Creating Random Values in Materials based on Object Position

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  • čas přidán 11. 09. 2024
  • Today we have a look at how we can create almost Random Values in Materials to add variety to our shaders.
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Komentáře • 21

  • @xylvnking
    @xylvnking Před rokem +1

    unsure if this node didn't exist when this video was made years ago but in 5.2 the per instance random node allowed me to make a forest of trees have variety, super cool. the frac node worked perfectly to make the color variation not entirely random.

  • @AJGameDev
    @AJGameDev Před 2 lety +1

    Same as all the other comments here but this was SUPER helpful. Thank you for the in depth explanation.

  • @mikefong5828
    @mikefong5828 Před 2 lety +1

    I was just about to ask how to do this for procedural foliage but you already covered it. Thanks buddy! :D

  • @javieralaiz9572
    @javieralaiz9572 Před 3 lety +1

    Thanks Tharle!

  • @elijahgames192
    @elijahgames192 Před 3 lety +1

    this helped me out a huge bunch, thank you.

  • @werti4894
    @werti4894 Před 4 měsíci +1

    legend

  • @diffusecolor
    @diffusecolor Před 4 lety +1

    Thanks! Very helpful

  • @gangedup1
    @gangedup1 Před 4 lety +1

    Super fun :)

  • @axelb4367
    @axelb4367 Před 3 lety +1

    thx

  • @hervus2
    @hervus2 Před 2 lety

    That's great, thanks!
    I was just wondering how you get colours on your "foliage" spheres? Mine are still between black and white...
    I should have missed something :)

    • @tharlevfx
      @tharlevfx  Před 2 lety

      So I would use the random black and white value to lerp between two colours - very powerful and easy to control setup

    • @hervus2
      @hervus2 Před 2 lety

      @@tharlevfx Thanks for answering. Would you suggest adding a "Lerp" right after the "vertex interpolator"?

  • @gauravkulshrestha1370
    @gauravkulshrestha1370 Před 4 lety

    texture switch random per instance any help

  • @omri1324
    @omri1324 Před 2 lety

    Hey! How can I achieve a slightly more simple goal of having randomly either 1 or 0 in the shader?

    • @tharlevfx
      @tharlevfx  Před 2 lety +1

      Randomise a value between 0-1 and then just use an if > 0.5, 1 else 0

    • @omri1324
      @omri1324 Před 2 lety

      @@tharlevfx So simple, Thank you!

  • @GordonSeal
    @GordonSeal Před 4 lety

    It's impossible to actually see your material nodes, or anything you do in detail. It's wayyy too small..

    • @hardath6455
      @hardath6455 Před 3 lety

      do you have a 480p screen? because it's not that small...