Procedural Building Using PCG and New 5.3 Blueprint Nodes - Part 1 | Unreal Engine 5.3
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- čas přidán 11. 11. 2023
- This is a UE5 tutorial showing how to start creating your modular building using PCG and blueprints.
Part 2: • Custom Door Count, Flo...
Full Playlist: • PCG Building Series
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Very excited about this tutorial series, thanks for giving back to the community!
This series is exactly what I have been needing! Thanks!
love this!! looking forward to see the whole serie!
I'm blown away by this. Thanks for this video series. I'm pretty new to all this but seems like you can easily build heaps of unique looking buildings quite easily by just producing a bunch of wall assets and generating them in. Super interesting.
Amazing! Great tutorial!
this tutorial is awesome. Keep up the good work and keep making videos like this. very thank you. it is really helpful
Great tutorial! Thank you so much!! 🙏🙏🙏 Helped a lot!!
this tutorial is insane ^^
this is a glorious video! thanks for tutorial is very useful to see the power of PCG but for buildings? ! ! ! Twice as better !
Been looking for this
Hi, been waiting for a good series for this subject, thank you
Thank you very much! This is a great tutorial! Learned a lot of knowledge!
Awesome start :) I'm very excited for the rest of the series!
@MichaelRoyalty sent me your way. Thanks for the awesome walkthrough. Between the two of you I have a much better grasp on PCG and achieving custom solutions for my project. Look forward to your future PCG videos.
Hi, I was having some issues later on as the pivot points of the assets I'm using are much different as these ones. At
My first step, was to fix Static meshes' origin to be at the bottom center. That way I could avoid lots of offsetting. Simple to do with build in UE modeling tool.
Wow!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Good Tutorial Very Very Very Very Very VeryVeryVeryVeryVeryVeryVeryVery Thankyou so much
I found this through a Reddit post on the Unreal channel, and am very lucky I did! My floor has a center pivot (4X4 size), and I can't seem to get it correctly centered in the shape. If I increase the divide number by a lot, instead of 2 put 200, it gets really close, but that doesn't seem like the right thing to do. Great tutorial though, looking forward to roofs and maybe randomizing windows meshes and first floor only meshes like doors and stores. Can't wait for the next one!
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Hey great video looking forward to more PCG content, did you ever figure out a solution to the offsetting happening on the copy points node. I have the same issue and really want to figure it out.