Elite Dangerous: Ride the Neutron Highway all the way to Colonia!

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  • čas přidán 4. 09. 2024

Komentáře • 81

  • @hawknetwork
    @hawknetwork Před 6 měsíci +29

    Note: When you drop out of supercruise to repair, do NOT be inside of the jetcones... You will be obliterated...

    • @RprtBak
      @RprtBak Před 5 měsíci +3

      the fuck is a jetcone

    • @hawknetwork
      @hawknetwork Před 5 měsíci +5

      ​@@RprtBakthose two giant streams of plasma coming out of the thing! jet-cone boosting is more of an elite dangerous term rather than a scientific one; it's more commonly known as a pulsar.
      en.wikipedia.org/wiki/Pulsar

    • @Volkaer
      @Volkaer Před 4 měsíci +2

      Obliderated how? Slowly? Quickly? Painfully? Would you have time to recover? Would your life flash before your eyes? Would your eyes melt and your muscle tissue fuse with your hull as it disintegrates into atoms and reforms as plasma?

    • @caltheuntitled8021
      @caltheuntitled8021 Před 3 měsíci +1

      @@VolkaerSlowly and painfully, and no, you usually can’t recover. You start taking constant damage and any attempt to jump out is thwarted. It hasn’t happened to me in a long time, but I think it constantly causes fsd malfunctions. Either that or you can’t get up to speed while aligned with your velocity to re-enter supercruise. I don’t remember which.

    • @pawn6
      @pawn6 Před 2 měsíci

      @@Volkaer If you drop out of supercruise in a jet cone then you will get blown up quickly (1-2 minutes) and painfully, knowing that you will probably get sent back to the bubble.

  • @wstavis3135
    @wstavis3135 Před 6 měsíci +16

    A good idea is to get TWO AFMUs. Get a small 1 or 2 class and a larger 3 or 4 class. Turn the smaller one off. It is there to repair the larger one if something really bas h a ppens to it. This is a really good idea if you spend a lot of time in The Black or go on an extended ecploration mission.

    • @TheCammerhammer
      @TheCammerhammer Před 6 měsíci +7

      I'd say as a veteran explorer that this isn't strictly necessary. AFMUs do not suffer malfunctions like some other modules do, so it will keep working right down to 1% integrity. It's extremely rare to run into a situation in which your AFMU cooks but the rest of your ship is intact enough to make this a problem, but in the rare case that it _does_ happen, you can perform a reboot/repair sequence and your ship will scavenge enough materials to get your AFMU back online. I have personally never had a situation in which I have needed to rescue my AFMU this way, though.

    • @CmdrDjBurp-dr5uy
      @CmdrDjBurp-dr5uy Před 5 měsíci +1

      100% agreed. Never go exploring without them personally 😎👍

  • @baileyknoll2928
    @baileyknoll2928 Před 6 měsíci +9

    Approximately 2000ly above and below the galactic plane towards the inner half of the galaxy there are the "neutron fields"
    If you can find them it's the easiest way to neutron boost, no hassling with spansh, just plot your route and the galaxy map will find all the neutron stars, plus you will find plenty of undiscovered systems. Maybe it's not ideal for colonial, but awesome for exploration or making your way to beagle point
    You'll definitely want 2 afmu's,

    • @TheBadassdrummer13
      @TheBadassdrummer13 Před 3 měsíci +2

      It's the most effective path. I think the record from bubble to Colonia is like 2 hours or less.

  • @mAdcApMalkmus
    @mAdcApMalkmus Před 6 měsíci +8

    This video may make me finally try a neutron jump.

    • @perret318
      @perret318 Před 5 měsíci

      Awesome!

    • @Mile13Gaming
      @Mile13Gaming  Před 5 měsíci

      Go for it!

    • @LivyathanAD
      @LivyathanAD Před 5 měsíci

      Right on Commander. o7.

    • @caltheuntitled8021
      @caltheuntitled8021 Před 3 měsíci

      They can be scary at first, but they’re actually very easy and, so long as you know what you’re doing, pretty safe. White dwarves are the more dangerous of the two despite looking less scary and giving a weaker bonus.

  • @gthomason9869
    @gthomason9869 Před 6 měsíci +10

    Very nicely done and calm video hitting all the steps succinctly and accurately. Great job. Look forward to other and more. We need good, updated videos.

    • @Mile13Gaming
      @Mile13Gaming  Před 6 měsíci +1

      Thank you so much! Anything in particular you'd like me to cover?

  • @code_4_791
    @code_4_791 Před 4 měsíci +3

    I didn't even realize neutron jumps were a thing this is so cool!

    • @Mile13Gaming
      @Mile13Gaming  Před 4 měsíci +1

      Really expands your exploration possibilities, doesn't it?

  • @SmashPhysical
    @SmashPhysical Před 6 měsíci +4

    Good video, excellent explanation of what can be a confusing topic for newbies.

  • @cd5sircoupe
    @cd5sircoupe Před 4 měsíci +3

    Perfect, I couldn't remember what the name of the neutron plotter was, Spansh. I came across a couple of neutrons randomly over the past week and found that using the boost was far easier than I remembered back in 2018 or so. Now those white dwarfs on the other hand...
    I'm planning on heading to Colonia at some point in the future, got both a DBX & ASPX perfectly capable of it, but I kinda feel like using my carrier instead. I feel like it'd be more efficient these days doing a few 500ly pulls while exploring nearby systems during the cooldowns and then perhaps extensively looking around after a few carrier jumps in a row.
    I still need to do the grind for Guardian tech like the FSD Booster, and rank up Combat a little, and start Mining so I can get the other Engineers unlocked before I head out, as well as more fuel for the carrier and a couple more Power Play modules. I'm also kinda waiting for my friend to finally get off his ass and get a few things done first. He got into the game for a bit and started bouncing around between others, hasn't started any of the real grind yet aside from very basic Engineering, but does like Exploration. I'm trying to get him up to at least owning a Python, so far he's got a decent ASPX and maybe a Cobra mk3 still.

  • @fiberjunkies
    @fiberjunkies Před 6 měsíci +3

    That's pretty cool... didn't know about the neutron highway! Cool video.

    • @Mile13Gaming
      @Mile13Gaming  Před 6 měsíci

      Thanks! Let me know if you try it out!

    • @solidus3168
      @solidus3168 Před 6 měsíci

      You can jump off of white dwarves also, albeit a much shorter hop

  • @fv538
    @fv538 Před 6 měsíci +2

    Well done, to the point and easy to listen to as well.

  • @deadsetanime7102
    @deadsetanime7102 Před 4 měsíci +1

    I use the Colonia Bridge route in conjunction with Neutron jumps. There are plenty of Neutron Stars between Fleet Ship positions and there are 56 positions on the Colonia Bridge that are roughly 400ly apart. It's safer and faster and you can stop mid stream and find fresh unexplored exo planets for profit using a CB fleet carriers as a temporary base. With my 76ly conda that is spec'd with a dual srv, I can get a max 300ly neutron ump range so it's often one neutron jump and then 2 normal jumps if I want to stick to the bridge. I often skip some CB fleet ship stars to maximize time and distance then stop to refuel, repair, explore or just log off. I've made it from Tir to Cubeo in roughly 2.5 hours with a non-stop.

  • @TheEmmetdocbrown
    @TheEmmetdocbrown Před 6 měsíci +1

    Thx for your advice! I'm pretty new in this game (only 475h of gameplay since October 2023) and i will try this out one day. Sometimes i go on the galaxy map point a star which is 2k up to 5k lightyears away from the bubble and just fly there. On my way i scan systems and when there is something interesting i stop by for a look. Awesome!

    • @AdamAwesombrero
      @AdamAwesombrero Před 6 měsíci +1

      Do you just use the Discovery Scanner, or do you also use the Full Spectrum System Scanner?

    • @TheEmmetdocbrown
      @TheEmmetdocbrown Před 6 měsíci

      @@AdamAwesombreroThe FSS-Scanner. It may take some time before you jump to the next system but you can do it while refueling. when there is something interesting i dive deeper into the star system.

  • @gizmo104drives7
    @gizmo104drives7 Před 6 měsíci +2

    Quality tutorial mate thanks

    • @Mile13Gaming
      @Mile13Gaming  Před 6 měsíci

      Thank you! I'm glad you found it helpful!

  • @strangejune
    @strangejune Před 23 dny

    My first trip to Colonia was using a DBX with like 40LY range because I couldn't be bothered to re-outfit it. I also didn't do any neutron jumps because I hadn't ever done one before and didn't want to risk it because I was also carrying some cargo I needed for the engineers there. That trip took a while...

    • @Mile13Gaming
      @Mile13Gaming  Před 13 dny

      Some say he's still jumping to this day...
      Seriously though, that's some dedication right there. Do you remember how many jumps it took?

    • @strangejune
      @strangejune Před 13 dny

      @@Mile13Gaming I think it was around 630 jumps in total. I took a slightly weird path so I would run into unexplored systems on the way. By the time I had made it back to the bubble and sold all my data, I was halfway through Pioneer. And that was my first week of playing the game!

  • @pawn6
    @pawn6 Před 3 měsíci +1

    Great tutorial! I got to Colonia in 2 hours 50 minutes. Thanks!

  • @caltheuntitled8021
    @caltheuntitled8021 Před 3 měsíci +1

    I still use the old neutron plotter rather than the newer galaxy plotter. It has the advantage of only needing you to copy the neutron stars and letting ED’s default route plotter do the rest, which means fewer trips to the galaxy map (and less manual copying from my phone). It also doesn’t require me to put in a full ship build in, and instead just enter my jump range. My ship has a few partially engineered modules and a CG exclusive module, so I imagine entering all that would be a pain, especially on mobile.

  • @RprtBak
    @RprtBak Před 5 měsíci +3

    Jumps: 262
    Estimated Time: 8 hours
    Ah. Fun........

  • @IntangirVoluntaryist
    @IntangirVoluntaryist Před 6 měsíci +2

    I outfitted a real comfortable phantom with a 70+ ly jump

    • @Mile13Gaming
      @Mile13Gaming  Před 6 měsíci

      Nice! How'd you get to that jump range? If I finish engineering my AspX, I can get a little over 60.

    • @IntangirVoluntaryist
      @IntangirVoluntaryist Před 6 měsíci

      @@Mile13Gaming you gotta get the pre engineered fsd v1 from a human tech broker, gives a nice bonus over regular engineered ones

    • @IntangirVoluntaryist
      @IntangirVoluntaryist Před 6 měsíci

      @@Mile13GamingSorry i replied to this before but for some reason my post didn't go up
      I used the Pre-Engineered FSD V1 from the human technology brokers, it increases jump range more than normal engineering can

    • @timhartherz5652
      @timhartherz5652 Před 5 měsíci

      @@IntangirVoluntaryist The double engineered one has 30% less integrity, won't supercharging them cause more damage?

  • @Sir-Complains-a-Lot
    @Sir-Complains-a-Lot Před 6 měsíci +2

    Nicely done!

  • @insecteater1
    @insecteater1 Před 2 měsíci +1

    5:17 - there is no way for me to go to fuel scoop that star in that particular direction :D

    • @Mile13Gaming
      @Mile13Gaming  Před měsícem

      Sure you can. You'll be digging your fingernails into your chair, but you can do it. :)

  • @sergiothebest_AI
    @sergiothebest_AI Před 6 měsíci

    Hi, just a quick note: @4:05 you should use the "Target system" icon just below the one you show in your video. That way, you don't ask the system to draw a route you don't need, because hopefully it's just a simple jump. Nor do you have to worry about the parameters used to trace a route.
    What's more, the route plotter sometimes misjudges the actual range of the ship, and I've had occasions when it suggested a stopover where none was needed.

    • @Mile13Gaming
      @Mile13Gaming  Před 6 měsíci

      Awesome, thanks for the tip!

    • @sergiothebest_AI
      @sergiothebest_AI Před 6 měsíci

      @@Mile13Gaming I'm glad if it helps, I discovered it a few days ago :). Do you know the differences between the "Routing Algorithm" of the scheduler? I'm looking everywhere for an explanation and I can't find one...

  • @joshuabidwell2614
    @joshuabidwell2614 Před 3 měsíci +1

    Great vid, I expected more likes

  • @pperretjr
    @pperretjr Před 5 měsíci +1

    Nice😃

  • @psyantologist
    @psyantologist Před 6 měsíci +1

    neat!

  • @andycharlesworth8748
    @andycharlesworth8748 Před 3 měsíci

    Any chance of seeing your build for your AspX please?

  • @bernhardeiling3265
    @bernhardeiling3265 Před 5 měsíci +1

    ace content thx CMDR o7

  • @Star_CitizenYT
    @Star_CitizenYT Před 6 měsíci

    tnx

  • @Atlantian_official
    @Atlantian_official Před 6 měsíci

    Hi
    Thanks for the great video
    I still need some help in you would be so kind.
    I used your directions from this video and obtained a rediculous length of jumps from my position
    I am currently at LHS 3728 and plotting route to Colonia via my Cobra MK IV spansh provides a route with 1730 jumps!
    Can you help me out here and let me jnow how to get this down to a manageable level to get to colonia much much faster?

  • @Draxwing231
    @Draxwing231 Před měsícem

    Does anyone have recommendations on how I should modify my Anaconda to make this trip with the least number of jumps? My current build requires 1100 jumps to get to Colonia

    • @prisonerofthehighway1059
      @prisonerofthehighway1059 Před 27 dny +1

      It’s not super complicated in theory, it just takes time. You want a Class A FSD engineered to long range grade 5 with mass manager. The large guardian FSD booster and everything else just use the lightest weight modules you can. Sometimes that’s a D rated module, other times it’s a smaller A rated module but you want lightweight engineering on everything but the FSD. A fully engineered Anaconda has stupid jump range lol.

    • @Mile13Gaming
      @Mile13Gaming  Před 27 dny +1

      Here's a comparison of a few different jump builds for just about every ship. Hope this helps!
      docs.google.com/spreadsheets/d/15iW5-Gnni7PELS5DSoVM4prIqEA9Cnz8do8w7nIbvCU/edit?gid=501687787#gid=501687787

  • @solidus3168
    @solidus3168 Před 6 měsíci +1

    Never been to Colonia because i have a hard time not hitting the exclusion zone on the neuts…. The lines just dont show up for me reliably

    • @Mile13Gaming
      @Mile13Gaming  Před 6 měsíci +1

      Just stick to the outside reaches of the jet cones - at least in my experience, you don't need to get anywhere close to the star itself. In fact, I don't think I've ever even seen the lines show up myself - likely never gotten closer than halfway from the edge of the cone to the star. Give it a go!

    • @arczer2519
      @arczer2519 Před 6 měsíci

      to display exclusion zone make sure you have orbit lines enabled in ship settings panel, im not sure if super-cruise assist is required

    • @solidus3168
      @solidus3168 Před 6 měsíci

      @@arczer2519 thanks!
      I do have all that on. Regular stars are no problem with the exclusion zone marker….its just these WDs and Neuts…..

    • @solidus3168
      @solidus3168 Před 6 měsíci

      @@Mile13Gaming will try that, i guess i was using the old method of “ride the exclusion marker to the cone and straight out.

    • @CareyEvans
      @CareyEvans Před 4 měsíci

      @@solidus3168 You do need to be going fast enough to get the exclusion zone lines, and apart from that, white dwarf stars are much more risky than neutron stars. I've looked at the size of the white dwarf and the size of its exclusion zone a few times and decided to go the long way around.

  • @ctplays6328
    @ctplays6328 Před 4 měsíci

    What wS that at the end of the video?? Can we walk around in game?

    • @Mile13Gaming
      @Mile13Gaming  Před 4 měsíci

      Are you talking about where I was scanning a big mushroom-looking thing on a planet? That's part of the Odyssey expansion released a few years ago. Check it out if you haven't.

    • @ctplays6328
      @ctplays6328 Před 4 měsíci

      @@Mile13Gaming oh ok. I don't have odyssey I only have horizons so I was confused but regardless that's pretty cool

    • @Mile13Gaming
      @Mile13Gaming  Před 4 měsíci +1

      @@ctplays6328 It's worth getting if you get it on sale. I got it for $15, and have enjoyed it $15 worth. :) I have a video covering some cool stuff with Odyssey: czcams.com/video/3-02d7Ahtgk/video.htmlsi=PLIMpDorcfnnFsYn

    • @ctplays6328
      @ctplays6328 Před 4 měsíci

      @@Mile13Gaming that's awesome which makes me pissed off more. I play on Xbox s and it's not dlc compatible. Can only get odyssey on computer version not console. Developers completely gave up on console version.

  • @Tembel_Kopek
    @Tembel_Kopek Před 6 měsíci

    o7

  • @TheTubejunky
    @TheTubejunky Před měsícem

    Who the fk names these sites?

  • @wmgthilgen
    @wmgthilgen Před 5 měsíci

    Neutron Highway "ALL THE WAY"; Hmmmmmm