ch 5, and the gap between the end of ch 5 and the start of ch 6 is explicitly stated to be 17 years.
re: features to make gameplay smoother, Kaga was once asked in an interview about why he didn't include the auto movement thing from Gaiden, and he said that (paraphrasing) it didn't end up working very well? Or was it that it made bad moves? I forget, but either way, it wasn't useful for players. I imagine such a feature would actually be useful in a hypothetical remake though.
Off-topic but sort of related, we do get a bit of info regarding the progression of time in FE4. The prologue starts in 757, there's a 6 month gap between ch 2 and 3, a year gap between ch 3 and 4, and ch 5 starts in spring of 760. We do not know how long ch 5 takes though, before we get the 17 year gap between 5 and 6, and then all of gen 2 takes place in one year. In any case, we can generally presume the younger sibling of a gen 1 mother to be ~16 as of the start of gen 2, with some... temporal oddities (ie. Coirpre).
Lachesis' attraction is *very* one sided as in game Eldigan's wife Grahnye is still very much alive and looking after Ares. When reading the Oosawa manga, it's important to remember that the whole thing is fanfiction so as to not get too confused by the many changes.
Ok but she still has canon crush on her brother in the game
@@mysmallnoman So? This is FE, incest and incestuous desire is common. Also Lachesis isn't meant to be a role model character, girl has issues.
@@kingbrennus1580 i like how FE4 fans cope about FE4 incest but bitch about fates lol
@@mysmallnoman They do? I'm an FE4 fan and recognize incest as an unspoken staple of the franchise.
And you do NOT want to fuck with the woman all of Ares’ skills come from
8:15
Fun Fact the jealousy system is actually a glitch.
tbh I'm all for having some gameplay changes in an FE4 remake. As a game, Echoes was faithful to a fault with the main criticism from people being its unengaging map design, exactly as it was in Gaiden. If they were to remake FE4, making changes such as having trading be more practical than selling and rebuying items or reworking the way the pursuit and critical skills work would only improve the game that it is building off of.
To me its almost impossible that a modern remake of Genealogy would allow some absurd restrictions like no trading, limited pursuit and critical, etc. Those things are absurd restrictions even for that time, because Mystery of the Emblem, the previous Snes game, has normal free trade, universal pursuit and critical.
The best route is to fully modernize the battle system. Expand even the skill system to incorporate some elements from recent games. Also weapons that didnt exist like knives, shields, etc. Add rescue, a weapon weight balance system (not sure if CON stat or not).
Honestly I have high hopes for if an FE4 remake happens.
Nintendo is pretty good with its remakes. All the Pokémon remakes besides BDSP have added lots to the originals, and the FE remakes even more so. I know some people are upset with modern fe, but I personally have yet to play an FE that I didn’t like so I fully trust IS to handle this well.
Except those from the ds...
@@carlosaugusto9821 Tbh I really enjoyed those. Esp the difficulty. It's the only title difficulty wise that can match awakening lunatic+.
@@carlosaugusto9821nothing wrong with em bro
Honestly I feel like just replacing the love system with the Support system of later games would be better. It's easier to understand, especially for returning players, you can choose who to pair up with without having to weirdly move around the map to avoid certain units/purposefully stand next to others, and support conversations could help flesh out the characters.
I'm also torn as to whether I would want the ginormous maps preserved or if I think they should chop them up to allow for a proper hub world-like exploration in the castles between maps. I think I'd be happy either way.
One thing I have been thinking about is how the previous remakes have had added prologues. Genealogy, of course, has a prologue already, but I think it would be neat if the game started with a tutorial taking place when Sigurd, Quan and Eldigan studied together, kinda like what SoV did with Alm and Celica.
The prologue for fe4 is already such a good tutorial in and of itself though. It teaches you so much about how to play fe4 well without giving explicit instructions.
But peering into Sigurd's past would be kinda cool
I really hope they don’t kid-down/censor the more mature stuff in the story. I WANT Arvis and Deirdre to be siblings. I WANT everyone in Gen 1 to die. I WANT the child hunts to be a thing.
I also want Thracia to maybe be a $40 expansion like how Rev was for the physical Fates games (though obviously better than Rev).
I think that it's likely that they'll keep Arvis and Deirdre as siblings but they will likely will make sure that you understand that their relationship isn't a good thing.
@Meku-lw6rg honestly I don't know how they are going to market FE5 considering that there is a lot that they can expand upon with FE4.
She gave birth to vessel of Satan, how less of a good thing it needs to be?@@brightlight8852
Id love all of these things to happen
Though another hope i have is for Suzuki Rika (the artist behind FEH's Legendary Sigurd and Resplendent Eldigan) to be the main artist.
After Engage, I'm so ready for a FE story like FE4, I really hope this remake is real
It’s real but the timing remains the question
@@therealjaystone2344 but I’m hoping for a next mainline entry to go in a different direction more sci-fi oriented, but not on the level of Metroid it should be closer to xenoblade Chronicles mixed with Warhammer 40k
@@therealjaystone2344 but I’m hoping for a next mainline entry to go in a different direction more sci-fi oriented, but not on the level of Metroid it should be closer to xenoblade Chronicles mixed with Warhammer 40k
@@kevingame3198 I am hoping more evolve for FE with technology is on progress but keeping the swords and lances and stuff around.
@@therealjaystone2344 as for the story in world building, this is the plot I came up with
Melange, an unknown substance that could dramatically advance human society. In the past, this substance caused a cosmic catastrophe on planet Bashtar that engulfed the surrounding star systems, and eventually its very existence was lost. Decades later, the Melange reaction was confirmed again on planet Bashtar. In search of the unknown substance that should have been lost, various speculations begin to swirl. Various parties are getting involved; The government, corporations, cultists, and unknown mercenaries… The protagonist is one of them.
One thing is sure they need to gave a personnality to Deirdre because loving the main character and being a victim of fate is not a personality
this
The manga did that and it made her more of a tragic character.
Biggest potential issue to an FE4 Remake is how the heck they plan on reconstructing the narrative. Being in the middle of a playthrough myself right now, FE4 as told in-game is pretty messy, and is mostly told to the player either in massive walls of text between chapters or in monologues by the villains off-camera. It's not unsalvageable, but it definitely suffers from a lot of weak delivery, even if it has some standout moments that are really solid.
Also, how much extra material and expanded world that's only hinted at in-game but never outright stated will they include? Because several in-game points don't make a ton of sense if you don't absorb the background, like I've recently seen an argument about "Why are they trying to make us feel sorry for the Loptyrians in generation 2 when they're the ones who started this mess?" Which really just comes down to them not fully understanding what the game is attempting to explain, how the decendants of Loptyr were persecuted for hundreds of years because of what their ancestor did, and many are only doing this in retaliation for the persecution they themselves had directly experienced. It's supposed to be a sympathetic, tragic arc of widespread abuse and villainy, but instead gets misunderstood by the game's fragmented and often entirely missable way of explaining things, such that major points of the plot get poorly received.
At the same time, I don't necessarily WANT them to go out of their way to explain all of this in more detail, because as said before the game already suffers from pacing with its reliance on massive text walls and villain monologues. So it's gonna be a tough road to navigate, which is probably one reason why we haven't seen a remake yet.
This is partially why I think the chapters should be split up, so that this info can be delivered in a better-paced and more natural way, whether it be through more spaced out chapter dialog, info conversations/library excerpts, and paralogs.
I think for traversing the large maps you should be able to select multiple characters at once, move this character here and over there and then it plays the moving animation so instead of selecting character, spot to move, then see them move so instead you can see multiple characters move simultaneously like an army.
the movement issue could be easily solved by an auto command similiar how Path of Radiance/Radiant Dawn handled it, click on a spot on the map and every unit moves there
I think the big maps are too much a part of FE4 to get rid of them.
What if the chapters become subdivided into shorter ones, closer to the default FE style, but still somehow keeping the large scale format? Like, the prologue chapter would be divided in 2 chapters. The 1st chapter would be divided in 3 chapters.
I would actually like to see them release 4 and 5 at the same time and have a Jugdral bundle kind of like Fates where you can have both games on a single cart if you want.
Also I would like them to continue in the style of Shadows of Valentia where they remain mostly faithful to the original with some minor QoL and story updates to fill plot holes and add minor new content like the labyrinth.
One thing I absolutely do not want them to change is relationships between characters even if they make some people feel a bit icky. Don't change Kaga's original vision just expand on it.
I prefer a vast expansion of gameplay mechanics, that incorporates some (not all) features that only came later. Of course i know Echoes did that, but in this case i want a more radical expansion, that can explore a few features from 3 Houses and stuff. That can be a nice creative challenge for the devs.
FE 4 and 5 are so vastely different with their mechanics that itself alone won’t work
I think FE4's map design is gonna be one of those things that will change the least no matter what. 'Cause from a gameplay perspective, THAT is a big part of the game's identity which sticks like a sore thumb.
Story wise, I do want them to revamp Part 2 a bit so it has a bit more going on too, while also fixing a few narrative oddities like Ishtar getting briefly written OOC to justify an early boss fight in Chapter 9 iirc.
Can you elaborate on that bit with Ishtar? I didn't notice it
@@runaway74At one point Ishtar and Julius appear as minibosses during Ch. 9 under the excuse they're both playing a morbid game of sorts where the person who first kills someone from Seliph's army wins. The eagerness Ishtar shows during this episode clashes hard with her previous and subsequent characterization, and the whole event is never aknowledged in the story and only serves as an excuse to show the player how strong Julius - the final boss - actually is before his mandatory fight.
@@Dakress23 Julius in Chapter 9 is not close to as strong as Julius in endgame since he doesn't have Nihil.
@@Dakress23 oh yeah, the killing game. I always interpreted it as Ishtar acting excited out of fear of Julius, but even if that was the intended reading it isn't portrayed very well.
@@Dakress23It's not so much OOC as you have to consider that Seliph and his army had not only killed her brother, her father, but also had just hurt her mother.
Honestly, it would be weird if she didn't have the means to show some emotion for what happened to her family. Especially when she loves her family very much... Regardless if some of it was brought about through Hilda and her emotional abuse.
If I had a choice, I'd like to see an FE6 and 7 combo remake where your FE7 choices effect your FE6 run, or you can keep them separate like the OGs.
Maybe in another generation
Travant's story in the manga is great, he even has a thing for Ethylyn.
They need to do my main man Areone some justice. Bro’s so slept on, but he kinda fills the same function as Naesala narratively in the Tellius games, which is probably why I’m such a fan
Make him playable, but make him unable to enter a castle. Considering that his Miracle Band would be broken under the player's hands.
Also, with math, it gives the means to make him be able to easily defeat Julius. Which would be pretty funny.
I have a simple solution for all the tedious trudging between castles: Auto-Battle. Simply give the option to order units to advance towards a castle, and they'll automatically move there in the fastest way possible.
Aged up characters has happened before. Look at Silque from gaiden/sov. It's not a stretch though this time around the exsisting characters are quite a lot more fleshed out so it'd be harder to pull off well.
Aging up Fictional Characters is dumb
I always took the Lachesis Beowulf convo to be about Lachesis' being about Finn not Eldigan since he talks about Finn right before saying that plus there is the debate of him being Nana's father in fe5.
It would make sense too, since Finn would have to be the closest to Eldigan in regards to personality.
Loyal to a fault. Ironically, this very loyalty is what hurts Lachesis the most.
Two gameplay changes I’d like to see are a return to Gambits and changes to the Return and Warp staves. The Gambits could help soften up large groups of enemies for some of the weaker units, and Stride would be such a boon. And there should be two Warp and Rescue staves: one each for the classic castle transfers, and one each for the general area the character uses them in
I really want a remake. But I'm scared of the changes they will make.
If IS adds literally only one thing to an FE4 remake to improve it, I would hope it is the Orders mechanic from Tellius. Honestly, it seems like that mechanic would fit more in Jugdral than it does in Tellius.
This would be a huge benefit.
Imagine if this can be used for Lachesis in Chapter 2 specifically, so then you can move her three Knights away from harm? Would make it so much easier to get the Knight Band.
Or perhaps have it so Altena can command Arion and his Dracoknights in endgame?
One thing I feel could work in terms of the maps is instead of reducing the map size which would make the emersion of a giant continent look worse. Instead just increase the amount of movement for the units. It would help get around the map without having to shrink the maps. It wouldn’t make foot units be left in the dust due to lower movement and be on a similar playing field
I had this very same idea. Especially, for foot soldiers. The rescue mechanic from previous games might also help too. I’ve seen people suggest an option to regroup your units when seizing a castle too.
Yes someone who finally has a good idea for balancing movement. Reducing map sizes would really just ruin the immersion of the continent-wide spanning battles. Reducing map sizes wouldn't even fix the problem either, cavalry would still be the most optimal because they would still be faster and have canto even on a smaller map.
I would add some epilogues for the other countries like Verdane, Silesse and Agustria, that would unlock if Ares and Jamke and Lewyn's children survived the end of the game, you would get to see the wars happening there to reclaim the territories, just because Julius and Manfroy died doesn't mean the empire and the Loptous church dissapeared, this alongside a Miracle of Dahna level would take inspiration from the expanded material like the short stories (The Last of the Earth Dragons is really good)
As well as using Kaga's notes just like you said, epilogues about characters from gen 1 that let's you recruit them in gen 2, this would only unlock if those characters survived till the end of chapter 5 (Azelle, Lachesis and Tailtiu are my pick, the others i don't know but at least having Sigurd, Alec, Naoise, Arden, Midir, Jamke, Beowolf, Chulainn and Claud absolutely die in Belhalla is something i want to keep, Lex and Ayra are on a gray zone were i don't know what could be done with them but maybe turn them into stone as well, while Dew will get inspiration from another short story A Thief's Vow were he survives and after a convo with Edain decides to steal all the weapons from the gen 1 army to give to the kids but then dies in Aed Shrine going after Balmung)
Another thing i would add tho this may be more disputed, is add characters from Thracia, not a lot tho, only Saias, Mareeta, Sara and possibly Fergus, the rest either stayed to help in Thracia or went to other places like Misha and Karin going to Silesse to fight their war
Another thing is having extra lines of dialogue in plot important conversations that show up if certain characters are still alive, for example in the manga when Sigurd goes to save Lachesis, the Agustrian soldiers are afraid because the army of Grannvale AND Verdane appeared, if Jamke is alive this could be mentioned in the game, similarly other convos could reference certain characters or something if they are still alive, also give the subs more importance and have them by recrutable alongside the main units, like some secret events in certain villages and castles, as well as making them more unique personality and game wise, also do a cross between Echoes villague exploration and monastery open hub
There are way more ideas and things that could be done but this is already long enough
As others have said, they would absolutely change the Lovers system to the support conversations.
A Genealogy remake would be pretty ambitious, even if they already have a template for it. Genealogy of the Holy War is one of, if not the largest, games in Fire Emblem history. Trying to shrink everything down or just make the game more modern would take a lot of time and effort that they may not have to get it done in time for release. Three Houses and Engage ran rather smoothly because of delays that allowed them to fine tune the game play in comparison to Nintendo's biggest money maker, Pokémon, which had two different main line games that had major bugs upon release that only got fixed with updates and DLC. What I think would be done would be to cut down the size of the maps from 64x64 tile maps to a more manageable size to streamline the battles and cut down on the time to fine tune the game but still make the story very immersive.
Not to mention holy war have two parts too
@therealjaystone2344 Not much of a problem if I'm being honest.
I think we're just going to have to accept that if an FE4 remake is faithful to the original, it's going to have a level of micro-management that some players will just not like no matter what improvements are made to the resource management system
The story is gonna be similar but different as to the original and characters too. We already seen too many remakes had their different stories like RE4.
@@therealjaystone2344 Dunno if RE4 is a good comparison. Totally different company. We already have 3 Fire Emblem remakes we could look at.
Just beat it a few months back. Would love a remake for all the FE games that never made it outside of Japan.
It would be cool if the game would be a just open world and you would control your party like you control Link from the Zelda series. But when encountering enemies, the screen would zoom out and you play your usual Fire Emblem Game play. A concept like this was planned for a third radiant game, but was scapped in early progress.
My personal hope is that Kamome Shirahama as designer and artist. I love her art and I think it looks exactly like I imagine Genealogy's cast. if we go to a wild pick though, I would pick Bani-chan for the art and Itoki Hana as a singer for any songs that the game might have. For music composer, either Yoko Shimomura or Yuki Kajiura. Both their styles fit FE4 in different ways.
Sigurd got so mad that his remake is taking that long that he decided to spoil the entire game in engage
On the topic of story, I'd want to be kept the same. Slap an "M for Mature" rating if that's what it takes
Yeah but next game after that has to t for teen bc next fire emblem game would be sci-fi setting akin to xenoblade chronicles and warhammer 40k gameplay would be action rpg like diablo and story would be akin to the movie dune
@@kevingame3198 wtf r u on about
@ygr6484 brainstorming ideas for the next fire emblem game since the switch 2 is out next year I would expect next fire emblem game to be out in 4 years.
And here's the tag line for the next game Feed the fire, Let the last cinders burn
I’ve been a believer in this for years. When Engage was announced I thought it was FE4 remake.
Id hope they would buff ardin with castle warps
I’m honestly torn between keeping and remaking the inventory/gold/arena economy. On one hand, I loved it while playing fe4. At the same time, I’d be really interested to see how they would change it, there’s a lot of potential for a cool new version of fe4, the original will always exist for us to go back to anyways
One thing to consider too is that a reimagined inventory system could make them much more limited. So that limitation could work as a little balancing factor if the game allows free item trade. I dont know... but i would like to see normal item trade in a remake.
At least I hope they will release a Switch version too because I dont want to buy a new console just to play the new FE game, but if they do, I still wont buy the Switch 2 tbh.
Gonna be that guy, maybe it's a remake of the Binding Blade
One of the things Three Houses did well was the whole "instruction" system. Which is a form of training in an arena, but just made into an "input-output" screen
I think they could just remove the arena. What does it actually bring to the gameplay? If the best, most convenient option is to have a single button you press that does it all of it for you why have it in the first place?
I also think that the problem with too much downtime could be fixed with an option to make a unit target a certain space and automatically spend their turn moving towards it once all your other units have moves.
9:22 some group select function might help make moving your army less tedious.
As you know from the previous comment QnAs that I’ve appeared in, I’m really hoping we’ll get one on the switch before the end, and it is one of few fire emblem games that I know nothing about.
Honestly, one thing I expect they’ll take out is Arvis taunting Sigurd with a mind controlled Deidre. That made no sense for Arvis’ character and was unneeded to make Belhalla what it is.
Honestly idc if they do a full on remake. I would be happy with an English patch & sped up map animations. The real villain of this game is the bandits for taking such a long time to burn villages
I would love to see an anime FMV of Arvis cremating Sigurd's army in the Battle of Belhalla after the events of the fifth chapter of Holy War, only showing the aftermath of the battle with Arvis standing over a massive heap of ash that was once Sigurd and his army.
I was excited when you had the option to defend a castle or the chance of enemy capturing your castle and you losing the chapter. Turned out that hardly played a part in the game.
Only chapters this aspect of potentially losing the Home Castle would be Chapters 2, 3, and 9.
Not a lot, but it's there. But I will say that it'll be preferable if there were more instances.
A possible remake maybe could explore those possibilities, if the devs feel like being experimental. Genealogy is from a time FE chapters had a very basic design concept. That concept was notably expanded in the GBA era, that had more chapter goals and all. It started literally on Thracia but was only well executed in the GBA era. So there are defense goals, escape goals, etc...
The way that you make the lover system more coherent is that you just change it to a modern support system. Gen 1 can have an S support system, and gen 2 can have a three houses style system where the supports cap at A and the characters pair up based off of some internal priority system. That way you can sneakily cut out the cousin pairings and the adult/teenager pairings.
I believe turning the arena into a 7 wave, small map (ala arena ferox), mini battle with limited deployment would be a QoL upgrade. That way you don’t have to grind every single unit and it opens up new strategies for each arena. Like Sigurd doesn’t even need arena to hit lvl 30, lol. Let some of the more unsung heroes have some more exciting moments…
Re: the arena thing - I am playing tactics ogre for the first time and it has a similar issue, where your party's level cap increases every chapter or so and you will be outclassed quickly if you don't train your units to the level cap between missions. it is so tedious. the best way is to just put your units on autobattle and wait. however, even if you do this, your units will sometimes have in-battle dialogue boxes that require an input to continue and so you can't just walk away for a few minutes. I haven't played FE4 but if it has a similar issue I really hope they come up with a way around it in the remake
Tactics Ogre great game I got both the PSP & Switch versions.. But it is tedious
Here's one thing I've suggested for years when discussion of an FE4 remake comes up: split the ginormous chapters and maps into several smaller chapters, or make all the capturable castles interactive home bases like they do with dungeons in Echoes, where you can handle support/Love points, see support convos, and get some plot and worldbuilding via something akin to the base conversations/info conversations in the Tellius.
Also, I disagree that the convoluted trading system has to he kept at all. It's just pure nostalgia.
As someone who has played neither game, I think that FE4's convoluted resource management is as core to its identity as magic costing health and dungeon crawling is to Gaiden's. I agree with Ghast here; there needs to be some way to modernize that system without scrapping it completely. It doesn't have to be translated 1:1 but I think veteran FE4 players should still find it familiar.
@@jedimasterpickle3 I personally think that's a bs argument because there are other ways to preserve the old feel. Also saying this as someone who hasn't played the game. I get the idea of every unit having their own gold, heck, that's actually semi-realistic, but no trading is just clunky. Any charm it has is pure nostalgia.
@@MrGksarathy I'm not arguing for bringing back the system for realism; that'd be stupid considering magic is a given and we're dealing with dragons. I agree that the system is clunky. My argument is that it should be reworked so it's not clunky. Maybe there could be a communal gold bank similar to the pawnbroker, allowing for easier gold exchange. There are other parts of FE4 I think could be changed entirely, like Pursuit and Critical being skills that not everyone has, or effective weapons simply being a guaranteed crit.
Splitting the chapters... I find to be a huge downgrade.
Huge chapters work with how you can deploy absolutely every character, because the map can hold them.
Then there are chapters that show story beats that are irrelevant to the immediate objective.
For example, how are you going to show Eldigan and his Cross Knights saving the home castle whilst your units are halfway across the map? Showing that he has your back?
How can smaller maps show that it's absolutely hopeless to save two beloved characters from an inevitable death, because your units are too far away?
How can smaller maps show Arion deploying a heck-ton of Dracoknights to attack all of your castles *at the same time*?
Honestly, whenever I see this argument of wanting smaller maps, fail to have seen what bigger maps were able to convey.
Lastly, about items not being able to be traded... Not to be rude, but this is an example of having to get better at item and gold management.
Personal gold and inventory gives consideration of who wants certain drops from bosses, who needs to visit a village for more gold because they're running out or want a certain item, it lets you play the Paragon Band game, makes it harder to pass on broken bands (Let's be real, they can be broken if easily traded) without planning for it, and it plays into careful consideration of who inherits what.
Also... It makes the Thieves one of the best units in the game due to how they're the only ones to bring a copious amounts of gold to where this issue of not being able to buy stuff irrelevant.
@@mcihay246 "Git gud" is not a productive argument.
Saias from 776 should appear in the remake as wielder of Valflame. Rinoan is also a pretty significant character in the series. Perhaps include an interlude part where Lewyn is the protagonist, in between the 2 generations.
Ha. I get it. “Iron” for “(F)ire (E)mblem”.
Dang though. Imagine if echoes was ACTUALLY on the switch, that would of been so cool and looked so nice #JustPlayEchoesBro
mabey its just because i've been playing BG3 but many add a dash command to double a units movement speed at the cost of not allowing them to do anything else?
Can't wait for every castle hub to be needlessly explorable.
What if they made Auto-turn able to carry all your units to an allied castle? They tried making units do stuff on their own in the Tellius games (you'd often just keep it at wait anyway), but maybe that would help with the process of moving everyone to certain castles. Or be able to put it per unit.
The evolution of AI
I am honestly surprised no one has make a gba demake of 4 yet.
@@Meku-lw6rg Name?
Serious reply tho, the Jealousy mechanic is actually a glitch believe it or not. Not sure if a remake will even include it
I think the substitutes have a lot more characterization and flesh out g2 more. I prefer Dimna and Mana to their counterparts in gameplay and story, Linda still has Tinni’s character arc, and Asaello being known as “the hit man of Connaught” has a bunch of potential to be elaborated on. Even random things like Sharlow having blue hair and Paragon gets me wondering if he is a lost son of Lex. My biggest fear with an fe4 remake is that it would feel worse because you are no longer headcanoning 60% of the characterization
If there is one FE that i would love to have a remake it’s sacred stones. It was my first FE and my favorite to this day
It will get a remake eventually
Meantime, play three houses
already completed it three times :D@@therealjaystone2344
Honesty, the GBA games still hold up very well. They would just need to port them.
Feh has also given remasters of lots of FE4 and FE5 scores-remasters that the GBA games haven’t received
I would love it if they kept everything intact, taking into consideration just how much they changed in Engage. But I can't help it, I do feel weird about the age differences between the characters that are meant to be lovers. Weirdly enough, I don't think I care about the incest because it's meant to be medieval fantasy. But for it to be the truest medieval fantasy, it would need for the ages to be even more important, since marrying off your children to rich families was a thing you did to survive and have a (hopefully) better life.
This game isn't the first one to touch on sensitive topics but wathever happens when/if we get a remake, I hope they DO NOT change the aspects that make this specific game memorable. The story, characters, maps and inventory systems all have to remain as intact as possible. Because I'd hate it if, instead of removing a tickling minigame, they changed the characterization of every single playable unit in an "effort" of keeping the game kid friendly. Wathever they did to Engage scares me about the future of Fire Emblem, a game that would feel at home with a more mature art style and a motherfucking M18+ ESRB rating.
Whether or not it's a good idea to depict it, sizable age gaps weren't exactly unheard of in medieval marriages either.
The arena grind!!!!
Also dont forget about Claude and Sylvia
"My moment has arrived!"
"Gonzales you are simply the best."
I think the inventory and trading systems are relics that worked in the SNES's era. I don't think their complexity would go over well with modern audiences. You kind of have to be a hardcore FE fan to appreciate stringent limitations and they want these games to appeal broadly now. Anyway, great video! I hope they are able to fix the irrelevance of foot units, too.
This might be the only thing in gaming that would get me screaming crying hyped
I hope for a few more party members for funsies (Like maybe another Lopt Blooded one for fun.). and the capture system to be back (Yes I know it's from 5, but I'm referring more to the Fates one, I wish to Big Boss enemies.).
Also some divergence in appearance for the 2nd generations based on the parents.
Off topic but a fire emblem fighting game would be dope haha
As someone who hates but one GBA FE Chapter - “Port of Badon” - for how obnoxious it can be to grind without endangering my units on a no-death run (and yes I always play Classic), I can immediately empathise with anyone who hates the arena even in a game I’ve yet to play.
On the FE4 storyline, if we cannot pair Sigurd and Deirdre with anyone else for pretty understandable reasons (Seliph needs to be born on track), can we at least give their relationship some proper development beyond the “love at first sight” triteness? Because I’ve gotten over wanting to change Seliph’s parentage so that I can ship him with Julia without feeling gross (such is life after all), but I would like to actually give a damn about his parents’ relationship for its own sake at least…)
On the matter of cut stuff, I don’t think you ever mentioned how Hilda was meant originally to be one of Arvis and Azelle’s half-siblings. Because not getting any of the exiled bastard children was definitely a waste, and if that’s not just a rumour… it would definitely be just a small little fun addition to the tangled web. Not because I want Hilda to be treated with an iota of a modicum of sympathy, but it would be intriguing; also in turn maybe we could get more of Ishtar and Ishtore (as they’re among the most sympathetic enemies in the second generation). Among other things…
I doubt that anything that Kaga put in his notes would be used in the remake.
Pretty sure his name is banned in IS building lol
as long as they dont pussy down and censor the story at all
The issue I see with integrating certain characters in FE4 is the delivery of FE5's story. Part of the impact of FE5 to me is going into it with the conception it is a midquel canonical to FE4. However, the subversion of that expectation is what makes it special to me in certain ways, with reveals that only hit as hard as they do because of how Fate works narratively in FE4, whereas FE5 adds more flexibility to that and subverts expectations tactfully.
That being said, the instruction manual and prep videos from the special box don't ever lie to you. It is explicit in saying that FE5 is a new holy war. But people don't internalize it the way that it is alluding to, which makes it very unique.
With how IS has been treating Jugdral in Heroes as of late, I worry that they may try to overcorrect certain narratives to make a cohesive timeline. But the part of FE4 and FE5 that stand out to me is that they are different games with different stories that do should not overwrite the other.
Either way though, I'm biased towards my own interpretation of FE4 and FE5's relationship, and I am not sure if Kaga ever said anything to clarify his stance on continuity before he left IS and was subsequently in lawsuits with Nintendo. Still, in the concept of "death of the author" there is no definitive answer in regards to their relation and I question how fans would react to Nintendo or IS making changes to canon. Shadows of Valentia was able to change as much as it did because they were working with a story that didn't expand much on characters in the game itself and many liberties could be used with the remake, but FE4 and FE5 are a different case.
Great video ghast
Now why did you exclude gamer from your disturbing Jugdral moments video
Genelogy is perfect storywise. But it has gameplay issues. I hope they make the my castle more convient. (Lets be real they will make it a hub). And i hope they find a way to include FE 5.
The big maps on the other hand might be to annoying for new players. But they could solve this problem by cutting them into acts. Like having a campagne map where you have to divide your troops to the smaller maps. Rather than actualy moving them manually.
I think this would work wonders to simulate the big maps but have modern smaller maps. Especially if you make the player play on multiply maps at once to simulate the multi front battles.
Does anybody know the song that starts playing at 12:43
I'm not getting my hopes up...
But I'd still love to see an FE4 remake.
Lets do like Pokemon Gen3 remakes did and start coining "Jugdral Confirmed", especially with how FEH has been torturing us with FE4 alts
I've said this on Reddit before and I get downvoted every time... but it stands to reason that the unique mechanics of FE4 will be removed in order to modernize it. Everyone will get pursuit and critical, and skills will be customizable or changeable. Regular trading will be added. Gold will be shared among the army. The maps will be broken up into parts instead of being as big as they are. The castles will be like the hubs of Three Houses and Engage. It will be much more like the rest of the series and like the newer games. There's little reason to believe otherwise. Plus, there will be new characters, as with all the other remakes, and new features that haven't been seen before.
People will say, "But Echoes is such a faithful remake! Why can't the FE4 one be too?" The answer is that Echoes isn't as faithful as you think. The maps and characters are the same, but that's about it. The story was changed, characters were added, every unit's growths were buffed, certain classes were nerfed, turnwheel was added, forging was added, promotion levels were lowered, spell lists were changed, rings were heavily nerfed, dungeons were completely overhauled. It's just a completely different game. So even the remake that everyone thinks is the most faithful changed so many things. It's only logical to believe the FE4 remake will do the same
I’ll also add that echoes director was hellbent on keeping echoes faithful because nostalgia of playing with his father when he was young
It will not happen for Fe4
As a huge fan of Fe4 (it’s my favorite game in the series), I agree that most of these changes are actually good and needed. Fe4’s gameplay hasn’t aged very well, in all honesty. I’m not so sure I agree much on the maps changing and I’m ok with new characters being added, provided they aren’t horribly implemented, change the main story in some way, or steal the spotlight or role of an already established character. I’d also prefer there to be no avatar character added, but if they do, I won’t complain as long as they serve a minor role and don’t steal the spotlight or role of already established characters.
Rings were nerfed?
@@AkameGaKillfan777 Yes. The speed ring went from giving you +5 movement and fixing your stat to 40, to only giving you +10 speed and +1 movement, the angel ring went from fixing your luck to 40 and doubling the stats you gain on level ups to just giving you +20 luck, and the mage ring went from giving you +5 magic attack range to only giving you +2 magic attack range. Yes, rings in Gaiden are pretty OP, but that's what makes them fun
I just want them to make the substitute units either better or more accessible in gen 2.
what would u do if they were to annonce fe4 + fe 5 remake (with separate gameplay ofc)
I feel like they're trying to go about this carefully. FE4 and 5 are generally the 'golden age' of Kaga, and the people who like Kaga seem to REALLY like him, so upsetting those fans is probably on IS' minds. Personally, I don't think I could handle an Echoes quality remake. I love Echoes but the maps are horrible and really detract from the overall experience.
The main two things that stick out to me are map size (and foot units in general) and weapon balance that need to change. Promoting units like Lachesis, Tiltyu, and even Ayra can be a challenge especially for newer players. Part of this is because chapter 2 and just how backtracky it is, but it makes them even more reliant on the arena. And while Holsety is fun, you can slap Arthur/Sed on anything late game and clean house.
I’m so excited and scared at the same time because FE4 is my favorite FE and means a lot to me. I’m scared of what may IntSys do with it. I’m not saying that Kaga was perfect but he knew what he was doing with his characters, especially villains. Genealogy shouldn’t be only white/black and good/evil because everyone makes mistakes… I’d really hate it if they made Sigurd look like he’s some kind of perfect and flawless saint who does no wrong. He’s stupid and a little reckless and that’s okay! It’s what I like about him most. On the other hand, Arvis is definitely a cruel man but he’d not entirely evil either. He says his brother means the world to him and he’s so kind to his family in general. The way Genealogy’s cast is characterized in FEH really worries me sometimes… They even made things up and brought them from seriously out of nowhere, like Annand’s crush on Lewyn, which straight up never existed in FE4… And I really hate it when they make it some kind of a personality trait for a woman to like a man. The Silvia and Erinys stuff are already annoying enough.
But midayle and azel having a crush on Aideen doesn't annoy you ?
@@mysmallnoman At least you don’t see them fighting about it, and Midir isn’t really that relevant anyway.
@@CryBabiey that doesn't change my point lol
@@mysmallnoman What point? That I shouldn’t be bothered by Erinys/Silvia’s squabbling and how their Personalities are almost butchered down only to Lewyn sometimes? Like I said, Midir and Azelle don’t fight over Edain or even interact, so I’m not bothered by them. Midir’s whole personality is liking Edain, yes, but he’s not a canon father to anybody and you don’t see him in a random event wondering who’s the father of her children and yelling at Azelle about it.
@@CryBabiey you're angry over their Characters being reduced to simps but not midayle who also can become a simp for Briggid
" But he's not a canon father " as if that changes my point ?
I hope they announce it soon, we haven't had a Fire Emblem game since Three Houses in 2019.
Yup... not a single one.
Only a Spinoff with Three Hopes, which i really liked. But yeah, no mainline title, unfortunately
What are you talking about we have another mainline FE game on Switch...
They put Blazing Blade on NSO how could you guys forget??
What's worse is that it's the only good Intelligent Systems game on the system right now