Viktor feels great, because bassically every upgradr is a power spike, and since its not related strightly to your level, but your CS/kills/assists it makes it feel a lot more dinamic than say, Kayle.
Gangplank has a second evolution not mentioned here, which is his barrel tick rate. When he reaches level 7 and 13 his barrel decay rate decreases (barrels die faster). This is the evolution that matters the most for GP as it allows him to go toe to toe with bruisers.
I like that evolution champions can vary in playstyle while still keeping their identity and core gameplay. it really makes you feel like you're not just playing the same champion over and over again
@@quinn.iamdefinitelycisgend2542 Indeed it's super fun, but as a diamond Kaisa main (an old otp) ap is not viable at all, she is barely playable with her best build. So ur forced to go the same build path every game.
I like how as evolutions Kha'zix a soon to be 10 years old champion can grow wings and stuff will Kai'sa just stop for a few sec to moan and get no model changes at all...
I think the Ch'goth rework should make him an evolver. Have him be a skirmisher early and shift to a tank after he grows & and gets enough stacks. Maybe even 3 total sizes. Things like his Q is faster early, but bigger after the evolution. Maybe even shorter range.
Main reason why i fell in love with kha'zix (still main him) is his evolution mechanics which helps him to be a highly versatile champion! While at the same time he still maintains his "CORE" identity which is a speedy stealthy melee assassin. This evolution mechanics that kha'zix has allows him to be not only versatile but also viable throughout time of league of legends without making kha'zix too weak or overpowered. On top of this allows people to experiment with different items and builds. Really want to hear 👂 this video opinion on kha'zix 😁
"Essence is change, change is survival, collect and live, stay still and die" - Dehaka from Starcraft II All things are not equal. When there is good, there is bad. This is also the same to champions which makes the evolution/upgrade ability a double-edged sword. "You may solved a problem, yet there may another one to be faced"
8:00 Yeah, there is little difference between 500 and 600 Nasus - but there is a huge one between 150 and 600 ones. Basically, Nasus gets a "powerspike" when he has to do 1 less Q to kill your team member.
Would you consider evelynn evolves when she reachs lvl 6? She gains a new property that changes a lot how she's played, compared with her visible version
A while back dota2 came out with a talent system that basically gave every hero evolutions. What l loved about them was that some of them give abilities that encourage you to play them in ways you don’t expect. For instance crystal maiden is a support that specializes in cc and aoe dmg, but one of her talents actually give her insane attack speed. So you can build carry items in the late game and auto attack the hell out of the enemy team. It was such a fun design
This system actually came from Heroes of the Storm, where Talents are the primary way of character scaling, fully replacing ability levels and items. You gain one of 3-4 talents at lvl 1 and then every 3rd level, except at 10th where you choose your ult (1 out of two per character, which is a great thing on its own). And I really like that. It makes the game much more team-based and beginner-friendly while keeping
As a Kha'zix main I am very pleased that you are using the word "evolution." Just brings a smile to my face. The purple theme to match Kha on the thumbnail also, it's glorious. I don't care if you roast the shit out of my favorite buggy boi for being overloaded or too adaptive or lacking counterplay, his design is so fucking sexy I just can't. The edgy vibes of his passive and ult, the combination of athleticism and dexterity in his E-Q, the ability to snipe with a precise W, he's so amazing and rewarding to play.
@@distraction2803 I should've specified that his *gameplay* design is sexy, referencing his QWER and passives. His visual design is hot too but that's obviously not what I was talking about, I mean who would publicly admit to such cringe opinions, definitely not me
nah anyome who thinks kha is overloaded needs to stop with the meth. He was wayyy more op in older seasons. talking about back when his ult would give him damage reduction when stealth (evolved) currently kha is way weaker than he was. yet riot gonna nerf him again. trash company.
Personally i agree with most the everything mentioned here. all except for the reworking of all infinite scaling. this is because infinite scaling puts a timer on the game, forcing people to close out games. for an example recently i've been picking up Zed and i lost a game where i was pretty fed. as a result i am focusing on how to close out games and so i have improved a lot. if to be fair it isn't only infinite scalers that put timers on games. still i think infinite scaling healthy for the game.
From the weakness of the teammates, Omnissiah save us From the lies of the streamers, circuit perserve us From the rage of the Tyler, iron protect us From the temptations of the scripts, silica cleanse us From the ravages of the feeding, anima shield us From this rotting cages of health pool, Machine God set us free.
How I never saw a usefull kayle once. Even if she is ultra fed i can nearly one shit her even as full tank Sion and beeing 0/5. If she is engaged once she is dead. A vayne or any other Adc with the same stats are far more usefull. You are only more useful if you are able to attack multiple enemies but even then there are way way more useful Top Champs doing the exact same Job better.
@@user-ko4zp1wm2i Ranged top with built in aoe attacks, a slow with armor reduction, a heal with a speed boost and another Aoe auto attack reset. + Built in zhonias as an ult. Then you take into account that she is a gatling gun of auto attacks. Then with riftmaker into account it all comes togheter.
@@lok4890 She still doesnt deal a lot of dmg. If you jump behind, beside her she has to attaxl that enemie. Aoe is then useless A full build kayle deals about 200-350dmg per auto in every Video i watched to look at her. That "mobility" is nothing compared to others. I believe Kayle is the mpst overrated carry in League. If she is something she is a Assistant dmg dealer and utility supporter. Her ability to support an ADC is mostly more effective then her dmg herself. I mean there are very rare moments which she is very good in but the enemie has to be plain ***** to make that happen. If the enemie has point and click cc/a slow or something like that you are out of the game.
@@user-ko4zp1wm2i She most likely cant 1v9 games, but as of now, no character can do that besides yone. Also you are essentially ignoring the fact that kayle is a team fighter, she doesnt just mordekaiser her way to the enemy nexus. As long as she has team mates to support her, she can just melt through enemies. Also, you cant really call her overrated when she has been sitting at 50% for over 10 patched now, and her win rate by time is almost 60% by the 35 to 40 minutes mark.
@@lok4890 That just prooved my whole point. Hyper Carrys that are full itembuild and lvl 18 should have more then 60% A Jinx alone is far more superior as Kayle
I don't think infinite scaling is inherently bad; it's fun to have that micro objective in lane and the comeback possibility if you can survive a large early deficit. I think both evolution and infinite scaling are interesting and should be used in new champions.
Evolving is more interesting when you can't evolve them all, imo, and when the order of evolution is more situational than an obvious optimal order. So, I do like how Kha'zix sounds and will try him out.
Wait, Veigar would totally benefit from threshold scaling instead of infinite. With a few kit tweaks (and a VU he desperately needs) they could incorporate the Mech he gets in Runeterra after he meets enough thresholds.
@@fitmotheyap why not both at a certain amount of stacks (not ap but stacks) he gets extra hp when atttacking a enemy champ and at another treshold he gets a mech which boost his abilities and he loses the mech if he loses to much hp
Correction at 6:00 viktor's ult upgrade makes the ult move faster not him. Also you don't actually augment the ult, it is automatically augmented after you augment basic abilities
Aurelion Sol has evolutions, which, even though it only happens at lv 19 and 20 (urf exclusive), he still gets an extra star for each of those level ups.
Exellent video as always ! I just wondered why Urgot isn't is this list of evolutive champions ? his W becoming a toggle by rank 5 is a pretty big change on how we play the character in my opinion... i know it's not as big in his kit than the others being only 1 basic ability, but i think it should count anyway :D and also pls continue your videos they're really interesting :)
Dark Star Zhazix evolution is the most beautiful Ive seen, I dont evolve w for damage but instead the ult because he gets that gorgeous dark purple blue. The fact this skin is only an epic tier is an outrage, it deserves so much more love
Veigar is technically an evolution champ as he gets cdr on his W, everytime he gets a certain number of phenomenal evil stacks. It's only really something that can be felt very late into the game when veigar has a lot of stacks.
Gaining cdr doesn't evolve your abilities. Note that in every evolve champ there is one extra feature in their abilities. Kaisa has more missiles, invisibility, and reduced cd when she lands her w Kha has increased rage and dmg on q, slow and larger range on w, reset on jump + larger range. And 3 usage of r etc
Now that you made this video, I realise that most of my mains are evolvers: viktor, gp, kassadin (as you said his level 16 stomp)... you do feel a massive difference once you've hit a certain milestone
Honestly I really like this channel, dont know how I ended up here, I do play League but I didn't think I would be this interested in these types of videos. Well done!
I think that infinite scaling has a place, mainly as a supplement to allow for "early game" champions to have a late game. If you're playing for early pressure, you should be less devastating in the late game. It just makes sense to me that you wouldn't get much for going late other than better stats
i agree with almost every point you made until one major disagreement : *changing all infinite scalers to internal scaler or evolving* that would take away their magic. so long they've been like this, it's become part of them. despite that difference of opinion, i consider this video another one of your great quality content and for that i thank you. keep up the good work. wish you well.
As a main kai'sa the q evolution is really satisfying as it provides you way more damage and wave clear but also for the e evolution that gives way more survivability and mobility especially in teamfight. This mechanics makes you feel even more your scaling.
I think a level-consistent flat scaling for stats and then qualitative tool upgrades over the course of a match is the best way to go for balancing purposes. Like the hyperbolic extremity of evolutions vs scaling would be only increasing stats through levels and then items purely being tools to deal with enemies. Like if you only bought bork for the % damage and none of the stats and just gained stats by leveling like Aphelios
The main question you asked, is evolution a better design than linear scaling, and I'd agree that yes it is. Veigar and Nasus are archaic champions, their scaling while infinite, is linear, uninteresting, and just provides extra stats. Either its enough stats to win, or it is not. It creates a black and white playstyle where the enemies either can feed off of a weak Nasus like free gold over and over again, or, it takes a team of 5 people to stop a Nasus from bulldozing his way through every structure and back-dooring the Nexus with no counter-play. It's like you reached an "enrage timer" in Final Fantasy 14, meaning you didn't win on time so the Boss just kills you. That's not fun for anyone involved - except the Boss who finally got to enjoy his enrage mechanic. But evolution is a more interactive way to scale. First its more controlled so it is more likely to be balanced. Second it's more fun, so players feel they can adapt to a game and interact differently and different interactions and adaptions automatically lend to more player enjoyment. It adds new ways to play or at least improved game play in a creative way. If and when Nasus and Veigar are reworked to be brought up to modern game visuals, it would be appropriate to give them evolutionary abilities. So they're allowed to actually have dynamic gameplay. Sure maybe a Nasus main would complain that the dynamic gameplay is one-shotting towers with sheen + 1000 stacks but is it really that fun to spend 90% of your collective games just farming for that infinite number?
I like Evolution for he reasons you pretty much explained, that said i don't think they should just rework all infinite scalers. Evolution is a fun mechanic but not a band aid super solution to just slap on a champ. There are people out there, and i count myself as one of them who really enjoy the inifinte scaling mechanic. In my case i just love nuking people to smitherens with veigar after having way over 1000 ap. Thats fun.
I’m not a KaiSah player but whenever I do play her I always make a hybrid build to get every evolution even though it’s not meta because that’s what’s the most fun for me and I hope Riot designs more champions like her
Does Evelynn and Fiddlesticks qualify? They each gain an additional passive effect at level 6 - Evelynn's granting her access to stealth, and Fiddlesticks granting him the ability to deny vision. But I think this video encapsulates why I prefer Heroes of the Storm's Talent system to League of Legend's Skill Point/Item system, and why game modes like Odyssey was so fun. It's much more satisfying having your power spikes actually affect how you can approach the game, rather than just waiting for the point that you're threatening (or stop being threatening). Items can hit this in specific cases, but in most cases they're just amplifiers. (I'm aware Odyssey isn't in-game choices, but in a PVE environment where your end-goal spans across multiple matches - it's just a bit more Rogue-like.) It is worth noting that Veigar does have a Bard-style progression with his W's cooldown being reduced by collecting stacks - every 50, I think. In general, I think all champions would benefit from evolutions. You made a token comment to Darius and similar effects - it is fun to have a powerspike other than your level 6. I think leaning more into HOTS/Kayn/Kha'Zix and having more mutually exclusive choices would be better going from game-to-game, too. Just because I've got Veigar on the brain, imagine if he had the choices for (a) Q hits 1 (+Stack scaling) additional targets, (b) Event Horizon collapses to X radius (inverse Stack scaling) over the duration and (c) his ultimate deals X% (+Stacks) splash damage!
I remember when syndra got her W reworked when maxed into grabbing 2 additional spheres near the target, basically giving her an intense power spike for her stun, ult and kill potential such dark times lols.
I mean if they want to make Veigar's abilities evolve, I'd be all for his E getting something like Rell's ult mechanic where it tries to pull you into it a bit, would be pretty fitting since the ability is named after part of a black hole. They already have it where every 50 stacks he gets 10% multiplicative CDR on his W, make Q get more possible unit hits every 75-100 stacks so late game his Q can hit the whole enemy team if you position well or combo well with either your own CC or the CC of a teammate. Could also ramp up his scaling a bit by allowing him to push waves a bit faster while still maintaining proper stacking since the dream of late game Veigar gets pretty lost in the back to back to back 15 minute FFs.
I hope they go evolution for the Cho rework. It makes sense for him and his e already scales off size so it partially is affected by his stacks. Also, did you know that Tahm’s Q range scales with his size?
All ho gath really needs is to get some sort of shields or armor and mr from his kit raw hp isnt enough anymore with all the %max hp damage and is even in his lore that his skin gets tougher the more he eats so make it that at 5 stacks he gets 20 armor and mr and at 10 stacks I may sound crazy but give him a 15% damage reduction that works against all types of damage in exchange nerfs his q damage and w damage a bit my fantasy as cho gath main is to be tank not be one shot by adc and I to one shot them
Great vid! Ypu should do a video on why they cant release another champ like Ornn (or specifically a champ with a passive like Ornn that create new items in the shop.) For the longest I thought they should rework Singed into a champ that could not buy items but instead potions newly created potions that would provide temporary states while active and as he levels up, he'd have access to better potions with some really interesting affects that could cater to however they'd rework his play style. But I feel like Riot is not trying to experiment with adding items to the shop for specific champions again any time soon
As a top/farm main Reaching lvl 8 on mordekaiser is the best feeling for me since your *Q* had basically nuke levels of damage with riftmaker and sorcerers shoes along with the bonus magic pent on your *E* its basically a brutal execution when a full health and full *W* morde ults you
Honestly, controversial opinion here, but as someone who mained Kayle before the rework and somewhat up until now, I guess what I have to say is kinda relevant? I agree true damage waves that can crit at 16 was kinda bonkers, and having that 50 extra range instead goes a long way without being outright busted. But getting ranged form at 6 and waves at eleven felt *bad*. So much of Kayle's power is locked behind those waves. It was like the lvl 1 cheese we current have, since her lvl 6 damage spike was so humongous. Not only that, but much else changed for the best. If you position correctly you could use minions to poke with the waves, you still had Q and E to somewhat control things from afar (although still pretty limited by early Kayle power), and the E splash damage coming at lvl 6 made her so much stronger at skirmishes than being ranged will ever do. She had a way more balanced scaling curve and provided even more to her team even earlier. I honestly can't understand why they changed that, and it feels bad to this day to hit 6 and still swing your sword like a wet noodle, only a wet noodle with slightly higher reach.
Would putting thresholds in addition to the infinite scaling be logical? Cho’Gath gets ability upgrades after every 3 eats or Nasus gets one after every 300 stacks? That way you still have the feeling of always getting stronger even after your upgrades halt and they can still fill that very specific niche.
Actually, Riot seems to agree with you even more because they changed even theog inf scalers like veigar and nasus to have secondary effects related to their scaling aside from damage. Veigar got cooldown reduction on his w based on his stacks and Nasus gets bigger based on his stacks plus extra range on his w. Both of these changes are there to help with their weaknesses(mostly nasus tbh)
There could also be a combination of infinite scaling and evolving, where at certain thresholds things evolve, but also have an aspect of infinite scaling. In a sense, that's almost what Senna does, going from crit to lifesteal. edit: Bard may actually do this, I have never played him
I don't think evolution it bad but i wouldn't put it on every infinite scaler. Also looking at this video i was thinking what if ryze had a similar mechanic to kaisa keep his passive as ap grants mana and abilities scale with mana. But lock his q w e behind stats he build I.E. 100 ap gives Q movement speed, 1000 mana grants W root and, 50 ability haste makes E bounce to other targets. Of course these are just throw away numbers but i think it might allow him to have a larger player base without removing whats already in his kit. Plus i feel like it would be easier to balance then giving him all these tools at once while making him super weak.
kindred has her own issues with the evolution or scaling system bc as a marksmen she doesn't have access to the same lv of gold income that she needs. Unlike senna who has a relatively low risk and low investment way to scale outside of CS, Kindred can ONLY scale pretty much with kills, but the issue is that she relies on her abilities which scale OFF her marks rather than with just AD, so she's in a chicken/egg situtation
This remind me to Pokemon United game, every Pokemon in that game can choose what skill they want to play. You can chose CC skill or damage skill, and every path you chose will change your playstyle
IMO an infinite scaling champ like Nasus should have his base dmg increased a bit but then take out something else of his kit, for example: make his Q base dmg +20 at all level, but remove a bit of his lifesteal from passive, so he can actually trade early, but stops him from having infinite sustain in lane, making him actually killable and interactive, rather than healing through any dmg he gets by ignoring you and farming minions 24/7
I do agree with the infinite scaler thing, I don't think nasus is healthy, senna and veigar both feel truly weak early but nasus has a huge amount of sustain for free, and kindred never scales enough that she truly becomes "infinite scaling" due to the way her marks work, is nasus could be shifted that his q got bonus attributes at certain stack like counts like a on hit slow, or passive armor pen etc and stacking maxed out at 300 with each minon giving equivalent cs value I feel that would be much healthier
Kai’sa evolution kinda annoys me, because unless you do a weird build you can’t evolve W. (Kai’sa is pretty weak in solo queue at the moment, perhaps making W evolution easier would be a good buff)
Isn't kraken>wit's end>nashers suppose to be the build for her rn? It was like this last season. Kai is weak until people find out how to get her evolutions in 3 items
Riot can add a mechanic like this to infinite scalers too: e.g. when Nasus hits 300 q stacks activating q gives him like a 20% move speed towards enemies. Although they will have to nerf other parts of his kit like wither etc
Vars what if you made a video series where you do the work of a champion design team lead and review the ideas of comments for champion concepts, and after picking the one you like the most, developing it further with ability ideas also given by the comments It definetly would be some sort of interactive/experimental series, but it could be interesting to see what insight you give us about the ideas we propose ^w^
With nasus stacks, I actually think people worry about it way more that most evolution champions getting upgrades. Yes 500-600 isn't a big deal, but it takes him like 1 jungle clear to get 100 stacks. It's just more incremental, for instance by the time kayle is 16 or kha is 16 nasus if left alone could have 1000+ stacks but if you tried really hard to shut him down he might have only 400 or less. That imo is way more relevant to the game than kha having a slow. 1000 basically means you have to 5v1 him to kill him unless you counter him really hard while having too little means he is worthless. You just picked increments that were close together so of course people don't notice that much, however I worry way more about nasus stacks than kha getting evolved.
Then the problem would arise like why pick him where there are others who are not kitable and maybe has a hard CC and more effort efficient? Anyone can have an OP attack reset with Essence reaver, Triforce and such
"But there are a few in the game who come with their own thresholds, powerspikes if you will. Upon reaching those thresholds, their strength can increase by a large magnitude outside of the scope of items or runes" *Me as a yasuo main* :
I feel like infinite scalers need to exist in the game. They don't even need to be meta or good, they can be an overall subpar choice, but they should exist to help teach new players power spikes and how to focus on farm. They almost all have simple kits, so it's easy for new players to pick them up too. Newer players don't understand how good Farming really is because kills are more flashy and rewarding upfront. But scalers like nasus, Viegar, Sion, Chogath, and thresh show players through raw stats how much more powerful they are getting while farming compared to someone like jinx, who gets just as strong if not stronger with farm, but you don't see it upfront. This also teaches newer players when too fight and more importantly when to stay back. Alot new players start fights they can't win, but scaling champs give easy to understand times of strength and weakness. Sub 200 stack nasus weak, +200 stack nasus strong, +400 stack nasus SUPER strong.
I would argue Urgot also is an evolver because when his w reached max level it loses its cool down and mana cost and you can do the 3 auto 1 auto thing
Not really. There would have to be more ways to evolve, to give you the choice of going another way to enhance yourself. Kai’Sa, Kha’Zix and Viktor can have the change in 1 ability be priority over another with their abilities. Urgot only has his W. Edit: you know what, you may have a point.
I disagree with the nasus example. It is so intensely satisfying when you go the first 6 levels doing jack diddly damage, but after you farm well get to around 200 stacks, grab sheen and go back to lane. The first time you go all in and absolutely wreck the guy who has been bullying you for the last 7-8 minutes feels so good.
I always thought Nasus was missing something getting all these stacks just to still be so reliant on specific items. Similar to Viktor you have to buy a sheen item and move speed tank items or get forever kited even with a 5 second building slow with his Wither. Hullbreaker should be his dream item but the instant you join a teamfight or people dont get its a solo lane item you lose 1/2 of your items properties. If they find some way to give Nasus the treatment similar to Viktor where there is more diversity towards his stacks he can maybe be useful aside being a noob stomping solo que champ
What if his Q stacks werent automatically more damage? Nasus, according to lore, is supposed to be a brilliant strategist. Why not give him a side bar, like the one Kindred, Neeko or Ornn have? Here, he could select one of his skills (passive included) and modify it by paying his stacks... Graphic wise, he could summon part of his library, browse for a bit and then have it dissapear again... Few ideas for passive: instead of health, he regenerates mana/ shield/ flat movement speed bonus/...
The thing I don’t really like about evolving passives, in a way the champion doesn’t really have a passive. Syndra has no passive until mid game. While i like kha’zix, other evolving passives could have not been there and the ability could do that from the start minus kai’sa e.
Does Evelynn count as an Evolver ? I would argue that her playstyle pre-6 is vastly different than post-6 and she really gets a second passive (other than her passive regen) which makes her a whole entire new champions. Or am I wrong because she does not really have the "choice" to get it ? In this case, neither would be Kayle since the power-up comes, no matter if you want it or not.
Can’t evelynn be considered an evolver since her gameplay completely changes once you reach lvl 6? It is only one evolution but still feels like evolution
I wish every champ who evolves would get a physical change like Kha’zix
If we count kayle as evolving champion then she is changing physically
gangplank just gets a new cannon or smth
I mean kayn becomes another entity
Yup i play wild rift and when khazix came out i thought it was so cool seeing him evolve and then i played Kaisa and ... Nothing changed
The reason is because Riot has a hard time making skins like Kayle because it requires 3 different forms similar to Udyr.
Viktor feels great, because bassically every upgradr is a power spike, and since its not related strightly to your level, but your CS/kills/assists it makes it feel a lot more dinamic than say, Kayle.
same with kaisa
Tbh, I would take the old Kayle over the new one any day. IMO
But the fun ends when riot decides rhat mages shall do triple the work for the same outcome thanks to the item
@@lokksiders__2151 old Kayle was atrocious
@@lokksiders__2151 never played old kayle. Her artworks seem alright tho. Although one of theme is borderline a copyright infringement
You forgot elementalist lux, she get's invisible spells in river if she evolves into water element.
Really? I have the skin but never tried it so sorry for asking...
@@Astrophilicus I feel like he’s just joking lol
@@inviitewiicka no
@@inviitewiicka not 100% invisible but it’s very hard to see e in the river if you don’t see her throw it out
Playing against Nidalee with dawnbringer or galaxy skin on aram is just simply living hell
My favorite mechanic. It feels like i am actually leveling up my champ.
Gangplank has a second evolution not mentioned here, which is his barrel tick rate. When he reaches level 7 and 13 his barrel decay rate decreases (barrels die faster). This is the evolution that matters the most for GP as it allows him to go toe to toe with bruisers.
wouldn't that be an increase in decay rate? because they decay faster?
@@marsa9828 yeah u right,
GP: Haha, barrels ignore DEF while dealing tons of damage go brr
Still same mechanic
@@sibericusthefrosty9950 People with flash, a minimal ms speed or a dash cant be hit if they play right.
I like that evolution champions can vary in playstyle while still keeping their identity and core gameplay. it really makes you feel like you're not just playing the same champion over and over again
That's only true for Kha, Kaisa and Vik dodn't change at all.
Wym it's true for kayn too
@@modarhariri3929 someone has never played Kayle
@@modarhariri3929 full ap Kaisa sniping is incredibly fun tho
@@quinn.iamdefinitelycisgend2542 Indeed it's super fun, but as a diamond Kaisa main (an old otp) ap is not viable at all, she is barely playable with her best build. So ur forced to go the same build path every game.
I like how as evolutions Kha'zix a soon to be 10 years old champion can grow wings and stuff will Kai'sa just stop for a few sec to moan and get no model changes at all...
A lot of dev time was put into the moaning, and heavy breathing after E to think about model changes
i mean she's a human
@@user-fv1lc2qm3e Her armor isn't.
@@DusKnight7th would you rather see the armor evolve?
@@user-fv1lc2qm3e the superhero like suit is a living being.
10:44 the ultimate betrayal! Poor Gwen 😢
The graves went back in too thats the worse part, her sacrifice was pointless
I think the Ch'goth rework should make him an evolver.
Have him be a skirmisher early and shift to a tank after he grows & and gets enough stacks. Maybe even 3 total sizes.
Things like his Q is faster early, but bigger after the evolution. Maybe even shorter range.
I quite like cho'gath as he is now, but that's a real interesting idea
Main reason why i fell in love with kha'zix (still main him) is his evolution mechanics which helps him to be a highly versatile champion! While at the same time he still maintains his "CORE" identity which is a speedy stealthy melee assassin. This evolution mechanics that kha'zix has allows him to be not only versatile but also viable throughout time of league of legends without making kha'zix too weak or overpowered. On top of this allows people to experiment with different items and builds.
Really want to hear 👂 this video opinion on kha'zix 😁
it also requires a high knowledge of which ability is better to evolve against the specific enemy team comp
"Essence is change, change is survival, collect and live, stay still and die"
- Dehaka from Starcraft II
All things are not equal. When there is good, there is bad. This is also the same to champions which makes the evolution/upgrade ability a double-edged sword. "You may solved a problem, yet there may another one to be faced"
Interesting how he's not an evolving hero in HotS. That honour goes to heroes like Kel'thuzad, Jaina and Varian.
The fact that u only play as Dehaka once in heart of the swarm left me depressed.
8:00 Yeah, there is little difference between 500 and 600 Nasus - but there is a huge one between 150 and 600 ones. Basically, Nasus gets a "powerspike" when he has to do 1 less Q to kill your team member.
Yeah but enemies can also increase MS, durability, etc. So it's not as clear.
Would you consider evelynn evolves when she reachs lvl 6? She gains a new property that changes a lot how she's played, compared with her visible version
I think she basically becames a champion...pre 6 evelynn is weak
@@SmallPotato2313 level 1 evelynn is great
@@grrumakemeangry maybe against unthinking camps lmao
@@grrumakemeangry True she can proc electrocute easily with q lvl 1.
@@grrumakemeangry against who?
A while back dota2 came out with a talent system that basically gave every hero evolutions. What l loved about them was that some of them give abilities that encourage you to play them in ways you don’t expect. For instance crystal maiden is a support that specializes in cc and aoe dmg, but one of her talents actually give her insane attack speed. So you can build carry items in the late game and auto attack the hell out of the enemy team. It was such a fun design
This system actually came from Heroes of the Storm, where Talents are the primary way of character scaling, fully replacing ability levels and items. You gain one of 3-4 talents at lvl 1 and then every 3rd level, except at 10th where you choose your ult (1 out of two per character, which is a great thing on its own). And I really like that. It makes the game much more team-based and beginner-friendly while keeping
As a Kha'zix main I am very pleased that you are using the word "evolution." Just brings a smile to my face. The purple theme to match Kha on the thumbnail also, it's glorious. I don't care if you roast the shit out of my favorite buggy boi for being overloaded or too adaptive or lacking counterplay, his design is so fucking sexy I just can't. The edgy vibes of his passive and ult, the combination of athleticism and dexterity in his E-Q, the ability to snipe with a precise W, he's so amazing and rewarding to play.
--> Kha'zix
--> Sexy
@@distraction2803 don't kinkshame
@@distraction2803 I should've specified that his *gameplay* design is sexy, referencing his QWER and passives. His visual design is hot too but that's obviously not what I was talking about, I mean who would publicly admit to such cringe opinions, definitely not me
nah anyome who thinks kha is overloaded needs to stop with the meth. He was wayyy more op in older seasons. talking about back when his ult would give him damage reduction when stealth (evolved) currently kha is way weaker than he was. yet riot gonna nerf him again. trash company.
@@konstandinosverzamanis5699 Kha'zix is indeed overloaded but in a good and reasonable way.
Unlike Akshan who has 5 passives for no fkin reason.
Easiest analogy is evolving champs are toggle switches while scaling champs are knobs/rotary switch
Personally i agree with most the everything mentioned here. all except for the reworking of all infinite scaling. this is because infinite scaling puts a timer on the game, forcing people to close out games. for an example recently i've been picking up Zed and i lost a game where i was pretty fed. as a result i am focusing on how to close out games and so i have improved a lot. if to be fair it isn't only infinite scalers that put timers on games. still i think infinite scaling healthy for the game.
Your comment cuts out halfway through.
From the weakness of the teammates, Omnissiah save us
From the lies of the streamers, circuit perserve us
From the rage of the Tyler, iron protect us
From the temptations of the scripts, silica cleanse us
From the ravages of the feeding, anima shield us
From this rotting cages of health pool, Machine God set us free.
Found the Viktor player
Viktor should be at the center of the thumbnail
Truers
GLORIOUS
I don't play kayle that much but it's soo satisfying to reach lvl 11 and start 1shotting people and clearing waves like a mad man
How
I never saw a usefull kayle once.
Even if she is ultra fed i can nearly one shit her even as full tank Sion and beeing 0/5.
If she is engaged once she is dead. A vayne or any other Adc with the same stats are far more usefull.
You are only more useful if you are able to attack multiple enemies but even then there are way way more useful Top Champs doing the exact same Job better.
@@user-ko4zp1wm2i Ranged top with built in aoe attacks, a slow with armor reduction, a heal with a speed boost and another Aoe auto attack reset. + Built in zhonias as an ult.
Then you take into account that she is a gatling gun of auto attacks. Then with riftmaker into account it all comes togheter.
@@lok4890 She still doesnt deal a lot of dmg. If you jump behind, beside her she has to attaxl that enemie. Aoe is then useless
A full build kayle deals about 200-350dmg per auto in every Video i watched to look at her. That "mobility" is nothing compared to others.
I believe Kayle is the mpst overrated carry in League. If she is something she is a Assistant dmg dealer and utility supporter. Her ability to support an ADC is mostly more effective then her dmg herself.
I mean there are very rare moments which she is very good in but the enemie has to be plain ***** to make that happen.
If the enemie has point and click cc/a slow or something like that you are out of the game.
@@user-ko4zp1wm2i She most likely cant 1v9 games, but as of now, no character can do that besides yone.
Also you are essentially ignoring the fact that kayle is a team fighter, she doesnt just mordekaiser her way to the enemy nexus. As long as she has team mates to support her, she can just melt through enemies.
Also, you cant really call her overrated when she has been sitting at 50% for over 10 patched now, and her win rate by time is almost 60% by the 35 to 40 minutes mark.
@@lok4890 That just prooved my whole point.
Hyper Carrys that are full itembuild and lvl 18 should have more then 60%
A Jinx alone is far more superior as Kayle
You forgot to speak about Garen. He evolves at lvl 6 to a sustain bruiser to true damage sword summoner from the sky into a small sad adc
I don't think infinite scaling is inherently bad; it's fun to have that micro objective in lane and the comeback possibility if you can survive a large early deficit. I think both evolution and infinite scaling are interesting and should be used in new champions.
I like Kayns evolutions in the fact that he does feel super weak until you get a form. Makes it feel super impactful.
Evolving is more interesting when you can't evolve them all, imo, and when the order of evolution is more situational than an obvious optimal order. So, I do like how Kha'zix sounds and will try him out.
Great video Vars ♡ but the Kai'sa in the beginning auto-ing a minion while fighting Sett had me scared for a second
I thought that i was the only one that saw this aa
Wait, Veigar would totally benefit from threshold scaling instead of infinite. With a few kit tweaks (and a VU he desperately needs) they could incorporate the Mech he gets in Runeterra after he meets enough thresholds.
The problem then becomes that Veigar would just be a Rumble clone
Eh
I prefer infinite,infinite AP is cool
@@fitmotheyap xd
@@spicytunah8043 would he tho their playstyles would be different
@@fitmotheyap why not both at a certain amount of stacks (not ap but stacks) he gets extra hp when atttacking a enemy champ and at another treshold he gets a mech which boost his abilities and he loses the mech if he loses to much hp
The champions with internal scaling?
I would love to watch a series of you going in depth on how you’d change every infinite stacking champ to evolving.
Nier music in the backgroud is pretty cool ngl
Found the comment, take a like
Rhaast one shooting kaisa at 14:15 with auto q gore was hilarious lol
Correction at 6:00 viktor's ult upgrade makes the ult move faster not him.
Also you don't actually augment the ult, it is automatically augmented after you augment basic abilities
Aurelion Sol has evolutions, which, even though it only happens at lv 19 and 20 (urf exclusive), he still gets an extra star for each of those level ups.
Because hs is useless
Exellent video as always ! I just wondered why Urgot isn't is this list of evolutive champions ? his W becoming a toggle by rank 5 is a pretty big change on how we play the character in my opinion... i know it's not as big in his kit than the others being only 1 basic ability, but i think it should count anyway :D and also pls continue your videos they're really interesting :)
Because its not really an evolution when u compare it to others
Dark Star Zhazix evolution is the most beautiful Ive seen, I dont evolve w for damage but instead the ult because he gets that gorgeous dark purple blue. The fact this skin is only an epic tier is an outrage, it deserves so much more love
Veigar is technically an evolution champ as he gets cdr on his W, everytime he gets a certain number of phenomenal evil stacks. It's only really something that can be felt very late into the game when veigar has a lot of stacks.
I mean, he also discounted Sona which works similar to that, wherein she gains cdr for her ult with her stacks.
Gaining cdr doesn't evolve your abilities.
Note that in every evolve champ there is one extra feature in their abilities.
Kaisa has more missiles, invisibility, and reduced cd when she lands her w
Kha has increased rage and dmg on q, slow and larger range on w, reset on jump + larger range. And 3 usage of r etc
Some of the infinite scaling can be wonky but I do like Veigar. I think he strikes the balance of gaining massive power but still being killable
Now that you made this video, I realise that most of my mains are evolvers: viktor, gp, kassadin (as you said his level 16 stomp)... you do feel a massive difference once you've hit a certain milestone
Honestly I really like this channel, dont know how I ended up here, I do play League but I didn't think I would be this interested in these types of videos. Well done!
I think that infinite scaling has a place, mainly as a supplement to allow for "early game" champions to have a late game.
If you're playing for early pressure, you should be less devastating in the late game. It just makes sense to me that you wouldn't get much for going late other than better stats
Anybody upset he didn’t hold the R for PARRRLEY
i agree with almost every point you made until one major disagreement :
*changing all infinite scalers to internal scaler or evolving*
that would take away their magic. so long they've been like this, it's become part of them.
despite that difference of opinion, i consider this video another one of your great quality content and for that i thank you. keep up the good work. wish you well.
make all infinite scalers like bard
As a main kai'sa the q evolution is really satisfying as it provides you way more damage and wave clear but also for the e evolution that gives way more survivability and mobility especially in teamfight. This mechanics makes you feel even more your scaling.
Are we going to ignore the Nier:Automata OST that runs on the background? Bless that game
I think a level-consistent flat scaling for stats and then qualitative tool upgrades over the course of a match is the best way to go for balancing purposes. Like the hyperbolic extremity of evolutions vs scaling would be only increasing stats through levels and then items purely being tools to deal with enemies. Like if you only bought bork for the % damage and none of the stats and just gained stats by leveling like Aphelios
love the 3 control wards in tri 2:30
The main question you asked, is evolution a better design than linear scaling, and I'd agree that yes it is. Veigar and Nasus are archaic champions, their scaling while infinite, is linear, uninteresting, and just provides extra stats. Either its enough stats to win, or it is not. It creates a black and white playstyle where the enemies either can feed off of a weak Nasus like free gold over and over again, or, it takes a team of 5 people to stop a Nasus from bulldozing his way through every structure and back-dooring the Nexus with no counter-play.
It's like you reached an "enrage timer" in Final Fantasy 14, meaning you didn't win on time so the Boss just kills you. That's not fun for anyone involved - except the Boss who finally got to enjoy his enrage mechanic.
But evolution is a more interactive way to scale. First its more controlled so it is more likely to be balanced. Second it's more fun, so players feel they can adapt to a game and interact differently and different interactions and adaptions automatically lend to more player enjoyment. It adds new ways to play or at least improved game play in a creative way.
If and when Nasus and Veigar are reworked to be brought up to modern game visuals, it would be appropriate to give them evolutionary abilities. So they're allowed to actually have dynamic gameplay. Sure maybe a Nasus main would complain that the dynamic gameplay is one-shotting towers with sheen + 1000 stacks but is it really that fun to spend 90% of your collective games just farming for that infinite number?
Take my sub for your awesome chill voice and great choice of background music on all the videos i've watched so far! You are doing great work here!
I like Evolution for he reasons you pretty much explained, that said i don't think they should just rework all infinite scalers. Evolution is a fun mechanic but not a band aid super solution to just slap on a champ. There are people out there, and i count myself as one of them who really enjoy the inifinte scaling mechanic. In my case i just love nuking people to smitherens with veigar after having way over 1000 ap. Thats fun.
I think i love the evovle mechanic the most in league, specially Kha zix and Kaisa. It's just so satisfying and diverse for a champion
I’m not a KaiSah player but whenever I do play her I always make a hybrid build to get every evolution even though it’s not meta because that’s what’s the most fun for me and I hope Riot designs more champions like her
Does Evelynn and Fiddlesticks qualify? They each gain an additional passive effect at level 6 - Evelynn's granting her access to stealth, and Fiddlesticks granting him the ability to deny vision.
But I think this video encapsulates why I prefer Heroes of the Storm's Talent system to League of Legend's Skill Point/Item system, and why game modes like Odyssey was so fun. It's much more satisfying having your power spikes actually affect how you can approach the game, rather than just waiting for the point that you're threatening (or stop being threatening). Items can hit this in specific cases, but in most cases they're just amplifiers. (I'm aware Odyssey isn't in-game choices, but in a PVE environment where your end-goal spans across multiple matches - it's just a bit more Rogue-like.)
It is worth noting that Veigar does have a Bard-style progression with his W's cooldown being reduced by collecting stacks - every 50, I think.
In general, I think all champions would benefit from evolutions. You made a token comment to Darius and similar effects - it is fun to have a powerspike other than your level 6. I think leaning more into HOTS/Kayn/Kha'Zix and having more mutually exclusive choices would be better going from game-to-game, too. Just because I've got Veigar on the brain, imagine if he had the choices for (a) Q hits 1 (+Stack scaling) additional targets, (b) Event Horizon collapses to X radius (inverse Stack scaling) over the duration and (c) his ultimate deals X% (+Stacks) splash damage!
the jhin at 11:44 lmao
Perfectly designed nami when?
just came from one of seb's vids and dam u have grown so much so happy for you!
I remember when syndra got her W reworked when maxed into grabbing 2 additional spheres near the target, basically giving her an intense power spike for her stun, ult and kill potential such dark times lols.
I mean if they want to make Veigar's abilities evolve, I'd be all for his E getting something like Rell's ult mechanic where it tries to pull you into it a bit, would be pretty fitting since the ability is named after part of a black hole. They already have it where every 50 stacks he gets 10% multiplicative CDR on his W, make Q get more possible unit hits every 75-100 stacks so late game his Q can hit the whole enemy team if you position well or combo well with either your own CC or the CC of a teammate. Could also ramp up his scaling a bit by allowing him to push waves a bit faster while still maintaining proper stacking since the dream of late game Veigar gets pretty lost in the back to back to back 15 minute FFs.
I hope they go evolution for the Cho rework. It makes sense for him and his e already scales off size so it partially is affected by his stacks. Also, did you know that Tahm’s Q range scales with his size?
All ho gath really needs is to get some sort of shields or armor and mr from his kit raw hp isnt enough anymore with all the %max hp damage and is even in his lore that his skin gets tougher the more he eats so make it that at 5 stacks he gets 20 armor and mr and at 10 stacks I may sound crazy but give him a 15% damage reduction that works against all types of damage in exchange nerfs his q damage and w damage a bit my fantasy as cho gath main is to be tank not be one shot by adc and I to one shot them
Most abilities like cho gaths e and tahm scales with size
10:58 as i kaisa main i like her cuz her damg and all of her damage are coming from her q evolving and pass so ya so true
Great vid! Ypu should do a video on why they cant release another champ like Ornn (or specifically a champ with a passive like Ornn that create new items in the shop.) For the longest I thought they should rework Singed into a champ that could not buy items but instead potions newly created potions that would provide temporary states while active and as he levels up, he'd have access to better potions with some really interesting affects that could cater to however they'd rework his play style. But I feel like Riot is not trying to experiment with adding items to the shop for specific champions again any time soon
Automata BGM for evolution video is perfect
As a top/farm main Reaching lvl 8 on mordekaiser is the best feeling for me since your *Q* had basically nuke levels of damage with riftmaker and sorcerers shoes along with the bonus magic pent on your *E* its basically a brutal execution when a full health and full *W* morde ults you
Honestly, controversial opinion here, but as someone who mained Kayle before the rework and somewhat up until now, I guess what I have to say is kinda relevant?
I agree true damage waves that can crit at 16 was kinda bonkers, and having that 50 extra range instead goes a long way without being outright busted. But getting ranged form at 6 and waves at eleven felt *bad*. So much of Kayle's power is locked behind those waves. It was like the lvl 1 cheese we current have, since her lvl 6 damage spike was so humongous. Not only that, but much else changed for the best. If you position correctly you could use minions to poke with the waves, you still had Q and E to somewhat control things from afar (although still pretty limited by early Kayle power), and the E splash damage coming at lvl 6 made her so much stronger at skirmishes than being ranged will ever do. She had a way more balanced scaling curve and provided even more to her team even earlier. I honestly can't understand why they changed that, and it feels bad to this day to hit 6 and still swing your sword like a wet noodle, only a wet noodle with slightly higher reach.
Would putting thresholds in addition to the infinite scaling be logical? Cho’Gath gets ability upgrades after every 3 eats or Nasus gets one after every 300 stacks? That way you still have the feeling of always getting stronger even after your upgrades halt and they can still fill that very specific niche.
I love Bard sm. The character development + glow up from being derpy champ to decently usable and talked about champ.
Actually, Riot seems to agree with you even more because they changed even theog inf scalers like veigar and nasus to have secondary effects related to their scaling aside from damage. Veigar got cooldown reduction on his w based on his stacks and Nasus gets bigger based on his stacks plus extra range on his w. Both of these changes are there to help with their weaknesses(mostly nasus tbh)
pretty sure they undid that. it never left PBE
@@chubbyanemone696 maybe. still, my point stands they want to somehow implement the evolutionmechanic to scaling champs.
I can’t wait to be able to put spider cams in the mountains and trees and first person snipe people. Like seriously this has to be a champion.
There could also be a combination of infinite scaling and evolving, where at certain thresholds things evolve, but also have an aspect of infinite scaling. In a sense, that's almost what Senna does, going from crit to lifesteal.
edit: Bard may actually do this, I have never played him
I don't think evolution it bad but i wouldn't put it on every infinite scaler. Also looking at this video i was thinking what if ryze had a similar mechanic to kaisa keep his passive as ap grants mana and abilities scale with mana. But lock his q w e behind stats he build I.E. 100 ap gives Q movement speed, 1000 mana grants W root and, 50 ability haste makes E bounce to other targets. Of course these are just throw away numbers but i think it might allow him to have a larger player base without removing whats already in his kit. Plus i feel like it would be easier to balance then giving him all these tools at once while making him super weak.
kindred has her own issues with the evolution or scaling system bc as a marksmen she doesn't have access to the same lv of gold income that she needs. Unlike senna who has a relatively low risk and low investment way to scale outside of CS, Kindred can ONLY scale pretty much with kills, but the issue is that she relies on her abilities which scale OFF her marks rather than with just AD, so she's in a chicken/egg situtation
I would consider Yorick to be an evolving champ : his ult is a semi constant bonus that completly changes his way of trading and farming.
0:42 Nautilus rave party
This remind me to Pokemon United game, every Pokemon in that game can choose what skill they want to play. You can chose CC skill or damage skill, and every path you chose will change your playstyle
i like the nier forest kingdom music in bg
IMO an infinite scaling champ like Nasus should have his base dmg increased a bit but then take out something else of his kit, for example: make his Q base dmg +20 at all level, but remove a bit of his lifesteal from passive, so he can actually trade early, but stops him from having infinite sustain in lane, making him actually killable and interactive, rather than healing through any dmg he gets by ignoring you and farming minions 24/7
I do agree with the infinite scaler thing, I don't think nasus is healthy, senna and veigar both feel truly weak early but nasus has a huge amount of sustain for free, and kindred never scales enough that she truly becomes "infinite scaling" due to the way her marks work, is nasus could be shifted that his q got bonus attributes at certain stack like counts like a on hit slow, or passive armor pen etc and stacking maxed out at 300 with each minon giving equivalent cs value I feel that would be much healthier
Kai’sa evolution kinda annoys me, because unless you do a weird build you can’t evolve W. (Kai’sa is pretty weak in solo queue at the moment, perhaps making W evolution easier would be a good buff)
Isn't kraken>wit's end>nashers suppose to be the build for her rn? It was like this last season. Kai is weak until people find out how to get her evolutions in 3 items
@@Ritsuemaru Most people build Kraken Collector and IE or Phantom Dancer. Building wits end and nashors just for evolutions isn’t worth it.
Veigar's W cooldown is also reduced by his Passive stacks which kinda works like Kindred and the rest
Riot can add a mechanic like this to infinite scalers too: e.g. when Nasus hits 300 q stacks activating q gives him like a 20% move speed towards enemies. Although they will have to nerf other parts of his kit like wither etc
No
I feel the world has space for both infini scaling and evolving stuff
9:20, just let my bro recall already, dayum
Vars what if you made a video series where you do the work of a champion design team lead and review the ideas of comments for champion concepts, and after picking the one you like the most, developing it further with ability ideas also given by the comments
It definetly would be some sort of interactive/experimental series, but it could be interesting to see what insight you give us about the ideas we propose ^w^
With nasus stacks, I actually think people worry about it way more that most evolution champions getting upgrades.
Yes 500-600 isn't a big deal, but it takes him like 1 jungle clear to get 100 stacks. It's just more incremental, for instance by the time kayle is 16 or kha is 16 nasus if left alone could have 1000+ stacks but if you tried really hard to shut him down he might have only 400 or less. That imo is way more relevant to the game than kha having a slow.
1000 basically means you have to 5v1 him to kill him unless you counter him really hard while having too little means he is worthless. You just picked increments that were close together so of course people don't notice that much, however I worry way more about nasus stacks than kha getting evolved.
Then the problem would arise like why pick him where there are others who are not kitable and maybe has a hard CC and more effort efficient?
Anyone can have an OP attack reset with Essence reaver, Triforce and such
There's League with a few evolvers.
And there's Dota where everyone has 2 or more ability evolutions. Including Ult.
Urgot and Darius technically also evolve. Urgots w becomes a toggle at lvl 9. And Darius gets a full ult reset at lvl 16.
"But there are a few in the game who come with their own thresholds, powerspikes if you will. Upon reaching those thresholds, their strength can increase by a large magnitude outside of the scope of items or runes"
*Me as a yasuo main* :
0/10 POWERSPIKING
I feel like infinite scalers need to exist in the game. They don't even need to be meta or good, they can be an overall subpar choice, but they should exist to help teach new players power spikes and how to focus on farm. They almost all have simple kits, so it's easy for new players to pick them up too.
Newer players don't understand how good Farming really is because kills are more flashy and rewarding upfront. But scalers like nasus, Viegar, Sion, Chogath, and thresh show players through raw stats how much more powerful they are getting while farming compared to someone like jinx, who gets just as strong if not stronger with farm, but you don't see it upfront.
This also teaches newer players when too fight and more importantly when to stay back. Alot new players start fights they can't win, but scaling champs give easy to understand times of strength and weakness. Sub 200 stack nasus weak, +200 stack nasus strong, +400 stack nasus SUPER strong.
Found you trough your mora video and its really helpfull so i subscribed
I would argue Urgot also is an evolver because when his w reached max level it loses its cool down and mana cost and you can do the 3 auto 1 auto thing
Not really. There would have to be more ways to evolve, to give you the choice of going another way to enhance yourself.
Kai’Sa, Kha’Zix and Viktor can have the change in 1 ability be priority over another with their abilities.
Urgot only has his W.
Edit: you know what, you may have a point.
@@DarthDookieMan bard doesn’t get a choice, it’s just linear progression. In this case, the line in linear progression is just very short.
I disagree with the nasus example. It is so intensely satisfying when you go the first 6 levels doing jack diddly damage, but after you farm well get to around 200 stacks, grab sheen and go back to lane. The first time you go all in and absolutely wreck the guy who has been bullying you for the last 7-8 minutes feels so good.
Ryze mains: "wait don't you guys enjoy farming? oh i love when my team three inhibitor is out"
I always thought Nasus was missing something getting all these stacks just to still be so reliant on specific items. Similar to Viktor you have to buy a sheen item and move speed tank items or get forever kited even with a 5 second building slow with his Wither. Hullbreaker should be his dream item but the instant you join a teamfight or people dont get its a solo lane item you lose 1/2 of your items properties. If they find some way to give Nasus the treatment similar to Viktor where there is more diversity towards his stacks he can maybe be useful aside being a noob stomping solo que champ
What if his Q stacks werent automatically more damage?
Nasus, according to lore, is supposed to be a brilliant strategist.
Why not give him a side bar, like the one Kindred, Neeko or Ornn have?
Here, he could select one of his skills (passive included) and modify it by paying his stacks...
Graphic wise, he could summon part of his library, browse for a bit and then have it dissapear again...
Few ideas for passive: instead of health, he regenerates mana/ shield/ flat movement speed bonus/...
I wonder if it would be possible to design evolution mechanics for Nasus and Veigar without breaking them
I can’t even look at the word “evolution“ without hearing viktor say it
Evelyn also is a evolving Champ with her passive
Yorick hits level 11- "Finally, Maiden won't be oneshot and on a 160 second cd"
The thing I don’t really like about evolving passives, in a way the champion doesn’t really have a passive. Syndra has no passive until mid game. While i like kha’zix, other evolving passives could have not been there and the ability could do that from the start minus kai’sa e.
Does Evelynn count as an Evolver ? I would argue that her playstyle pre-6 is vastly different than post-6 and she really gets a second passive (other than her passive regen) which makes her a whole entire new champions. Or am I wrong because she does not really have the "choice" to get it ? In this case, neither would be Kayle since the power-up comes, no matter if you want it or not.
Evolutions do have an innate "problem" (from a dev perspective). They raise the skill floor of a champion.
Can’t evelynn be considered an evolver since her gameplay completely changes once you reach lvl 6? It is only one evolution but still feels like evolution
As a Kah’Zik main I enjoy him since I can play him in a lot of different play styles