Advanced Blink is good at EVERYTHING | Battle Aces Gameplay
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- čas přidán 8. 09. 2024
- PiG played some Battle Aces 1v1. In these games he used Advanced Blink units to GREAT EFFECT!
Battle Aces is currently in a Closed Beta.
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Thanks so much for 1000 subs!
I love how the games are 10 minutes so if i get my shit stomped i can queue again without feeling like i wasted too much time
ya
Exaclty. Reduce the potential frustration from long game.
Like in Age of empire 1 hour game.
Yep. You mess up, you think for a bit, you might have an idea, and you're straight into the next game to test the idea if the same situation comes up again.
It is also immeasurably easier to understand why you lost. The more invested rts, you play so damn hard and then lose, sometimes because of very minute things, or just big things but that you haven't properly learned about. In this it's like, oh I teched and couldn't afford it. Expanded and couldn't defend it. Or my units get beat hard by his. Very straightforward, I think it's great for learning rts fundies.
Commenting to hopefully feed the CZcams algorithm, been loving battle aces content! Thanks Pig!
this game definitely hits the rts vibe while being incredibly approachable for younger players and aging rts player that don't have the free time that you would need to commit to playing SC2 or broodwar
"Advanced blink should do really well here" right before blinking on top of literally anything. Awesome unit.
i am engaging with this content
cant wait for release!
I asked to join the beta and got my key within 24h
cheers :) remember that watching the video is the most helpful way to help creators!
I was excited to see you use the crabs but they didnt really show up! I know you said "make like 3 then forget about them" but I didnt really notice that too much. I've been using missile bots in that slot instead because of your tip that they're the best tier 1 anti air. To be fair I'm not seeing as many air first openings, more people seem to like foundry first. I like going air first into butterfly run bys, but this probably works better against lower skill opponents.
Love the battle aces content!
haha yeah I started mixing them in a bit later on in the ladder session, there were a few games here where mixing them to tank for shockers/gunbots to slow down mortar pushes and do runbys/breaking mortar positions woulda been great!
Nice 1000 subs! I never expected to like this game as much as I do, but I'll miss it when this Beta is over. Good thing Stormgate is almost here to stay, but they scratch very different itches for me, and I need both.
i remember when meachabelluim came out and I wish I could miro the units........... this feel like that almost 100% exactly lol so hyped hope I can get my hands on it soon
Advanced Blink do in fact have a weakness: me controlling them
Hell yeah, blink stalker style.
Soon the release !
9:45: Immediate response to seeing that Mortar should be to raid his other bases, not retreat home. You can't fight Mortars with Gunbots.
11:15: Unless of course they're dumb enough to have pure Mortar and all unsieged 😂
17:40: I never understand why people move a whole army back and forth between bases vs Recall. Just split half to each, attack with one and go in with the other when they Recall 🤷♂
30:00: **Gets totally destroyed** "It's good vs everything" ;p
Is there any defenders advantage in this game besides having your units naturally spawn closer and i guess that one unit choice that is effectively a turret? The terrain seems wide open, i dont think theres any high ground, and it doesnt seem like theres any worker pulls. Just wondering if theres any mechanic going on to give the defender a slight advantage of not?
letting your base/workers tank + closer rally is all that comes to mind. Keep in mind it's instant unit production so the ability to reactively build a big swap into something like air units is one of the biggest defenders advantages
advanced blink imo has too much health for what it is capable, advanced recall may have to little if not couple with another recall or recall hunter
you might wanna focus workers before you take out the base, doesn't make sense lol
This game is so sick. Are there any like guides on blink micro. I always hear people say “this is sick blink micro” but I’m too bad to tell why it’s helpful
its really just about keeping out of range so you can do dmg and not take dmg, then also blinking in when its time to pressure and focus fire
there's also the fights where players will individually blink out each unit as it gets low on health to blink it back behind the higher health units that havent taken damage yet, allowing it to continue shooting
starcraft blink stalker tutorials would be applicable. no shields here but the idea is the same otherwise... pull weak ones back so they keep firing
the advance blink stats do seem super busted 2400 hp for 50/50 thats like a ranged crab that shoots up compared to the advance gunbots which have good dps dont get me wrong but 1/4th the hp and only shoot ground.
yeah they're super well rounded right now. Extreme mobility and versatility so no surprise they're being ran an insane amount. I only found out after this ladder session that they actually got their damage vs air and ground nerfed about 6% literally earlier that same day!
no they didn't, blink *hunters* got that nerf
Are content creators the only ones being given access to beta? I signed up but sadly haven’t received an email or anything
the beta just finished yesterday so we're waiting for the next wave right now. They were giving away tonnes of codes in their discord as well as across multiple peoples streams - I'd imagine you get one in the next wave (they haven't announced when that wave is yet but I'm hoping within a month)
@@PiGBattleAces Thanks for the reply! Appreciate it!
ya
У вас хорошо получается, делайте еще :)