GZDOOM Sprite Frame Rate Comparisons 35fps, 17.5fps, 11.6˙fps, 8.75fps, 7fps, 5.83˙fps, 5fps & 4.375

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  • čas přidán 5. 09. 2024

Komentáře • 11

  • @JeremJarnex
    @JeremJarnex  Před měsícem +25

    video starts at 0:00

  • @TheDurka
    @TheDurka Před měsícem +6

    For Doom, I'd make 8.75fps sprites, that framerate is the most natural one for Doom imo.

    • @JeremJarnex
      @JeremJarnex  Před měsícem +2

      Yeah, 8.75˙ is possibly my favourite

    • @MFKitten
      @MFKitten Před měsícem +1

      8.75 is the one that's JUST ENOUGH to show fast motions that you can track mentally.

    • @pbjandahighfive
      @pbjandahighfive Před měsícem +2

      Really depends on the art style and aesthetic. All of them are viable depending on the specific use case.

    • @JeremJarnex
      @JeremJarnex  Před měsícem +2

      @@pbjandahighfive This is the take-away I want people to have. Well said.

  • @yocapo32
    @yocapo32 Před měsícem +1

    It does make me wonder if ZScript would let you overcome the tick limit in Doom, you'd lose Zandronum compatibility, sure, but if you're not worried about multiplayer then it could be useful if you're going for a specific aesthetic.

  • @XpMonsterX
    @XpMonsterX Před měsícem +7

    Sprite Girls