Make ANY model Painterly in Blender in 2 MINUTES

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  • čas přidán 6. 09. 2024
  • Making Textures Look Painterly in Blender
    Create Painterly Textures in Blender
    In this tutorial I'll show you how to make the textures of any model in the painterly style in Blender, in just 2 minutes! This doesn't require complex shaders, materials or geometry nodes, just using cool filters in free image editing software GIMP! Hope you find this tutorial useful! Go watch some Ghibli after, you deserve it :)
    How to Make ANY Texture Painterly in 2 MINUTES in Blender
    Make ANY Model Painterly in Blender in 2 MINUTES
    Transform Any Texture Painterly in 2 Minutes: Blender Tutorial
    Painterly Textures in Blender (and Why You Should Be Using It)
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    Song used: Ylang Ylang by FKJ
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    #blender3d #blendertutorial #b3d #ghibli #ghiblimovies #painterly #shaders #shader

Komentáře • 13

  • @YisenCinema
    @YisenCinema  Před 3 měsíci

    Hope you guys find this one helpful and enjoy creating your own painterly/ghibli style scenes :)

  • @thecommentermaker
    @thecommentermaker Před 3 měsíci +6

    Banger tutorial.

    • @YisenCinema
      @YisenCinema  Před 3 měsíci

      Thank you so much bro! Made my day :)

  • @shaundavidson2569
    @shaundavidson2569 Před 3 měsíci +4

    Informative, well edited, and to the point as always!

  • @leonhart2865
    @leonhart2865 Před 3 měsíci +4

    Pretty crafty approach, I like the result :)

  • @xiaokongkong1224
    @xiaokongkong1224 Před 3 měsíci +2

    Woaw very pretty! Very 美丽!

    • @YisenCinema
      @YisenCinema  Před 3 měsíci

      Aw thank you so much as always 谢谢啊!

  • @Pincode05
    @Pincode05 Před 3 měsíci +2

    Might have to finaly download gimp

  • @Oll1p0p
    @Oll1p0p Před 3 měsíci +3

    Nice one Ethane. The realistic textures looked a bit nightmareish, it looks way better stylised. Btw how did you get the grass to look like that?

    • @YisenCinema
      @YisenCinema  Před 3 měsíci +2

      Lol yeah to be fair I was playing with some slightly strong displacement mapping. The grass is a hair particle system and I'm using an anime style image texture to feed the colour variation- lots more extra on top of that, but thats the basics