good explanation, thank you for this. I already knew I was going to main Longbow, and I was kind of puzzling which best offhand weapon to take. I think this little guide helped me decide atleast initially what to choose. Seems the crossbow is the best synergy in general when you want to play ranged.
What about armor? What armor set would you recommend? Also does it matter to wear all leather or try to wear mostly iron (heavy) for better def stats as long as it has good traits on it?
I didn't cover it since a lot will change with next update, but getting 2 reaper set pieces is a good solid start. Leather doesn't matter, you can wear iron, especially the iron purple resistance boots.
First guide with FR accent ....and .... i like it :) Expecialy "Dubyllll" dmg :) I want drink some vodka with FR folks in my life , its my dream from now :) ^^ ahahaha
Yes the single target burst is far better but there's a long CD behind it. A lot will change with the future update that will fusion all hit/crit/heavy stats
Why would you invest 40 points into dexterity? After 30 it takes 2 points for 1 Dex. Is it not better to get 30 dex 30 wisdom? Wisdom will give you damage, mana and mana regen
Before that I was 30 dexterity then dumped the rest in wisdom and perception. But when my mana issues disappeared after getting Nature skill to purple, I had more success capping to 40 dex
The crit damage and stealth are nice. It's stronger than longbow/Xbow in 1v1, but there's no 1v1 in the game. I can just keep a lvl 1 gray dagger to equip on shortcut and stealth.
Max damage, attack speed and crit chance are what we need. Try your repartition and mine then check your stats and play a bit with it, you will fast realize
There is no need to have ranged hit so high, this only applies to normal attacks so attacks that are not crit. Since you are going to be doing crits most of the time it can be a waste.
You must have a misunderstanding. Range hit chance makes you miss less and counter evasion. Go to any dungeon or world boss with less hit chance and you will directly see the difference.
@@YuniKR64 Go and see what it says, it says for normal attacks, normal attacks are attacks that are not crit, that's what a normal attack is in this game. I've tested a bunch of dif hit numbers and hardly notice any difference since I'm mostly doing crits all the time. If you have a bad crit rate sure, it would be worth it otherwise its not.
Be careful with the English translation in the game, the tooltips are sometimes inaccurate or directly wrong. Go and try it on a world boss, a tank or a dungeon and it will be more clear for you
@@YuniKR64 Just trying to help out. I don't play the english version. I have tested it and so have my guild mates. Evasion is to counter normal attacks. "hit" is for normal attacks (not crits) so the more crits you do the less important the "hit" stat becomes. At the end of the day "hit" only applies to normal non critical attacks. This has also further been proven online in discord somewhere I had seen last week. My crits hit pretty much every time so would be no point in me putting points into "hit" (I just have base 150) and i get hardly any misses since I usually always get crits. The evasion stat wouldn't really matter to me as i'm hitting crits so endurance is the counter. The only time "hit" is useful is if the NPC or PvP player is stacking up with big endurance numbers and you were missing a big number of crits because then "hit" would matter so your normal non crit hits land. I have not come across that yet with 500 hours in. And yes you are right in that scenario evasion would also matter, but if you are critting much more, then it wouldn't. "hit" only matter if you have a low crit rate and if you are hitting crits the "hit" mechanic is not even getting used at all since its for normal attacks and those are non critical attacks. If you don't crit because of endurance and it was evaded then yea it would count as a normal hit then evasion would come into play and would lower the hit chance. This is why when you first start the game you get a lot of misses on some NPC because you don't have a high crit rate yet, once you get a higher crit rates the misses pretty much go away. I suppose in PvP "hit" would be good as players stack up on endurance since if the crit was evaded it would be a normal hit. Edit: I just did a test both on a guild mate and NPCs to double check and what I've said above is correct. I took my crit rate to nearly base and I was getting loads of misses (on the non crit attacks) I then put my crit rate back to what I had and was getting hardly any misses (because I landing more crits) I then put my crit back to nearly base and cranked my "hit" up and I was landing less crits but getting less missed normal shots because my "hit" stats were higher. I also tried what's above with a guild mate based on Endurence More endurance he has more misses i was getting because I was getting less crits becoming normal attacks instead. So "hit" only matters if you have a really low crit rate or your crits are getting evaded due to endurance then making it a normal attack. My conclusion is if you have high crit stats you can have much much lower "hit" states and if you have low crit stats you should have much higher "hit" stats. Another way to look at it is if you hit 50% of your crits and you have 40% "hit" chance that means 50% of the crits you don't land become a normal attack and have a 40% chance of missing. And from a protection point of view in say PvP. If I know I mainly come across melee guys I would put some points into melee endurance and and some into Evasion so when a crit is evaded there is a chance that the normal hit instead is missed. That would work good against Melee since they have multiple slashing and quick attacks. Where on the other hand if you are trying to get protection from ranged you would not need as much into evasion because they don't have a lot of quick attacks rather one big ones.
very so bad build, so low dps I have a hero, longbow+dagger where you have crit for 2000-2300, mine gives 3500-3700. The talents are scattered incorrectly, there is no point in throwing above 30, because after that it’s all for nothing, it’s better to throw 30 dex, 30 pers. The rest is in winsdon, for CDS. And in general, the character is very poorly balanced, range crit hit, provided that you have 2 weapons and with these stats the indicator is very low 874! This is something very little, with my 1200 and 60 heavy attack, I deal many times more DPS in a period of time, I don’t understand how you can’t understand that you’re doing it completely wrong.
Hi, I also tried 30 dex 30 perception and the 40 dex was far better, you should give it go since it's easy to respec. You get crit damage for dagger but lose 8% heavy attack, range crit and range hit. But the developers announced that they will fusion range melee and magic stats so your build will be viable if they go though with these changes
New updated Longbow Staff guide after update :
czcams.com/video/yk0AwnjhjBk/video.htmlsi=nKIl70jbTUXiwacH
good explanation, thank you for this. I already knew I was going to main Longbow, and I was kind of puzzling which best offhand weapon to take. I think this little guide helped me decide atleast initially what to choose. Seems the crossbow is the best synergy in general when you want to play ranged.
It is for now but we expect that staff and daggers might be better when next updates drop. With hit crit heavy fusion
Thanks for the content of xbow/bow lacking on youtube rn and will be my choice when global realese
YT is empty thats so true, only Yuni gives good content
You can use the crossbow defensive skill as another movement skill you can use on demand for extra damage
Exactly. I didnt mention this part since I keep the Longbow parry (for the bind)
What about armor? What armor set would you recommend? Also does it matter to wear all leather or try to wear mostly iron (heavy) for better def stats as long as it has good traits on it?
I didn't cover it since a lot will change with next update, but getting 2 reaper set pieces is a good solid start.
Leather doesn't matter, you can wear iron, especially the iron purple resistance boots.
First guide with FR accent ....and .... i like it :) Expecialy "Dubyllll" dmg :) I want drink some vodka with FR folks in my life , its my dream from now :) ^^ ahahaha
Thank you for posting this content!
Hi is the elite resistance crossbow better than the enraged quick snipers crossbow?
Both are fine until you get your dungeon Epic crossbow
i see some people are switching to longbow + staff . Some say its underrated with its high dmg and high synergy. opinion?
I switched myself to Longbow Staff after the update and made a guide on it ;)
crossbow and dagger dominating secret dungeons. do you think its better than xbow and longbow?
Yes the single target burst is far better but there's a long CD behind it. A lot will change with the future update that will fusion all hit/crit/heavy stats
Nice gj , good guide , but what with passive trees? Which one you are using for bow and which one for xbow?
I'm using those in the displayed in the video for PVE. For PVP I get the bonus endurance in group from bow and the bonus evasion from xbow
I mean weapon mastery mate@@YuniKR64
@@adamkaczmarek4478 always the damage one
So two bottom once? Sniping for bow and Chain Fiare for Xbow?@@YuniKR64
Why would you invest 40 points into dexterity? After 30 it takes 2 points for 1 Dex. Is it not better to get 30 dex 30 wisdom? Wisdom will give you damage, mana and mana regen
Before that I was 30 dexterity then dumped the rest in wisdom and perception. But when my mana issues disappeared after getting Nature skill to purple, I had more success capping to 40 dex
But if you already have 800+ crit chance and you don't miss, you can also dump the rest in wisdom instead of perception for some more max damge
The skill point is capped but not from gear ,go to 30 then get more from gear 1 to 1 rather than 2 points
You will not get better max damage, crit rate and attack speed on other stat than Dexterity. Even with 2 pts
What Weapon is the least complex?.. Im just trying to use abilities off CD while watching netflix...
Longbow is definitely easy to play
merci de ta vidéo, French detected ^^
how do you get access to the game
I have a korean ID
@@YuniKR64 any news on release for west ?
@@unknownsource5787 None at all, personally I'll stay on korean server since I live there
Is this game out in the west/US?
Not yet and no confirmed date
What u think about bow/dagger ?
The crit damage and stealth are nice. It's stronger than longbow/Xbow in 1v1, but there's no 1v1 in the game.
I can just keep a lvl 1 gray dagger to equip on shortcut and stealth.
Mobile when???
Wow ur mana never goes down I have mana problem
Upgrade Nature's Call to Epic and use it with mana recoup technique and you will have no issue
yo change your stats. you are not getting enough with that XD. go put 30 on wisdom and 30 on perception. the rest put it all on DEX
Max damage, attack speed and crit chance are what we need. Try your repartition and mine then check your stats and play a bit with it, you will fast realize
do you kno any1 with a really good healer build?
i need to copy paste them lol
There's a healer guide in the 1HP Discord with people who know their stuff
discord.com/invite/onehp
also please make guide on gearing
@@YuniKR64
@@JustARandomBlackGuy I'll make one next
There is no need to have ranged hit so high, this only applies to normal attacks so attacks that are not crit. Since you are going to be doing crits most of the time it can be a waste.
You must have a misunderstanding. Range hit chance makes you miss less and counter evasion. Go to any dungeon or world boss with less hit chance and you will directly see the difference.
@@YuniKR64 Go and see what it says, it says for normal attacks, normal attacks are attacks that are not crit, that's what a normal attack is in this game. I've tested a bunch of dif hit numbers and hardly notice any difference since I'm mostly doing crits all the time. If you have a bad crit rate sure, it would be worth it otherwise its not.
Be careful with the English translation in the game, the tooltips are sometimes inaccurate or directly wrong. Go and try it on a world boss, a tank or a dungeon and it will be more clear for you
@@YuniKR64 Just trying to help out. I don't play the english version. I have tested it and so have my guild mates. Evasion is to counter normal attacks. "hit" is for normal attacks (not crits) so the more crits you do the less important the "hit" stat becomes. At the end of the day "hit" only applies to normal non critical attacks. This has also further been proven online in discord somewhere I had seen last week.
My crits hit pretty much every time so would be no point in me putting points into "hit" (I just have base 150) and i get hardly any misses since I usually always get crits. The evasion stat wouldn't really matter to me as i'm hitting crits so endurance is the counter.
The only time "hit" is useful is if the NPC or PvP player is stacking up with big endurance numbers and you were missing a big number of crits because then "hit" would matter so your normal non crit hits land. I have not come across that yet with 500 hours in. And yes you are right in that scenario evasion would also matter, but if you are critting much more, then it wouldn't. "hit" only matter if you have a low crit rate and if you are hitting crits the "hit" mechanic is not even getting used at all since its for normal attacks and those are non critical attacks. If you don't crit because of endurance and it was evaded then yea it would count as a normal hit then evasion would come into play and would lower the hit chance.
This is why when you first start the game you get a lot of misses on some NPC because you don't have a high crit rate yet, once you get a higher crit rates the misses pretty much go away.
I suppose in PvP "hit" would be good as players stack up on endurance since if the crit was evaded it would be a normal hit.
Edit: I just did a test both on a guild mate and NPCs to double check and what I've said above is correct.
I took my crit rate to nearly base and I was getting loads of misses (on the non crit attacks)
I then put my crit rate back to what I had and was getting hardly any misses (because I landing more crits)
I then put my crit back to nearly base and cranked my "hit" up and I was landing less crits but getting less missed normal shots because my "hit" stats were higher.
I also tried what's above with a guild mate based on Endurence
More endurance he has more misses i was getting because I was getting less crits becoming normal attacks instead.
So "hit" only matters if you have a really low crit rate or your crits are getting evaded due to endurance then making it a normal attack. My conclusion is if you have high crit stats you can have much much lower "hit" states and if you have low crit stats you should have much higher "hit" stats.
Another way to look at it is if you hit 50% of your crits and you have 40% "hit" chance that means 50% of the crits you don't land become a normal attack and have a 40% chance of missing.
And from a protection point of view in say PvP. If I know I mainly come across melee guys I would put some points into melee endurance and and some into Evasion so when a crit is evaded there is a chance that the normal hit instead is missed. That would work good against Melee since they have multiple slashing and quick attacks. Where on the other hand if you are trying to get protection from ranged you would not need as much into evasion because they don't have a lot of quick attacks rather one big ones.
Poor skill animation
Ur fat
very so bad build, so low dps I have a hero, longbow+dagger where you have crit for 2000-2300, mine gives 3500-3700.
The talents are scattered incorrectly, there is no point in throwing above 30, because after that it’s all for nothing, it’s better to throw 30 dex, 30 pers. The rest is in winsdon, for CDS. And in general, the character is very poorly balanced, range crit hit, provided that you have 2 weapons and with these stats the indicator is very low 874! This is something very little, with my 1200 and 60 heavy attack, I deal many times more DPS in a period of time, I don’t understand how you can’t understand that you’re doing it completely wrong.
beat a mannequin under soulshots separate rofl ahahaha
Hi, I also tried 30 dex 30 perception and the 40 dex was far better, you should give it go since it's easy to respec.
You get crit damage for dagger but lose 8% heavy attack, range crit and range hit.
But the developers announced that they will fusion range melee and magic stats so your build will be viable if they go though with these changes
@@YuniKR64 Okay I understand you, good luck