Why make it a Minis game? After Dark

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  • čas přidán 2. 04. 2024
  • After recording, we don't always turn off the cameras right away, and sometimes what we then say is at least partially relevant to the subject we'd just been talking about. This was one of those times, so here is an after dark version of Episode 105.
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Komentáře • 11

  • @MrLigonater
    @MrLigonater Před 3 měsíci +2

    These conversations really reminds me of this quote from Nine. “You kill your film several times, mostly by talking about it. A film is a dream. You kill it writing it down, you kill it with a camera; the film might come to life for a moment or two when your actors breathe life back into it - but then it dies again, buried in film cans. Mysteriously, sometimes, in the editing room, a miracle happens when you place one image next to another so that when, finally, an audience sits in the dark, if you're lucky - very lucky - and sometimes I've been lucky - the dream flickers back to life again.”

    • @RuleofCarnage
      @RuleofCarnage  Před 3 měsíci

      Games are a weird artform though where they only exist when they live to some degree, the question is only whether or not its living is a good thing.

  • @steeldrac
    @steeldrac Před 3 měsíci +3

    I’m with Mike on this one. The miniatures provide the emotional investment.

    • @lekopta
      @lekopta Před 3 měsíci +1

      Miniatures have individual stories (even in they are just an infantry grunt) and you bring that to the table with you.

    • @RuleofCarnage
      @RuleofCarnage  Před 3 měsíci

      I find that the emotional investment attaches to the person across the table, minis are just a tool for me to facilitate that.

  • @ragedrako
    @ragedrako Před 3 měsíci +1

    There really is something about how emotional attachment and theatre of the mind can be conjured through rules and games pieces. What popped into my head was the difference and the similarities between a traditional wargame like warhammer or bolt action versus the boardgame Undaunted, where in the latter you also have the cinema of clutch sniper shots through windows, but every is represented through cardboard tokens and tiles. But because my sniper wounded your rifleman, which means that I just forces you to discard your rifleman action card from your hand, which means the rifleman can't do anything now also conjures a strong emotional response. Very interesting

    • @RuleofCarnage
      @RuleofCarnage  Před 3 měsíci

      Its an interesting problem that the little miniatures lead people to expect less theatre of the mind in some ways which is a move I think of uncertain use.

  • @domingosszabo
    @domingosszabo Před 3 měsíci +3

    I am completely fine for this to continue being the topic forever and eternity :D ahahah love this "mini" series

    • @RuleofCarnage
      @RuleofCarnage  Před 3 měsíci +1

      Well, its one we come back to regularly enough...

  • @MrLigonater
    @MrLigonater Před 3 měsíci +1

    I agree with Glenn that miniatures can make it more challenging to place your self in the headspace to visualize the cinematic narrative of a game. That is why i vehemently argue against minis and grids in RPGs. However, I think for a miniatures game, where the way a mini is modeled and painted speaks a thousand words, a great deal of narrative information is conveyed aesthetically in a game with miniatures that is primarily conveyed orally in something like an RPG. The visual cues of how two minis are painted might replace the hours of roleplaying and character development that has to occur in a traditional RPG to get the same vibrant mental image.

  • @Eurorack_Goblinmode
    @Eurorack_Goblinmode Před 3 měsíci +1

    Live tv? ?? I prefer the magic of theatre, where your c'ing some 1 perform in the moment as opposed to a movie where everything is prerecorded.
    It occur 2 me minis and terrain are one of the reason I prefer table top gaming to say video games. Table top gaming offer a distinct phenomenological/haptic experience. Picking up a metal mini is an experience in and of itself, that, the weight of the mini might not be tied to the rules/logic of the game, but is intrinsic to the experience of the game.