Procedural Building Using PCG and New 5.3 Blueprint Nodes - Part 1 | Unreal Engine 5.3

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  • čas přidán 11. 11. 2023
  • This is a UE5 tutorial showing how to start creating your modular building using PCG and blueprints.
    Part 2: • Custom Door Count, Flo...
    Full Playlist: • PCG Building Series
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    Patreon: / procedural_minds
    Discord: / discord
    Twitch: / krozjin
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Komentáře • 200

  • @0xJarry

    Very excited about this tutorial series, thanks for giving back to the community!

  • @danjmaurer

    This series is exactly what I have been needing! Thanks!

  • @Test-xt3ys

    love this!! looking forward to see the whole serie!

  • @TheMetaEducator

    I'm blown away by this. Thanks for this video series. I'm pretty new to all this but seems like you can easily build heaps of unique looking buildings quite easily by just producing a bunch of wall assets and generating them in. Super interesting.

  • @user-eu8rd5gk3r

    Amazing! Great tutorial!

  • @dkim1300

    this tutorial is awesome. Keep up the good work and keep making videos like this. very thank you. it is really helpful

  • @rutkisXd

    Great tutorial! Thank you so much!! 🙏🙏🙏 Helped a lot!!

  • @jorricktv9550
    @jorricktv9550 Před 21 dnem

    this tutorial is insane ^^

  • @xjuliussx

    this is a glorious video! thanks for tutorial is very useful to see the power of PCG but for buildings? ! ! ! Twice as better !

  • @kristerpresty8033

    Been looking for this

  • @Wecly
    @Wecly  +2

    Hi, been waiting for a good series for this subject, thank you

  • @user-mj4mt8nw6z

    Thank you very much! This is a great tutorial! Learned a lot of knowledge!

  • @vanvelt

    Awesome start :) I'm very excited for the rest of the series!

  • @DiddlingDwarf

    @MichaelRoyalty sent me your way. Thanks for the awesome walkthrough. Between the two of you I have a much better grasp on PCG and achieving custom solutions for my project. Look forward to your future PCG videos.

  • @Nizhon
    @Nizhon  +3

    Hi, I was having some issues later on as the pivot points of the assets I'm using are much different as these ones. At

  • @kamilorowski6852

    My first step, was to fix Static meshes' origin to be at the bottom center. That way I could avoid lots of offsetting. Simple to do with build in UE modeling tool.

  • @user-ti2xn1oq5k

    Wow!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Good Tutorial Very Very Very Very Very VeryVeryVeryVeryVeryVeryVeryVery Thankyou so much

  • @tchiocchio

    I found this through a Reddit post on the Unreal channel, and am very lucky I did! My floor has a center pivot (4X4 size), and I can't seem to get it correctly centered in the shape. If I increase the divide number by a lot, instead of 2 put 200, it gets really close, but that doesn't seem like the right thing to do. Great tutorial though, looking forward to roofs and maybe randomizing windows meshes and first floor only meshes like doors and stores. Can't wait for the next one!

  • @d74g0n

    12:45

  • @CobaltArtist

    Hey great video looking forward to more PCG content, did you ever figure out a solution to the offsetting happening on the copy points node. I have the same issue and really want to figure it out.