This is gold. Once you are past the basics of learning Unity, knowing about all these other packages and techniques that you can use really makes a big difference to how quickly and successfully you can get things done.
@@awesomedata8973 It's not the point at all, he was saying instead of waching a 5 hours long video you can watch this 5 minutes video to then start making it
@@thomlaurent Not entirely sure that was the case. There were quite a number of things left out of the video, if that was the case. You're entitled to your own opinion on what he meant though. Also "ass good video" could also be a bit misinterpreted, if indeed I am wrong about the point. D:
@@awesomedata8973 its obviously mistake the guy made writing probably quickly. This tutorial is amazing for persons who are already familiar with unity.
@@badbanana9894 Probably. Just pointing out holes in the reasoning there. As to your point -- I don't think Unity was aiming this tutorial at "people who are already familiar with Unity" -- though I could be wrong? D:
Amazing, your tutorial pacing is amazing. I'm really glad you introduce these features and give us enough information so that we can be creative instead of copy what you did. Pointing us to the right direction and documentation is the way I like to learn.
Excellent!!! This is one of the best ones in this format. One suggestion--it helps us to see some short examples of different directions we could go. The back of the Lego box always had a few other things you could build with the same pieces. Prototyping is, after all, about opening up the idea space.
This series is phenomenal. There's plenty of tutorials that will go REALLY technical, but this one just gives a nice overview, so you see the process, but also the end product and the beauty that can be achieved. Not necessarily a substitute to learn, but for someone who knows a bit, it's great to see this little tidbits of how far you can push the engine. Because people think of Unreal as the better graphical engine, but I'm still shocked even recently to see a beautiful game and find it made in Unity, not Unreal. So it's great to see what's involved to get these awesome features, without having to watch through 3 hours to get there :) Again, like I said, the 3 hours is necessary to REALLY learn, but this is nice to see what Unity can do :)
I love this series! It's very helpful to see how bits are put together to achieve a seemingly complex result at the end, thanks for making these videos :)
you're always a God for me since the first video you've made until today. I'm always a begginer and it's difficult to create a game alone but watching you keep my motivation strong and I try to work better with your advice. Thank's
Hold up this is next level, one of the most lame things i have experienced with games is the repeating animations imagine if the enemies have unlimited animations and attack patterns
Quick point out for anyone willing to go the extra mile: You wanna check the ground mesh type on impact and decide which particle systems to spawn based on that. Seeing dust rise out of water is a kick in the balls of immersion. Still, this is just me nitpicking. Video truly hits the mark for its topic.
This reminds me Beyond good and Evil, the scene of attacking invaders from a ship. Would be great to see a tutorial on making photos like in this game, could be an interesting task to analyze if animal/enemy is fully in the frame.
wow. I usually use Unreal Engine to develop prototypes but omg CineMachine is amazing! It takes a lot of effort to replicate stuff like the Framing Transposer in UE4. Gotta say, the camera system in Unity seems very powerful to create the kind of cinematic gameplay that I want in games.
Guys, if you guys delete the Unity folder from your project, things should work normally except 2 warnings. But they're warnings that they can't find the Readme file, which we already have an exact copy of in the TutorialInfo folder, so we should be fine.
There are actually 2 Readme.cs files and 2 ReadmeEditor.cs files in our project (hence the error scream), I assume this happened because the guys who made this project thought it would be nice to also include some packages that could help us learn this better, but it ended up giving duplicated files without double checking, so if we just delete one, it won't scream of that anymore. You can also choose to rename one of the Readme and one of the ReadmeEditor files to something else if you feel like they might be important for something, but so far it runs for me :)
I wanted to use this procedurally generated methodology to spawn game bosses in my triple-A game one day based on a fantasy novel I've been working on.
The prototype series is getting more better then I imagined
Yahh glad it's really good to see this coming 😁!
Than*
@@kingbling7571 No
*than
not
*Than
@@Fruitysfaction just like your "No" has a caps at start my "Than" then had the caps too, then I cnt do anything :(
@@kingbling7571 can't*
This is gold. Once you are past the basics of learning Unity, knowing about all these other packages and techniques that you can use really makes a big difference to how quickly and successfully you can get things done.
for 5 mins you covered like 5 hours worth of udemy classes
damn that's some ass good video
No, there's still 5 hours worth of work to do -- just open Unity and try it yourself.
@@awesomedata8973 It's not the point at all, he was saying instead of waching a 5 hours long video you can watch this 5 minutes video to then start making it
@@thomlaurent Not entirely sure that was the case. There were quite a number of things left out of the video, if that was the case. You're entitled to your own opinion on what he meant though. Also "ass good video" could also be a bit misinterpreted, if indeed I am wrong about the point. D:
@@awesomedata8973 its obviously mistake the guy made writing probably quickly. This tutorial is amazing for persons who are already familiar with unity.
@@badbanana9894 Probably. Just pointing out holes in the reasoning there. As to your point -- I don't think Unity was aiming this tutorial at "people who are already familiar with Unity" -- though I could be wrong? D:
Andre stiil the best teacher for me love how he made those mechanics 😍😍😍😍😍😍
The sheer fact that Unity is making something cool that they’re sharing with us is incredible.
so good !
Thanks Alex! Your work is also fantastic!
This is pure class, thanks Unity.
That's Mix Jam voice haha, if its you, cool that you are working with Unity, CONGRATS! If not awesome videos guys
Its him
Best thing that unity did was to hire this guy.
Amazing, your tutorial pacing is amazing. I'm really glad you introduce these features and give us enough information so that we can be creative instead of copy what you did. Pointing us to the right direction and documentation is the way I like to learn.
I never thought that Unity tutorials could reach this level. Amazing work!
Excellent!!! This is one of the best ones in this format. One suggestion--it helps us to see some short examples of different directions we could go. The back of the Lego box always had a few other things you could build with the same pieces. Prototyping is, after all, about opening up the idea space.
The wealth of info and assets in this tutorial project alone is overwhelming
Woah, this game looks cool. The boss looks even better. Good job Unity! ☺️
4:55 "And right after that, we added particles- *USING UNITY'S PARTICLE SYSTEM*"
-cit. Dani
Ah yes, the *U n i t y p a r t i c a l s y s t e m.*
It would be though to do with the particle system from a n o t h e r e n g i n e
Super cool art
This is stunning. I am very impressed. No idea how much time I could spend doing this without any of this tools
This series is phenomenal.
There's plenty of tutorials that will go REALLY technical, but this one just gives a nice overview, so you see the process, but also the end product and the beauty that can be achieved.
Not necessarily a substitute to learn, but for someone who knows a bit, it's great to see this little tidbits of how far you can push the engine.
Because people think of Unreal as the better graphical engine, but I'm still shocked even recently to see a beautiful game and find it made in Unity, not Unreal.
So it's great to see what's involved to get these awesome features, without having to watch through 3 hours to get there :)
Again, like I said, the 3 hours is necessary to REALLY learn, but this is nice to see what Unity can do :)
This is the exact format i needed, it's quick, very clear and straight to the point. i would love more videos like this !!
Wow that was really cool
Oh, I was looking for a Lock - On Target functionality for Cinemachine... this was too simple... I love it!!!
It's stuff like this that makes unity my go-to engine haha
Simple, yet very effective. Cinemachine is a beast!
I love this series! It's very helpful to see how bits are put together to achieve a seemingly complex result at the end, thanks for making these videos :)
now, game creation is becoming engaging to me!
Dampening transform - very clever! Looks smooth
Everyone can learn something from these tutorials. From beginner to advanced game developers
I'm working with Unreal, but the concepts used in this video can be carried over. Very useful!
Awesome work André, really!
Just awesome.
this series is amazing for idea generation and seeing features you didnt even know existed!
so simple, so complex, so spectacular...
"You feel vibrations from deep below..."
I see you're a man of culture as well
RIP my town npc’s
3d terraria gang soon
you're always a God for me since the first video you've made until today. I'm always a begginer and it's difficult to create a game alone but watching you keep my motivation strong and I try to work better with your advice. Thank's
This one is insaneeeee 💥💥🤩🤩🤩
This is perfect for a "The Destroyer" boss fight for a 3D Terraria
or eater of worlds, If you make a split and just add the head to the remaining that dont have a head
This series is amazing...thank you so much, can't wait to see what's next!
Amazing project! Thank you André!
these series are a godsend
Crazy what cinemachine can do. Awesome video
Thank you andre
I love the water system here
Bro really made what should have been a $5000 course free for anyone. absolute gigachad behaviour
Yooo, very very nice!
Hold up this is next level,
one of the most lame things i have experienced with games is the repeating animations
imagine if the enemies have unlimited animations and attack patterns
The protrotype series is amazing.
pretty cool!
Unity has been making me so happy this year. Not that it has much to compete with in 2020...
"This can be activated anytime by enabling the new camera". Great teaching...
Enabling a camera isn't that hard though.
@@avananana None of this is hard, but having sentences like that in a tutorial is not pro enough.
Insane, new demos are great.
Quick point out for anyone willing to go the extra mile: You wanna check the ground mesh type on impact and decide which particle systems to spawn based on that. Seeing dust rise out of water is a kick in the balls of immersion.
Still, this is just me nitpicking. Video truly hits the mark for its topic.
This is better than my production-ready projects lol
getting some serious star fox vibes, in a good way
Honestly this cool to find, I'm honestly trying to learn the players stuff never thought of using Cinemamachine on the player.
Wow, this is incredible! Excellent video
Amazing tutorial. Can't wait to try it out myself. Thanks Unity👌
This is super awesome and I think I'm gonna make a Panzer Dragoon Prototype with that 😁
This is actually pretty cool
Man, this is awesome... congrats!
this looks amazing, can't wait to make my own bosses
just what i was looking for
Awesome tutorial, love this series!
Loving this series...
We love u André!
2:15 Thanks I'm gonna have nightmares.
Good tutorial tho
This is absolutely amazing!!!!!!!
adding unity's particle system go bbrrrrrrrrrrrr
Unity should keep uploading videos like these
this is getting awesome
I LOVE YOU MIX AND JAM
This reminds me Beyond good and Evil, the scene of attacking invaders from a ship. Would be great to see a tutorial on making photos like in this game, could be an interesting task to analyze if animal/enemy is fully in the frame.
YES!! XD
Terraria + G Dariusburst + Risk of Rain 2 = THIS AWESOME VIDEO
Where's the Boat demo scene for the water tutorial?
thanks for explained this workflow. Cool video! :)
Simple And Inspiring
This is a good one! Thanks!
Sounds like black magic. Animations will be soooo smooth now
You guys are epic keep it up!
wow. I usually use Unreal Engine to develop prototypes but omg CineMachine is amazing! It takes a lot of effort to replicate stuff like the Framing Transposer in UE4. Gotta say, the camera system in Unity seems very powerful to create the kind of cinematic gameplay that I want in games.
I like the assets you use.
i'm definitely trying this.
Guys, if you guys delete the Unity folder from your project, things should work normally except 2 warnings. But they're warnings that they can't find the Readme file, which we already have an exact copy of in the TutorialInfo folder, so we should be fine.
There are actually 2 Readme.cs files and 2 ReadmeEditor.cs files in our project (hence the error scream), I assume this happened because the guys who made this project thought it would be nice to also include some packages that could help us learn this better, but it ended up giving duplicated files without double checking, so if we just delete one, it won't scream of that anymore. You can also choose to rename one of the Readme and one of the ReadmeEditor files to something else if you feel like they might be important for something, but so far it runs for me :)
very cool!
This is amazing.
Nice ;D
Amazing job!
Very good
So coooool!
Now I want to start new project, I have to finish what I have though.
Thanks for the tutorial
Now that Brackeys isn't here to show us the new features of Unity, Unity has to do his job with tutorials like this. :(
I wanted to use this procedurally generated methodology to spawn game bosses in my triple-A game one day based on a fantasy novel I've been working on.
I mean if you have a ton of money and excellent employees yeah sure go make a triple A game
Excellent!
This is soo cool!!!
Amazing!
That's amazing
Cool series 😍😍
Great tutorial
Niiiiice!, have to try it myself hehehe!
Sick!
This is no mans sky