Scattering Objects by WEIGHT PAINT with Geometry Nodes in Blender!

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  • čas přidán 10. 09. 2024

Komentáře • 51

  • @TheCGEssentials
    @TheCGEssentials  Před rokem +3

    Hi everyone! Let me know if you have any questions in the comments below! :)

    • @sightedits
      @sightedits Před rokem +1

      i have a alpha black and white texture from gaea how do i use it instead of vertex paint for scattering

    • @KJ7JHN
      @KJ7JHN Před 5 měsíci

      put this in the book too. :)

  • @kaichousan8626
    @kaichousan8626 Před 4 hodinami

    God mode tutorial. Saved my computer from million faces with curve modifier. Also I used Transform Geometry attached to the Object Info node(same as collection info node). tweaked the setting to make it look like it follows a curve(Curve is the weight paint itself)

  • @Pallerim
    @Pallerim Před rokem +6

    Top notch tutorial, man. Straight to the point, easy to understand and super useful. Thanks a lot!

  • @breaneainn
    @breaneainn Před rokem +2

    Oh man! Exactly what Ive been trying to figure out. Have a landscape model and a water plane. Was trying to distribute foliage arbitrarily some distance from waters edge or other model assaets.
    Brilliant. Thank you

  • @cag3891
    @cag3891 Před 3 měsíci

    Hi Justin.
    Just started learning Geometry Nodes after a very long time of being afraid by them. Working on a project that needs to distribute water droplets in various locations without them being evenly distributed. Thanks again mate from a long time subscriber.

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Před rokem +4

    Congrats on hitting 100K! Great tutorial on geometry nodes and the scatter effect!

  • @crlk_cy
    @crlk_cy Před 7 měsíci

    I've been looking for this... Thank you very much. Cristal clear

  • @chuctanundaspiderbone5407

    Thanks, this is the answer to the question I posed in the last video. You have a nice way of explaining things BTW. I stayed away from GeoNodes for a long time. Too much like math. But you have shown that maybe, once you get to know them, GeoNodes have some benefits over particle systems, and are maybe a bit simpler, once you get to know the nodes.
    Thanks.

  • @thomaskmathew
    @thomaskmathew Před 7 měsíci

    thank you for this easy to follow tutorial

  • @FilmSpook
    @FilmSpook Před rokem

    Thanks Justin, and Big Congratulations on 100K, and wishing you and your loved ones your Best Year Yet. Much love and appreciation for you.

  • @christophleipold
    @christophleipold Před rokem

    You are doing really great stuff!
    I was always in doubt about the geometry nodes as it seemed too complicated for me to understand.
    But it doesn´t seem to be so - I love it!
    Best man!

  • @richard29sher
    @richard29sher Před rokem

    Great video, you explanations are straight forward and easy to follow.

  • @meteanddesign
    @meteanddesign Před rokem

    Thank you so much!!!, you just helped me more than you know.

  • @Curlyween
    @Curlyween Před rokem

    Very informative Justin. Thanks. And congrats on reaching 100k subscribers.

  • @cesarrattoni8490
    @cesarrattoni8490 Před měsícem

    Great!

  • @WalrusesAreTheOne
    @WalrusesAreTheOne Před 6 dny

    Question: when I add grass to my collection, it does the rotation on the grass when I just want them all to be upright. What do I do?

  • @marcofarbedreid
    @marcofarbedreid Před rokem

    Awesome video! Thanks, man

  • @krissosful
    @krissosful Před rokem

    Thanks a lot, that will save me a lot of time when I need to model a site:) Congrats for hitting 100K and keep going!

  • @bbowman105
    @bbowman105 Před měsícem

    Could you use the same technique to paint in Max Scale so trees in a forest could get smaller the closer they are to the blue in the weight map? Very cool.

  • @Shura86
    @Shura86 Před rokem +1

    how do u invert this

  • @KevinJSXM
    @KevinJSXM Před 5 měsíci

    Can a setup like this be saved to be used in future scenes, where I can swap the objects and select a new weight map?

  • @DataJuggler
    @DataJuggler Před rokem

    Congratulations on 100K!

  • @toyoblako
    @toyoblako Před 11 měsíci

    Thank you very much!

  • @VVM2024
    @VVM2024 Před rokem +1

    Hey there thanks for the tutorial
    it worked but i have a problem though
    you see i still have the random white points showing up.
    they don't show up on eevee but they do show up on cycles
    how can i get rid of them?

  • @TruthSurge
    @TruthSurge Před rokem

    i went to weight paint mode and paint... no colors show up on my plane. NEVERMIND. my plane had 4 vertices. It wouldn't paint because it didn't have enough faces to paint on unless I turned my brush size to the max. :( There's always a GOTCHA in blender.

    • @uncleoky
      @uncleoky Před 8 měsíci

      4 verticies means 1 face bro. You have to go to edit mode and subdivide it at least 20-30 times.

    • @TruthSurge
      @TruthSurge Před 8 měsíci

      @uncleoky Yeah blender is confusing Because what you think should just work doesn't. I'm sure there was a time when you didn't understand how blender and 3d software worked. :)

  • @user-wl2qh4kk6h
    @user-wl2qh4kk6h Před 9 měsíci

    hello how do you get rid of those point objects in faces?

  • @jeffhowe2892
    @jeffhowe2892 Před rokem

    Brilliant. Just what I needed. :0)

  • @goldencorralbuffet
    @goldencorralbuffet Před rokem

    I’ve been struggling with this problem ever since blender got updated I realized u don’t have to drag from Point Distribute Node into the group input Node anymore; you just select the ‘Placement’ weight map vertex group (the weight paint that you painted) under the Point Distribute Node - Density Attribute

  • @ashdotpy
    @ashdotpy Před rokem

    Have you looked into the Blender branch for Omniverse yet? I'd love to see a video on how to export particles from Blender to OV for a quick render workflow

  • @Nickxis
    @Nickxis Před 7 měsíci

    how do I make the points not visible though

  • @E3_Productions
    @E3_Productions Před rokem

    A slight problem. (fast response would be appreciated) I have a particle system on the plane and the geometry node for some trees and when I choose the TreeVertex Group, the particle system disappears. (the particle system consists of some plants).
    How do I fix this?

    • @uncleoky
      @uncleoky Před 8 měsíci

      Why don't you make another geometry node and another collection for plants?

  • @lyccass
    @lyccass Před rokem

    That's a nice tutorial, is there any benefit if I compare the geometry nodes to the particle system with hair and render as object? Or are both methods totally viable?

  • @pinyang8782
    @pinyang8782 Před rokem

    My grass (nodes) have the blender default nodes appearing in my scene. Any way to hide it or remove it?

    • @faithsewell5972
      @faithsewell5972 Před 7 měsíci

      Did you figure it out? Same issue is bugging me 🥴

  • @michaelpenco546
    @michaelpenco546 Před rokem

    Now that I have made the landscape I am trying to place a curve circle for camera path but everytine I create a circle all my plants get highlighted and become active.

  • @mjlagrone
    @mjlagrone Před rokem

    Is there a way to set the number of instances to be different from preview and render? I'm moving over from using particles for this type of thing and am used to using "children" and having an option for the two different cases... and/or is there an easy way to set a low poly proxy for preview while still getting the full render in the end?

    • @breaneainn
      @breaneainn Před rokem +1

      If it helps....one thing I did was keep the instance objects separate instead of a collection so I could add switches to the geometry nodes and turn them on or off to take pressure off the viewport rendering. Perhaps doesnt quite answer your question.....

    • @mjlagrone
      @mjlagrone Před rokem +1

      @@breaneainn Sound like a good work around for now.

  • @creativeahamd
    @creativeahamd Před rokem +1

    100K❤️😍

  • @carloslacerda016
    @carloslacerda016 Před 20 dny

    that intro is weird