@@nnenad4 hes not, hes part of the hypixel guild im in called “Abiding” that does not tolerate any forms of cheating or toxicity. plus its not too hard to be better than ricefarmer who is c tier. and Aster is a good player
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
Interesting, but did you know that ? The spawned Skeletons are very effective at distracting single-targeting, slow hit speed enemy units such as the P.E.K.K.A., the Prince, the Mini P.E.K.K.A., and the Giant Skeleton. This is especially effective against units that target buildings, such as the Giant and Golem - the Skeletons spawned after the Tombstone's destruction can heavily damage, if not completely destroy the unit. In the case of the Golem, the Golem's death damage may defeat the Skeletons and the Golemites may deal some damage to the tower. It can also distract other units for a while, such as the Princess or Mortar. If any other ranged troop is locked onto a Tower, the player can use the Tombstone to push the troop so it retargets on to the Tombstone. This cannot be done with any defensive building as they do not have a large enough hitbox to push the troops, but the Tombstone works because the spawned Skeletons have enough hitbox space to push the troops. The Skeletons will then chip away at the troop's health. As a general rule of thumb, all buildings except for the Elixir Collector should be placed near the center of the player's territory so that enemy troops are drawn further away from the player's Princess Towers, while keeping them close enough so that both Princess Towers can assist in chipping down the troops. A placement 4 tiles from the river staggered into the lane of the player's weaker Princess Tower is sufficient against building targeting troops. Unlike other spawner buildings, the Tombstone should not be placed behind the Crown Towers. Its spawned Skeletons are not potent enough to justify protecting the building with the Crown Towers. Instead, it is more effective to be used to protect the Crown Towers from dangerous incoming troops. Despite this, it can still be effective at distracting a Miner placed next to the Crown Towers. If the opponent plays their Hog Rider at the edge of the arena to bypass the player's Tombstone, they can place the Tombstone 1 tile higher to catch it every time. However, this makes the Tombstone much more vulnerable to being sniped by ranged units across the river. The Tombstone is useful for soaking up the Wall Breakers' powerful damage, although resulting a slight negative Elixir trade. The Tombstone can spawn up to 20 Skeletons, 16 of which are spawned normally over the lifetime of the Tombstone. It then spawns 4 more when it is destroyed. A Skeleton Army costs the same amount of Elixir and spawns 5 less Skeletons, but the Tombstone is not as vulnerable to splash units or spells as the Tombstone's Skeletons spawn periodically as opposed to all at once, but cannot deal any damage to a Tower alone unlike the Skeleton Army. The Tombstone is rather ineffective against Bowlers and Executioners, since their projectiles have the ability to not only destroy the building but also to destroy the recently spawned Skeletons. The Tombstone should not be placed when the troop you want to distract has area damage troops or spells supporting it, as the Tombstone will quickly be eliminated. One should not place this card in a lane offensively without any support since the Skeletons it spawns get destroyed by Crown Towers in 1 shot and do not function well as cover troops. The Log can be an excellent counter to a Tombstone placed in the center of the arena. If it is deployed when the Tombstone's hitpoints are below 50%, it can not only destroy the Tombstone but also destroy the Skeletons that spawn upon its destruction. The Barbarian Barrel can destroy Tombstone similarly to The Log, and spawns a Barbarian to attack the Crown Towers. However, it cannot reach the Tombstone if it is placed too deep within the enemy's territory. If the player does not have The Log, Arrows can be used to counter it for a neutral Elixir trade. However, the player must decide whether to prioritize the spawner itself or its death spawn - unlike The Log, Arrows cannot hit both. Earthquake is a more powerful counter than Arrows, destroying a Tombstone in 2 ticks, and defeating the spawned Skeletons on the third for the same Elixir Cost. Fireball can also destroy the Tombstone no matter its current health. However, it is usually a negative Elixir trade unless the player is able to hit something else too, and it cannot hit the spawned Skeletons. Poison will also destroy the Tombstone over its full duration and also take care of the death spawn. Other spells like the Zap and Giant Snowball, while ineffective against the Tombstone itself, are still useful for clearing the Skeletons that spawn after death. This is useful when you want to clear the path for an attacking unit that the Tombstone is used to distract, such as a Prince.
Yeah I agree but The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
00:08 in the bottom right is my gig! Mom! Im in a ricefarmer11 video! But.. its only the top half of my thumbnail and nothing else and i only got half a second of screen time...
I cheated on mmc with a free client to pull a tylers_game (Prove that I wasnt gonna play on the server for a while) and lunar was a cps ban cus I used broken model o. I got banned on hypixel for right click autoclicking 500 cps (experiment to see if anticheats can detect it cus theres a rumor they cannot, by the way they CAN but it took 30 minutes for me to get banned) I never used to cheat, and I don't closet cheat nor do I have a client anymore (i downloaded wurst to cheat on a no anticheat server with friend).
@@AsterLight ?. Ur brain was like "Dam I have a good idea I will test the hypixel anti cheat with 500 cps on my main account" . Also cheating on mmc to have prove that you aint gonna play a while on the server is just fucking stupid and sounds like BS. I dont think you cheat RN. BUT ngl it sounds like u did at one point and just fucked up on mmc
@@AsterLight it was in sumo, I had beaten you before, but the next fight you started walking around the map. I was confused so I just stood there. Then you hit me off and said L lol
This man always tries to something new and extraordinary and makes his audience feel excited for every next video and this video is very interesting.....‡‡*
that "oh" at the end was priceless
😂😂😂
Ikr
Don’t see anything funny bozos
Beu
@@_asta_xile_vortex8403 i bet you don't see your dad either
I love how asterlight is quietly one of the Abiding guilds best members
💋💋💋💋
Best guild ww
AsterLight o:
Lmao
Bro he's actually good
ty
@@AsterLight yooo
He actually is a great coach
aster cheated
@@nnenad4 hes not, hes part of the hypixel guild im in called “Abiding”
that does not tolerate any forms of cheating or toxicity. plus its not too hard to be better than ricefarmer who is c tier. and Aster is a good player
@@LordBurger he admitted to cheating but i dont he is anymorr
@@ACheateryearsago hes not anymore
@@nnenad4 wait did you mean rf or aster? i was talking about aster, ik rf cheated and botted hard back in that day
The way he describes how hypixel bad is very very good
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
This isnt clash royale
@@acutefishball7676 r u sure you are watching the right video
Trash strats...
*Yes i read the whole thing*
I have a lot of "Free time"
@@TurzoMC it was like 4 minutes of reading
Is it sad I read all this and understood it from my years of childhood?
Him saying "oh" at the end was really funny
The way he talks is inspiring
Asterlight, this guy man I never knew he did Fiverr..
I love the “oh” on the end lmao
i fricking love asterlight
best abiding member ww
@@LordBurger Pro
ily2
I fricking love bobzeb and I love MMC for false banning me for clicking too high ❤️
The mic combined with the music made me think it was one of those "song dialogues" that's in every hip hop song
Wow an actual coach im quite surprised honestly
Free promotion for that coach
bro that "oh" at the end LMFAO
the "oh" at the end lmao
You should be a Fiverr pvp coach
Hai (s)eggram
Ikr
He should you're right
No u
Hi eggram
Interesting, but did you know that ?
The spawned Skeletons are very effective at distracting single-targeting, slow hit speed enemy units such as the P.E.K.K.A., the Prince, the Mini P.E.K.K.A., and the Giant Skeleton. This is especially effective against units that target buildings, such as the Giant and Golem - the Skeletons spawned after the Tombstone's destruction can heavily damage, if not completely destroy the unit.
In the case of the Golem, the Golem's death damage may defeat the Skeletons and the Golemites may deal some damage to the tower.
It can also distract other units for a while, such as the Princess or Mortar.
If any other ranged troop is locked onto a Tower, the player can use the Tombstone to push the troop so it retargets on to the Tombstone. This cannot be done with any defensive building as they do not have a large enough hitbox to push the troops, but the Tombstone works because the spawned Skeletons have enough hitbox space to push the troops. The Skeletons will then chip away at the troop's health.
As a general rule of thumb, all buildings except for the Elixir Collector should be placed near the center of the player's territory so that enemy troops are drawn further away from the player's Princess Towers, while keeping them close enough so that both Princess Towers can assist in chipping down the troops. A placement 4 tiles from the river staggered into the lane of the player's weaker Princess Tower is sufficient against building targeting troops.
Unlike other spawner buildings, the Tombstone should not be placed behind the Crown Towers. Its spawned Skeletons are not potent enough to justify protecting the building with the Crown Towers. Instead, it is more effective to be used to protect the Crown Towers from dangerous incoming troops. Despite this, it can still be effective at distracting a Miner placed next to the Crown Towers.
If the opponent plays their Hog Rider at the edge of the arena to bypass the player's Tombstone, they can place the Tombstone 1 tile higher to catch it every time. However, this makes the Tombstone much more vulnerable to being sniped by ranged units across the river.
The Tombstone is useful for soaking up the Wall Breakers' powerful damage, although resulting a slight negative Elixir trade.
The Tombstone can spawn up to 20 Skeletons, 16 of which are spawned normally over the lifetime of the Tombstone. It then spawns 4 more when it is destroyed. A Skeleton Army costs the same amount of Elixir and spawns 5 less Skeletons, but the Tombstone is not as vulnerable to splash units or spells as the Tombstone's Skeletons spawn periodically as opposed to all at once, but cannot deal any damage to a Tower alone unlike the Skeleton Army.
The Tombstone is rather ineffective against Bowlers and Executioners, since their projectiles have the ability to not only destroy the building but also to destroy the recently spawned Skeletons.
The Tombstone should not be placed when the troop you want to distract has area damage troops or spells supporting it, as the Tombstone will quickly be eliminated.
One should not place this card in a lane offensively without any support since the Skeletons it spawns get destroyed by Crown Towers in 1 shot and do not function well as cover troops.
The Log can be an excellent counter to a Tombstone placed in the center of the arena. If it is deployed when the Tombstone's hitpoints are below 50%, it can not only destroy the Tombstone but also destroy the Skeletons that spawn upon its destruction.
The Barbarian Barrel can destroy Tombstone similarly to The Log, and spawns a Barbarian to attack the Crown Towers. However, it cannot reach the Tombstone if it is placed too deep within the enemy's territory.
If the player does not have The Log, Arrows can be used to counter it for a neutral Elixir trade. However, the player must decide whether to prioritize the spawner itself or its death spawn - unlike The Log, Arrows cannot hit both.
Earthquake is a more powerful counter than Arrows, destroying a Tombstone in 2 ticks, and defeating the spawned Skeletons on the third for the same Elixir Cost.
Fireball can also destroy the Tombstone no matter its current health. However, it is usually a negative Elixir trade unless the player is able to hit something else too, and it cannot hit the spawned Skeletons. Poison will also destroy the Tombstone over its full duration and also take care of the death spawn.
Other spells like the Zap and Giant Snowball, while ineffective against the Tombstone itself, are still useful for clearing the Skeletons that spawn after death. This is useful when you want to clear the path for an attacking unit that the Tombstone is used to distract, such as a Prince.
Mega knight go brrr
I regret pressing *read more*
Yeah I agree but
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
what the hell
@@liveeventcreators4222 same
The oh at the end made me laugh
Your explanations are very clear and good
"Oh."
I never knew AsterLight did fiverr
“Mineraft”
ASTERLIGHT ON TOPPP
amongus
Asterlight is someone I used to have contact to a LONG time ago he was a cool dude met him on iceys server
Yeeah I remember iceyside
the 30 cps lmao
Hey it's Asterlight
hacker
Words of advice moments
00:08 in the bottom right is my gig! Mom! Im in a ricefarmer11 video! But.. its only the top half of my thumbnail and nothing else and i only got half a second of screen time...
whats the song in the background?
ye hes actually good
lol ghostly
texture pack pls?
"oh.."
You should coach people on fiverr
31 cps whit butterfly clicking:💀🗿
wahts the song used?
0:45 omy 30 cps
What's the song?
what is the song
what is the song name
Name of the song?
Nice video
What is this music?
texture pack?
What’s the pack
song pls
Pls tell song pls 🙏🏻😭🙏🏻😭🙏🏻😭🙏🏻😭😭🙏🏻🙏🏻😭🙏🏻😭😭
I never knew asterlight had a fiver account lol
ASTERLIGHT!!!
JESTER
@@AsterLight 👏 👏 👏
i hate those kind of servers that doesn't support that much skill
wdym?
@@Ro1lol. the fact that he got banned from the last server?
He was clicking 25
Nice ping
pack?
Hmm I think I am gonna make a fiverr account
Gewd
I have him added on discord and I helped him with a video (idk if it will come out tho)
Dude ghostly anticheat is so weird, my model D broke and was clicking insane cps and me and my friend went in that server and HE got banned XD
Brrrooooooooooo song??? You should put song in the discription....can anyone tell me which song is this
Im also looking 4 it
Switch- what i love gonna kill me
@@drgurbaxkaur442 thanks man
What is this beautiful song?
idk
clicking 27 cps is guaranteed to get banned on any server...
Nah mmc and most servers are fine,maybe a kick but not ban, if they do ban u just make a ban appeal
What’s this song
Swittch - What I Love Gonna Kill Me
Ayo thats the man from areumadlol fiverr coach
How do u remember that LOL
best video ever ilysm
plead
bruh i got banned on ghostly too. without any reason
LOL HE must think you were autoing LOL
Fun Fact: I que him in hypixel and he look like he was using reach but I think that it was my horrible ping :D
They are insane
aster? Does coaching players?
lol
What why you get baned lol
wait why did u get banned for "cheating"?
The only good fiverr coach
Why the ban th0? Did iusehuzuni not want u to train urself?
Anticheat thought he was autoclicking
Oop
Lol
Honestly u are better creator than minemanner...keep up the great work
Ricefammer11 do you remember me
i have this guy on discord lool
Go on cold pvp in sted of hypixel
I know he used to cheat IDK if he still does (dont think so ) hes banned on lunar, mmc, and twice on hypixel
I cheated on mmc with a free client to pull a tylers_game (Prove that I wasnt gonna play on the server for a while) and lunar was a cps ban cus I used broken model o. I got banned on hypixel for right click autoclicking 500 cps (experiment to see if anticheats can detect it cus theres a rumor they cannot, by the way they CAN but it took 30 minutes for me to get banned)
I never used to cheat, and I don't closet cheat nor do I have a client anymore (i downloaded wurst to cheat on a no anticheat server with friend).
@@AsterLight Wait i thought Wurst didn't have an autoclicker? (I tried Wurst once to cheat on hypixel since I quit it because of high ping)
@@AsterLight ?. Ur brain was like "Dam I have a good idea I will test the hypixel anti cheat with 500 cps on my main account" . Also cheating on mmc to have prove that you aint gonna play a while on the server is just fucking stupid and sounds like BS. I dont think you cheat RN. BUT ngl it sounds like u did at one point and just fucked up on mmc
Why did he get banned tho
he cheated
@@nnenad4 he had broken mouse
@@npestaispasta584 ah i thought you meant asterlight. aster is my friend and he cheated on mmc
Song?
Im also looking 4 it
yoooo00
wtf
Asterlight was toxic to me, so I’m hoping it was a joke lol.
If I called you something like a bozo it was a joke. If you s held it was not a joke. LMAO.
@@AsterLight it was in sumo, I had beaten you before, but the next fight you started walking around the map. I was confused so I just stood there. Then you hit me off and said L lol
@@ClarkedYT yeah i was joking LMAO
@@AsterLight Ok good, I have autism so I can have difficulty with social skills.
LOL AUTISM
Ngl he sounded like a bot
he is I saw him hack in his youtube videos
@@ryancuffari3348 frfr
:(
Bro you have 48k subs then also you are not having yt rank on hypixel
Why?
I think cuz in the past he botted in hypixel sumo for sumo ranking. So he's CZcams rank got cancelled.
I think you need more than 48k subs to get hypixel rank also there is alot of youtubers that apply every day for rank so they need to take their time
hi
LMFAOOO how he gonna coach and still be badd
?
@@AsterLight You're bad and you have an ego :)
@@kitoumi Is this cus I said luzis wasnt good?
We can duel I mean like idk who hurt you this bad
@@AsterLight luzis isn’t good but he is better than you by a long margin
I love your content can u raid me plss
umm he cheated... He said it in a video. Also he is/was my friend. If you go on his channel and go on Monster 2nd POV montage im in there. Im oHeats
Wts his channel
@@GabrielCVecino Asterlight in the desc
When did I admit to cheating?
@@AsterLight Combos and Commentary
Were you cheating?
1st
Hello pin this
First
Bruh I'm first check it
nobody asked
@@Crismy how do you check it
@@pradeepchauhan-rw7iq click the next to X button and select newest to first
Do u support Ukraine?
yes
@@rice putin is based
@@rice Ok, I respect you, Im Ukrainian :D Thanks!
cheater
ME?
This man always tries to something new and extraordinary and makes his audience feel excited for every next video and this video is very interesting.....‡‡*
bot lmfao
Ham bot nehi he bro
@@itsmecurser6385 I am from odisha
@@STATUSLOVER-ub4oc ur name lmfao
@just a random guy in Comments he's probably a guy who comments in a manner people reply bot.