3D Studio Max / TyFlow Actor Simulation Tutorial - Worms HD

Sdílet
Vložit
  • čas přidán 24. 08. 2024
  • Short step by step guide for beginners to create a 3d model of an animated worm in 3D Studio Max and use the plugin Tyflow to simulate hundreds of them falling onto your logo, or any 3d object.
    Audio by - M4-Beats
    Please check out their channel at:
    CZcams: / m4beats​
  • Krátké a kreslené filmy

Komentáře • 10

  • @FXPearStudio
    @FXPearStudio Před 2 lety +1

    Clear and well done. Cool!

  • @luima23
    @luima23 Před 2 lety

    Excellent tutorial!! thanks a lot!!

  • @DuyNguyen-si3bq
    @DuyNguyen-si3bq Před 2 lety

    love it

  • @smukkegreen
    @smukkegreen Před 11 měsíci +1

    Thx for this tut. Very cool.
    I have a problem tho.
    When i render the project the actors bones gets rendered too.
    How can I hide the particle actors bones? 😊

    • @lanceculver
      @lanceculver  Před 11 měsíci +1

      Hey, thanks! You can turn off the display operator in all actor events to hide the bones, and you won’t need a mesh operator for the actor to be renderable (assuming you’ve added one). Thanks again!

    • @smukkegreen
      @smukkegreen Před 11 měsíci +1

      @@lanceculver That worked. Thank you for answering 🤗

  • @saqib3d
    @saqib3d Před rokem +1

    do you know how to interact our actor with Cloth?Suppose i want to fill my Actors worms inside the Plastic Bag

    • @lanceculver
      @lanceculver  Před rokem

      Saqib, hey thanks for watching the video. You can create the effect of the actor geometry interaction with cloth of some kind, but you need to deactivate the cloth particles, give them a shape, turn them into physx shapes, and apply physx binds. I know it wont help today, but I will make a tutorial to cover this. Thanks again!

    • @saqib3d
      @saqib3d Před rokem +1

      thank you will waitfor this.