Blender 3.0 Beginner Tutorial Part 11: Animation
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- čas přidán 25. 06. 2024
- UPDATE 2023: There's a new version of this tutorial remade for Blender 4.0: • Blender Tutorial for C...
Blender tutorial on camera framing, aspect ratio, playback, frame rate differences, keyframing, as we make our donut spin, baby.
Chaptermarks:
0:00 Intro
0:42 Camera Framing
9:21 Playback and Frame Rates
11:53 Adding Keyframes
13:01 Frame Dropping
14:43 Keyframing the donut rotation
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Decided to render 5 seconds of a spinning donut in 4K 60FPS now I have to wait for 17 hours. God I love this.
ON GOD
you didnt have to flex on me that hard lmaoo even rending one frame is a struggle for my computer
I don't know whether to lol at your comment or your pfp
@@catstrawberry6792 🤔
@@dippinheadspeen no, you are not gonna do that to me 🤣
I am getting close to the end of this tutorial series~! Congrats who are also doing so! Good job everyone! ^0^/
yes i have modelled it and m ready to animate
Let's goo!
lezzzzzzzzzzzzzz goooooooooooooo!!!!
First Part : 5.000.000 views
Last Part : 500.000 views
😂😂😂😂
Congrats to the 10% who made it this far 👏👏👏👍
you forgot \
! There are chapters in the timeline to navigate
0:44 - move the camera (numpad 1 to go to front view, CTRL+ALT+numpad 0 to align camera to view)
1:58 - parenting (first select icing, last shift select donut (similar to link in previous tutorial, part10 9:30, holding shift to select multiple) > CTRL+P to parenting > Object)
2:47 - parenting balls to icing
3:44 - rotate the donut
5:07 - change resolution of output
5:58 - focal length of camera
7:03 - clip start
8:33 - composition guide (guidance for the camera view, find the center,…)
9:22 - animation playback (spacebar to play)
9:50 - frame rate
11:56 - keyframe (hotkey:I(Insert) )
12:50 - back to start of animation (hotkey: shift + left arrow on keyboard)
13:01 / 13:55 - frame dropping (at bottom right, Playback > Sync > [Play Every Frame] to [Frame Dropping] )
14:15 - show seconds at playback timeline (hotkey: CTRL+T)
14:47 - position and keyframe donut starting location (at frame 1, rotate the donut > I > Rotation)
15:15 - keyframe donut last location
15:50 - end frame count
16:02 - hotkey: HOME
16:39 - animation curve
17:27 - move around in curve editor (hold CTRL + middle mouse button)
18:35 - dope sheet
19:22 - add new keyframe (CTRL + right click)
20:08 - properties menu (hotkey: N)
20:44 - do math in Blender
21:35 - last keyframe value
22:22 - constant rotation speed (handling with Bezier curve)
Thanks for being so committed to help.
@Muhammed Alhad just click, hold and move the little dot to scale
@Muhammed Alhad make sure your proportional editing is off
How do I get rid of the single "sample" sprinkles outside the donut?
@@xanperia hide it
For those having a problem to add a new keyframe on graph editor by pressing 'Ctrl + Right Click' as he said on 19:29.
Make sure that you've selected the Z axis on the left and the Donut on the right.
ty!
gracias!
thank you
Another life saver. Thank you ☺️
omg thank you!
15:29 IF YOUR DONUT IS NOT ROTATING:
Select donut click R to position it - then click I ( with donut still selected then click rotation. Then go to 210 and reposition the donut facing the other way till desire then press I rotation. Then press play it should work.
I had my key frames connected by a yellow bar. This helped me, thank you.
Thank you so much this was so very helpful I thought I did something really wrong! You're a lifesaver
Thank You 😊
i have no clue what in the flying apeshit thus means
thank you, helped
Always save your blender projects, guys! Mine crashed and I had to start over from episode one
Ctrl+S is the combination I use the most, how come u haven't saved it at least once since starting it?🤯😢
go to the top left of your screen and click " file " then go to " recover " then auto save , then u choose your last section
PS : the autosave , save your work every 2 minutes , u can change it in preferences and make it 1 minute or less
blender has auto save for recovering files...
I started over around ep 4, the good news is you can use some of what you've learned to make the process go much quicker
Put your entire project in GIT, then save and commit often. By doing that you can reset your project to any state you want. Very useful.
Photography nerd note: 40mm and 50mm are both extremely popular lens focal lengths (in full frame cameras, which Blender imitates here-other film or digital sensor sizes will have different focal equivalents) for a "natural" look. You'll never really get anyone to agree on which one is most "realistic" to the human eye, although 50mm tends to win out. Some photographers are 50mm fanatics, some are 40mm fanatics. I have prime lenses for both and they're both among my favorite lenses, but to me, the 40mm is just a little more interesting and I like it for giving my subjects a bit more context for storytelling purposes.
Point is: don't neglect focal length as an artistic choice in Blender! It's actually very important. Coming very much from a photography background, let me tell you: you can learn so much about so many art concepts from trying to make things happen with nothing but a bit of glass and captured light. Regardless of your medium, from oil paints on canvas to 3D renders, photography has a lot to teach you. You learn about light and composition most of all. Don't just model your stuff, get it in the frame from the default camera, and then hit F12, and call it a day. Put some time in and get the best render you can by setting your camera up as best you can, and creating the best lighting you can. The art doesn't stop at making your objects and texturing them.
@JJerem Yup, longer focal lengths are typical for portraits. I’m a fan of 90mm. Even longer can be interesting too, up to around 150mm. “Action” shots are sometimes good to do at 150mm+, even as high as 800mm because that’s what’s typically used for photographing real world sporting events. Gives a distant spectator/sidelines kind of feel to the action. Can be dramatic-looking. Macro photography typically starts around 90mm or 120mm and goes longer for adding greater depth of field.
Well said!
Straight up!
Pro photographer here, fully agree with this sentiment. When beginners ask me what lens they should buy first I always tell them to go with a "nifty fifty". Personally I prefer shooting with a 135 or an 85, but 50 is still pretty awesome. Prime only for me, not a fan of zoom lenses, although I understand why they're popular for wedding shoots.
nahmean?
I was deciding on whether to start learning blender for a while to help improve my visual effects skills and after seeing you remake the donut tutorial I've decided today is the day. Thanks for the great content!
Dude you know this is the first tutorial many people do, the instruction has severely dropped off as the playlist goes on. There’s so many times where you jump around and or use keyboard shortcuts without mentioning what you’re doing. Please treat us like dumb children lol. I have to pause and spend 10 min looking up the keybind again or how to move the cam a certain way you do in a split second. I’m so new but I tremendously appreciate this series for getting me passionate about 3D
I've been struggling with the same thing
Yeah the series is great but there has been a few times where we hadn't used a shortcut in awhile and I had to look it up. Not sure if you printed out the shortcut keys that he posts. I printed this out and it at least makes it quicker to find the shortcuts
Agreed, the pdf is a life saver but occasionally he will click off things subconsciously without explaining or allowing us time to see what he has changed
There was a moment in the previous lesson i think where it suddenly went to edit mode to do the loop cut and i was clicking around for ages studying the screen intently. it had been ages since i'd been in edit mode. i'd forgotten it was a thing
This is why I still enjoy watching beginner tutorials like this, or Grant Abbit, etc. because sometimes you find out something that for some bizarre reason you've managed to overlook all this time. Case in point: I somehow never even noticed the settings menu in the Timeline window. I feel like a complete idiot! Ha ha... Thanks, Andrew, both those settings you showed will be a help. Being a longtime video editor I prefer having timecode to frame count.
for the people stuck at 12:30, remember to select a mesh before pressing 'i', and make sure your mouse is not on the timeline tab when doing this :)
Thanks 😄
TY SO MUCH
I fucking love that funky pusheen pic :3 where's it from?? I might steal it
Thanks
It don't work
Edit: Nvm, I got it working... smh
I've watched a number of tutorials on modeling and other elements of working in blender but this was actually the first I've seen on animation. I thought it was so good! Starting out with the fundamentals of choosing your camera is important, and then making SMOOTH transitions between your movement changes is so essential for it to look pleasing/realistic. I'm impressed by the tools Blender offers and Andrew's knowledge and delivery of this material. Looking forward to continuing to learn.
what i really love about this guy is he isn't just...pale...you know what i'm saying? He actually talks about other stuff like his life and little dad jokes along the way and roasting america and things. Its like hanging out and doing it with a friend which is quite fun. Btw I've made it this far and I really enjoy doing it so...nice job mate. 👍👍
Agreed. He makes it interesting. I have had more than a couple of laughs at some of the stuff he has said.
I remember the first series, the one I followed…
Lovely stuff!
Also you should make a tutorial on how to animate a liquid in a cup!
That’s a great idea, I hope he sees this
Yeah, would love a tutorial on fluid simulations, tbh I'd like some videos on all simulations in blender
@@rudrasingh6354 it be like that :/
CG Cookie has a good one that is recent, otherwise, you can watch Andrew's video from a couple years back. Glass and Liquid Blender Beginner Tutorial
Crossmind studios has made amazing tutorials on mantaflow!
my final rendered animation very ugly.. it starts slowly and suddenly speeds up. How to solve this problem please.
This tutorial was awesome, I made the animation my own with a plate, and backdrop, with 10 hours of rendering for a 25 second animation of spins, camera pans, and music, and finally landing on the plate.
22:48 for those have trouble moving bezier handles, select the first node -> Active Keyframe -> Interpolation -> select "Linear" works just fine and you don't have to adjust the handles at all
thank you brother
Yup, idk why andrew did not use this.
i wanted to use the bezier but they appear different than the tutorial. the points are in the same height... and if i move them down or up like in the tutorial thei return back to the same height. if i move the curves a little bit the donut do like 5 360° spins
@@LeGaLiZeDOOMz same issue, nothing in the comments yet,
@@LeGaLiZeDOOMz CAN T MOVE KEYFRAMES in DOPE SHEET ¬ FIXED
Ok now that I gor your attention, if you can't move the new keyframes you create at 20:00, check on the bottom left side of the Dope Sheet, there is another drop down menu( the little arrow), make sure that you select Dope Sheet for it, so you basically have 2 Dope Sheets menus at the bottom of the screen.
I didn't know what happened to the reference sprinkles at first, on the last video we had them, here we're starting without them. But since the colors are still there on the donut and the sprinkle collection is still in the outline, I guess we we just unticked the box for that collection. I was lost for a second though.
omg thanks I was wondering the same thig too, I was so lost for a sec there
Yeah, you can see them unticked off to the right. I just moved mine below the plane the donuts on.
U can simply hide the reference sprinkles with an eye icon in the Outliner, it won't affect the instances on the icing.
:) Thanks for noticing that. I forgot you can just turn off the visibility in the stack on the right, lol.
Thank you! Asking the important questions ^^
19:30 for thoses who doesn't manage to add a new keyframe just select the previous keyframe on the graphic and do control right click
Thank you I was so confused 😕
tysm
OMG! Thanks so much 🙏 This had me stumped 🤔 for a few minutes 😂.
Most of the times I got stuck throughout the tutorial I was able to figure it out but I had to go to the comments for this one
Thank you!!
this did not work :/
If you guys are trying to figure out how to remove the "main" sprinkles from the previous tut just hide them under your sprinkles collection! It wont remove the ones on the donut :)
Thanks!
bless you
Stuck? Join the new Blender Guru Discord to ask for help or just hang with other Blender users: discord.gg/c3B2sZDsam
your link is not working
@@nitin-7870 fr invite invalid
@@vondee.j that's what I meant
@@nitin-7870 yeah ik I’m just backing u up hahah 🫡
@@vondee.j I see, wanna learn together
Finished part 10 a few minutes ago. On point timing!
are u able to use the software now
And he gave us even more than we asked for. God bless this man. 🙏
This video gave me the best motivation! I was about to give up 2 video's ago with the geometry nodes but this was really fun to do. I'll definitely keep sticking to this.
7:50 just to clarify as a photographer and filmmaker: the thing that changes the ratio of objects size has nothing to do with a focal length: it is all about the ratio of the distance between the camera and objects in the depth axis. Why many people think it's because of the focal length is the fact that you have to adjust the focal length to have a similar perspective. I think that Andrew understands the topic perfectly, but this is one of the topics I like to be very strict while using specific words to explain not to mislead. Great tut series though, thanks!
hey man, What do I do with those reference sprinkles ?!
At 15:07, if you get the error "no suitable context for active keying set," make sure you have the donut selected!
God, I love you people who put timecodes and troubleshoot help!! Thank you so much, @user0ck3bo8wd4p!
thank you
THANK YOUU
I'm surprised you're releasing these daily and able to keep them coming out fast. I assume you've prerecorded them all to the end a bit ago, but a lot of preparation is put into these, and you can definitely tell!
Loving watching through these again!
In 5:29 if any of you guys are wondering how to zoom out of the camera perspective to see the whole format when changing the resolution wider without moving the camera forward or backward, be noted that you are in a "lock in camera to view" mode, to unlock it, go to the navigation panel or Press N, then go to the view section and unselect the check box of "lock in camera to view".
I recommend to not do it manually every time by making a shortcut to select and deselect the mode checklist, by right clicking the checklist and select "add shortcut" as well a put any key to make one.
Life saver
Thank you!
you'se a saint 🙏
I wondered about this for almost 2 hours, gosh....you're live saver
Oh god, I've been watching these tutorials for eleven videos and the whole time this guy was into NFTs?
I was thrilled to see this video today as I had started learning blender exactly two years ago with you donut tutorial .
I went from 0 knowledge to being able to do this from yesterday. Thank you so much for giving your time and wisdom to us like this.
Are you going to do an updated version of your other tutorials like the anvil? Or maybe on what kinds of objects are good to practice for different levels of skill
Yeah man this donuts are killing me, I feel like I'm gonna have diabetes!!
I think you would still make the anvil the same way. nothing's changed
I don't think he needs to redo the anvil tutorial for 3.0, but I'd like to see him do more videos that go into topology and UV stuff like he touched on there.
He has a video where he suggests things to model for practice and also a video about learning blender. I just can't find the links atm
@@yoinkling The anvil needs a remade imo, there were many things that I got stumbled on and found it difficult even with comments.
17:20 if your animation workspace doesn't show the text like Andrew's on the left side and below, I realized my Blender 3.0 had the little key-looking button called "Filters" preset to "only show selected." Click to unhighlight that and the parameters all appear--for me at least
Thank you! Thank you! Thank you!! 🙏
@@AnthonyHortin Also 17:45 Fn + Left Arrow is the Home button of windows in Mac.
where can i find this ?
THANK YOU MY FRIEND! you are a man of god
Thank you
Just want to say thank you so much for your great tutorials. I am brand new to Blender and to 3D art of any kind and I've gone from completely overwhelmed to "I can do this!"
You definitely can! :)
1:55: Parenting Objects
- 1st select object, the "kid"
- 2nd select the "parent"
- Ctrl + P
- Choose "Object" (if issues encountered, the choose instead: "Object Keep Transform")
------
4:16: Camera Framing (changing camera view size)
- Output Properties
- Format
-> Resolution X & Y
------
Higher Focal Length = flatter image
Smaller Focal Length = exaggerated depth
14:24 Ctrl + T = Change from Frames to Seconds - in Animation Panel
------
9:20: Animation Proper
- Playback = Frames per second; 10 sec animation for 24 fps = need 240 frames
- to adjust frame rate go to: Output Properties (looks like a printer)
{Intro to Key frame stuff - 12:00}
----
Process:
1.) ➡Select Frame on Timeline Window =1st Frame, ➡then add Key Frame (press I) {15:05}
1.1] Choose - Rotation
2.) ➡Select Frame on Timeline Window = 2nd Frame, ➡then add Key Frame (press I)
2.1] Choose - Rotation
Adding Keyframes
-----
ROTATING THE DONUT: 14:45
----
Bring up properties of keyframe - In Animation tab in the graph thing, select keyframe and then press "N"
We can't estimate how many 3D Artists Blender Guru has helped.
well, we can, by the view counts and comments
@@zaeroses1096 ok boomer
For the graph editor (17:17), when I opened the editor I didn't see the curve of the line. It turns out that my curve is at -800 or something, and I had to zoom really far to see it. Just something to keep in mind.
Amazing, thank you so much, mine was -1820!
Thank you!! finally find it!!!!
Thanks
Or just press the HOME key
@@rsin207 A life saver. TY!
This series is so damn great. I'm coming in on blender from the church of maya and C4d and these videos are making the transition extremely comfortable and memorable. Thank you!
I'm studying 2D animation and now I finally can see how 3D animation is done in Blender. I am excited.
Thank you so much ❤
Animating is a dream and u make it look so easy
for anyone who struggled in @23:00 , make sure that the proportional editing object is turned off (click o), and then click s (scale)
Lol you are a genius dude
thank you :)
I love you I've been trying to do this almost an hour
thank u
Thank you so much !
still not giving up man! im so thankful you did this tutorial, definitialy going to do your anvil and abandoned house tutorials after finishing this one. thanks a lot!!!
I just wanted to say thank you for these videos! Following along I was finally able to understand (I think) the basics of blender. It really means a lot that you make these videos!
Guys, when using graph editor in the animation part, if you can't see your keyframes in the graph editor, they are probably out of your frames. Try to zoom in and out to find it or just simply press the HOME key to fit all the keyframes in.
yah
Bro thank you so much lol it took me a solid 10 minutes trying to zoom in, it was displaying numbers 100,000 times what it was meant to, the scale was off so much. Idk what happened but thank you.
Thank you
Thank you!
Thank you very much! I was confused since I couldn't see the Brezier curve line. Didn't even think about using the Home key.
Andrew, I'm really thankful for this. One thing I'd love to see you do is remaking the anvil tutorial for 3.0. That would really be awesome.
common tate w
I have learnt so much about blender because of this tutorial video, i have made progress till this rotation of Donut and it took a little while to get in here but thank you Andrew!!! such a good blender guru!!
so I did this tutorial once and now I am doing it for the second time,I want to say that the first time it was all so hard but now it all feels so easy,I understand everything and fix every problem with ease
This may help someone 8:30 (I was a little lost) "Composition Guides" is under the "Viewport Display" dropdown
I dont see it in the dropdown..?
Thank you for your service!
thanks bro
If you too are experiencing the problem after parenting two objects at 1:58. Disable the "Proportional Editing Objects" tool
Thank you!
THANK U!
YOU ARE GOD THANK U SO MUCH I THOUGHT I WILL DROP MY PC FROM THE WINDOW
THANK YOU
Thx
you just saved my life
Been waiting all day for this upload lol Time to make my donut spin! 😎
man you're the best guy for the blender tutorials
also, could you make a tutorial for the hard surface modelling ?
The Poliigon Advertisements are far cooler in this tutorial series than the last 😅
if you guys cant rotate the donut from left to right and the donut instead is rotating on weirdly angles, click on "r" and then click on "z" to rotate the donut only from the Z axis. It took me a while to figure it out, so if anyone is facing the same problem, hope this helps!
You are a hero, thank you so much... was this close to giving up
Been doing this tutorial over the course of 3 days when I have time. Today in the morning I went to the store and bought a Spandauer. Came home, startet this video, opened blender, then realised why I was craving bakery. This is all one long ad for BIG BAKER Co.
23:00 @Blender Guru you can just select the 2 keyframes in graph editor and then press "N" and where you selected degrees and keyframe, above it change it from bezier to linear. EASY PEASY
first of all, thanks for making this tutorial. I've been following along making my own donut and its really helped this whole process seem less intimidating. Are the other tutorials on your channel going to be my next step, or should i keep an eye out for future versions of those videos now that we are on blender 3.0?
we are consistent guys made it to animation
I watched all these new donut tuts and i love you now.
17:25 if you're having trouble with the graph values on the Y axis not showing degrees and just showing single digits, make sure "normalize" in the top left isn't selected. After that you'll likely have to zoom out a ton to see it again. Whole thing confused me for the longest time
Blender Guru Helps with animation: :D
Blender Guru mentions NFT project: D:
The Timelime can be panned by holding middlemousebotton, then dragging the area left or right. You can zoom the timeline by using Ctrl+mmb, the mouse wheel, or pressing numpadminus and numpadplus
It’s the first time I’ve ever made my blend move! Wow! And thanks for explaining to me all this time I kept seeing those weird diamonds or yellow bars, it was because I was accidentally pressing things and making key frames and such 😂😂😂
For anyone stuck at 19:30, I found the following solution.
1. Put your mouse over the location where you want the next keyframe
2. Press I
3. Click only selected channels
This creates a keyframe on the graph you are currently working on. You can drag and move it around to support the animation you want.
12:30 If you get an error, try selecting all of your meshes that you created (except for the camera and light ofc)
Thanks !
that fixed it, thank you!!
You can't imagine how excited i'm
It's the coolest thing I have ever made
Thank youuuuu 😭😭
my method of making and editing keyframes is using the object properties tab on the right. You just put your value of rotation in the Z axis then hit the diamond which makes a keyframe (similar to pressing I on the keyboard) then you go to the frame and change the value. the value will change color and you can press the diamond again to make a new keyframe. To what i believe is yellow means frame has a keyframe and green is the value (interpolation) between 2 keyframes. Orange means unsaved value.
Maybe he discusses this later but I havent watched his later tutorials yet
Gotta take a moment now I've reached this stage. Really strong tutorial that I'll no-doubt need to view again more times than I have to really get to understand the bits around nodes etc. Feeling pretty chuffed now I've a dohnut with sprinkles! Cheers for the guidance!
Don't even! It was challenging tutorial and then it scaled on difficulty 100% with nodes. I quit the software 2-3 times in mental breakdown and actually thought I wouldn't get here :D
@@JaneRuss Have ypu started learning it again? :) How are you doing this time
@@Fuaaaark heya, not sure what you mean. But overall, I actually got almost to the end of this series. Then had some life stuff that got into way so I'm way out of touch again 🙃 and going back into donut, it's very daunting. I'm gonna start with low poly tutorial this time. All the best on your journey 💃🎉
@@JaneRuss I ment that for how long did you quit blender 4, and when did you start learning it again? :D I finished mine today, you should totally just keep with it! GL
@@JaneRuss any updates
I noticed that the Parenting behavior is the other way around when you shift click the icing and donut objects in Scene Collection. Clicking Icing and Donut there declares the Icing as a parent whereas if you're in the viewport the last object you clicked becomse the parent.
You are so entertaining to watch, i love your personality. And you are one of the best teachers i have ever had. Love u and your videos
The monkeys were indeed helpful, I was recently wondering about the minutiae of focal length even though I understand the basics of macro vs. telescopic, I found the way you explained the monkeys was a better explanation and visual representation of what it means than what I had previously thought. Thanks!
My resolution for 2022 is to finish the donut tutorial from start to finish
start now, finish by 2022, and if you're worried that your learning rate might be slow because you're busy or something then don't! redoing the small things helps a lot!
@@novric4694 8 months later I'm finally working on the donut... I'm currently on this part :)
For those have the donut spinning but you dont see the Bezier curve on 17:23 , make sure the Z Axis curve is not hidden on the graph (looks like an open/closed eye next to the Z axis). Somehow, Somewhere it became hidden for me and I spent a frustrated half an hour messing with settings to make the curve appear. Blender 3.4.1. Hope this helps.
Thanks !
Thanks man
i still cant find it, somehow i cant find the axis on the graph either, my graph is totally blank?? there are no axis on it at all and the dope sheet only has a red line called summary on it
Thankyou man.. i almost frust to find the curves😂
Thx, it dint solve my problem, but it helped me to find a solution for me. I just had to Zoomout far more tha i tried the first time. Guess its because i decided to rote a full 360° the spinning rotation is much higher, so the curve starts at almost 500
Legendary donut is back
Awesome keep uploading blender tutorials 👍🙏😊
For anyone who's bad at math (me) at 21:15, if your values starts at a positive number, make sure to add rather than subtract. e.g. 360+360+220
if you can't seem to add a keyframe on the graph editor at 19:28 make sure you have the graph selected and then do control + right click
Blender's pretty cool. I give the devs props for making something like it for free. I do however, wish, when it comes to cameras and lighting, they would take a look at a Maya and copy some of the features. A universal manipulator tool would make dealing with the camera and lights so much more fluid. Also, fully customized pie menus mapped to whatever key, and however many you want, would be great. Still don't see myself switching over yet but I will add it to my toolkit.
The Only part of tutorial playlist, with which I do not come with a problem.
Great, thank you very much, I hope you dig more into geometry node in tutorials, to explain them all, I like your explanation
Agreed! A Blender Guru geometry nodes tutorial would be awesome!
For anyone at the very beginning whose icing is flying at Mach 3 when you move the donut make sure you don't have proportional editing enabled when moving the parent.
was stuck for a hour god bless you
THANK YOU A LOT !!!! 🤯🤝
I learned so much, thanks to you ! Thank you !
yay nice touch adding the chapter marks :D
Andrew, you should make a donut store called "Drew's Donuts" and make it Blender themed.
"blender themed ooo cool i like blender" "no no" he says with a sinister smile then blends the donuts
I need to re visit Blender, i miss your tutorials.
Very nice tutorial !!!! From scratch to mastering !!!!
Congrats for 2M ! 🥳👏
So...I messed up, so I basically made the opposite values for everything, I just realized that once I got to the dope mapping part and I was like "what could possibly go wrong" I had some irritation with getting the values right but eventually I got what Andrew got but...its just the total opposite except for how it starts and ends. So its basically starting like how Andrew has his donut but then instead of spinning right, it spins left, which in fact still looks good but its showing the bread part of the donut at the slow section and that's fine and all but I would really like for it to spin the other way. So basically my graph sheet starts at -50d as it does for Andrew but instead of going up...it goes down, its kind of exactly mirrored of how he does it but its just...upside down. I'm okay with it but if there is any other solution, I would be even happier. @Blender Guru
Hm I follow the steps, but at 1:23 minutes my camera is in the same position as in the tutorial but it doesn't state 90 degrees. Anyone else with this problem? Cheers to all who are improving themselves each day! Keep the grind going.
Best teacher i ever had🙏
It has been a constant battle of going back and rewatching.. I have been learning a lot though! Thanks
3:00 a small session on parenting 😄
I'd love for you to see the animation I made from the 2.0 tutorial. It's on my channel, I'm very proud of it. I'm glad to see you've got a 3.0 tutorial! I'm going to hop back into blender once I can get some internet service.
it's really cool!
Props to everyone still following along. Final stretch!
I definitely like the animation part! Let's keep going!!
If you guys aren't seeing the bell curve at 17:19, click inside the Graph Editor side of the Viewport and hit "Home". "Home" may be a different shortcut for Mac.
thank you!!!!!!!
My hero lol
57.9 2.86 -47
Tip: When it seems the view from the camera is clipped out (eg. the lower part of the scene as it did for me). Go to 'View' on the left side of the workspace (click the '
There doesn't seem to be a 'Camera to View' option on Blender 3.4
What's even
When a donut has part 11.😄 So cool
Simply best teacher ever.
19:34 it's Ctrl-shift click to add a new keyframe on my Linux Blender 3.2.