HOMM5: TOTE - Zehir vs Biara (Heroic, no losses)
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- čas přidán 16. 03. 2019
- I know it's nothing special, just a illustration of some OP spells&artifacts working together, especially taking into account Titans' final initiative 25 vs enemies' ~6.
Rings of speed were bought in this mission, and I was really lucky to buy the staff of the netherworld and the cloak of death's shadow in the previous one. - Krátké a kreslené filmy
You can always wait a month and have 500 of each mega stack and no diff biara that way even on heroic lol. Love this vid tho. Really shows how hard battles can be done if you just care to look at the spells
such a nifty way to deal with puppet master using vamp, gj!!
Vamp seems pretty good
Laughed hardly when Zehir just made that winning pose for 10-15th time. Just one unit and they can't stop it. 😆
Awesome!
Or you could also go Titan/Archangels stack for faster and less turns to achieve the perfect victory. Mark of the Wizard one of them, then the usual Vamp/Mass haste, divine, might, slow, confusion. Add Phantom Forces for more lulz if needed. With Expert Sorc/Sar Issus you could always Vamp whatever Puppet Biara throws. Fun times.
top Castle 3 is for me 1.Fortress 2.Inferno 3.Necropoli and you
Try to beat Biara with 2th grade golem and chaos magic,it will be more interesting
Tribes of the east i like and in general 5 was very good , campaign, play style ... are 6 or 7 similar ? or any good in that matter ?
Not really.
Personally I didn't like HOMM6. HOMM7 was somewhat better but also not great.
@@Leonion6 ty
No
Hmmo 6 have better graphics but the history is really Bad and the level desing is the same in all factions
Hmmo 7 have is good in history and gameplay but it have a lot of Bugs, and the Game is really easy if You have played hmmo 5
vampirism puppet master and frenzy righteous might and divine strength.
magnetic golems and magic thats all you need.
It could have been way fater if you used Frenzy and Puppet Master
no loses? ammo cart
Why keep spelling vampirism when the spell is still active?
Because of weird HOMM5 coding, vampirism dispels puppet master while puppet master itself does not overwrite the enemy's puppet master.
Apparently they messed up spell's id somewhere in the code or smth like that.
@@Leonion6 thanks. I didnt know that
well, Vampirism make temporary selected unit, an "undead" and which cure effect of mind spells(puppet and frenzy)
Now beat this while all enemies units are non living beings (puppet master not working)
очень слабая игра