Cod "hip fire" Snipers bullets will go 89° up in the air All other guns will miss like you having a stroke but slap a laser on it and wow the bullet goes semi straight This game: bullet goes where gun is pointed at
@@MudHut67 1st off that what they do. It pushing energy into your shoulder and your body is pushing it back... make it looks like I just shaking back and forth
@@alexzero3736wrong. What you put out must have something coming back. The expanding gas forcing a rotating bolt backwards and the projectile forwards creates recoil directly into your shoulder. The reason some recoil up is the receivers pivot point is slightly above the shoulder pocket. The bullet doesn't hit the ground so recoil doesn't go up it always goes back. Unless its a Kriss Vector or an AK101 then there is no such thing as recoil
also because when you aim every shot whiffs and your character cant hold his gun without shitting himself, so you gotta hip/point fire to kill anything
what I love about Insurgency Sandstorm is that when you hip fire, the gun doesn't aim at the center of the screen where the gun is pointed changes when you move the mouse around, and it doesn't just follow the center of the screen
Exactly, it sways much more than Tarkov does and it doesnt always make hipfiring as viable as it is in Tarkov. It's a neat balance between close range urgency but also medium range balance. Also one of the few games where the laser sight actually functions as a laser sight instead of "+5% to hipfire accuracy"
@@jakiwijaya7316 i actually think that Tarkovs way of doing it is slightly more realistic, though it lack proper feel of inertia and a bit of actual deadzoning. (Alpha version of the game actually used to have deadzoning that was based on weapon ergonomics)
@@richardfromhotline130 my main problem with tarkov is the ADS floppiness. Every single shot causes you to lose sight of the target because of TNAS. (Tarkov Noodle Arm Syndrome)
Yes, but actually no. In reality, calculating where your bullets will go in relation to the barrel of the gun is just WAY more reliable than aiming down the sights of any gun setup in this game with how visual recoil is handled while aiming. When using any sight of pretty much every gun (though some are much worse than others) you literally cant see shit due to a combination of horrible flip up, having a neck made of soft rubber, and your character's complete inability to use his arms to keep the gun steady and have a decent sight picture.
For real I’ve shot a scar full auto and was able to keep all 20 rounds on center mass this game it’s like a damn artillery piece you decided to pick up
Tarkov really handles recoil very poorly and unrealistically for an FPS game that advertises itself as otherwise. Honestly my least favorite aspect about the game.
@@Ixxlostinabox Just like your pmc. Mastering the weapon and the recoil skill drastically reduces your recoil So keep in mind, your pmc at level 1 is the dumbest person possible. I mean the dude cant even run more than 30m.
*drops 10 ft from balcony in 70 pounds of gear unscathed and sprints with no headbob*. The characters must be roosters with how stable their heads are when running
@loismylane ok ok I get it, but ten feet isn't that high.. I seen people fall all the time with work gear and tools off 10 feet stuff..and I can imagine it more dangerous without metal plates to stop impacts from small objects like a rock and put all the energy in a larger area then right at the spine... Helmet will easily help you in this problem also. Yes you fall on your legs like they do in games is super stupid.. you use your legs as a guide for you body to hit better... So yah in military gear falling is safer if you do the training but trying to jump 10 feet and land it is a way to destroy you joints quick
@@funnystranger3380 My brother in christ, have you ever dropped from a 5ft truck bed in kit? It will murder your knees. Also been lifted over a 5ish foot wall that ended up being like 8 feet on the other side. Needless to say, I wasnt combat effective immediately upon slamming. Games like squad that damage you for dropping from a 2nd story arent just lying. Even then how many people do you know who could drop from double height and continue running right away even without gear. Tarkov is nowhere near a realistic shooter, it is a balanced twitch FPS, borderline E-sports. Dont get my squad reference twisted either, that game is becoming the same
@loismylane brain already stabilizes what you see, so headbob when running is unnecessary. + If done too hard, it can make it feel like your character has brain damage
Point firing allows you to maintain a better sight picture on your target at closer ranges and allows you to avoid much of the issues present in aiming down the sights in Tarkov, notably their atrocious approach to modeling recoil, especially in rifles.
I dont know about you man, but the rifle recoil is modeled well, just exaggerated a bit for games. If you talk about the climbing issue, try firing an AK with an underside grip and watch how fast the furniture evacuates your fingers
@@PonyCraft I own an AKM, and I have not only fired mine in semi auto but I have fired others in full auto. The recoil that the game displays is completely and utterly unrealistic, and uncomfortable to experience as a part of gameplay. I understand exaggerating the recoil to give a sense of skill progression per Tarkov's RPG mechanics, but at the same time a base AKM is atrocious to use in the game where a 3-5 round burst will send the muzzle to the moon. On top of this, the weapon doesn't even feel like its being shouldered by the PMC as the point of rotation seems to be at the wrist for all firearms instead of the shoulder for weapons with a stock. It feels like they reused the pistol model for the rifle and simply stapled on negative modifiers to poorly convey the illusion of a rifle's recoil.
@@PonyCraft Barely any if at all, the majority of the recoil goes into my shoulder given that the gas is pushing on the bullet. What little muzzle rise it has is nullified by the slant brake on it and a firm grip on the weapon.
Two other reasons for point firing instead of ADS: 1. ADS significantly reduces your movement speed. 2. If you get hit while ADS you lose your ability to aim, not so when point firing (especially if you have a laser).
Hipfire is not a term from video game, the word was originate during WW2 to describe soldiers firing machine gun at waist/hip level like the iconic scene in Rambo
It was actually the way you would progress on the battlefield with almost every weapon type up to the Vietnam War. Imo it originate more to the fact that rifles, SMGs, etc use to be much more heavier and not as ergonomic and for rifles, especially bolt action ones, close range combat was intended to be fought with a bayonet, which the quickest way to strike with would be with the rifle at the hip. Keeping your weapon shouldered at all time and especially in close quarter combat is a suite common mistake filmmakers make during the filming of historical war movies (a very blatant example of that in an otherwise excellent movie is in 1917, where the two main characters progress in a German trench like they were two spec ops guy in Afghanistan). It's generally due to the people hired to be in charge of that on sets are usually former active duty guys and often from above average combat unit at least.
@@itshunni8346 with modern firearm, we absolutely do. Because the main firearms issued to soldiers today are way more light and ergonomic than they use to be. Hip firing or even just holding a weapon at the hip isn't a thing anymore, with the exception of GPMGs. But it's indeed one of the reason what they didn't back in WWI or WWII for example. That and because it's the more efficient way to get ready to strike with a bayonet, which was the standard procedure to fight in close quarter with a rifle for a long time (especially before semi and fully automatic weapons).
Just reminded me of damage control drones in the official eft discord coming up with as many bullshit excuses as they could when I showed them a video of me shooting a guy in the head and bullet hole and blood spray being there but he still kills me, even slowed it down and pulled out exact frames and they could only use the excuse that I missed and shot over his head.
Hip fire isn’t a term for modifiers in bullet spread it’s just literally means “to fire from the hip” Whether or not the bullets go away on their own to college is up to the designers
It lets you aim tho, you can’t aim nearly as well as you can when you look down the sights IRL. I was in the military, I collect firearms. You look down the sights when shooting more then 20 yards.
@@yyeezyy630yeah but in real life when you shoot a gun the bullet is going to travel in the direction of wherever your gun is pointing regardless of whether or not you’re ADS or not. In games you can be sitting still and looking straight ahead but bullets will magically fly in some other direction. COD is especially bad for this when it comes to sniper rifles. You’ll have bullets flying almost straight into the air sometimes.
@@niceto_meet_you2528yeah but in “real life” the gun isn’t going to magically be at the center of where you are aiming. It’s just a broken and unrealistic as COD just the other way around where “point shooting” is ungodly accurate and effective.
A major reason I point fire is the camera recoil in ads. No camera recoil when you point fire. You actually are more accurate in a spray adjusting the impacts than adjusting for camera recoil.
@@riloegamingstill not entirely correct, different barrel lengths and weapons will have it pointing different places at its natural point fire position. It’s “towards the center” but not directly, and the shot placement changes with distances. That’s why monitors with crosshairs on your screen don’t give a 100% accurate depiction in Tarkov.
You aren't firing from the hip in 'hipfire' 697 are firing from the shoulder, you just haven't moved your head behind the scope. There should be no difference in recoil between point fire and ADS
@@ofekmizrahi3079 find a good gun build or use lower calibre weapons, mpx for example if you can handle recoil you probs dont know what youre doing or dont have any decent weapon attachments...theres lots of good budget builds
It is many reasons. One major reason is aim punch. While getting shot and ADSing, your gun will bounce all around your screen making you miss every damn shot. Point firing greatly reduces the aim punch effect on your aim.
Yeah, they do. Fire a weapon with a laser slowly and see where the bullets hit. There’s no random spray in this game. The bullets go where the barrel points
Clearly he’s a cheater and that’s why he thinks that, iv tested it at the range. Your guy can’t hit a think full auto regardless of how you aim. Especially with the m4 and ppsh which should be very controllable
But also hopefully not, because people dont suddenly turn their bones and muscle into liquid and slime whenever they have to receive recoil while aiming down a sight.
I love the realism of Tarkov how when shooting the CPU starts calculating all the ricochets and hits and checking them against the server and the game drops to 20 FPS at the most crucial moment of a shooting game... whilst shooting.
Point fire would be less OP if aiming down the sights while firing a weapon didn't send your muzzle to the stratosphere and block your line of sight to the target.
I learned this lesson playing Titanfall. When I forst syarted I'd be left bewildered like, "How'd they kill me so fast I just saw them" then I realized I was trying to ADS at a guy 10ft from me 😅
theres already an SPT mod called realism mod that adds high ready, low ready, point firing like from cod nvg, short stocking and mounting. your arm stamina drains if youre not in low or high ready, they make you move and sprint faster, reload faster
Basically its more realistic to what would happen in real life if you were caught off guard. Nobody is aiming down a 1.5x sight when the guy is 5ft infront of you.
yes they are🤦♂️ every single seal operator aims through their holo when enetering and clearing rooms not fucking pointfiring like clowns u wont be accurate that way
@@majorfails5512 It is not realistic to get caught off guard like you think. But yes even if you do you still look through holo sight and don't just shoot to the direction without aiming that's just dumb
@philosophist9562 when someone if 5ft away you don't need to aim down sights. It only slows you down Edit: this is also assuming that the sight is like not a 1.0x sight. The higher the magnification, the worse in super close range fights that require quick reactions
@@majorfails5512 If you do cqb you are going to use holos... and realistically nobody ever gets 5 ft from you anyways but close distance you use that holo and dont pointfire&pray like a fool
I love seeing all these comments be like “I wish more games had this!” not knowing that phantom forces has been doing this 2 years before tarkov even released 💀
@@somerandomperson-og8pw It's way too realistic for it's own good in certain aspects, sacrificing gameplay in the process, while in other aspects its not realistic at all. All over the place really, because the game can't decide what it wants to be, or rather Nikita cant.
@@danieldimov8625 i agree with the game not being realistic in a different aspect. My point is Tarkov has more realistic features than other popular shooting games
Pretty realistic too if your up close and personal and your in the point fire stance someone else jumps Infront of you with their gun youd spray em. But usually youd prefer to be sighting down in cqb if your gun is built for it.
Funny thing - when I went trhough basic they still had a range the DS called the "john wayne" range where we would hip fire at 25 yard targets.... I think its since been done away with
A valid real world technique in multiple situations. When using NVG its often impractical to ADS and so soldiers train to point fire on a laser, and have to qualify that way as well. But even more interestingly, point firing was taught to the SOE in WW2 by fairbairn (of the fairbairn-sykes fighting knife) from his time in hong kong. In the deadly hong kong streetfights, you often only had time to draw and fire, so accurate instinctual shooting was seriously necessary.
Most actual operators aim with their guns in close encounter scenarios, you’ll be surprised how accurate you can be with an AR platform being fired from the low ready.
Long story short, it's like the mid 2000 cod days when you could make pinpoint accurate hipfire smg's in CoD, and if now like then, if you use a custom reticle on your screen you can just spray them down from a pretty long distance without ads. Also, peakers advantage. Be aggressive.
I was actually in the military not looking down the sights is almost always less accurate then looking down the sights. Your comments stupid you should delete it and go shoot a real gun
Also because of FOV. Because you're going to be just as accurate whether or not you ADS, unless you need the more focused sight picture, it's best just to point fire so that you can still see your surroundings and take in all of the additional information. Tarkov takes this from tactical shooters like CS:GO and Valorant, where you also never really aim down sights unless you absolutely need to.
Hip-fire isn't mostly a video game term, it's a real thing wich was basically the norm when firing without shouldering your weapon. Iirc it comes from a mix of the fact that even SMGs used to be quite heavy and keeping them shouldered constantly like we do today wasn't really feasible, same thing with rifles which you would also hold at the hip in a close quarter scenario because bayonets would have been what you would have used that close. Keeping your weapon at the hip or at most tucked under your armpit was pretty much the norm even during the Vietnam War. Current weapon handling with your weapon basically constantly shouldered is a relatively recent thing.
It’s because it’s more realistic as well. When fractions of a second matter then you need to get lead down range asap. You get the pleasure of aiming when you have a corner or have gotten the drop on someone without them knowing you’re there.
Which is the most accurate portrayal of "hip fire" Albeit that the operator is holding it a little to still, especially for being high ready for as long as they are.
The original term originates from firing a revolver immediately from a hip holster. Usually when a threat is either fast approaching or acquired in close proximity. IN COD hipfiring is having a stroke whilst pressing the trigger and missing all your shots 🤣🤣
Also another factor is the FOV. When you ads at closer ranges your bullets hit lower than your reticle. Therefore point fire is always better at closer ranges IMO. If you learn point fire it will increase your PvP instantaneously
Insurgency Sandstorm plays like this, too, except the point fire is just offset a pinch from center. Caliber consistent weapons and everything is unlocked in 20 levels or about 6 hours of gameplay or less. Its got respawn friendly modes and more serious single life or objective based respawn and you make your own soldiers. It's on sale this week too. The community always welcomes newcomers, we aren't that large of a group but most of us are friendly.
Few years back my buddy went through a doorway as he tried to one-tap a scav and he ended up pointing his rifle straight up and killing himself with a ricochet headshot...
That is the overstatement of the century and why I feel like these tacticool communities are kinda insuferable. There is a spray pattern and bullets don't exist, just like any other game. Tarkov simply has the hitscan come from your gun barrel rather than the center of the screen, while the spray pattern is more random and based on sway patterns. It's similar to Rising Storm 2, a blocked gun barrel cannot shoot because the scan doesn't come out of your character's eyes. The spray in Tarkov isn't always the same because it has set parameters and it will sway according to these. But it still has a spray and it's much faster and more realiable to fire like that, whereas aiming down the sights is slower, takes away your field of view and shakes wildly.
See most concepts of hip fire include “oh it’s more accurate because you aimed” when a gun will literally shoot where you point it whether you’re aiming down a sight or not. CoD and most other games with snipers that do crazy bullet things like shooting off to the left by like 150 feet had always been an enormous problem with FPS games. It’s not realistic at all to think aiming makes a gun magically more accurate. Tarkov gets it right in that aspect.
Played this shooter on roblox that lets you fully customize your guns down to really minute details, and wherever the gun is pointing it fires so in close quarters it’s really often better to just hip fire, or turn on point aim and use that. Plus when you aren’t ADSing, the gun follows the mouse around at a different rate than turning so if you look to the left the gun will aim off center to the left and you’ll shoot slightly off center to the left and it’s actually quite smooth. Another side effect of this is that laser sights are actually really fucking useful, but also reveal your position really easily cause they’re quite obvious so you have to use them with care. Really impressed with the quality of some of these shooters that are coming out on roblox of all places.
Remember how Han Solo aimed? Like an ole cowboy gunslinger. Using the forearm to aim. This is the same but using shoulder and the weapon itself as an extension of your body, which btw is any tool. Evolution made us craftymen and tinkerers, our tools and tech are an extension of our species
Most games ADS reduces the radius of your bullet spread but since this game doesn’t have a bullet inaccuracy radius, you don’t have those stray bullets landing when they shouldn’t while you’re aiming in like in other games, it’s just all 100% hitting or you’re dead.
Tbh I like it better than spread or spray patterns. Spread is complete rng, and spary patterns while being a good way to involve skill in aiming, aren't exactly my cup of tea. Having the bullets come out of THE GUN and go in a STRAIGHT LINE is something a lot of shooters seem afraid to do, but when you're making an shooter entirely centered around realism it makes perfect sense.
I used to play a decent amount of pavlov vr and it's the same thing, you kinda instinctively know where the bullets going to go so you just point and shoot
Almost all video games your character is just shouldering the weapon but they’re not looking down the sights so it is always technically point firing except for in some games when a character actually does lower the gun to their hip or they’re carrying a machine gun
actually, the aim is not center of monitor. It's angled so something close will hit to the right and something far away hits to the left. this is simply because the bullet actually comes out of the barrel of the gun and not some magical place (like almost all other shooters)
"i called it the wrong thing intentionally but consider myself to be above other people so ill just insult people who correct me as nerds" What an arrogsnt bullying attitude, you can tell this guy had multiple victims whereever he went to school if he thinks being accurate is a reason to throw insults Literally just pre-bullying someone for helping you learn and understand, buy arrogance doesnt learn
The other aspect is recoil. When aiming in esp on a optic that magnifies your view picture is sent to the ceiling after spraying and it is harder to stay on target. Hip fire still has recoil but u can see everything that is going on.
Cod "hip fire"
Snipers bullets will go 89° up in the air
All other guns will miss like you having a stroke but slap a laser on it and wow the bullet goes semi straight
This game: bullet goes where gun is pointed at
Love hipfiring a 50BMG in CoD and hitting the moon
It's so that the game stays balanced. It's not just cod
@@user-tr2mb4xs7iWow, thanks, Captain Obvious!
@@user-tr2mb4xs7ino way😮 next you Will say its Also a lot cheaper to do too..
Laughs in counter strike
Because Nikita thought that it's realistic when you look at sights, your shoulder dislocates and becomes a slime.
The guns don't even recoil backwards, they recoil forwards. Look closely if you don't believe me.
I hear a lot more fights are won in tarkov by who has the best cheats
@@MudHut67it recoils up.
@@MudHut67 1st off that what they do. It pushing energy into your shoulder and your body is pushing it back... make it looks like I just shaking back and forth
@@alexzero3736wrong. What you put out must have something coming back. The expanding gas forcing a rotating bolt backwards and the projectile forwards creates recoil directly into your shoulder. The reason some recoil up is the receivers pivot point is slightly above the shoulder pocket. The bullet doesn't hit the ground so recoil doesn't go up it always goes back. Unless its a Kriss Vector or an AK101 then there is no such thing as recoil
also because when you aim every shot whiffs and your character cant hold his gun without shitting himself, so you gotta hip/point fire to kill anything
Especially if you get wounded at all
Yeah Ive lost so many expensive ass guns thinking aiming in close quarters is a smart plan
@@SuperMongooserall depends on the situation
Honestly the reason I stopped playing the game. They make it so impossible to hit anything when aimed down sights.
no. when your shooting, ur character always shits bricks. but when ur aiming down ur sight. u notice it more
what I love about Insurgency Sandstorm is that when you hip fire, the gun doesn't aim at the center of the screen
where the gun is pointed changes when you move the mouse around, and it doesn't just follow the center of the screen
Its called freeaim/deadzone aiming. Alongside for realism, it also balanced between when to hipfire and when to ADS.
Yeah and it made the laser attachment viable, while also having the cons of enemy could see the laser pointer
Exactly, it sways much more than Tarkov does and it doesnt always make hipfiring as viable as it is in Tarkov. It's a neat balance between close range urgency but also medium range balance. Also one of the few games where the laser sight actually functions as a laser sight instead of "+5% to hipfire accuracy"
@@jakiwijaya7316 i actually think that Tarkovs way of doing it is slightly more realistic, though it lack proper feel of inertia and a bit of actual deadzoning.
(Alpha version of the game actually used to have deadzoning that was based on weapon ergonomics)
@@richardfromhotline130 my main problem with tarkov is the ADS floppiness. Every single shot causes you to lose sight of the target because of TNAS. (Tarkov Noodle Arm Syndrome)
Yes, but actually no.
In reality, calculating where your bullets will go in relation to the barrel of the gun is just WAY more reliable than aiming down the sights of any gun setup in this game with how visual recoil is handled while aiming.
When using any sight of pretty much every gun (though some are much worse than others) you literally cant see shit due to a combination of horrible flip up, having a neck made of soft rubber, and your character's complete inability to use his arms to keep the gun steady and have a decent sight picture.
For real I’ve shot a scar full auto and was able to keep all 20 rounds on center mass this game it’s like a damn artillery piece you decided to pick up
Its not just viable its fking optimal -no idea who said this
Tarkov really handles recoil very poorly and unrealistically for an FPS game that advertises itself as otherwise. Honestly my least favorite aspect about the game.
@@imperialwatch1966 the gun recoil is realistic to how BSG devs handle guns because none of them know how to shoot properly.
@@Ixxlostinabox Just like your pmc.
Mastering the weapon and the recoil skill drastically reduces your recoil
So keep in mind, your pmc at level 1 is the dumbest person possible. I mean the dude cant even run more than 30m.
“Tarkov is super realistic!”
**Fires one bullet from an m4 and gets tossed back 15 feet like a ragdoll**
*drops 10 ft from balcony in 70 pounds of gear unscathed and sprints with no headbob*. The characters must be roosters with how stable their heads are when running
@loismylane ok ok I get it, but ten feet isn't that high.. I seen people fall all the time with work gear and tools off 10 feet stuff..and I can imagine it more dangerous without metal plates to stop impacts from small objects like a rock and put all the energy in a larger area then right at the spine...
Helmet will easily help you in this problem also.
Yes you fall on your legs like they do in games is super stupid.. you use your legs as a guide for you body to hit better...
So yah in military gear falling is safer if you do the training but trying to jump 10 feet and land it is a way to destroy you joints quick
@@funnystranger3380 My brother in christ, have you ever dropped from a 5ft truck bed in kit? It will murder your knees. Also been lifted over a 5ish foot wall that ended up being like 8 feet on the other side. Needless to say, I wasnt combat effective immediately upon slamming.
Games like squad that damage you for dropping from a 2nd story arent just lying. Even then how many people do you know who could drop from double height and continue running right away even without gear. Tarkov is nowhere near a realistic shooter, it is a balanced twitch FPS, borderline E-sports. Dont get my squad reference twisted either, that game is becoming the same
@loismylane brain already stabilizes what you see, so headbob when running is unnecessary. + If done too hard, it can make it feel like your character has brain damage
@@loismylane but yeah, fall damage is somewhat bad in this game
Alr thanks now I can be called a hacker
Lmao
I mean it is Tarkov, I love the game but it does still have a cheater issue, however it's not nearly as bad as other games
i got absoulutely stomped on by some dude flying @@USA1776..
@@USA1776..you have no clue about how wrong you are
@@unPhinemy man really said its not as bad as other games hahaha😂
Point firing allows you to maintain a better sight picture on your target at closer ranges and allows you to avoid much of the issues present in aiming down the sights in Tarkov, notably their atrocious approach to modeling recoil, especially in rifles.
I dont know about you man, but the rifle recoil is modeled well, just exaggerated a bit for games. If you talk about the climbing issue, try firing an AK with an underside grip and watch how fast the furniture evacuates your fingers
@@PonyCraft I own an AKM, and I have not only fired mine in semi auto but I have fired others in full auto. The recoil that the game displays is completely and utterly unrealistic, and uncomfortable to experience as a part of gameplay. I understand exaggerating the recoil to give a sense of skill progression per Tarkov's RPG mechanics, but at the same time a base AKM is atrocious to use in the game where a 3-5 round burst will send the muzzle to the moon. On top of this, the weapon doesn't even feel like its being shouldered by the PMC as the point of rotation seems to be at the wrist for all firearms instead of the shoulder for weapons with a stock. It feels like they reused the pistol model for the rifle and simply stapled on negative modifiers to poorly convey the illusion of a rifle's recoil.
@@imperialwatch1966 question, do you push down on your rifle when you're full autoing?
@@PonyCraft Barely any if at all, the majority of the recoil goes into my shoulder given that the gas is pushing on the bullet. What little muzzle rise it has is nullified by the slant brake on it and a firm grip on the weapon.
Tarkov got that subtle gloom to let you know that its daytime
Lmao
Systems like this are why I love a lot of VR FPS’s as they can really get away with just having the projectile or scan go wherever.
Two other reasons for point firing instead of ADS: 1. ADS significantly reduces your movement speed. 2. If you get hit while ADS you lose your ability to aim, not so when point firing (especially if you have a laser).
Hipfire is not a term from video game, the word was originate during WW2 to describe soldiers firing machine gun at waist/hip level like the iconic scene in Rambo
Hence why I differentiated, mentioned that hipfire is a real thing, and pointed out that you aren’t hipfiring in eft
It was actually the way you would progress on the battlefield with almost every weapon type up to the Vietnam War.
Imo it originate more to the fact that rifles, SMGs, etc use to be much more heavier and not as ergonomic and for rifles, especially bolt action ones, close range combat was intended to be fought with a bayonet, which the quickest way to strike with would be with the rifle at the hip.
Keeping your weapon shouldered at all time and especially in close quarter combat is a suite common mistake filmmakers make during the filming of historical war movies (a very blatant example of that in an otherwise excellent movie is in 1917, where the two main characters progress in a German trench like they were two spec ops guy in Afghanistan).
It's generally due to the people hired to be in charge of that on sets are usually former active duty guys and often from above average combat unit at least.
@riloegaming It is super unrealistic though, you should be hip firing. Guns are heavy, no one holds them ready for that long.
@@itshunni8346 with modern firearm, we absolutely do.
Because the main firearms issued to soldiers today are way more light and ergonomic than they use to be.
Hip firing or even just holding a weapon at the hip isn't a thing anymore, with the exception of GPMGs.
But it's indeed one of the reason what they didn't back in WWI or WWII for example.
That and because it's the more efficient way to get ready to strike with a bayonet, which was the standard procedure to fight in close quarter with a rifle for a long time (especially before semi and fully automatic weapons).
@@itshunni8346i can(the probably not anynore) hold a rifle at low ready while hiking for 30 miles+
Pointfire, ads, I just want the game to actually track more than 10% of my shots.
Just reminded me of damage control drones in the official eft discord coming up with as many bullshit excuses as they could when I showed them a video of me shooting a guy in the head and bullet hole and blood spray being there but he still kills me, even slowed it down and pulled out exact frames and they could only use the excuse that I missed and shot over his head.
Wish this were more common in games. Point firing is widely used for up close engagements.
“The bullets are real projectiles” just as about real as Santa
Hip fire isn’t a term for modifiers in bullet spread it’s just literally means “to fire from the hip”
Whether or not the bullets go away on their own to college is up to the designers
The real reason is aiming slows you down when you want to be as hard to aim at as possible. This is even more important when you're pushing a corner.
I love this aspect of the game, aiming down sights does not magically make the bullets fire different.
It lets you aim tho, you can’t aim nearly as well as you can when you look down the sights IRL. I was in the military, I collect firearms. You look down the sights when shooting more then 20 yards.
@@yyeezyy630yeah but in real life when you shoot a gun the bullet is going to travel in the direction of wherever your gun is pointing regardless of whether or not you’re ADS or not. In games you can be sitting still and looking straight ahead but bullets will magically fly in some other direction. COD is especially bad for this when it comes to sniper rifles. You’ll have bullets flying almost straight into the air sometimes.
@@niceto_meet_you2528yeah but in “real life” the gun isn’t going to magically be at the center of where you are aiming. It’s just a broken and unrealistic as COD just the other way around where “point shooting” is ungodly accurate and effective.
A major reason I point fire is the camera recoil in ads. No camera recoil when you point fire. You actually are more accurate in a spray adjusting the impacts than adjusting for camera recoil.
short answer- they made hip fire more accurate than a drugged squirrel shooting a shotgun,
The hip fire crosshair is not directly in screen center. You can put that to the test real easy. But still a good short 👌👌
It bounces around but if you add laser and virtual aimpoint you are very accurate
there is no hip fire crosshair, cause the gun is swaying around
All I meant was that your guy aims the gun towards the center of the screen. It moves all over when you move obv
@@riloegaming try standing still IT wont be in the Center of the screen
@@riloegamingstill not entirely correct, different barrel lengths and weapons will have it pointing different places at its natural point fire position. It’s “towards the center” but not directly, and the shot placement changes with distances. That’s why monitors with crosshairs on your screen don’t give a 100% accurate depiction in Tarkov.
Its because the recoil is awful and unrealistic. There's less recoil if you hipfire.
You aren't firing from the hip in 'hipfire' 697 are firing from the shoulder, you just haven't moved your head behind the scope. There should be no difference in recoil between point fire and ADS
And the only way to change the recoil is to grind your life for dumb skills every wipe,count me out
@@ofekmizrahi3079 find a good gun build or use lower calibre weapons, mpx for example
if you can handle recoil you probs dont know what youre doing or dont have any decent weapon attachments...theres lots of good budget builds
It is many reasons. One major reason is aim punch. While getting shot and ADSing, your gun will bounce all around your screen making you miss every damn shot. Point firing greatly reduces the aim punch effect on your aim.
"Where your gun points your bullets will hit with pinpoint accuracy" 😂😂😂😂
Yeah, they do. Fire a weapon with a laser slowly and see where the bullets hit. There’s no random spray in this game. The bullets go where the barrel points
“With pinpoint accuracy!”
Bluds never played Tarkov
Compared to most games when you don’t ADS, yeah it’s petty damn accurate. Don’t come at me with MOA this and that I know how the game works 😤
Clearly he’s a cheater and that’s why he thinks that, iv tested it at the range. Your guy can’t hit a think full auto regardless of how you aim. Especially with the m4 and ppsh which should be very controllable
@@yyeezyy630 clearly I’m a cheater
Wish more games used this level of weapon physics
But also hopefully not, because people dont suddenly turn their bones and muscle into liquid and slime whenever they have to receive recoil while aiming down a sight.
Phantom forces, a roblox game, has had a system like this since 2 years before tarkov even released, and it’s free
Better not because it is shit. Play Insurgency or red orchestra, that is realistic...
God I hope not
I love the realism of Tarkov how when shooting the CPU starts calculating all the ricochets and hits and checking them against the server and the game drops to 20 FPS at the most crucial moment of a shooting game... whilst shooting.
And this is why Phantom Forces in Roblox feels so good with guns. The bullets actually go exactly where the gun is pointed.
Because point fire is OP in Tarkov
Shhhhh...They'll nerf it if you say it too loud
@@jamesspencer769and they should to stop cod gameplay
Point fire would be less OP if aiming down the sights while firing a weapon didn't send your muzzle to the stratosphere and block your line of sight to the target.
@@imperialwatch1966 Recoil is a pain to understand in this game. Knowing it goes straight up and THEN back down helps. I agree though.
It's a realistic game the term OP really doesn't fit
Just pray to god your character doesn’t decide that it’s too close to something and points your gun to the side or up
This is what I’ve been doing in Apex, when enemies pop up in front of me I just start dancing and hip firing 😂
I learned this lesson playing Titanfall. When I forst syarted I'd be left bewildered like, "How'd they kill me so fast I just saw them" then I realized I was trying to ADS at a guy 10ft from me 😅
They should add a low ready/high ready mechanic to make it more realistic
it would be cool but i feel like it wouldn’t get used
I think it’s coming with the December update.
@@cashamiri04depends how you implement it.
RoN makes you run faster
GB lets you rest shoulders
So combination of both would be nice
it wouldnt serve any other purpose than RP/immersion. With the amount of animation bugs they manage to create, im good on that.
theres already an SPT mod called realism mod that adds high ready, low ready, point firing like from cod nvg, short stocking and mounting. your arm stamina drains if youre not in low or high ready, they make you move and sprint faster, reload faster
Basically its more realistic to what would happen in real life if you were caught off guard. Nobody is aiming down a 1.5x sight when the guy is 5ft infront of you.
yes they are🤦♂️ every single seal operator aims through their holo when enetering and clearing rooms not fucking pointfiring like clowns u wont be accurate that way
@@philosophist9562 I think you missed the part about being caught off gaurd
@@majorfails5512 It is not realistic to get caught off guard like you think. But yes even if you do you still look through holo sight and don't just shoot to the direction without aiming that's just dumb
@philosophist9562 when someone if 5ft away you don't need to aim down sights. It only slows you down
Edit: this is also assuming that the sight is like not a 1.0x sight. The higher the magnification, the worse in super close range fights that require quick reactions
@@majorfails5512 If you do cqb you are going to use holos... and realistically nobody ever gets 5 ft from you anyways but close distance you use that holo and dont pointfire&pray like a fool
And that's why for the first 50 hours I sucked at this game I wasn't good at hip firing then I unlocked the shooting range
Practicing pointfire in the range really helps!
hip firing on face checks "QUESTION MARK?"
roblox phantom forces be like
I love seeing all these comments be like “I wish more games had this!” not knowing that phantom forces has been doing this 2 years before tarkov even released 💀
@@grandiewandie thats why i will continue to gaslight myself into believing that phantom forces inspired tarkov
Basically Tarkovs a realistic game. Not like COD or Siege
LMAO realistic???? Tarkov is anything but realistic, get a clue child
@@mf1936 its as realistic as it can get. Its a game. So dont expect alot as it would take years to make this game the most realistic as it can get.
@@somerandomperson-og8pw It's way too realistic for it's own good in certain aspects, sacrificing gameplay in the process, while in other aspects its not realistic at all. All over the place really, because the game can't decide what it wants to be, or rather Nikita cant.
@@danieldimov8625 i agree with the game not being realistic in a different aspect. My point is Tarkov has more realistic features than other popular shooting games
@@somerandomperson-og8pw And my point is that as much good realism does for the game, its also its detriment.
Bro shot the fucking sun like tf was even there lol
It's actually surprisingly accurate in actual practice at ranges under 20 feet or so.
Pretty realistic too if your up close and personal and your in the point fire stance someone else jumps Infront of you with their gun youd spray em. But usually youd prefer to be sighting down in cqb if your gun is built for it.
Funny thing - when I went trhough basic they still had a range the DS called the "john wayne" range where we would hip fire at 25 yard targets.... I think its since been done away with
Always remember, Firing from the hip is faster than Aiming down sights"
A valid real world technique in multiple situations. When using NVG its often impractical to ADS and so soldiers train to point fire on a laser, and have to qualify that way as well.
But even more interestingly, point firing was taught to the SOE in WW2 by fairbairn (of the fairbairn-sykes fighting knife) from his time in hong kong. In the deadly hong kong streetfights, you often only had time to draw and fire, so accurate instinctual shooting was seriously necessary.
When you have a hose and everyone is allergic to water
this quest complete sound gave me a dopamine spike for like a second
Tip from a tarkov player: your muzzle isnt positioned in the center of the screen like cod or orher games, it floats near center
Its also because the pmc cant ads long enough to save his life 😂
I'm really starting to love this channel honestly
I’m glad!
The only thing bad with point shooting is when you don't have a laser on your gun, then the pmc you play as goes wildly to the sides.
Most actual operators aim with their guns in close encounter scenarios, you’ll be surprised how accurate you can be with an AR platform being fired from the low ready.
Long story short, it's like the mid 2000 cod days when you could make pinpoint accurate hipfire smg's in CoD, and if now like then, if you use a custom reticle on your screen you can just spray them down from a pretty long distance without ads. Also, peakers advantage. Be aggressive.
I try to explain this to my friends about Insurgency Sandstorm. I love games that implement real world tactics❤
I love seeing people bitch about recoil in I:S and tarpon, they have some of the most realistic firearm recoil in any game
I was actually in the military not looking down the sights is almost always less accurate then looking down the sights. Your comments stupid you should delete it and go shoot a real gun
This was the biggest learning curve for me. The amount of times I'd ADS out of habit and die was so annoying learning this game
Also because of FOV. Because you're going to be just as accurate whether or not you ADS, unless you need the more focused sight picture, it's best just to point fire so that you can still see your surroundings and take in all of the additional information. Tarkov takes this from tactical shooters like CS:GO and Valorant, where you also never really aim down sights unless you absolutely need to.
Hip-fire isn't mostly a video game term, it's a real thing wich was basically the norm when firing without shouldering your weapon.
Iirc it comes from a mix of the fact that even SMGs used to be quite heavy and keeping them shouldered constantly like we do today wasn't really feasible, same thing with rifles which you would also hold at the hip in a close quarter scenario because bayonets would have been what you would have used that close.
Keeping your weapon at the hip or at most tucked under your armpit was pretty much the norm even during the Vietnam War.
Current weapon handling with your weapon basically constantly shouldered is a relatively recent thing.
It’s because it’s more realistic as well. When fractions of a second matter then you need to get lead down range asap. You get the pleasure of aiming when you have a corner or have gotten the drop on someone without them knowing you’re there.
Which is the most accurate portrayal of "hip fire" Albeit that the operator is holding it a little to still, especially for being high ready for as long as they are.
Same with Insurgency Sandstorm, Ive won so many gunfights spraying like this
I miss point fire being useable. Was the best part of tarkovs aim systems.
i wish more games had aiming like this
damn that dude let out a moan as he died at the end
When you’re good at any game ads goes out the window
The original term originates from firing a revolver immediately from a hip holster. Usually when a threat is either fast approaching or acquired in close proximity. IN COD hipfiring is having a stroke whilst pressing the trigger and missing all your shots 🤣🤣
God. Those weapon and bullet physics. We need that in a "realistic" multi-player or tdm
You might dig Tarkov Arena when it comes out!
I hate shooting the ceiling in cod when i have my barrel on their face
Also another factor is the FOV. When you ads at closer ranges your bullets hit lower than your reticle. Therefore point fire is always better at closer ranges IMO. If you learn point fire it will increase your PvP instantaneously
Insurgency Sandstorm plays like this, too, except the point fire is just offset a pinch from center. Caliber consistent weapons and everything is unlocked in 20 levels or about 6 hours of gameplay or less. Its got respawn friendly modes and more serious single life or objective based respawn and you make your own soldiers. It's on sale this week too. The community always welcomes newcomers, we aren't that large of a group but most of us are friendly.
Few years back my buddy went through a doorway as he tried to one-tap a scav and he ended up pointing his rifle straight up and killing himself with a ricochet headshot...
That is the overstatement of the century and why I feel like these tacticool communities are kinda insuferable. There is a spray pattern and bullets don't exist, just like any other game. Tarkov simply has the hitscan come from your gun barrel rather than the center of the screen, while the spray pattern is more random and based on sway patterns.
It's similar to Rising Storm 2, a blocked gun barrel cannot shoot because the scan doesn't come out of your character's eyes. The spray in Tarkov isn't always the same because it has set parameters and it will sway according to these. But it still has a spray and it's much faster and more realiable to fire like that, whereas aiming down the sights is slower, takes away your field of view and shakes wildly.
CoD 90° Bullet trajectory is wild.
See most concepts of hip fire include “oh it’s more accurate because you aimed” when a gun will literally shoot where you point it whether you’re aiming down a sight or not. CoD and most other games with snipers that do crazy bullet things like shooting off to the left by like 150 feet had always been an enormous problem with FPS games. It’s not realistic at all to think aiming makes a gun magically more accurate. Tarkov gets it right in that aspect.
That is wht I love to run around factory with my PPSH-41. People just love me!
Played this shooter on roblox that lets you fully customize your guns down to really minute details, and wherever the gun is pointing it fires so in close quarters it’s really often better to just hip fire, or turn on point aim and use that. Plus when you aren’t ADSing, the gun follows the mouse around at a different rate than turning so if you look to the left the gun will aim off center to the left and you’ll shoot slightly off center to the left and it’s actually quite smooth. Another side effect of this is that laser sights are actually really fucking useful, but also reveal your position really easily cause they’re quite obvious so you have to use them with care. Really impressed with the quality of some of these shooters that are coming out on roblox of all places.
what called
@@videogames8261 deadline i think.
"Sprey and pray" isn't only a legitimate tactic but a higly effective and often used one.
Remember how Han Solo aimed? Like an ole cowboy gunslinger. Using the forearm to aim. This is the same but using shoulder and the weapon itself as an extension of your body, which btw is any tool.
Evolution made us craftymen and tinkerers, our tools and tech are an extension of our species
this is where laser pointers come in really handy
It took me lot of deaths in dayz to understand how important is hipfire In realistic shooters.
Hip fire was a term to be used for someone who just isn't aiming that's it because it was quicker saying hip fire over a full sentence
I say the same thing in DayZ. Familiarizing yourself with point firing is key when goong into buildings or turning corners.
Most games ADS reduces the radius of your bullet spread but since this game doesn’t have a bullet inaccuracy radius, you don’t have those stray bullets landing when they shouldn’t while you’re aiming in like in other games, it’s just all 100% hitting or you’re dead.
Point fire is for dropping bodies, ADS is for driving nails
Tbh I like it better than spread or spray patterns. Spread is complete rng, and spary patterns while being a good way to involve skill in aiming, aren't exactly my cup of tea. Having the bullets come out of THE GUN and go in a STRAIGHT LINE is something a lot of shooters seem afraid to do, but when you're making an shooter entirely centered around realism it makes perfect sense.
AKA "Oh shit, oh shit, oh shit, got em!"
I used to play a decent amount of pavlov vr and it's the same thing, you kinda instinctively know where the bullets going to go so you just point and shoot
Basically
Hipfire when enemy close
Aim when enemy far
Almost all video games your character is just shouldering the weapon but they’re not looking down the sights so it is always technically point firing except for in some games when a character actually does lower the gun to their hip or they’re carrying a machine gun
In most FPS games the bullets don't come from the guns barrels and they are hit scan instead of simulating real bullets
True of real life combat too. You see a weapon you probrably aren't going to pause...
nope, u aim to make sure u hit the shot. unless u taliban then u hipfire and miss and we know how that tactic works out
we buy lots of mags and then
*spray and pray
What a weird concept... the gun shoots exactly where it's pointed. Fuck. What a revolution in science.
short answer: because it works like a real gun. So even without properly aiming, it will kill anything in front.
Dont point the gun at something you dont want to kill 🫡
You also move to the side ALOT quicker when point firing compared to ADS strafe speed.
Yep!
My favorite thing in the game is how we become a gopro when we ads.
As a competition shooter, hitting a paper target 20 yards in or less, using sights will absolutely slow you down.
actually, the aim is not center of monitor. It's angled so something close will hit to the right and something far away hits to the left. this is simply because the bullet actually comes out of the barrel of the gun and not some magical place (like almost all other shooters)
"i called it the wrong thing intentionally but consider myself to be above other people so ill just insult people who correct me as nerds"
What an arrogsnt bullying attitude, you can tell this guy had multiple victims whereever he went to school if he thinks being accurate is a reason to throw insults
Literally just pre-bullying someone for helping you learn and understand, buy arrogance doesnt learn
"pinpoint accuracy" ☠️
The other aspect is recoil. When aiming in esp on a optic that magnifies your view picture is sent to the ceiling after spraying and it is harder to stay on target. Hip fire still has recoil but u can see everything that is going on.
I love to do that in insurgency, the feeling is really somethibg