Trials of Osiris Meta Analysis - Week 1 & 2 (Wormhaven & Endless Vale) | Destiny 2
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- čas přidán 5. 09. 2024
- Watch on Twitch! / drewskys
My Twitter: / drewskyschannel
In this video I attempt to analyze and break down the trials of osiris meta and its shifts from data collected and provided about weapons, subclasses and exotics used in Trials of Osiris in Destiny 2 30th Anniversary Update & Season of the Lost.
Hope this is enjoyable, thanks for the support. Stumbled my words at one point and meant "endless vale" instead of eyasluna lol.
Do you think main ingredient will get nerfed?
Because it seems kind of stupid. The range it kills at is ridiculously far. I started running it more and it’s so busted imo. It’s just too much. But what can bungie do about fusions😭 especially when shottys are nerfed a lot already.
nice video, keep it up, I enjoyed watching while drinking my before bed booze, haha
@@mythicaldragon2260 it only hits 22m and you can't do much because if you remove the precharge they are useless. If you touch the range too much it competes with shotguns and other primaries like sidearms and subs which if you hit crits melts. High impact before the nerf were used for the damage and not the range. Old High impacts actually only got to 25m b4 being unable to one hit even with high impact reserves. Also main Ingredient is only good because of its perks. If you look at the other fusion plug one, it cant roll the really good consistency or stability perks like firmly planted or tap the trigger
Dude this was great for some background while working. Would love to see a video of you trying out lucky rasberry. I feel like it could have potential in the meta.
This series would definitely be something nice to see grow and archived over time.
I predict that when witch queen comes out bubble will be used a lot more. It will become a tier 5 super. Bubble is already a strong super, but the slow ult charge makes it painful to use right now.
It’ll be used by tons of people. Going to make control annoying lol
Yea this is an easy prediction tho considering void gets the first stasis subclass update. So all void classes will be used artificially more because of perceived “newness”.
I think even more of a problem than Bubble having a slow charge rate, is the fact that current void titan doesn't really get any kind of neutral game. The most they get is shoulder charge, which is suicidal as a melee ability and mediocre as a movement ability, and detonators, which are sub par and rarely relevant compared to the arc webs of top tree stormcaller. Top tree void has effectively no neutral game in its kit beyond its grenade and melee abilities.
Especially on zone trials weekends. Wait until 15 seconds until zone appears, pop bubble, free round.
As a bubble main I can almost guarantee it'll be more popular.
i really like how you re trying to sugarcoat the fact that titans got executed "well they re in a bit of an awkward spot,but i see potential",yeah potential of being the 3rd strongest class lol,has been like that for a while now too
Not only is main ingredient very dominant, but I've had a lot of success with Cartesian/null composure.
They kill at nearly the same range, but less consistent past that 20 meter mark. Their fast fire rate is definitely reason enough to use them though.
i crutched a god roll timelines this weekend it’s got the same range as main ingredient with a faster charge time
I'm definitely going to love this series no matter how long the video is. Don't worry about the length, spare no details. The problem I see however is that it might get stale or predictable, example Hunters and Stompees having the most representation in any category
Yes! Love the nerdy analysis type vids from my favourite Destiny youtubers
More people were using chaparone, but main ingredient had more kills. Just something interesting to point out.
Xur roll is busted
Fusions are somehow more broken than chaperone
This is a good observation about efficacy.
@@A_Block_of_Cheese if you can manage timing, though trials allows you to listen to them more fusions can kill up to like 25 meters. Chaperone is basically the only counter but you need to be able to get in close enough to hit them first. The slower the player and game mode the more broken fusions are they're basically only held back because you need to have a 4/5 or 5/5 roll to make them usable. But once they're usable they're broken.
They need to make the striker super tier 2 or tier 3 because its worse then ark staff but for some reason takes way longer to get
Yeah, with the nerfs to the time of it and energy cost for it's movement tool it's essentially just arc staff for a shorter time and without the super dueling potential
First of all: love the vid, hope you keep these coming. 100% agree that Lord of Wolves is the sleeper. I’ve been running it all season and it sits perfectly between a shotgun and a fusion. Super versatile: Can two burst a shotgunner at range while still beating the Main Ingredient charge time, can one burst like a traditional shotgun at close range with minor tracking, alternate firing mode can burst down a super as a last ditch effort, in air accuracy does not feel bad at all without icarus, etc.
Glad to see the very few titans left have a good take in exotics like peacekeepers
Believe it or not but even though Timelost Fatebringer is the hardest to get as a part of the 3 meta legendary 140s, it is the most reward imo. I've used an Adept Pali in pvp and have been using my timelost fate (I don't have the 30th anniversary pack) in comparison. Timelost feels better than any handcannon ive used except for my Max stability Rangefinder hawkmoon and the fact that Explosive Payload doesn't just give AoE damage with no dropoff, but it gives 5 times more flinch than High Caliber Rounds. Also I even did an average of the stat numbers of each gun's community shared opinion in what the definitive God roll is and the averages not counting Adept Icarus goes like this:
- 1st Place with 67 average for Range, Stability, Handling, and Reload Speed = Timelost Fatebringer
- 2nd Place with 64.75 for Range, Stability, Handling, and Reload Speed = Tied between Adept Palindrome & Eyasluna.
Base Statswise, this is how it averages out:
- 1st place with average of 57 for Range, Stability, Handling, and Reload Speed = Eyasluna
- 2nd place with an average of 55.75 per stat for Range, Stability, Handling, and Reload Speed = Fatebringer
- 3rd Place with an average of 55 per stat for Range, Stability, Handling, and Reload Speed
When you do look at their other stats, Eyasluna has base of 85 Aim Assistance because every sight on it adds 5 AA so there is no difference. Fatebringer is #2 at 84 AA but 1 is no huge deal for AA difference, and #3 is Adept Palindrome with Base of 79 AA. They all start with the same magazine size, Palindrome & Fate share the same Recoil at 98 with Eya behind at 96 which isn't a big deal. Overall I wouldn't one truly isn't better than the other except for Fatebringer for Dueling because it has Dueling capabilities that exceed that of all other handcannons thanks to Explosive Payload combined with Eye of the Storm. Palindrome can roll with Perks that can allow it to 2 crit 1 body at base because of High Impact Reserves which is something no one is expecting but you can quit literally reach the farthest ranges with Rangefinder & killing Wind with high range options for the mag, Barrel, and masterwork. Eyasluna is special considering its the only Kinetic to run Rangefinder + Kill Clip and has some unique synergies with other Perk combinations with exotics and subclasses. However, even with Rangefinder extending the Aim Assistance and Accuracy Cones, explosive Payload takes the cake alone to be the best because it never has dropoff for the explosion unless if you're hit by the splash of it and not the physical bullet.
Overall, I think all of them are extremely good and powerful options and it's up to the user, their choice on their groll, and their preferred pairing for the slot. For me at least, Fatebringer is just everything I wanted. I don't even have the community God roll as mine has Corkscrew (equipped)/Smallbore, Tactical mag (equipped)/Alloy Magazine, Osmosis/Explosive Payload (equipped), and Kill Clip (equipped)/Firefly with a Handling MW. Once I obtain Adept Icarus Grip, my stats will be 63 Range, 73 Stability, 73 Handling, and 63 Reload Speed. 68 stability to 72 stability is the sweetspot for handcannons so this fits PERFECTLY.
You on console or pc? And what do you mean by sweet spot
@@wethepeople8280 it's the sweetsspot for how controllable a handcannon and is it at its peak for the best benefits for helping its aim assistance cones with Stability. Any higher than 68-72 and its just diminishing returns
Happy to see this as a recurring segment on this channel, really appreciate the work you put in to give this more in depth look at the trials meta
Phenomenal analysis. This kind of break down is really worth a lot. Three letter agencies pay quite a bit for this kind of in depth level assessments, or at least the ability to be able to do so and display it in a clear manner
I have a claws build on stasis warlock with whisper of impetus to hot swap to special for quick kill. Steadily mastering aiming the melee and playing around the slow animation is pretty fun and effective.
amazing breakdown and analysis Drew. people can learn a lot from this series. keep up the good work
Really love this series, and appreciate the lengthy work involved. Thank you! Keep up the great work!
Big fan of this content Drew! An easy thing to chill with and listen to the discussion. Hope you continue it!
Shotgun kill numbers aren't a perfect indicator of usage because a lot of the time now you have to clean up with a melee, counting as a melee kill even when 80% of the damage was from the shotgun. Overall usage versus fusions and GLs is still way higher, but it's interesting how PvP content creators who have mained shotgun/HC for years will complain about fusions/GLs being 'too strong' or 'too easy to use' when they still have a fraction of the usage rate of shotguns.
Shotguns allow for more mobile play and are typically just flat out the more fun weapon to use playstyle wise. I'd rather use both my weapons fluidly than my fusion at mid range and my pulse at long range. I say this as a fighting lion main as well, but shotguns are just more fun for the majority of players.
Fusions are a shitty thing to balance because what seperates a fusion from near broken and unusable is entirely the roll. High impact pulses are kinda similar in this idea. The charge time for anyone with half a brain is fairly negligible not counting high impacts and the ohko distance dominates anything that can't kill outside of 30 meters. High impact pulses with maxed stability also are essentially riskless .67 TTK primaries, while any other primary with comparable ttk requires very close range to achieve that.
That's why if you check the stats of most pulse fusion players, they aren't really that great. The skill required mechanically isn't really there, and all they need is 5/5s on both weapons to succeed. That's why these weapons are called crutches, you don't need positioning just to be capable of aim and understanding your radar. It throws movement or anything else out the window.
hunters complaining about a small nerf to dodge, meanwhile titans got hit really hard as a whole from the entire sandbox change. 18% usage rip
Absolutely loved this, this is the kind of content that I love to see. Makes me want to jump into pvp and see what I can come up with
For me the two most oppressive (not necessarily broken) to fight against things are good Le monarque and Lorentz users they make it so hard to play Intel and take peaks because of their damage and lack of flinch counters.
This is the same situation as main ingredient. The more people use it the more obvious it becomes how broken those guns are.
This video is phenomenal. I would love if this became a weekly thing. It’s a ton of work, but so interesting to watch. Obviously with this big one out of the way the successive ones could be shorter, more map specific. If weekly is too much, then maybe after a significant meta shift/sandbox update. Just wanted to give my positive feedback, and if I can make it to a stream this week I’ll be sure to let you know there as well!
its hit scan ..so you were not really around the corner ...the delay makes it feel that way ...
Another problem with playing cover against a fusion is that the bolts seem to aim assist around the corner
@Karl Ottenbreit one OHKOs you, the other doesn't lmao. I understand they're the special for the "anti meta" players but they're meta in all places other than top % competitions where movement is fast enough and connection is good enough to dodge them.
I get that shotguns are having their eternal meta status challenged but you say things like shotguns are living in the shadows but have the same usage as fusions and snipers combined. Like I get that they're dropping in use but maybe fusions were just living in the shadow of shotguns. Still, loved the video. Had it on in the background while exercising like a podcast. Would listen again!
Having the section with your sample was a great addition to the video
Would luv to see you continue this type of trials analysis for witch queen.
Awesome video drew. I've always felt that fusions were a little too strong in this meta for two reasons:
1. In order to outplay a good fusion main, you are required to play at a much higher level with minimal room for error compared to the fusion user. Their charge time is faster than the majority of primary ttk so even if you land those first two shots of a 140 you may still lose.
2. Due to their high range, high ease of use, and relatively low charge time many fusion mains are almost discouraged from using their primary weapons because primaries cover the same ranges (because most maps have smaller lanes like wormhaven) and actually main their fusion more than a shotgun ape will main their shotgun. You can see this in the data too on destiny tracker. While usage rate of fusions is lower than that of shotgun, the kill% of fusions is disproportionately high when compared to other specials (almost 2x it's usage while most specials are roughly 1:1 usage:kills)
As for linear fusions: I hate those guns. You have to play at your absolute best to have a chance to outplay a good linear fusion user. They are ridiculously oppressive and have no flinch + a generous hit box. Both arbalest and Lorentz need more adjustment imo
Excellent video tho, I love hearing your opinions
Absolute cheese weapons that I could out would be oppressive along with bows
It’s literally just 1 fusion with a VERY specific roll lmao calm down
@@UhhhSitrep I'm talking about every fusion rifle.
@@UhhhSitrep found the fusion invis hunter crutch
@@UhhhSitrep that's because fusions essentially go from meh to OP with the right roll. They need to be made more consistent and balanced with that rather than balanced by how your average bad roll performs.
Wormhusk did get nerfed back in the Warmind days, and as Destiny players go once everyone saw the word “nerf” they abandoned Wormhusk instantly and mostly never looked back.
I think you absolutely hit the nail on the head when it comes to why hand cannons are being used the most. I cam dual against hand cannons all day with an smg and it's really fun. But when it comes to dealing with fusions that is an uphill battle. While hand cannons do high damage and allow me to feel okay with refusing the dual. While smgs I feel committed after my first few moments of the dual. Thanks drewsky for laying out this awesome content
Hey Drew. Really like this video. Lookign forward to see these going forward. Been really enjoying your analytic and theory crafting videos of late.
Im personally happy to see fusions in the spotlight for a bit since they havent been relevant (at least on pc) for a hella long time. If they get nerfed I would prefer to see the nerf be making the range stat matter more. Make having low range more of a detriment. Right now fusions only care about stability and if they get punished more for having low range, that would put them in a better place. For example have damage dropoff start at 8m at 0 range, and start at 15m at 100
Gotta love handcannons consistently having more kills than every other primary combined. I get that they extended handcannon range to make the range stat actually matter and differentiate different handcannons, but I miss people actually having to play their range with handcannons instead of being able to almost match the average pulse rifle with way less zoom.
agreed. i tend to use HCs more often than not (Hawkmoon almost exclusively for some time now) but I also REALLY like weapons like Bad Juju and Monte Carlo and Graviton Lance and others. But HCs just.....win. It's no surprise at all but also pretty mind-boggling the gap between their usage and everything else. And now everyone can get a great Eyasluna, it feels even more saturated.
As much as I agree with them being overused, garuntee hand cannons receive any range nerf and the pulse/fusion combo will dominate with nothing to challenge it short of handicapping yourself with a GL
@@austynh1 a good nerf would be making 140 4 head shots but same ttk would make them less forgiving but still strong or lower the aim assist cone and increase slightly the flinch they get cuz they have everything almost for free compared to other weapons
I think the point you made about fusions rings really true for me at least. I've found that I haven't really been annoyed by shotgun users for a good while now, with chaperone being the only one that bothers me to be honest. Yet fusions make me feel like I have very little room to move.
Same, feels like it boxes me into using hand cannons or pulses. Nothing in cqc other than chaperone can really counter the outlier fusions rn
Love this format of video. I especially loved how you accounted for accessibility to loot and factors like gunsmith and Xur playing into the numbers as well. Keep it up!
Comparing metas between weeks would be absolutely interesting to keep up with. Understanding where people heads are at with the meta is definitely worth making these videos for. Gonna share this with my discord. If I could like this video more than once I would.
This video rocks! Please include this as a regular rotation in your content.
I think it’s super interesting to see the data like this. My biggest takeaway was how unbalanced warlock subclass usage was compared to the other two classes. Top tree dawn is definitely super strong given the importance of movement but I worry that if it wasn’t strong they would be in a similar place as titans and we’d be seeing only hunters. This focus on speed seemingly also ties heavily into the prevalence of burst damage primaries (dmt and handcannon). In my experience, finishing off hunters, even when they’reout of position (esp with wormhusk), is way harder with full auto and burst fire weapons, which makes them a liability in trials.
Yup love the idea behind this series. super fun to take in all of the data you collected. Must be a lot of work, but I'd love to see this format continue from you in the future bro!
I have to admit I was skeptical I’d watch this entire video as typically it’s too long for my liking, but I particularly enjoyed the topics you touched upon and the breakdown/format you applied. Really well done, thanks for the awesome content as always!
Great video, would love this every two to three weeks or so.
A lot of the stats in here really support a stompees nerf. A 55% pick rate for stompees on hunters shows it simply is too free. I think giving some kind of resource management to all the mostly passive exotics (stompees, dunes, transversive, ophidian etc) would even it out pretty quick.
Awesome video Drewskys, thank you for collecting data and crushing the numbers for us!
I've always been curious about class/subclasses usage, so it was nice to see some graphs.
Great analysis as usual!
The thing with stompees is that without them, hunters literally are the slowest class in the game. In addition to that all other competitive hunter exotics are tied to dodge which most hunters either dont want to use to waste it or don’t want to use it generally because of the cooldown nerf. Its less of a problem with stompees and more of there being no other exotics that are worth using and the lack of hunter speed in the game.
Facts, if legit every hunter runs stomps you need to look at the class itself not the exotic. The feel with stomps maybe pulled back a little should be default agi/mov speed for a hunter
Expect a huge increase in graviton invis hunters. It WILL be the meta. It's always been insanely good and personally I'm surprised It's taken so long to become popular. If I had to guess I'd say that the bad super drove people away.
That void spread at 18:05 really surprises me.
Loved the video man! Especially liked how you looked at other streamers and top players and offered your thoughts on their loadouts! Was also a bit shocked to see Sunbracers dipping in on the Warlock exotics? Super interesting, hope you continue the series in the future!
Thanks for gettin nerdy with it buddy
Loved this video. Fun to listen to on my drive to and from work. Thanks. Would definitely watch this weekly.
I think middle tree voidlock should get one shot handheld supernova back. It was not a problem pre patch and it still got hit hard.
Bungie said it was too easy to use and that future ohk abilities will be “skill shots”. With HHSN being unable to ohk, it really needs a faster and possibly quieter charge.
People when they see hc at the top :
“people love hc they aren’t op they aren’t the best”
People when they see anything else at the top :
“ OMG THIS GAME IS BROKEN OP WTF IS THIS SHIT”
Chaperone doesn't need a nerf. It's fine where it's at. If you nerf the range too much it will be useful.
i matched a couple teams with 3x bottom stormcaller, i think electrostatic surge's movement boost is powerful on some maps
I loved this! Excited for more.
Really loved this video! Hope to see this series continue. Great work!
Axions are truly incredible right now.
I played a couple of the best players on xbox this past weekend carry vs carry. Both on them on hunters. I used top tree void with an axion build. The amount of pressure it put on them to swap in and out with each other bc of health made putting them down immensely easier. As a result we came out on top. No doubt because of Axions bc they were a decent amount statistically better than my team and I.
Great series . Would love to see this as a recurring show. Such a breath of fresh air from all clickbait “disisda new meta boyz *imsoshocked face” from so many tubers right now.
I’ve been having a lot of fun with kephris horn. Great for getting some fairly safe damage, or even clipping the shield through a wall to kill someone on the other side
I got a decent fatebringer but a perfect 5/5 eyasluna so i just use the eyasluna
This was a sick video idea, nice work
checking diffizzles loadout is funny bc he literally never changes it
Damn Drew, this is exactly what I wanted to know. This is an amazing analysis.
Amazing analysis! Could you talk about the ability cooldowns and usage in the next one? The Dec 7 patch was meant to balance ability usage in PVP, so it would be great to hear your thoughts about how effective that was, how it's affected the metagame, etc.
If you made this into a pod cast thatd be super dope
id love to see more of this!. I would imagine its extremely time consuming and you went all out. If this is way too much work i thinbk we would even appreciate a toned down version just as much!!!!
Very cool man, it'll be interesting to see the peaks and valleys as new stuff launches or becomes popular.
DMT accounting for 81% and 84% of ALL scout rifle usage in week 1&2 is something that should be stressed a lot more, using a scout that isn't DMT would probably be considered throwing at this point, despite the changes to the weapon since its introduction
Thats always been the case
@@A_Block_of_Cheese yeah I don't think its exactly astonishing that bad weapons (normal scouts) aren't being used
@@Gabe-ch2ol but what is astonishing is that DMT is a better version of jade rabbit....
Yes, the fusion meta is back and primary gun fights have diminished.
So we ever going to talk about how there are like 4 hand cannons in the top 10? Without a sidearm or auto rifle to be seen anywhere. But hey it's the old faithful hand cannon meta so everything is fine and it's to be celebrated and praised
This is awesome Drew! Great analysis! This will be big!
Terrific content Drewsky, love the breakdown!
Love to know KDA of arc buddy's in trials
I am pretty new to Destiny I got into it a couple months ago. I tried trials last weekend for the first time and o boy was I not prepared. I did freelance and probably pissed some of my teammates off. I’m going to wait till I get to closer to 1330 gear lvl I think before trying again.
Id like if you did more of these, like how long it is. Going into detail with things and these PogChamp pie charts
Great breakdown, dude. Love this data deep dive.
if they would buff the speed that you can put the barricade faster alpha lupi usage would rise:)
If I had a well-rolled CoAL I would keep that build in a DIM loadout.
i love the class usage stats. i one time argued with someone who was saying warlocks were stronger than hunters in pvp. his argument: “bUt toP TrEE dAwN!!111”. anyways great vid. love the nerdy content and appreciate you compiling the data
Have you tried pairing worm husk with mid tree gunslinger and pro-lens? If you think worm husk is op by its self then you ain’t seen nothing yet XD. It’s a really fun build that makes you almost unkillable in a 1v1
Ohhhhhhh I love this type of videos, I love stats analysis
Don’t you just love when your off meta build becomes meta - time to go vault digging
Love these type of videos man . Thanks Drew !
This break down on exotics in the middle really only emphasizes to me that the hard shifts in abilities really only killed some diversity in build crafting in pvp. We're only going to see further homogenized lists there until the neutral game exotics get nerfed. We're going back to D2 S4 in terms of meta, to be bold.
By season 4, i meant that month between Y1 and Y2 where we had special weapons, but that's about it.
Palindrome is still king for me due to swap speed is TTK and no other HC has QuickDraw
Love this kind of breakdown.
top tree storm is the most slept on subclass in the game
I've been using it more lately as I don't like to just crutch meta and with 100 discipline and Kickstart/bomber mods I have a bolt or storm nearly ever engagement. And maps with lots of interior highly trafficked sightlines and choke points play into it even more due to less room for the enemy to egress.
@@Redacted_762 you should know that usage rates doesn't equal meta, it has a low usage rate in general play but in scrims/controlled high level play top tree storm is one of the most powerful classes
@@Redacted_762 yeah leaning into the nade works wonders because it forces enemies to play away from each other so you can take more 1v1 fights
You have to be good though to use a fusion outside a chaperones range, and it’s not an instant shot weapon you still have to charge it and if you can’t hear someone doing that, I can literally hear people across a map pre charging fusion weapons
Bro fusions are so easy you do not have to be good to use a fusion
Fusions are easy mode
S tier content, loved this type of video
Shotguns would be picked less if Bungie actually made better maps. When the maps are like 100 meters long, players are bound to pick weapons that have easy one shot potential especially when camping or using around corners.
Do you think,should the more popular classes be brought down or just Titans getting boosted back up,because i dont see bungie reverting nerfs on Bottom tree Striker and behemoth
Awesome my friend, big like for you
Great great content!
Getting some HakunaMyData type vibes from this. Good job dude. 👌🏼
Graviton gonna see a lot more use in witch queen. We all gonna be void then, at least at the beginning.
Dude this awesome
More of this!!!
The snapshot into the meta is interesting as a piece of work though I have to ask, what do you hope to gather from this data in the long term? Say you gather this type of data for the next three weeks and the snapshots are all pretty much identical, what then? I ask because this is going to be a lot if you do it week by week, and since you are willing to do it, I assume you have a plan in mind for it. I guess what I'm really asking here is, is there a bigger picture that you wish to paint here?
Well done
witherhoard my beloved
Awesome video
THIS VIDEO is approved by a fellow Drew