Evolving the Living Wheel! - Evolution Simulator

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  • čas přidán 12. 09. 2024
  • Welcome to Evolution! Evolution is a free to play evolution game where you use a neural network to program a skeleton using muscles, bones, and joints!
    - - - - -
    Evolution Simulator Gameplay Overview:
    Use joints, bones and muscles to build creatures that are only limited by your imagination. Watch how the combination of a neural network and a genetic algorithm can enable your creatures to "learn" and improve at their given tasks all on their own.
    The tasks include running, jumping and climbing. Can you build the ultimate creature that is good at all of the tasks?
    - - - - -
    Play Evolution Simulator free:
    keiwan.itch.io...
    - - - - -
    Q. What is a supported video?
    A. Due to FTC rules, all videos where I have received a free download, merchandise, or any travel arrangements is supported by the developers.
    Q. What is a sponsored video?
    A. Due to FTC rules, all videos where I have received financial incentives to produce a video need to be disclosed. I will (and have been) disclosing these as sponsored.
    - - - - -
    Want more Blitz? Check these links out:
    Subscribe: bit.ly/Sub2Blitz
    Twitter: / blitzkriegsler
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    Merch: www.teepublic....

Komentáře • 738

  • @Pyndor2137
    @Pyndor2137 Před 6 lety +733

    Setting generation time that short doesn't really let your creations evolve.

    • @cronch8903
      @cronch8903 Před 6 lety +30

      yes i had a dog run for 200 evolutions and it kinda started to work

    • @thisyellowcar8220
      @thisyellowcar8220 Před 6 lety +72

      But you could have made the time longer and it would only have taken 100 for it to walk perfectly

    • @caldercockatoo2234
      @caldercockatoo2234 Před 6 lety +3

      Pyndor, Yeah!

    • @darvit1404
      @darvit1404 Před 6 lety +6

      Thisyellowcar It doesn’t work like that it doesn’t evolve to achieve more score IN the evolution, it evolves AFTER the evolution, while having a short amount won’t let the evolution evolve because it has a very limited time to act, letting it a long time will only make it repeat and don’t learn anything after a certain amount of time.

    • @Driver-qt9jh
      @Driver-qt9jh Před 6 lety +1

      Pyndor for eat results, add more population.

  • @zacharybunker1135
    @zacharybunker1135 Před 6 lety +112

    The wheel would've worked if you had some patience and also gave it more time to do it's thing

    • @peakcuber8343
      @peakcuber8343 Před 4 lety +4

      I made a creature in a shape of a ball and at gen 100, now they go at around 8 M/S, really fast for this game

    • @Dalroc
      @Dalroc Před 11 měsíci

      Never seen the dude go past like generation 30 or something like that.
      Interesting things start happening around generation 100 or so usually.

  • @solitive3636
    @solitive3636 Před 6 lety +125

    The ball is supposed to make them jump over it and not to hit them!

    • @thebreadster1500
      @thebreadster1500 Před 6 lety +11

      I think the way that it works is that if they jump over the ball the species gets a higher chance of surviving, and generations after it will start to be more like that species (evolution and all that)

    • @timpind.8237
      @timpind.8237 Před 6 lety +5

      Shadowolf 57
      I think it’s a matter of: the longer they go on for without hitting a ball, the better their survival

    • @verleptehenk
      @verleptehenk Před 6 lety

      Yhea how did he not think of that? Is he high as hell when filming these video's?

    • @tnapeepeelu
      @tnapeepeelu Před 5 lety

      Yes.

  • @captainstroon1555
    @captainstroon1555 Před 6 lety +124

    The wheels I made had a free weight inside which they could swing around to accelerate. Sadly they liked to trow their weight outside of them and let it fall. They didn't look how I wanted, but they got pretty fast.

    • @brent9359
      @brent9359 Před 6 lety

      Captain Stroon i

    • @pleep1887
      @pleep1887 Před 6 lety +1

      Are the wheels the fastest type of creatures?

    • @captainstroon1555
      @captainstroon1555 Před 6 lety +7

      @Pleeplop 123 No, they are the simplest ones. The AI doesn't have to learn a lot to move those wheelcreatures. Eventually creatures with legs and especially jumping creatures can get really fast, but those need a lot more generations.

    • @QweQwe-ls6po
      @QweQwe-ls6po Před 6 lety

      Captain Stroon .

    • @pro33de
      @pro33de Před 6 lety

      Captain Stroo

  • @masondoole8838
    @masondoole8838 Před 6 lety +47

    Make a series on this. I love this game.

  • @crated_
    @crated_ Před 6 lety +54

    The problem is that it’s viewing the arms as legs. All limbs are considered to be legs in this

    • @Dartace2ace
      @Dartace2ace Před 6 lety +14

      Crated technically it doesn't know what legs are. All limbs are basically things for the muscles to contract or expand. They then take the best result for the preset task and and attempt to both break down what it was that made it so favorable, while also trying new variations to improve upon the that success in the next generation..

    • @Jay_Noir
      @Jay_Noir Před 6 lety +5

      It's all just muscles and bones to it, but it will figure out some muscles can be used for balance, like the ones controlling the "antennas" on the preset Roo creature. It's really good at balancing too, but you have to build it so it can't move after falling down or it will learn to crawl instead. I had to install a crash bar on my unicycle to prevent it from becoming an expert face planter. It then learned to balance perfectly long before it learned to complete a single pedal stroke. It's awesome watching it complete more and more of a single revolution while staying perfectly upright, then falling over, not knowing what to do next. I'm at gen 4300 and it just completed a full revolution, now it just needs to learn to repeat the cycle.

    • @RtsShrtFrRtthw
      @RtsShrtFrRtthw Před 5 lety

      Yeah. Just yeet the arms.

    • @bluemarshmellow311
      @bluemarshmellow311 Před 5 lety

      Doggo

  • @mrfox2465
    @mrfox2465 Před 6 lety +3

    "When climbing please remember to turn your feet the opposite direction!" Do climbing with the wheel but put feet other way.

  • @rodmod
    @rodmod Před 6 lety +5

    If you go fast enough down in climbing (using like a triangle or square or something) you can get to a flat area and then if you go down further the ground will just be gone and your creature will fall.

  • @johnthaxton9235
    @johnthaxton9235 Před 6 lety +71

    Not sure this is evolution as much as it is supposed to be machine learning. Evolution implies changing its characteristics to meet a task but this is more learning to use what it has to complete a task.

    • @carrottop5439
      @carrottop5439 Před 6 lety +11

      john thaxton its like mental evolution, there are mutations that cause them to use their given body differently, until only the ones that can complete the task with the specific body they were given are left.

    • @tempname8263
      @tempname8263 Před 6 lety +5

      Well, but architecture of neural network *IS* a characteristic.
      Neural networks themselves "learn" by evolving.

    • @thecubiccuber621
      @thecubiccuber621 Před 6 lety +3

      Yeah, but “Evolution Simulator” sounds cooler than “Machine Learning simulator”

    • @donny7841
      @donny7841 Před 6 lety

      DEBUNKED 😂

    • @dookiesex5970
      @dookiesex5970 Před 5 lety

      john thaxton well I think it’s referring to when your creature isn’t doing good you change it to do better.

  • @Poetawesomendo
    @Poetawesomendo Před 6 lety +8

    You could have called this video “The Circle Of Life”

  • @KainYusanagi
    @KainYusanagi Před 6 lety +19

    The problem is that you can't have locked bones that only move along certain paths, rather than a fully rotational joint.

  • @transvacuum
    @transvacuum Před 5 lety +17

    7:00 for the wheel

  • @Polygonetwo
    @Polygonetwo Před 6 lety +5

    Connect muscles between the same two bones to make it stronger. setting generation time higher is much more effective than just waiting for hours too.

  • @tomergngn
    @tomergngn Před 5 lety +1

    5:35 best floss ever

  • @wasp3566
    @wasp3566 Před 5 lety +5

    "Woah! That guy fell up for a second!" -Blitz 2018 2:39

  • @SlyStarfish82
    @SlyStarfish82 Před 6 lety +80

    How about you try to make something with only using:
    15 Joints
    20 Bones
    40 Muscles.

    • @marharols5793
      @marharols5793 Před 6 lety +3

      That's alot

    • @SlyStarfish82
      @SlyStarfish82 Před 6 lety

      Mareno Harr Olsen yea it kinda is but like he should try to go and do less. But if he uses all of everything he will have something difficult to use.

    • @oyunboldbatdorj5540
      @oyunboldbatdorj5540 Před 6 lety +1

      You can't do that

    • @xseveredsaintx
      @xseveredsaintx Před 6 lety

      There would be at least 6 triangles in this creation using everything

    • @gnostaoticanarchangautand
      @gnostaoticanarchangautand Před 6 lety

      Dalin Palanychka me:*makes triforce roller

  • @UnknownEvil101
    @UnknownEvil101 Před 6 lety +19

    Keep the time around 8 seconds, add as many creatures as your PC can handle thanks

  • @mrllaman3k597
    @mrllaman3k597 Před 5 lety +3

    4:15 he he
    5:22 give me your lunch money

  • @Danny43522Gaming
    @Danny43522Gaming Před 6 lety +45

    Can you try to make an inchworm type creation? That might be fun :-)

  • @90percenthuman39
    @90percenthuman39 Před 6 lety +28

    Have the inner circle only connected via mussles to the outer circle, cause bones don't bend

    • @EchoBuildsThings
      @EchoBuildsThings Před 6 lety +2

      Agaming guy
      The muscles have no structure at all, so they just glitch and fly away.

    • @Skankhunt-sc7th
      @Skankhunt-sc7th Před 6 lety +2

      gaming guy i'd say tendons need to be added to the feet in the way our ankles work

    • @Skankhunt-sc7th
      @Skankhunt-sc7th Před 6 lety

      gaming guy the feet were bending and breaking alot

    • @ultimatedragon4281
      @ultimatedragon4281 Před 6 lety +2

      if what you mean is make the wheel doesn't colapse, it is far easier to do. Just do a regular polygon (with about eight sides it seems an wheel) and connect each joint to the two second nearest joints on the "wheel". They don't colapse and it doesn't add too much weight for the creatures.
      If you do this you will have two squares making the form stable (with the eight sided polygon) or two triangles (with the six sided polygon) or two lines/diagonals (with one square). All of these keep the form almost completely stable.
      The only possible exception (I didn't teste at all) is when you have an odd sided regular polygon.

    • @thestudiosstarslotsoffun4092
      @thestudiosstarslotsoffun4092 Před 6 lety

      Only if they broke

  • @huddan1
    @huddan1 Před 6 lety +6

    I think it’s because the way the human is facing. Because we don’t shuffle side ways and that is how you made it

    • @patootie3529
      @patootie3529 Před 5 lety

      Because you can't make the human look left or right.

  • @gabrielsfilms2086
    @gabrielsfilms2086 Před 5 lety

    That guy fell up - blitz. Best quote of the year.😂

  • @brianbumble8949
    @brianbumble8949 Před 6 lety +4

    God: **face palm**

  • @marharols5793
    @marharols5793 Před 6 lety

    it uses a neutral network to chose how muscles move , so in the start it will be pretty random, then it will chose the most effective way to move a muscle. So nothing is considered legs, muscles are the only thing which changes.

  • @toni7575
    @toni7575 Před 6 lety

    the first design with the weel inside was almost working, it only needed one more set of muscles that joined the central part crossing each other so it could work as "antagonist" muscles. thats how every articulation works, you need to set of opposing muscles to move it properly (at least). medical student here, want to see it work!

  • @oracle7552
    @oracle7552 Před 6 lety

    STAND UP!
    STAND UP!
    When I move you move (just like that)
    When I move you move (just like that)
    When I move you move (just like that)
    Hell Yeah! Hey DJ bring that back!

  • @iwbmo
    @iwbmo Před 6 lety +4

    "They might learn how to run, just let me run this for a while." - #1 pun of 2018

  • @Pac0Master
    @Pac0Master Před 6 lety

    Pretty sure the wheel was getting stuck because it was missing bones to like 8 of the joints (which you did on purpose for some reason)
    so it has no way to support the weight of the wheel and then collapse and creates a flat surface the wheel can't overcome
    once you did a proper wheel, you left the things on the outside which created a rough surface. making it harder for it to roll away.

  • @TricksOfLoki
    @TricksOfLoki Před 5 lety +1

    I highly recommend making two separate bones and connecting them with a single muscle. Just a warning though, it might mess up your game

  • @ajvladmir2481
    @ajvladmir2481 Před 6 lety

    A tip blitz, take a look at the human foot, the ankle is not directly above the heel, try doing the triangle but moving the ankle more towards the middle

  • @name-uh5ee
    @name-uh5ee Před 4 lety +3

    2:11 now that using your head

  • @paulwijntjes8424
    @paulwijntjes8424 Před 11 měsíci

    Thanks for the great video. Basic problem with the wheel you created, is it has triangles with the bones, which cannot move. Just create 16 exactly (!) equal length spokes from a center joint (, without joining the outside of the spokes by bones). Then join each spoke with a muscle with both neighbours. Then strengthen each 2nd muscle to the max and it will run within 2 or 3 iterations.

  • @ChadConnor
    @ChadConnor Před 6 lety +4

    But imagine an actual, living wheel with flesh, bone, and muscle.

  • @norbertkrajewski5176
    @norbertkrajewski5176 Před 6 lety

    suggestion: spam random joints everywhere, connect it in a way, and add muscle, then see what happens.

  • @legoking9079
    @legoking9079 Před 6 lety +2

    usually you would want one muscle per joint, because each muscle has it's own set of code.

  • @Dartace2ace
    @Dartace2ace Před 6 lety +1

    I looked back in my saved simulations for this game and i found a stick figure at 79th gen... that shuffles right... and fast! I have no idea how i did it but it is possible... somehow... anyways try making a spider climb (even though climbing and obstacle course seem to be the hardest to do).

  • @thecarpking9773
    @thecarpking9773 Před 6 lety

    Make the circle, but a lot smaller and it could work, those legs are helpful additions aswell

  • @colossalbear3166
    @colossalbear3166 Před 6 lety

    Give your muscles leverage on the bones, you have to set the muscle further down towards the end of The Joint to have better leverage so better strength with the muscles

  • @HorizonIncarnate
    @HorizonIncarnate Před 5 lety

    The ball triggers their primordal instinct to jump over it .

  • @muddochips3419
    @muddochips3419 Před 6 lety +136

    Thanks for being such a great CZcamsr and never cussing you always brighten my day. Please don’t start cussing. ❤️ Cussing = bad words.

  • @Compact_Reactor
    @Compact_Reactor Před 3 lety +1

    Blitz is just messing up the leg's.
    It's a 2D simulation but Blitz is making 3D humans.Thats why it can't walk.

  • @gertrude137
    @gertrude137 Před 6 lety

    Make this kinda creatures but don't connect the bones that go outwards. Just have a joint in the centre with bones sticking out and see how well it'll do!

  • @theskrunkliestofskrunkles2653

    I can't, the way he says wagon wheel XD I honestly cant XD

  • @llamalady
    @llamalady Před 6 lety

    So fun to watch!! I tried this game yesterday, my humanoids also failed, I did make some sort of legisch thing with two sticks to keep balance and after letting it run for about 100generations they were jumping of the screen and reminded me of bunnies, that was quiet fun :D I also tried making a centipede, that one had less succes ;)

  • @Tondadrd
    @Tondadrd Před 6 lety

    9:45 It’s more like a square than a circle. That’s why it is stoppong!

  • @antishokk8058
    @antishokk8058 Před 6 lety

    2:13 this guy was just walkin down the stairs and trips im dead XD

  • @Derpachu
    @Derpachu Před 6 lety

    Hint. Human anatomy has at least two bones in limbs leading to every joint for a reason, provides strength

  • @Krokmaniak
    @Krokmaniak Před 6 lety

    Remove bones from inside and legs. Then put muscles connecting every single bone. You get jumping sponge :)

  • @tinalynn77
    @tinalynn77 Před 6 lety

    Thanks for the link I’ve been looking for this game for a while

  • @seunghojung7047
    @seunghojung7047 Před 6 lety

    Try making it less complicated, the bones connecting from end to end to resemble a circle does not allow it to move, making it get "stuck". It needs free movement.

  • @MrMunk-hh4yk
    @MrMunk-hh4yk Před 6 lety

    Try making the circle smaller? Not sure, just a guess. But please do more of this lol i love this game

  • @jakedafake1581
    @jakedafake1581 Před 6 lety

    5:39 generation 11 is doing the floss!!!!

  • @spyro-maniac2607
    @spyro-maniac2607 Před 6 lety

    Please keep making this it’s so funny and interesting. Keep doing whatcha doing!

  • @tristank4001
    @tristank4001 Před 6 lety +2

    This whole entire evolution game is amazing

  • @ultimatedragon4281
    @ultimatedragon4281 Před 6 lety

    For make the wheel doesn't colapse just do a regular polygon (with about eight sides it seems an wheel) and connect each joint to the two second nearest joints on the "wheel". They don't colapse and it doesn't add too much weight for the creatures.
    If you do this you will have two squares making the form stable (with the eight sided polygon) or two triangles (with the six sided polygon) or two lines/diagonals (with one square). All of these keep the form almost completely stable.
    The only possible exception (I didn't teste at all) is when you have an odd sided regular polygon.

  • @SalemsRising
    @SalemsRising Před 6 lety

    You’re pretty cool, and your content is funny. You’ve earned a new subscriber! :D

  • @dansnell5774
    @dansnell5774 Před 6 lety

    Also, the problem with the human thing is that the AI wants to use every muscle in order to move forward. Even including neck muscles, arms muscles, and otherwise. Tipping over means improving distance.

  • @gavinr7372
    @gavinr7372 Před 6 lety

    Blitz, I made a human in this game that worked pretty well, all you have to do is just give it arm and leg joints, have a great day!

  • @qitsune8326
    @qitsune8326 Před 6 lety

    finally some videos of this game! yay

  • @thalazar8372
    @thalazar8372 Před 6 lety

    "People don't normally walk in a shuffle" I work at wall Mart I beg to differ

  • @sarahandjd5995
    @sarahandjd5995 Před 6 lety

    I love you nice to meet you your my favorite youtuber bliz keep doing your job.😀😉😉😉😉😉

  • @butterballs21
    @butterballs21 Před 6 lety

    Separate the 4 double joints... Symmetry is key!!

  • @Andre-jw2cf
    @Andre-jw2cf Před 6 lety

    joints in between the bones, to allow more flexibility for the wheel

  • @robertallen9696
    @robertallen9696 Před 6 lety

    Let it roll with a center of mass. Give it a heavy core suspended by muscles within the bone ring. As the muscles to each side contract the center of mass will shift causing it to roll. Same idea behind BB-8, Sphero, and those old timey monowheel motorcycles.

  • @WR0
    @WR0 Před 5 lety

    I love seeing your content! Can you do more of these videos?

  • @henryp4031
    @henryp4031 Před 6 lety +1

    A wheel that works is one which has a basic exoskeleton, like the last iteration you had (just minus the legs), but a weight in the middle which can pivot 360 degrees around the inside of the wheel, with the pivot point being the centre of the circle. Muscles attached to the weight and the edge of the circle allow to weight to spin around the centre of mass so that the wheel rolls along. I found that 4 muscles total works well, however maybe you can make more work better. I've gotten fitness to over 12%, so maybe you can do better.

  • @matthewwagenblast9726
    @matthewwagenblast9726 Před 6 lety

    Hey Blitz! I really love your vids and think you are a great youtuber! Keep up the good work!

  • @thecollinsdude
    @thecollinsdude Před 6 lety

    You are the best youtuber ever

  • @falco_n9935
    @falco_n9935 Před 6 lety

    You should point the feet to the right if you want it to run.

  • @godnaruto8684
    @godnaruto8684 Před 5 lety

    I love ur content it's original funny and amazing

  • @meltingdoggo4647
    @meltingdoggo4647 Před 6 lety

    He’s also great at dancing!

  • @ProxCyde
    @ProxCyde Před 6 lety

    Each bone making up the circle has to be connected with a muscle to the one after it. That way it can contract between those joints.

  • @wheelsndealz
    @wheelsndealz Před 6 lety

    Why would you try to make a circle on a grid? Sure use the grid to get the basic shape if you need it but turn it off and tune it to be smoother. And you have to remember your geometry. The balls are joints and will just bend without support so you need to use the bones to make them stronger. use triangles a lot since it's the strongest shape with the least amount of parts.

  • @NLTops
    @NLTops Před 5 lety

    The wheel would work if you gave it a higher rate of point symmetry. At 11:07 it has point symmetry of 90 degrees. Every quarter is the same (not accurately because you weren't 100% precise but I don't think that should matter much). If you removed the 4 unmuscled spoke sections and moved all the other spokes against eachother, you would have room for 2 more muscled spoke sections. You would then have a point symmetry of 36 degrees where every 10% of the circle is the same. This empty space is the first part of what's causing it to sink in on itself because there are no supporting muscles there.
    When you started making the spokes, your big mistake was splitting it into equal halves and then quarters first. This is why you were left with the empty space at the end. You low-capped the point symmetry. I would have counted the number of joints on the outer ring. (In this case 20) This would mean I could place spokes every 1, 2 or 4 joints for a point symmetry of 5%, 10% or 20%. 4 is probably too unstable, with only 5 spokes in total. So I would start with a spoke every 2 joints, so 10 in total. You've placed the muscles correctly for that design, (as IXI shapes). You have 12 spokes, but they are unevenly spread over the outer circle which causes instability. If you want maximum rigidity, you would have to go for a spoke every joint with muscles placed in V shapes between the outer circle bones and the spokes.
    I'm actually pretty curious which would start out as faster and which would end up the fastest. But not enough to buy the game. Cheers.

  • @patrickolah
    @patrickolah Před 6 lety

    The longer the generations let, the more data the computer gathers and the better the evolutions are. Like 4 evolutions with 30 second time intervals with beat 80 evolutions with 2 second time intervals any day!

  • @VroomNDoom2602
    @VroomNDoom2602 Před 6 lety

    I actually tried the ball thing on my own before this video. I made a simple ball shape, connected the outside bones only to the next bones over and but two free moving bones on the inside with 1 muscle on each side of those bones so that it could shift weight around.

  • @srideep2003
    @srideep2003 Před 6 lety

    I have not watched this vid yet but I feel this is going great.

  • @cyniqueowo9016
    @cyniqueowo9016 Před 6 lety

    I think you need to give the human guy elbows, so that way he can learn to flap his wings to stay balanced and to get momentum to walk forward

  • @Pootleflump
    @Pootleflump Před 6 lety

    Get ride of the inner circle. Just a simple circle and connect muscles to all sides (bones), so all possible connections. It flies

  • @TheBachelor916
    @TheBachelor916 Před 6 lety

    People evolved to pass all those tests so creating something that will too should be your goal.

  • @trak3212
    @trak3212 Před 6 lety +13

    Maybe of you made the human with spring legs it might jump

  • @oblivionhunter7854
    @oblivionhunter7854 Před 6 lety

    blits, I found the easiest way to get actual results, is set each generation to 25 seconds and let it run for 1,500 generations, I found even my dumbest designs lerned to work.

  • @jebodeiasque
    @jebodeiasque Před 6 lety

    You gotta make the circles rounder. Just use pythagorean triples.

  • @gregsimpson9925
    @gregsimpson9925 Před 6 lety

    It's like when cartoon characters trip and roll down steps!🌀🔺 😹

  • @arramarokk
    @arramarokk Před 6 lety

    Congrats, you invented the sea urchin

  • @nightking3968
    @nightking3968 Před 5 lety

    hi there if you want to make a walking man why not try to remove the arms because the organism might think that all off those are usable to move, (crawling)what you want him is to walk not to crawl so remove the arms (start learning to work) and add them (start learn to balance with arms) haha i think this idea will work by the way I'm 15y old

  • @bastardbill9480
    @bastardbill9480 Před 5 lety

    Joints in the center of wagon wheel runners and muscle instead of bone for the circumference + more time for it to learn

  • @dansnell5774
    @dansnell5774 Před 6 lety

    Set at least 10 seconds per generation and let it run for lots of generations - like 100 generations.
    Also, try doing the climbing one.

  • @calebpelch4966
    @calebpelch4966 Před 6 lety

    You should get rid of the spokes and have a center conected to a wheel with mocles

  • @dminty8748
    @dminty8748 Před 6 lety

    this needs steam support

  • @user-pq2ih4yh3r
    @user-pq2ih4yh3r Před 9 měsíci

    if you want the person to walk, you have to connect the legs to the arms.

  • @815kelli
    @815kelli Před 6 lety +12

    Blots, I am new to the channel and I have been watching your old vids. I subbed and keep up the good work!
    Edit: Ooooooooooooof I spelled Blitz wrong.

    • @nuggetsmartis
      @nuggetsmartis Před 6 lety

      Welcome

    • @filthyy6821
      @filthyy6821 Před 6 lety +8

      *sees typo. edits comment. notes that you misspelled a word instead of correcting said word* ;p

    • @815kelli
      @815kelli Před 6 lety

      I like saying ooooooooooooof.

    • @f.b.i.1457
      @f.b.i.1457 Před 6 lety

      I like blots he’s my favorite youtuber

    • @dabbingsans1768
      @dabbingsans1768 Před 6 lety

      Hey blitz this guy spelled your name wrong!

  • @chritlevgaming9297
    @chritlevgaming9297 Před 6 lety

    the reason for the wheels not working is that the game registers the top parts of the wheels as a head or arms.

  • @knower1514
    @knower1514 Před 6 lety

    Oh my gerd! I played this on Saturday!

  • @skippingrhyme4386
    @skippingrhyme4386 Před 5 lety

    5:10 Literally Elvis.....

  • @TheDuckNinja
    @TheDuckNinja Před 6 lety

    You can add muitiple things by just marking more in the one you have

  • @SlightVariationDet
    @SlightVariationDet Před 6 lety

    The human needs a pelvis bone type structure above the legs to give it strength and stability, otherwise it puts too much strain on the spine.

  • @abrahamfaraj418
    @abrahamfaraj418 Před 6 lety

    I would suggest you try and make a human from the side view because that would allow him to walk also to get the second leg I would suggest that it be already be lifted at a 90 degree angle

  • @reillyfont6907
    @reillyfont6907 Před 6 lety

    It would be funny to see the ball rolling down the stairs

  • @isaacp.6694
    @isaacp.6694 Před 6 lety

    Please make more, this game is so addicting. If you do can you make an animal like a dog, cat or other animal