You covered everything essential in setting this up correctly - thanks a lot. Mine wasn't working due to the particle stupidly needing some form of velocity, your help is much appreciated. :D
Yes. This a very good point and one of the key lessons from the video. I followed many threads when I could not get particle collisoins to work (with most ending in circular references back to the Unity documentation) but this is the only explanation that contains this important gem.
So I have a particle system that stays on top of a collider. How do I register a particle's collision only once, on first collision, instead of registering the collision event every frame?
would it work to just have an if statement based on a boolean that sets to false when the if statement is run, so that future collisions, although registered, won't run the code inside the if statement?
This was super helpful 5 years later! Thanks for making this so straight-forward and simple.
You covered everything essential in setting this up correctly - thanks a lot. Mine wasn't working due to the particle stupidly needing some form of velocity, your help is much appreciated. :D
You are my savior I spent a whole night trying to figure out why it wasnt working and thanks to you it now works!
Hey bud two years later but seriously thank you, I could not get this too work until this. Thank you.
Glad I could help!
Send collision messages was what I was missing. Thanks a ton!!
it's been a while since the upload but it helped a lot
Unity Engine kullanacaklar için oldukça önemli bir konu teşekkürler.
awesome video helped me a lot.
Helpful video, exactly what I was looking for! Thanks
THAAAAANKS!!!, I WAS STRUGLING SO MUCH WITH THIS. NEW SUB :)
God Bless You my friend!
Thank you!!
short and informative, thumbs up.
amazing video
Hi, Thanks for the video it helps me with my first trial on unity 7
thnx bro. awesome tutorial
lovely!
Thanks, very useful and succinct
Thanks, this was useful
Thank you!
Thanks for the video, but does OnParticleTrigger work the same way?
Thanks, I found my mistake after watching this video.
Can we do that for Triggr? not for Collision
"Send Collision Messages" is the trick :)
Yes. This a very good point and one of the key lessons from the video. I followed many threads when I could not get particle collisoins to work (with most ending in circular references back to the Unity documentation) but this is the only explanation that contains this important gem.
Thanks mate!
So I have a particle system that stays on top of a collider. How do I register a particle's collision only once, on first collision, instead of registering the collision event every frame?
would it work to just have an if statement based on a boolean that sets to false when the if statement is run, so that future collisions, although registered, won't run the code inside the if statement?
Thanks!
thanks bud
how can i make a gun projectile with this
thanks!
thanks !!
Thank you!!