Red Alert 2: [YR] - Testing Your Questions #3
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- čas přidán 7. 05. 2020
- Here is the third part of Testing your Questions!
In the video you will find many of your questions to be tested and answered!
The gameplay of this game is implemented in such way that there will be always things to test that no one though of. These series of "Testing Your Questions" will try to cover those things that never have been tested or minor things that no one ever managed to test.
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Regarding the question about the multiple Cloning Vats / Industrial Plants / Ore Purifiers.
As mentioned in the video, you can't gain access to more than one of each of those buildings. Engineers can't capture them. Yuri Prime can't either and there's no way to construct a second one.
Thus, in a regular game you won't be able to have more than one. However, having more than one actually works. This can only happen by editing a map and having them pre-placed.
Cloning Vats will produce an extra infantry each no matter what. Even in the case of commandos, you can produce as many as Cloning Vats you have.
Ore Purifiers will increase the income by 25% each of the original harvest. Having two Ore Purifiers it will increase your income by 50% but of the original income. Ore Purifiers doesn't count the extra income of each other.
A war miner will carry 1250 resources with 1 Ore Purifier.
A war miner will carry 2000 resources with 4 Ore Purifiers.
The Industrial Plant will keep reducing the cost of the vehicles depending on their latest cost and not of their original cost. That means having 4 Industrial Plants will not drop the amount to 0 but each Industrial Plant will keep reducing the price by 25%.
A Mirage tank will cost 750 with one Industrial Plant.
A Mirage tank will cost 562 with two Industrial Plants.
A Mirage tank will cost 420 with three Industrial Plants.
A Mirage tank will cost 316 with four Industrial Plants.
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The community is always the best way to solve and find out all these interesting facts this game has still provide. As these videos progress I will be a bit more strict in choosing the most interesting and unknown questions rather than trying to test stuff that are already known to most.
Questions that usually won't be tested.
• Those that require a whole video
• Similar questions with others
• Very time consuming to test
• Impossible to test
• Quite well known with obvious results
In any case, I hope you can enjoy the video as there are plenty things covered and plenty new things discovered!
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• Red Alert 2: [YR] Comparisons & Testing: • Red Alert 2: [YR] - 1 ...
• Red Alert 2: [YR] Tips & Stuff: • RA2 - Yuri's Revenge: ...
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• Forum for help and discussions: forums.cncnet.org/forum/56-re... - Hry
The prism tower message should show up again every now and then, it could become sort of a meme for this channel.
Or we could turn it into a copypasta
You can link up to 9 Prism Towers. Any extra tower will not be added to the chain
You can link up to 9 Prism Towers.
Any extra tower will be added to the chain.
You're really going to misquote it after all this time
Clearly you have learned nothing
Lol... the camel run away from yuri clone...
Camel was like: nope nope nope nope nope!!!!!
Imagine the Yuri Clone ordered the Aircraft Carrier to attack his own base...Yuri will be pleased(to torture him)...
smarter than those carriers
4:35 when the helicopter turns into holycopter
What if a magnetron thats lifting a vehicle is lifted by another magnetron? Can you chain lift magnetrons and create circletron?
Me: *asks a question
Me after the video released:
Shouldn't have said that. I should N O T have said that.
This is not a question but its useful to know...
You can repair buildings using repair IFVs.
If you have a damaged unit that's sitting on top of a damaged building that lets units pass through (War Factories, Ore Refineries, Repair Depots, Tank Bunkers, Civilian Gates, and Naval Yards), then both the unit and the building will be repaired (for free).
You can force a unit to sit on top of a building by positioning it near the passable cells of the building, then order it to move to the other side of the building. Once it's on top of the building, press the stop command key. For naval yards, order the damaged unit to enter the naval yard then press the stop command key once it's in. This will stop the yard from repairing the ship, but the ship will still be inside.
This happens because the "Mechanical" warhead used by the repair IFV *affects* all buildings and vehicles, although it cannot *target* buildings and aircraft.
By chance I caught this video in my subscriptions three minutes after you uploaded it. Even though I've not played Red Alert 2 before (though am planning on getting it) your videos don't fail to be interesting to watch and informative; I enjoy seeing how you cover all the various mechanics and their quirks and it's always good to see a new upload from you. Keep up the good work!
Also props for being able to embrace your error with the Prism Tower information last video and joking about it :P
You should do explosive barrel test next.
1. Distance between barrel to start chain reaction.
2. Difference between explosive barrel and missile stack
3. How many barrel need to kill a unit
this is very interesting
Don't forget ammo crates.
ammo crates are also barrels
You can link up to 9 Prism Towers.
Any extra camel will run from Yuri Clone.
What happens to swimming infantry when you use the Genetic Mutator on them?
Your videos are always both funny and informative, thank you :)
Q> Having two or more Tech Airports, does the timer stacks like what multiple mcv, barracks, war factory and shipyard does? just the timer or rather the countdown.
I know that the max limit for paradrop is two if the player selected Mureca, one from the allied airforce and the other is for the Tech Airport.
Also another one
Q> does having multiple captured civilian hospital and mechanic repair shop(repair shop, or whatever its called, the one that gives repair buff to vehicles), does the effect of heal and repair stacks?
Can you make a wall of prism towers around your base? would that be effective as a defense?
a 9 prism tower thick wall.
Good luck
Yes, but only if Mexico pays for it.
Instantly countered by a chain of 9 Kirovs
@@chavzone that's not what I was asking.
Any additional chains will not be added to the tower. Plan accordingly.
I feel the sense that Prism Towers joke will keep re-occurring. Anything is better than the Chaos Drone.
The multiple cloning vats trick was used by the developers in the second to last Soviet campaign mission against Yuri in Red Alert 2. Yuri's base near the Kremlin had several vats spewing out psi-troopers.
Also, you can link up to 9 prism towers.
Are the rays of the Lightning Storm random or do they always hit the same points and destroy the same targets?
The Lightning Storm always hit the centermost (where your cursor points at), whereas area around it will be struck at random.
But of course, let's test it out.
1) The opening made me laugh, so thanks =) (I could be wrong, but I didn't think last videos' repetitive text boxes was unique among your videos (maybe a little more common than usual), I generally thought that when it happens it was a gag to see what people would do.)
Great work !
Is there a point to put more expensive unit into Yuri's power plants? Is it better to mind-control civilians for that role? Can animals do power? Do brutes give more power than slaves?
As far as I'm aware, all infantry and animals (if they can be put into a bio reactor) produce the same amount of power.
Can you deploy an MCV while it's being rolled over?
What happens if you infect a landed kirov with a terror drone and have the kirov go in the air
Infected unit don’t receive commands as normal as normal units do, but might be fun to see.
I am not sure how exactly I managed to pull this off but once I was attacking with V3 rockets, then retreated (moved the vehicles away) and once they stopped they actually launched the V3 rockets to the building they were attacking before retreating, thus they launched the rockets way further than they are supposed to! As I said this has happened to me only once and I was not able to recreate this glitch but if some one has stumbled upon this same glitch and know how to recreate it, I would be happy to hear.
It is very easy, just order your v3 to attack something inside its range and when it switch to the target direction (and before the missile starts going back in order to launch) order it to move to anywhere and once it stops moving the rocket will launch, also this can happen with dreadnaught but since it doesn't need to change its direction to launch the missiles you should order to attack target in range and then quickly move it to another place
Note: you can keep ordering it to move as much as you want but once it stopped it will launch the rocket (only one rocket)
@@safwankwayes4664 nice! That would be cool to see in video also.
Hmm... Kikematamitos already tested it. You can search him up in 'funny v3 rocket ra2' or else
I've stumbled upon this glitch many times and not only the V3, Dreadnought included...
I'm interested in the V3 rocket launched by the truck or dreadnought and may be 3 questions to check:
1. How long does it take for them to trigger interception(by patriot, aegis, etc) after ignition?
2. Does it require a 'minimum interception height'? Which means, it has to ascend to a specific height in order the interception can be conducted?
3. If you chrono(sphere) the truck or dreadnought after the rockets are launched, where do rockets go?
Q1 and 2 are some sort in the equivalent context, meaning you might also check that, whether you can kill a V3 truck or dreadnought only by destroying rockets launched by them, which makes the AOE explosion, damaging the truck or dreadnought?
BTW do we have a unit description for V3 in rule.ini? If you hang over the cursor on them fast enough when they are flying then you really can see their health bar, meaning they might be treated as a 'unit'. Can you find the setup?
Thanks!
Question, does a flipped transport eject it's occupants?
Also, please do a revisit of saving the units from an exploded nuclear reactor!
I gave up! They can't be saved!
GREAT VIDEO!!!
Huh. The deployed siege choppers chronosphered into water make a genuinely interesting tactics possible :o
You can link up to nine(9)!!! Prism Towers.
Any extra tower will NOT be added to the chain. Any extra tower will NOT help the other tower deal more damage.
Vladimir's ship has higher HP and its missile has lower attack damage compare to the regular dreadnought. In soviet mission 2, I build several navy yards to trap Vladimir's ship to prevent it from leaving the map, and I used more than 10 typhoon submarines to attack Vladimir's ship and I believe it takes nearly one minute or two to sink it.
I subbed to a meme page now
Explosive barrels destroy the base faster than other explosive ones, for example demolation truck, crazy ivan, terrorist and nuke
Some say money is the most important thing. Some say love is the most important thing. Some say god is the most important thing.
I digress. Because if one thing, that "The Great" aka "tg" has taught us well is that we know for sure what is the most important thing... Drum roll please...
You can link up to 9 Prism Towers.
Any extra tower will *NOT* be added to the chain.
einstein just got roasted 0.8-0.15
The shorter points makes it possible for the leggionaire to have less cool down, being more efficient than one fell swoop
That Prism Tower message is equivalent meme to Doom Eternal's Icon of Sin mantra.
In skirmish, there are some maps with special features i hope you make video for them.
8:00 five clones of boris its fantastic
I knew my memory served me right
How effective IFV with infantry is compared to the actual infantry and similar unit such as:
Shock IFV vs Shock Trooper vs Tesla Tank
Flak IFV vs Flaktrooper vs Flak Haltrack
Spy IFV vs Sniper
Etc.
amazing!!!!!!!
Oh. I've seen that trick with the Mind Control before. I think in one skirmish it ended up with a bunch of neutral slaves
In Tech Outpost 2 (skirmish map) there is 4 cloning vats, they can be captured because they are neutral
I did not know that you can link up to 9 Prism Towers. You should probably do a video about that. 😋
Great gift for Victory Day. Spasibo comrade.
you can teleport chrono-infantries with chronosphere without killing them, but chances are, the land pieces where they stood or where they will be standing could be unfit for placing a building
About the first question
(I think you can test it anyway)
I think that you can teleport a chronolegionaire from any place of the map into an IFV and then take him out of the IFV without waiting for anything
Also I believe you can use the chronosphere with multiple chronolegionaires, they can attack as soon as they teleport
don't they all die if you chrono them raw? shouldn't they be telleported inside transports to survive?
@@tickoman273 that was tested
@@tickoman273 Regular infantry just die, but not them, maybe because they are already all about the chrono stuff
@@1q34w so what was the result? or which video is it so i can look it up?
@@tickoman273 czcams.com/video/vlPcHI8Mbu0/video.html
The prism tower meme 🤣🤣
Let's have some fun with prism tower stacking? If you upgrade firepower of all nine prism towers, will they chain a more powerful beam?
Can you flip a Kirov?
An IA will retailiate to a mind-controlled Bear or alligator?
If you destroy an enemy slave miner by lifting and dropping units upon it with a magnetron... the slaves will become yours? or they would be grey?
How many prism towers can you link up?
I have a question: what can these units do if in an IFV or Battle fortess:
1. Premier Romanov
2. Technician
3. Cowboy
4. Civilian
5. Secrete Service
6. Desolator
Didnt he already do a vid on that?
Hey, I've been through the rules.ini files editing and it's fun, but here's my question:
There's a hidden IFV mode called cowshot, it happens when a cow somehow enters the IFV and shoot prism beam, it removed from the game somehow,
"but can you compare the damage of IFV's cowshot to regular Prism tower and the Mayan Prism tower to infantry, tanks, and buildings...??"
Hey,
Yes, cow doesn't work for me but the same prism shot is added on the President.
You can check at 13:25
czcams.com/video/9A75Bf87dYc/video.html
This ctr attack desolator thing is real. But it works just in the original ra2, somehow they fixed it in the yuris revenge. Useful bug:D
Not a question but you might find this amusing. Want to know how to make the strongest bomb possible without moddded game? You'll need:
1 x amphibious transport
1 x crazy ivan
4 x demolition truck
1 x iron curtain (optional)
1 x chronosphere (optional)
1: Plan the Ivan bomb on the first demo truck and load it into the transport.
2: Load the remaining demo trucks into the transport (do not plant bombs on these!).
3: Drive/chronoshift the transport into the middle of a dense enemy base.
4: Unload the tranport.
It is important that the three non bombed trucks do not get destroyed before the one with the bomb exits the transport.
For better results Iron Curtain the trucks before loading them and chronoshift the transport into the base. Be quick!
For even better results do this with 9 transports.
oh god i love this game :-)
If a unit destroy an allied air force with 4 planes in it, does it give the unit the same “promotion exp” as killing each plane individually and then the structure?
Does a three-barrel exploding do more damage or area of effect than a one-barrel exploding?
What happens when you force your prime yuri to mind control your ally's conyard, barracks or tank factory then release them from mind control?
I did this once and what happened is that tge make new barracks and war factory but when you release them from mind control they use the structures at the same time
from what i've seen, they rebuild what you took. If you take their mcv, they will start building a new one, and will not cancel it even if you give them control back
That’s sad that you can’t stack cloning vats more then once :( but in the clones down under mission you have to deal with there of them etc. wish people could use the cloning cat method to try and replace the ore production all you need is a grinder a barracks and at least 2 cloning bats to pull it off.
5:10 Took me decades to know this truth.
well the prism towers gonna stay in for a long time
I love how you made a meme out of the Prism Towers, you are truly legendary my friend.
einstein is going to show us how that knife and fork work
Something I am curious, can you flip a tank that is inside of a tank bunker?
Also, what happens if you try to deploy a MCV during a flip and/or unload infantry. Would the sprites mess up?
2:51 They turn to Gaia.
These grey gaia units cannot be targeted by the AI enemy.
So make sure that these units are defending parts of the map that the enemy would come past.. or even in there base.
I have had 1 gaia Apoc tank annihilate there entire base once.
How about some juicy stuff.... Try to have many War Factory of all faction, have a wall around it and see if any vehicle can exit out??
Also if you have enough ships/subs around the shipyard, will more still spawn if it exceeds too much space without any room?
Edit: If my first question was too ez... then how about filling the whole map with vehicles, what happens if you produce more, huuuuh??
Obscure as it is. But fun nonetheless.
I once wanted to exploit the AI not actively attacking neutral units to crack a well-defended yuri AI as yuri and I run out of options (I don’t know how to play that faction), but that didn’t work out well.
A lot of custom maps have many of those neutral units that can easily help player from early harasses because of neutral units property.
Didn’t Know Vladimir dreadnought has double the HP. Would be cool if player can build those instead of normal dreadnought.
Also, if you look closely, Vladimir's Dreadnought has a radar on it, making it different from the other regular Dreadnoughts.
7:30 That's why I'm here
Hi thanks a lot for the video, by the way what would happen if you use chronolegenrar freze a building or vehicle and let another vehicle or infantry walk on top of that building or vehicle and then stop the freezing? Also what happens if you use psychic dominator on Tanya or Boris or yuri and normal infantry? Thanks.
Can you place mind controlled units in amphibious transports? I feel like I remember that being a thing, at least with the original RA2.
Can you have your power back by building tons of nuclear power plants while floating disc sucks up the power from your power plant?
Does lightning storm's rays land randomly or is there a pattern for it? If so, can you show us its graphic and where the rays land other than the center?
Did you just bring an AI to life with the mind control trick?
The AI Unit that does not die with player will become like Feral Zerg in Starcraft LOLOLOL
That'd be "neutral". It doesn't do anything.
Mind-controlled units are coded to go on "hunt" mission once released.
In YR, this goes for buildings too; that results in the released buildings no longer working since buildings can't go in hunt missions.
Wake me up inside!
Does a Neutral MCV created with this method do anything?
@@jabbajane1124 Yes; game crash should that MCV ever deploy. Neutral AI was not designed to handle base construction.
Although I do not recall this ever happening.
Good video, but did you know that you can only link up to 9 prism towers in a single chain?
man, i miss this game
What can cause the most damage(for one building) in one frame? Maybe a hovercraft loaded with Soviet taxis(Flak tanks) that's loaded with terrorist?.....
...or 9 prism towers chained together? But did you know that any tower more than 9 prism towers will not be added to the cha-
That.. was a quick month haha
I miscalculated!
Not sure if this has been tested yet, but: Can you mind control a unit that is under the effects of a Chaos Drone. If so, does it keep the buff?
Also, what happens when chaos drones from different teams attack the same target?
About the prism towers, you say 9 is the max
But in the previous video the last one seemed to be kinda far, what if you place them in a 3X3 box and then add more? Will it still be 9?
The Prism towers in order to chain with each other need to be at least within the range of any tower. It not about the last being close to the first.
I wanna order 100 prism tanks now!
Does attcking ship from port, starboard, stern does the same damage ?
If there are 8 prism towers and they all gain an attack boost from a box(like you tested in a previous video)then you add a 9th tower, when the 9th tower attacks will it's attack be stronger than if you just used 9 prism towers?
so, multiple industrial plants and ore purifier do make differences than just one
If there's a group of 18 or 27 prism towers and an enemy appears in range of all of them do they fire individually or only fire 9x beams or group randomly? Is it consistent?
If there's a number of prism towers not evenly divisible by 9, say 12, does it fire a 9x beam and a 3x beam or three 4x beams or some other combination? Is it consistent?
So that's the reason why you put that prism tower info. I see.
In online mode what happened if both players defeated at the same time ?
Unrelated but... How are you now, tg?
Quarantine is over for me so I have started working.
It sucks!
@@tsiripas Haha, my country is still in quarantine. Jobs always gonna catch us whether we like it or not. Wait... I'm a basement dweller, Wth am I saying? 😅
@@sinnyjohns4362 Where do you live mate?
@@tsiripas A country that is near Indonesia and Thailand. What about you?
Sinny Johns Singapore?
Does elevation difference (one unit being higher, on top of a hill or a cliff, than other) affect damage, range or any other combat parameters?
I'll make an exclusive video for elevation.
1. according to cnc gamepedia: Giant Squids - Relatedly, when attacking robot tanks, giant squids use the leftover original tentacle animation that is left in the Tiberian Sun palette.
can you confirm this? i saw this while i was a kid, it was like red tentacles.
i remember using 2 squids on 1 robot tank back then. the first 1, the regular squid attack, then the 2nd used the red tentacles.
look ma! im on tv 3:19
i remember there is a video about it. But for some reason i can't find it.
I don't remember if i ever tried that on v1.000
You mean like this? : czcams.com/video/7_NfTC01Prc/video.html
Can yuri or anything like it that controls brain control MCV and it can control it, if it is a bot can it build with it?
Is it possible to chronshift more then 9 vechiles by having them in amphibious transports and then using it on them?
please make another video for hotkeys and tips n tricks......
What happens if you stash a unit with an Ivan bomb in a transport/garrison?
Can a Squid attack a Robot Tank when it's floating near the water? Also will they be infected like terror drone when attacked?
Try to make it float on land too >). I tried this once in Triple Power Mod 3.0. Will it work on the original YR?
8:12
I moaned.
What music are you using for your vids?
Can you launch a torpedo into a take-off plane from an aircraft carrier by submarine? (If this works out, the result will surprise you)
tg φοβερά τα βιντεο που φτιάχνεις! Σε παρακολουθώ ανελλιπώς και έχω δει όλα σου τα βιντεο!
Μια ερώτηση για μελλοντικό έλεγχο: Πόσοι πρισματικοί πύργοι μπορούν να συνδεθούν;
😂😂😂😂
Did you use the translate? xD
@@tsiripas Θα χρησιμοποιούσα το translate και θα μου έβγαζε το επίρρημα "ανελλιπώς"; Ρε είσαι τρελός ρε;
Όχι είμαι Έλληνας απλά! Όσον αφορά στους "πρισματικούς πύργους" έχω το Yuri's Revenge με ελληνικές οδηγίες χρήσης!
Big fan btw! Συνέχισε έτσι!
@@half101080 χαχα! ε πολυ συντηρητικο post ειχες για αυτο το ειπα!
Thanks! ;)
Myth: if you take over a enemy's V3 with Yuri and shoot the rocket at the enemy's air defence, same enemy's air defence won't destroy the rocket
Will you try same videos on Mental Omega?
If you build walls directly around a war factory and a barracks, then what happens if you train so many units that they don't fit in the space anymore?
Can a vehicle get flipped from crushing a very long sandbags at a very high speed? Presumably from crate bonus.