Which Fire Emblem Character Has The Highest Growth Rates? (FE1 - FE16)
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- čas přidán 18. 08. 2024
- In this video we take a look at growth rates. We start with a look at who has the lowest growths and then we look at the top 100 with a heavy focus on the top 5. At the end I show the spreadsheets for each game, ordering the characters from the highest to the lowest total growths.
Intro 0:00
Results 2:42
Spreadsheets for all games 9:00
Link to spreadsheet:
docs.google.co...
#fireemblem #nintendo - Hry
Karel definitely wins here. 100+ growth in every stat except magic and res and like 200+ in HP makes it no question
Res is 100 and he doesnt have a magic stat so its definately him
But he only gets that over 1 level.
Which is the realm he needs to be looked at.
A character only having a 200% chance to increase their HP over their entire career is horrific
@@aprinnyonbreak1290 Every heard of,reverse recruitment runs?
@@thunderknight4149
At that point you can edit growths anyways so it's kinda moot and arbitrary.
Look at this guy, his name is Carlito, the Tex Mex Hero. He has 500% growths in every stat and joins at level 1 during the tutorial, replacing... uh... Will.
Seeing the video title, these were my thoughts as well.
As a Karel fan i like this video
As soon as I saw the video thumbnail I immediately said: "Karel"
I was thinking a video about how many times bosses retreat and the most times retreated (i.e. Hubert) would be potentially cool.
It would likely depend on what you mean. If you mean _repeating_ bosses, chances are Awakening's Risen Chief would actually take that.
@@TwoHeadedMeerkat Retreating bosses as in characters who leave the battlefield when defeated and are fought again in the future.
@@interestingmaneuver Again, that's a little vague. _Everyone_ leaves the battlefield when they're defeated; it's just a question of whether or not they live or die.
And you DEFINITELY fight Risen Chiefs more than once.
Actually, you could also count the "Commander" enemies from Genealogy in that regard.
@@TwoHeadedMeerkat It’s really not vague at all. I mean someone who specifically leaves alive, which I thought was clear enough.
@@interestingmaneuver That's not really something that can be accurately determined. Cervantes, Walhart, Gangrel. Lifis or Galzus if they're captured then released to an opposite extent. These characters seem to have died, yet are still faced off against later on.
Obviously I'm nitpicking, but the point I'm trying to make is that it's really not something that can be precisely calculated.
On that note, it might be more interesting to see what the most common overall enemy _type_ is. Classes and the like.
Apparently there is some kind of bug/exploit for Bantu where you can make barrier staff/pure water RES bonuses permanent in one of the games he's in. Because that game is balanced around most units having 0 RES, mages are quite weak and Bantu basically becomes impervious to mages. So yes, there is a weird corner-case usage for Bantu.
The barrier talisman glitch can be used on anyone. What you might be thinking about is the glitch where you get the def boost from dragonstones added to your def permanently when you try to use a promotion item on a manakete effectively making it possible to raise the def to 99.
@@PyryKorh Yeah that was probably it. I couldn't remember exactly what it was but I knew that there was something that made Bantu basically unkillable.
I think he's pretty good in that game without glitches
@@Kryptnyt Yeah. Manaketes are just good.
I’ll never forget when I gave aptitude to Morgan. Donnel was already sweeping entire chapters, now Morgan was just a super soldier baby unit with galeforce and aptitude
Someone's got the same dirty dirty mind as I do lol.
This Morgan build is INSANE
@@sephikong8323 🙏🙏🙏 my favorite part about the marriage mechanics is just creating child super soldiers. It’s less of “who do I want donnel to marry because their supports are cute” and “whose child will become broken op with aptitude and a good skill from the mother”
@@OrigamiAhsoka Personally in my last game I had ALL possible first gen mothers that could become Dark Fliers become Dark Fliers to pass on Gale Wing, and so yes I also upped ALL OF THEM to level 15 before they had their offspring (and you want the craziest ? Oh, I had the Chrom x Olivia and I had her reach this before Lucina joined as well). I can't even begin to explain the level of grind this took, but it's so worth it as I am now closing in on the grind and I am finishing the last few parents (still not started Chapter 14, I want to have as many Super Soldiers as possible before I do it because I want the Valmese to understand the TRUE meaning of Despair)
@@sephikong8323 the valmese when they see 30 adults that don’t exist yet traveling at the speed of light throughout their forces:
Let's go Karel sweep
Fun drinking game: Take a shot every time "Karel" is said in this video
I think Donnel is an interesting case. He's early game with great growths, so it doesn't actually take a huge amount of effort to bring his stats up to snuff compared to some other super growth units.
The problem is his classes. He starts off lance locked, and can promote to either a fighter or mercenary, meaning he'll never get to use lances again, and he's stuck using bronze weapons right after his first class change. They also do not give him good abilities.
Although one underrated aspect of him is he gets the underdog ability, +15 hit/avoid when underleveled is actually really good, especially for a game that lets you reset your level so freely.
You can use him without grinding in hard mode but is not like he is going to anything else than another generic awakening juggernaut. Is a clear case of "why bother" to me, there are so many units who can cap every stat and he doesnt get even get galeforce. His underdog skill only will matter in his first promotion since they game takes internal level into account and as you said having to level up to different weapon ranks from e to d in awakening is really tiring
Donnel suffers from being an Est in a game full of characters that can easily reach the same if not higher peaks, without the rough patch.
AKA: Just use Fredrick bro
I always get pissed when I see people meme about how amazing Donnel is just because of his growths, because he fails so badly as a unit to train with his awful overlapping class selection and weapon ranks. Hate the guy.
@@emblemblade9245 I get it but you have to understand most people play awakening grinding free maps. Is natural that they think that. Remember the time when people though that Jeigans were bad?
@@aprinnyonbreak1290 I'd hesitate to call him an Est. To me, calling Donnel an Est is like calling Athos a Jagen. They've got some stuff in common, sure. But the point in the game they arrive at makes them pretty different.
Est's typically would be excellent, but show up too late game to realize their potential.
Donnel shows up much, much earlier, and has plenty of time to reach that potential if you choose to do so. But it takes much longer due to the weapon levels and poor class sets. And by the time you get to the late game, Donnel will be capped in most stats, but your other units will be capped, or near capped in the stats they actually need.
Random thought I had, which fire emblem character has the most "average" stats.
Or rather more like. Since there's hundreds of characters and most characters have a growth between 0-100 in a multiple of 5, you would think there would be some characters with either similar/identical growth rates.
The other part is which growth is the most common (.e.g str 50% or speed 50%, res 0%, etc)
Lopsided growths is one thing as well, but most of them arent too lopsided.
Bantu is incredible in FE1 since he has really good defense and infinite firestone
This spreadsheet I believe uses the highest growth totals for each character. This is fine for most games, but for FE4 it's a bit trickier. For example, Febail has the highest growths with Chullain as a father (where he gets high hp and skill), but if Chullain is instead Scathach/Ulster's father (same person, different names/translations), Ulster would then have a 125% skill growth, with his sister Larcei having 115. Febail also would have second highest luck at 105% with Dew, Jamke, or Claud as his father (granted, losing 175% hp growth). Fee with Lex as a father gets to 70% defense, breaking into tied for top 5. I get it's difficult to account for EVERY SINGLE PAIRING when making these lists, just something interesting I wanted to share.
Be a dragon or be a farmer to get those gains.
Or a retired swordmaster
Lysithia being considered as amazing as she is while also having the second lowest total growths in the game (and lowest on release) is a testament to the power of having a big fuck off offensive stat and warp access, and I think that's neat
Karel once again sweeping the competition and showing why FE6 reverse recruitment is so much stupid fun
I used bantu during the warren port chapter he made a good tank with his red dragon stone
Oh yeah, that chokepoint in that chapter, that's a good idea.
@@halvey_ along with draug with the horseslayer of course
Love this! I'd love to see this combined with the initial stats for each character to see who has the highest average stat potential (taking into account stat caps and promotion bonuses). I did this for FE7 a few years ago and it really highlighted just how good Raven is.
Batuu unironically can't attack in Fe12 without dying. He is the only unit that is trully imposible to use.
Wow, I know Titania has good growths, but seeing that she literally has the 4th highest Beorc growths in PoR really puts it in perspective (behind Shinon, Bastian, and Lucia - the latter two really surprised me because they suck so much).
Like she has 25 total growths more than Ike, who is the 7th highest Beorc growths in the game and the main character.
All of those characters with high growth have one thing in common. They are prepromoted units with base stats that are bad for their level. Path of Radiance is a game where all units should be somewhat viable for the endgame, so the prepromotes need to have high growthrates to gain enough stats to do so.
@@FiboSai Yeah I get the reason for it.
Though that is not a rule, and plenty of unpremoted units have higher growths than prepromotes, like Gatrie being the second-highest unpromoted beorc (not counting Sothe) right above Tanith, and Soren, Ilyana, Tormod, Brom, Astrid, Makalov, and Volke being tied for worst growth totals in the game alongside Haar, who is a late joining prepromote. Titania has 85 total growth points more than all of those people, and is in the best class in the game and has perfect availability.
It's just amazing how amazing she is, that's all I'm saying.
It surprised me to hear that Myrrh isn't the highest. She always turns into a terrifying juggernaut for me. Just throw her out in the chapter you get her and she can solo that map.
Myrrh is also due to effective damage against the hardest enemies in the game, with a weapon insane for that purpose.
Myrrh's growths are great, but aren't what lets her deal 3 Houses damage numbers before it was cool
...the thing is, she's an fe8 unit. That's not unique to her. Plus, only 60 attacks--you can't Hammerne the dragonstone.
But you CAN ECG restore it!
@@emblemblade9245
Also I think you can get then through the Creature Campaign dungeons.
Not too much help for the main game... but then Myrrh is very unlikely to use all of her stone by endgame anyways.
The nice thing this points out is how poor Cyril's base growths are that even with the 20% boost to each growth given by aptitude he's still not the highest growth unit, and in fact a lot of his growths are on par with or worse than Lorenz's below
I like Cyril and I enjoy using him but it did feel like the purpose of a growth unit was lost in 3H
Yeah it’s so funny how aptitude just goes to waste on cyril, basically giving him no personal rather than making him a good growth unit. But hey, he’ll always have that weirdly high magic growth in the warrior class!
The most redeeming thing for Cyril is point blank volley and not too hard to become a wyvern. Otherwise his growths aren’t making him a fun unit since he will just be weaker than most of your trained army that you already have in builds. Like I wish his stats were maybe like 10% higher in everything plus make his aptitude also have an innate exp boost like the lords but maybe weaker
@@anthonynguyen1289 The most redeeming thing is Vengeance. Don't get me wrong, PBV is very good but....Vengeance?
Just stick a guard adjutant on him and its easy to get him to 1 HP. The only downside is you need a horse instead of a wyvern to use guard adjutants, but he's not in CF, the bad horse route
@@danielgrotz6599 I’ve never done vengeance strats so I forgot he even gets it
Bantu in FE1 and FE3 is really good for the first like 2/3 of both games, due to his Firestone giving him +12 DEF in FE1, and Tranforming being very powerful in FE3. In both of those games his attacks also ignore Defense if memory serves, I know it does in FE3 but I'm not 100% on FE1. So he's a very solid tank and deals reasonable Chip Damage. DSFE just hated him so he became worthless there beyond recruiting Tiki.
DSFE just made so many fucking bizarre decisions, my personal favourite is Navarre having 0 Base speed and only getting that 7 thanks to his class
Bantu is pretty alright actually. Good tank, and deals solid damage with his firestone. I use him for a few chapters and then bench him when I get better units
Which madlad decided that Seth should have one of the highest growth rates in FE8? If he has 0 in every stat, he'd still be one of the best units in the game
Would be interesting if you had a copy of the spreadsheet public so we could look over the numbers ourselves.
I added a link in the description.
bantu's really good in fe1 where the enemy stats are pretty low until lategame and his firestone is infinite use; he takes almost no damage from even bosses for 5 or so chapters after his joining time, main issue is his terrible movement, and his low speed makes him mage food
i wouldve definitely given the 2nd gen characters the best theoretical parents even if it meant sharing some because they are still possible in different playthroughs. but oh well
I think they would have all been Chulainn's kids. He gave them all their highest total growths.
Bantu can be okay in FE1 for a while, I’ve found. Even without that crazy exploit that makes him invincible. He’s definitely unusable as a long term unit tho.
Halvey: with selective breeding, I should have the best stats from these growths, right?
RNG: 🙂
Halvey: Right?
My vote goes to Wolf and Sedgar from FE11
950 TOTAL GROWTHS BABY, THE KAREL TRAIN NEVER STOPS
@@RichterTheGoat Didn't know Karel had those growths but him being level 19 makes them almost worthless.
@@zxylo786 that's kinda the joke, he has more than 100 in every growth but he only gets 1 level, and if you really wanted to experience the karel craze try fe6 reverse recruitment, karel is your lord and a lvl 1 myrm with like no stats but ofc he has his growths.
@@RichterTheGoat "uhm actually his res growth is exactly 100% so not all of his growths are above 100% 🤓"
I'm sad SoV Luthier didn't show up in the top 5 for skill, my man makes an insane archer because of that growth rate
galzus has growths because they just gave him stocks growths that he shares with olwen xavier and illios, which is obvious when you look at them side by side, this also explains xavier's bad defence growth even though he is a general
no surprise FE6 karel won this, but I forgot just how ridiculous the growth rates for the GBA manaketes were. Been ages since I saw someone play FE6 and mention Fae as anything more than a footnote, but myrrh always turns into a wrecking ball if you bother leveling her up, with her only downside being limited attack chances because of the dragonstone being unrepairable without glitches or exploits
Naturally there's the bantu glitch where you can use a promotion item to basically make him invincible
WRT Bantu: I can't speak to other games, but he's useful in FE3. I think his bases might be misleading due to how dragon transformation works.
In book 1 he's a decent tank with 7 movement (after transforming) and a 1-2 range attack that ignores defense. His low speed is mostly a non issue - dragon attacks all have 20 wt and so can't ever double, but the defense negation can make up for it. There's also a lot of enemies in B1 with less than 3 speed who can never double anyone. His biggest real issues are his low skill and luck - low skill gives him accuracy issues, low luck reduces his transformation time and leaves him vulnerable to crits.
In book 2 he's similar but has a few more advantages due to the environment he joins in. He joins right before Anri's way, which is full of dragons. Being a dragon himself, he's the only character in your army at that point whose defense isn't negated by dragon attacks. He also deals effective damage to ice dragons, which is enough to be able to oneshot them. Though he needs Iote's shield to avoid taking effective damage in return.
yeah Bantu is amazing in FE1. his dragonstone gives tons of DEF and he can be a wall for your team for the entire game, but it is also one of the easiest fire emblem games too
I'm kinda expecting the hack fates units where you can get aptitude on everyone and see those stats
Highest growth rates aside, a good question is. I mean comparing between different games is kinda hard.
My ideas were, aside from lowest growth rates, which character also has the most "average"/median/balanced growths.
Or uh something like that. Individual stats and combinations as well too, athough.
Another question is, which characters have the most similar growth rates. Lots of numbers though so its entirely possible there could be no overlap due to the sheer number of options, but there's probably at least a few somewhere (or the devs got lazy and copypasted)
Class growths in the later games with reclassing (to say nothing of the inheritance) kinda messes things up as well.
Another question would be multiplying the levels by the growth rates, though its mostly because karel is a bit outlier. This would also exclude fae and myrrh since they dont promote. Though the 3 FE8 trainees would get some bonus levels.
An alternative way is to compare their stats if they had no stat caps, effectively quite similar since it would just be levels x growths, though how it interacts with FE10 laguz. Vika has some crazy stats if you max her out
Anyway on to the video itself.
Comparing the growth increase between the remakes or similar characters would be interesting as well.
Awakening is not surprising since the slowest character STILL has 45% speed growth, and the fastest has 75, and the growths are just crazy high across the board. Also curious which game has the biggest deviation from the median/average to the highest/lowest, and also between the highest/lowest itself.
The case of micaiah and sanaki are really interesting. Though I forgor the blossom skill also exists. Blossom + sanaki has really crazy growths, she basically gets almost every stat up on every level. But that aside. They really are similar but different. which is really funny
Math is more complicated but sanaki probably has one of the highest growths considering her base level and joining stats. While micaiah joins very early on, though she's veyr uh, infamous for being a big liability for most of the game.
Unfortunately the lack of str/mag split kinda wrecks the gba characters, though none of them had particularly amazing growths compared to the growth inflation in FE8 and later. Fates also had pretty low growths in general, and 3H growths aren't super amazing either since it relies on class growths and quantity of levels.
Merlinus is funny since he's not a combat character. I knew tiki's growths were high but I wasnt expecting them to be that high. Camus is a funny case since he's not playable in a mainline game, and the laguz trio from POR having really high growths is quite surprising since they join in the final chapter. Muarim as well sheesh.
Perhaps to nobody's surprise, the top half of the list is dominated by "special characters"
Karel the 1 level gimmick, fae and myrrh the manaketes who cant promote, tiki herself is a manakete, and although nowi and nah join earlier they still are manaketes, even if all 3 can reclass. Wolf and sedgar are also really weird since they join early with crazy growths as a prepromote, camus who isnt usable in a main game. I haven't played FE4 so I dunno who febail is.
After that is the laguz, and then further down we have the spotpass awakening characters with crazy growths, and then mozu.
And then we finally go back to slightly more "normal characters"...in the sense that its seliph, awakening anna, aversa, tiki and nagi from FE12 and then back to awakening characters, nasir and ulki and janaff, more awakening characters, tiki and nagi from FE11, and then shinon from fe9 (prepromote growths gimmick) and mordecai (laguz)
50 - more awakening characters, who is surprised. FE4 does show up quite a bit, as is some of the older games. EST is interesting since she literally was the first est. Catria quite interesting as well, and then corrin who gets growths for fates.
Such a beautiful concept!! I love it.
But depend on the game, we can't really compare ( such a strength wich is also magic in some game). But thanks to you, we can check the optimum growth rate for each character. For example Vika Ulki or Oliver... This characters have better growth rate in the opposite interesting Stat. Oliver has better strength rate than magic. Ulki and Vika bette magic rate 🤣
For Genealogy, I'm honestly quite surprised that Tristan is that low, since he is the substitute with the highest hp growth (far far away from the other)
Look at fe 6 karel
Karel? Fe6
Do you have a song list for what you used in the video? That first one after you finished speaking and left it to the slideshow was really nice
In order the songs are:
Past Below - Fates
Knowledge - Fates
Micaiah's Dawn - Radiant Dawn
@@halvey_ Thank you!
Karel fe6 is probably up there
Karel on top baby
fae isn't useless. she's the best status staff bait in the game
$5 Karen here we go
Won $5 who paying
Are you gonna update this list to include Engage characters?
in shadow dragon at least, manaketes in general are practically tier 3 classes, so Bantu is easily your best unit for the first few chapters you have him. Due to his abysmal growths, however, he does inevitably fall off
i hate to break it to ya but bantu fucking sucks, no growths, no bases, gets doubled by every guy going around he just ain't the best unit.
Guessing Edelgard, Ike and Donnel. Burger King also has a terrible average growth of 0, bad unit.
Bantu is actually kinda funny in the original FE1. There’s a glitch that allows you to give him defense that goes way above the stat cap. He’s shit otherwise but can be an amazing physical tank if you’re being silly
Without watching my first guess is Robin dude had disgusting good growths
Bantu doesnt need growth or stats in fe 1 or 3, stone work differently in early games so the bonus from the stones are enough to make him good unit, tiki is better dragon but bantu is just fine
After Jagen archetype units, Bantu is the embodiment of " bases over growths". The stat bonuses given by his dragonstone (or in FE 3, his Dragon form) are fricking impressive. I believe in FE 3, his Dragon form's base Def is near capped.
it's 14 out of 20. Actually still really good considering his HP is 36. But he's stuck at 0 speed so usually he is very good until the enemy is promoted.
Don't ever say fe 8 trainees are bad until u actually play the game
It's easy: karel
Are those Shamir growths right? It's not what serenes forest says
You have to add class growths for three houses characters.
@@halvey_ how did you choose which class growths to add since all characters fit all classes?
I said in the video that I used their default classes, whatever class they are in when they are first recruited. So for Shamir I added sniper growths to her base growths.
@@halvey_ Ok my b. That explains it. But I'm not sure that's the best way to do it for Three Houses? For example, you're not going to keep Cyril in commoner. It makes his growths look really bad, no?
Its Karol in Fe6 right?
Yes, absolutely
Bantu can actually saves your ass in Mystery of the Emblem Book 1 most enemies don't do damage to him.
Hmm, in Radiant Dawn, Growths don't really matter much, since units easily hit their caps, and Micaiah is unfortunately not as good as she deserves to be due to her speed cap being so low. She will cap speed and still be slow. It's nice to see that she's so good in terms of Growths compared to everyone else though.
In fe1 bantu is one better filler units because for couple chapters he will do very high damage and be very physically bulky but is very weak to magic with elfire mages one rounding him thank god the mage missed when I found that out.
Karel from fe6
He puts manaketes to shame
Bantu in FE1 is good b tier unit Because of his massive defense and huge dmg, in FE3 he's the same except you can't do the glitch to make him more invincible
In FE11 he's a walking Devil axe that you can use to finish off some Enemies or chip really hard, not particularly good but not useless
In FE12 he's the worst unit in the entire series
*Tiki, cause she's big.*
...what?
I will never get used to English speakers pronouncing Karel as (Steve) Carell. And obviously there is a lot of Karel in this video.
I guessed the entire top 5 before the video started except for wolf i thought Mozu had better growths but she's trash lmao
Karel
well febail did it good xD
Modern Fire Emblem really misses the point on characters. Not every unit needs a high growth rate or total. There are different uses, and niches folks can fill. Nime from Binding Blade is a perfect example. Not that great growth wise, and even some of her bases are lower than desirable. However, she has incredible utility with her staff and dark magic, especially alongside Apocalypse. There is a place for growths and a place for bases. A place for unpromoted and prepremoted units. Genealogy does an awesome job of this. Most of Gen One are prepromotes (almost like Kaga wanted to kill the reputation that prepromotes are bad) and most of Gen Two are growth units. It's incredible how that game perfectly mingles; gameplay, story, characters, weapons, every aspect of design really.
I'm looking forward to faithful Jugdral remakes someday. As I feel FE is dying, and if they keep going this way, I'll probably find myself bowing out in the future. Echoes was a nice reprieve, and gave hope that those games wouldn't be ruined... But New Mystery does the opposite honestly.
Tiki = wife.
I already knew it was going to be Karel man already has a hundred and everything