One thing I think people don't immediately realize is just how important the anime has been to the aesthetics of the game even outside of archetypes featured in the anime. When a game like Magic or Pokemon designs a new card, that card has to fit within the established aesthetics of the rest of the franchise. Outside of the newer Universes Beyond sets, a creature in Magic has to fit within the look of the plane it is from and all those planes are theoretically traversal by characters from other planes, Pokemon likewise has a strictly established look for its world and traditions related to the video game debuting monsters, and those things constrain their aesthetics. In Yugioh, the cards don't have to make sense aesthetically next to one another because in the fiction they are just cards. Instead cards have to fit the aesthetics of the character that uses them. Fluffal is I think the best example of that. They're all cutsey stuffed animals perfect for the character who uses them, but he's actually a spy, so all the boss monsters, the Frightfurs, are all slashed open and creepy. Toons and Relinquished function similarly. Toons are the monsters that represent Pegasus' public person of the fun game maker. Relinquished is the evil man that lurked within. Those aesthetic choices from the manga and anime then spill over into the rest of the card game, so even cards and archetypes completely original to the card game don't need to worry as much about fitting in with the rest of the cardpool.
In here we are, first time in history of the game, they literally MAKE THE CARDS INTO ANIME. How big is that? I never play any tcg outside Yugioh but I think this is the best achievement of any TCG could ever make. If they actually make a bunch of archetype to full anime season, they just make Yugioh bigger, they literally make Yugioh Universe. With this, I'm pretty sure Yugioh can still live for another 25 years, no matter how bad Yugioh to new player, there's always new player who likes it anyway and even when someone drop Yugioh at any point, there's always someone who revisit the game again in the future when something interesting happen.
character's deck feels less like an actual deck and more like 'personality powers' conceptualized as a card game deck instead, like raidraptors is a bunch of mechanical birds with a whole makeshift rebel army motif and that fits shun kurosaki perfectly while phantom knights is a quite frankly remains of a deadman walking and thats yuto's tragic fate
@@kabayanlovesleep281 Yugioh being as old as it is, it maybe actually was pretty revolutionary in spite of Yugioh not starting out as a card game manga. (Originally it was a horror manga about a vengeful spirit punishing bad people with rigged torture games and Duel Monsters was just one of them.) I know Cardfight Vanguard also does that, and Yugioh doesn't do it 100%, we still have stories like World Legacy and Albaz lore, not to mention all the cards we're getting for Sky Striker from the OCG Stories manga, but even in those cases the aesthetic restrictions are more compartmentalized. Also I'd recommend you try other card games. I may primarily be a Yugioh player but I've definitely sat down for some Magic with friends and tried to familiarize myself a bit with the mechanics of Vanguard and Pokemon. There are some fundamental skills that carry over between games and you'll also have greater context for why certain mechanics do and do not work design wise. I am very much a fan of that Naoki Yoshida and Masahiro Sakurai boat of playing many games being good for player and designer alike.
My personal favorite of these examples is Yuma's deck. He uses a lot of monsters that have funny names consisting of Japanese onomatopoeia from manga and/or japanese puns. He uses these monsters to summon out Number 39: Kibo'Oh Hope, an envoy of light and justice. He may be lighthearted and comedic, but it is this positive mindset that allows him to become the hero he is. And the best part? Number 39 itself is still a joke. (Kibo'Oh Hope -> Hope King Hope) Showing that he doesn't need to sacrifice his personality to be the hero he already is.
Except for all the recent Loli and anime girl shit, that's disgusting. But regular archetypes with ACTUAL MONSTERS have one of the best artworks of any game, period.
One thing I love most about the game is how it rewards creativity. Some of the most broken, overpowered combos in the game’s history were discovered by combining the most niche cards and turning them into absolute monsters. What normally would be a trash tier card can easily become banned with just a little creativity or the right card to come along. Konami might get a lot of flak for printing “bad cards”, but consider they’re also having to adapt to our shenanigans at the same time.
Yes, I mean maxx c was printed in 2011 and didn't see play for years. Now it's a contender for one of the most overpowered and unfair cards ever printed. It's one of those cards that would require the game to have a complete overhaul in mechanics and gameplay to ever come off the ban list. Unless you're playing master duel. I really dislike having to have a specific card in my hand to be able to play the game without letting my opponent draw half their deck. Either that or I could play floo which I don't want to do either
Yes, but this is more of an oldschool yugioh thing. Newer cards in yugioh are more and more streamlined and packed into archetypes, thus reducing possibilities of creativity.
Smoke Grenade of the Thief is a perfect example. It was released in one of the game's earlier sets and was unplayably bad for most of the game's history until players discovered the tools to make it absolutely nutty by ripping cards out of the opponent's hand on turn 1
I have to say, the legacy support may be my favorite thing about YuGiOh, it's very clever. It's crazy how Mathmech went from irrelevant to competitive meta with one card, and as bad and bricky as they are I love all the support Blue Eyes has gotten. It's just a very fun way of making the history of the game relevant for the modern version of it.
pushing an legacy deck to meta is not that hard they just need to print 4-5 cards that are good and that is normally enough, they did that with unchained, fire kings, and berphomet all became meta with legacy support though they normally just print decent cards enough for then to be tier2 or tier 3 decks instead of tribute 2 monsters to summon black magician wich even by goat format was not a thing at all, both dark magician and blue eyes were both not meta since their inception and their legacy support revolves around helping you build a deck with their respective og cards wich dampens the ceiling of the decks a lot, aways when they make legacy support and make you use the old bad cards of the deck it makes the final built deck a litle bit worse
On your last point: I LOVE mind gaming my opponent into thinking I have no response, then catching them on chain 2 or 3, leaving them stranded with a half cooked combo.
Knowing when to deploy my combo-ending hand traps has been one of the most difficult yet fun challenges I've faced getting into Master Duel after not paying much attention to the metagame since the GX era.
The extra deck is also controversial, with some people not really liking how toolboxy it is and how some decks may be rather indistinguishable since they end in all the same generic extra deck boss monsters, but honestly, there's nothing quite like the yugioh extra deck in other card games. No other TCG does summoning mechanics quite like yugioh. They're all so unique and fun. Also versatile in how you can have decks that focus on one or two, and maybe even all of them, before you ever get to the decks main gimmick. They also find various ways to expand on these, like how they keep trying to do with pends, such as how Nemleria is about a sleeping girl, so you have her face up in the extra deck like she's sleeping on top of it as if it's her bed and the monsters beneath are the monsters below the bed, y'know? Or like hoe Ursactics are about detracting levels to synchro summon instead of adding. The same deck also has a crossover fusion monster with Drytron where you actually fuse their respective FIELD SPELLS instead of monsters to make it. Or how there'll also naturally be anti-extra deck archetypes like Monarchs and Dogmatika. and other effects that interact with the extra such as pot of extravagance or prosperity using it as ammunition for you to draw. NO other card game has shit like this.
Floowandereeze extra normal summons to sidestep while creating special summon hate is crazy. Then they go back to banish instead of grave and hand once another is normal summoned, for exchange to be viable. Better comment than vid that should have titled master duel. 7:45 neglects turn one 5+ min solitaire if not negating with hand traps.
I think that increasing the number of monsters in the extra deck to, I don't know 35 that would make people complain less about always having the same cards in the extra deck since there would be more space to put interesting cards that are not used due to the little extra deck space
@@allovertheworld5048 the extra deck is a resource, the original extra deck limit was 30 cards but the minute the extra deck cards became relevant with gladiator beasts in GX they had to cut it to 15 cards, giving more space would just do the same thing, with more cards, the tool boxy nature of the extra deck cannot be resolved unless konami stops printing generic extra deck monsters and power creep the existing extra deck monsters with good in archtype extra deck cards instead, but i do think the generic route is slightly better, you can play several types of decks without having to worry too much about the extra deck as there is around 30 cards tops competing for slots in the extra deck
@@vitortakara7090You say it as if it were a bad thing that the extra deck is a toolbox besides you know that there are low tier decks that need those generic boss monsters, right? also the problem not are the generic boss monsters, the problem is that konami make super strong generic boss monsters that are easy to summon and that are not restricted to their home deck, especially if it is a boss monster of a bad or decent archetype which becomes even more unviable when they ban their boss monster, some examples would be my boys Number S0 Hope/utopic ZEXAL and Number 86 Heroic Champion Rhongomyniad which should have a restriction of only being able to be summoned if you only have xyz monsters in the extra deck and change their materials to 3 light number xyz monsters with different ranks in the case of zexal and in the case of rhongo 4 or more heroic challenger monsters with different names
@@vitortakara7090in the early days of yugioh there was no deck size limit for the main, side, or extra deck. Konami added the deck size limits we have now a year after 2 German judges decided to make a fool out of yugioh’s lack of deck size limit by taking a 2,222 card deck to a German nationals using as many searchers as possible.
I love that yugioh hasnt followed the rotation format train. I so much prefer specific cards getting limited in number rather than an entire wave of cards over the last few years become unplayable. Yes my old deck may not keep up with tier 0 decks but i can at least bring it to the table. And often times old decks will get that legacy support allowing them to at least put up a fight against the top dogs. I also feel that yugioh is at its most fun when playing with tier 2 and below decks. It can lead to some very fun back and forth duels. Recently played a game with orcust vs my friends salamangreat deck and we had a very long action packed duel.
The thing with Yugioh is that it takes the concept of a card game to a whole new level. Its so easy to roleplay with this card game when it works so similar to the anime. And sure, while sometimes protagonist decks are not meta you can still play them and have fun doing so. Its like an open world card game.
I'm curious to see where the Magistus manga is going. Especially since the FIRE Magistus is apparently the villain and also the only Magistus that doesn't yet come from another archetype.
Vendread, world legacy, sky striker, dogmatica, branded. The anime u got cards like Joey - Red eyes black dragon (they both share massive potential) Kaiba - Blue eyes white dragon (Pride, power, not to mention it's his past waifu) Judai - flame wingman (eludes to Yubel from the start) Zane - Cyber dragon (cold hearted efficiency) Syrus - Roids (they're both useless) Aster - Destiny (conviction and vengeance) Yusei - Stardust (both protect from destruction) Jack - Red dragon archfiend (destruction and dominance) Akiza - Red rose dragon (both endanger their surroundings when they use their effects) I want to write more, but there are a lot of examples 😅
@@Bicorn711that roid comment made me laugh out loud and I couldn’t agree with it more. Anyway, yeah, the anime decks don’t typically have _stories_ per say, but, as you made very clear, they often reflect the personality of the character who plays them. I saw in another video someone make a passing comment about how the symbolic reason yugi uses dm instead of summoned skull is because, while summoned skull is arguably stronger, its power is more erratic, shooting lightning everywhere and just generally not caring about collateral. Dark magician on the other hand is far more precise with his power, more thoughtful and intentional when he uses it, similar to how Atem and yugi are strategists who are careful and deliberate in every move they make, unlike someone like Kaiba who goes full speed ahead, bordering on being reckless in his dueling style(and has the strongest og monster available)
@@yuseifudo6075 hey look it’s babyface that has nothing else to do than getting himself into conflicts everytime because he lacks cognitive skills to do otherwise. I’ll recommend some CBT for you
Heres the thing with Yugioh's non rotating format: it works not just because it doesnt rotate, but the support for older cards is insane. If pokemon turned their Standard to a non-rotating format, people will still play the most recent archetypes as if nothing happened, because the powercreep is out of hand. Thats how their Expanded format died.
thank you, i agree with these points and not many people talk about the good sides of yugioh. Also, most people say that there is no interaction because games end on the first couple of turns especially during metas that have combo decks on the top with full board negates, but there is more interaction in yugioh than any other card game i have played, you are never limited by mana and there is nothing in the game that cant be countered, right from the start on turn 1 you interact with your opponent, trying to dodge handtraps and trying to disrupt plays, guessing what cards your opponent has in their hand and wether or not they can keep going. in other card games sometimes it feels like a certain deck will slowly build up up to a point when a certain play is inevitable and you dont have the correct way to deal with it
Nothing against the fast pacing. But what the underlining problem really is, defines the fact that Yugioh just can’t stick to inherent rules for its game because the game (needed to) evolve(d) so much. We have ressources without a ressource system. Or better said, we had a ressource system in limited summons and tributing but yugioh alienated itself from that version so those things doesn’t matter as much anymore. The interaction also, isn’t really fresh and always different in today’s game since most archetypes have their 2-3 streamlined combos, only doing other stuff if the starting hand is suboptimal. It’s very predicitable and could’t keep up with Magic’s variety in formats such as sealed or draft. But then again, MTG’s established formats suffer from similar problems. I always tell people that yugioh has the base to be even greater but Konami doesn’t allow that because they aren’t willing to make the changes necessary for that. They care more about money than the game …heck they don’t even care about the game at all as it seems. But that is another topic. Enjoy yugioh with your local group is the best way to play the game.
@@lifequality the biggest downside of yugioh for me is the lack of official support of different formats. It should be easy for someone to find official resources for something like goat format like it is easy for someone to switch from mtg to commander
I had this convo with a friend that yes a lot of problems with yugioh could be fixed if you made it more like magic, more like pokemon etc. but in the end i dont play yugioh so i can play japanese magic. I like yugioh for the ways in which it is different from other card games and while they should definitively address issues in the game they should do that by keeping what we like about it intact
I bought the 2-player starter set with a gift card last week. Tried to teach my neighbor (with cancer) the game, and they were completely lost. The game needs more “official” formats that are supported, not by niche corners of the community (IE: Goat). The game in it’s glorious modern form is too much, even for a retired bank manager. Again, the current game is fine, it needs more “official” support by Konami for older formats where the game doesn’t involve 7+ special summons from the extra deck during the first main phase. Even Edison would be welcomed.
Brother the modern format is fine, just dedicate some time and explain it well. Aside from that you can easily build whatever style decks with however much complexity and play how you wish. But if youre asking for Konami to take interest in that then thats unlikely. Goat and edison are already the niches within the niche lol.
if they loss that mean you teah them poorly, you shouldn't rush them and straight up teach modern yugioh with link, syncro xyz and stuff but start with vanilla beat stick just like anime and then move on to simple ritual and fusion
Two things that Yugioh has over other card games in my opinion are: A) Style variety- now I'm not saying other card games don't have variety or look bad, but there legitimately isn't a single other card game that has as much of it as Yugioh. And Kazuki Takahashi's (R.I.P) artwork and interests, which helped shape the manga and by extension the anime, are a huge part of that. There are so many monsters that clearly were designed to "look cool" and be unique. Blue-Eyes, Dark Magician, Jinzo, The God Cards etc. None of them were designed to jell with each other, but instead are instantly recognisable. And this carried over even when the game started to be split into archetypes for easier card design. The archetypes weren't forced to adhere to any specific style or gameplay, but rather to complement a specific character. Cyber Dragons are intimidating, flashy and agressive which is fitting for Zane who is one of the best Duelists in all of GX, with the confidence to match Toons and Relinquished make up the deck of Maximillion Pegasus, which fits seeing as how they represent the two sides of him. Toons his fun loving, silly side which he plays up for the public as the creator of Duel Monsters Whereas Relinquished represents his darker, more flawed and selfish self. The person who is willing to intimidate, manipulate and literally steal people's souls just to get what he wants. And the list frankly goed on. B) Freedom for creativity - one of the big things that I love about the game is that, unless its limited or outright banned, *ALL* cards are fair play. This, admittebly, makes balancing the game a nightmare for Konami lol, but it allows for infinite possibilities in deckbuilding. Hell, some of the most broken combos in the game's history happened because players discovered a disgusting synergy and played around with it. Like the Chaos Emperor Dragon + Yata-Garasu combo. This also means that you can take an old card and slot it into a modern deck just fine. Hell, just look at Harpy Ladies. Two of their best cards: Harpy's Feather Duster and Elegant Egotist were released *over 20 years ago* and they're still insanely strong in a dedicated Harpy Deck. In fact the former was outright banned until just a few years ago as of me writting this comment. That's just my 2 cents tho
Me who didn't even know what Maxx C was during its prime (despite being a hyper casual noob at middle school), I'll gladly watch your "Maxx C Debunk" video when it arrives.
it still is in its prime, its only banned on TCG and other than that it is the single best card and most used card in all decks and formats that it is legal
Yugioh is a card game that is always ever green for me. Whereas I can drop it, and come back a few years later and after removing some rust and learning the new beta I can fall back in. I have a pet skull Servant/syncro zombie deck I slip into when unfamiliar with the meta that gets me into the swing of things each time. As for the Maxx C debunk vid. Looking forward to it. I am a defender of the card, but a reluctant one. I hate how powerful it is and how it warps the meta, but it's still the only consistent means to "draw the out" against strong decks. There are a ton of relevant and useful board breakers that don't mean anything when you only get ONE draw to pull them AND enought resources to build some sort of board. Personally, I'd prefer an errata of Maxx C. Something like, "draw 1 card for every Exrtad deck monster special summoned." No where near as warping but can serve it's purpose and it fits better with the other C monsters who target the extra deck as well like Contact C.
The problem is that you have to draw the out tbh. Maxx "C" makes the problem worse imo since it makes the go 2nd hand size way too variable, which makes designing cards for go 2nd tricky.
Finally, a fellow Burger enthusiast Also, i WISH Cardfight Vanguard had emulators up to par with what Yugioh has. Like, i think both games are great, but Vanguard's community is way too small and the rules of the game hinder how Bushiroad is able to structure their sets, so its hard to develop a local scene (let alone have shops carry Vanguard at all). Not only does Yugioh have an excellent locals scene (although i think the TCG is starting to see diminishing returns with the rate of their product releases), but they also have amazing emulators up the wazoo. It is easily the biggest reason why this game hasn't keeled over despite Yugioh's awful secondary market and ever-expanding rules and mechanics. For those who just want to play the game and not have to own any of the cards, they can do so for free. Also, if you're just playing the game casually with friends or even going to locals, there's no harm in just picking up a non-meta or rogue archetype and trying to push it to its limits within your budget. Like, that's something that i've done in the past with Dragunity and Burning Abyss. Hell, my first Hungry Burger list was 30 bucks, its just that i've continued to explore with other sorts of deck combinations since then so i've had to spend more on my deck over time as my Hungry Burger deck Ship of Theseus'd itself into two separate lists since then (first Halqdon Impcantation and now Runick Dogmatika). The only really expensive thing about initially getting into Yugioh that everyone has to deal with (even just casually) is picking up sets of staples, though thankfully our current staples are pretty cheap rn aside from a few exceptions like Fenrir. He's kind of a modern day Cyber Dragon. There's also Bonfire that recently dropped which is really expensive, but i'd wait on that if money is a concern since it's probably gonna get limited eventually like ROTA and Terraforming before it.
I do love you can create a deck from scratch irl,and maybe pay like 100$ at most to get your core cards/staples thanks to reprints. As a returning cyber dragon player since almost 3 years now that helped me, a lot. Another fact I'd like to highlight,you have a lot of cards in all sizes at your disposal to choose from,good or bad,cheap or not, this game gives you a lot of options to start off.
I love that yugioh doesn't has set rotation. I can play my old decks during any format and really old cards can become meta relevant at any moment, like soul release.
I fell in love with how fun and unique you can build your decks in yugioh, I LOVE blue eyes and the way you build it changes its playstyle so much, from invoked blue eyes to dogmatika blue eyes control. It just makes the deck feel so different. Thats not quite a feeling I got with Pokemon when I played it, While I do miss sweeping people with calyrex vmax and alcreamie vmax, I love the way yugioh feels so much more.
I started playing when Master Duell when it came out and it became logical to me that to know how to play I need to watch guides, and now it's one of my preferite i even made a friend at locals I made many decks already but I don't really like playing in real life I forget some effects get distracted but it's nice, my friend plays galaxy eyes and now that I played his deck in master duel I probably know how to beat it with what I have
I love how any old card can be used. With new archetypes and cards coming out something that’s not powerful can be useful in an insane arc hype years later. It makes it so fun and interesting to find a card from like 2009 in an older set that wasn’t very useful but works with a new archetype .
The weirdest thing that happened in the last year was Book of Moon being a tech again and a weird thing happening right now is how people are considering Soul Release,a card that was bulk for 20 years
4:26 Uhhh... Wanted isn't a staple, its a part of an engine (that being the Diabellstar engine). The problem is that you're conflating staples with engine pieces. A staple is something like Bonfire or ROTA because its purely generic. But even then, archetype cores aren't always cheap as well. Vanquish Soul is pretty much a testament to that. A card's price really just depends on a combination of what rarity a card is printed in, how many times its been reprinted, when its last reprint was, and how much its seeing competitive play right now. The reason that Diabellstar and Bonfire are so expensive rn is because Snake-Eye is literally a tier 0 deck. And unlike Tear Zero, they're running a crap ton of ultra and secret rare cards. Like, at least the Bystials were super rares.
reprints and legacy support are indeed the best in yugioh. some of my favorite decks are easy to get in lower rarity prints and structure deck such as crystal beast(me and my mom both liked the deck), cyber dragons, blue eyes, gishki, traptrix, charmers, dark worlds, and mayakashi/shiranui/zombies, and blackwings are a few that i can name and while most have difficulty in modern competitive game they are fun to play also i play mayakashi, shiranui/zombie control, cyber style in master duel and do okay considering the current metas.
This does a pretty excellent job at putting the things I like about this game into words, amazing video. The only thing I disagree with is the game's speed, it's just gotten way too absurd in recent years thanks to power creep. It leads to a lot of games not really having any sort of back and forth in the worst of times, and unless you're running the current top tiers you really stand no chance against an entire board of interruptions and negates. As a result I've mostly stuck to Duel Links and Rush Duel because of the lower power level, but the fact that you have options like that is what makes the game so appealing.
@@mikimiki9109 Oh I'm very mych aware, the Tachyon format is miserable. At the very least it's absolutely not going to last much longer than a week, and once that settles the format is going to be much more tolerable. In the meantime I'm just waiting it out in Rush Duels.
what's the last track at the very end of the video? I used to know it but I completely forgot what it is and I feel like I'll go insane if I don't find out😭
The High Noon Shootout comparison for Yu-Gi-Oh! has got to be the most funny thing I've ever heard, it's so incredibly true compared to other card games haha!
Just wait for price drops and reprints. If you're not a whale or you suck at building a good rogue deck, time is your greatest ally. Yugioh cards depreciate rapidly due to powercreep, reprints and changes in the format. There's obviously always the banlist to worry about, but at least you can still play with the card in a historic format. SP Little Knight is legal in Bologna Format for example (its not listed on the format library site because it doesn't look like they're still updating it), so whenever that gets banned or reprinted into oblivion, you can use it for that format. Although for what its worth, SP might end up becoming a Pot of Prosperity or Accesscode Talker situation where Konami gatekeeps the card for a few years. And if that happens, that's gonna suck for a while. That's just corporate greed for you. Or y'know, you could play a deck that doesn't need it. Its why i picked up and started innovating Runick, the deck is cheap as dirt and its incredibly strong usually regardless of the format. Its not tier 1, but you can win an event with it if you know what you're doing. If i had to guess why Konami prices certain cards the way they do (aside from just milking stupid Americans), its probably to promote experimentation in the format so that everyone isn't just running the same deck. If the format is heavily slanted in the favor of one deck, then if cost isn't an issue, everyone would try to run that deck if they aren't running anti-meta. The problem though is that its an admission that the format is unbalanced, and the fact that Konami doesn't do anything about it until they've made their money is the real issue.
Competitive metaplay is just shit for yugioh. Pokemon provides you with a tier 1 deck for 80 dollars or less that will last for around 2 years. Compare that to the FCKERY presented by Konami….yes guys; stick to kitchen table yugioh. At least that’s fun and affordable.
I get more people scooping when I play d shifter and/or spooky dogwood than when i play Maxx C. (my favorites still activating spatial collapse after summoning all my boss monster's)
On the last point about speed, personally I think it's more how YGO handles resources over other TCGs. Most other card games I've played involved some kind of mana or energy system as a resource which forces the game to slow down to a halt. For YGO, not having that restriction and being allowed to pull off insane combos based on what's in your hand for your first turn is so satisfying. Also I've always thought Maxx C would work better if it had an errata like "You cannot use this effect if you have activated a card or effect this duel". Idk, I do think it's good if you're going second and your opponent is setting up multi omni negates, but the problem comes when your opponent can ALSO use maxx c on their turn. The fact that (to my knowledge) Konami has never even given the roach an errata at most is baffling though
my biggest problem whith master duel is the connection stability, any lag spike or minor hiccup and it torpedoes the game, this is probably a consequence of an universal server but it really sucks that a minor coonection issue makes a instant loss
I really hope we get new dark magician support cards soon, yea theres enough there to win in a casual match but in terms of competitive my boy needs a new card😤
As a life-long yugioh fan, I simply can’t agree with some points in your videos: Price tags: You compared yugioh prices with vintage mtg…Yes oldschool yugioh is very affordable compared to vintage. That’s not because Konami greatly cares. It’s quite the opposite. They dont give a duck because Konami sees no opportunity in making money with it. So cards have no other value outside of collecting and kitchen table play. Vintage is so expensive, because the cards are old, playable in an official format and some of them are on a « never reprint » list. You should have compared standard mtg with yugioh format. That’s a more fair comparison. And both aren’t great since standard is an expensive rotating format and yugioh is just not respecting any of your money due to price tags of staples and reprint strategies. Reprints are here to flush the cards out so Konami can introduce newer staples with even greater prices. Comparing the affordable character of yugioh to other card games, yugioh would lose most of the direct comparisons. Pokemon has in my opinion the best system where tier 1 decks can cost as little as 70/80dollars if you don’t go for the alternative artworks. Flesh and blood is much more expensive but has the concept of expensive staples that retain their value done the best among TCGs. Artwork: well yeah. Ygo has great artwork and Takahasi’s own work is absolutely amazing. I agree with this one. Fast pacing: yeah it’s awesome to play a lot fast. I love playing through lots of cards in paper form so Yugioh and Pokemon are the best games for that. Format(s): still one of ygo’s weak points. We don’t need thousands of formats but another one for old cards that is supported in the right way AND sth with a lower powerlevel such as a highlander format would be amazing. MTG is miles ahead on this one. Online client: master duel is great but it suffers from many weaknesses as well. Same as the other tcg online clients. I dare to say we have yet to see a great online programm for TCGs. ----- All in all, yugioh is a great game run by one the most FCKED UP companies in the world. If the TCG would get aligned with the OCG, we would have a much better situation overall. By as it stands currently: players are farmed for money. The aren’t seen as good customers that support a product. They are Konami’s cashcows. Konami releases cards with some of them being really expensive (and they base it off the popularity of cards in the OCG, their blueprint.)The chase cards then being put into shortprinted secret rare slots (which they haven’t even the courage to officially admit). We buy the cards and they climb in value, climb and climb. Then in summer when all tournaments are done, Konami releases the great reprint set and is praised as god by the players. Affordable cards. Yey, everyone happy happy happy. After products moved from shelves, Konami waits a little time and the releases a ban list with which they can hit well-performing decks so people following the meta HAVE to invest into an other deck. They create an economical « problem » for the players. Just to sell them a solution rightly after by releasing newer cards that have short printed chase cards once again. And to « catch » some of the rogue players as well, Konami makes sure they always release staples in these slots so people HAVE to get these cards even while playing an older archetype or lower tier deck. AND to make it worse, Konami NEVER includes these new expensive cards in the latest reprint sets so people have a reason to buy the regular product lines. Basically Yugioh has a rotation, but it’s anti-players. It’s disgusting and it’s not helpful at all. Banlists are used as marketing not balancing tool. If you lived through this cycle once or twice you will be realizing that it’s almost the worst way to handle your metagame for your TCG. Yugioh is a great game, but Konami is not a great company. And you better stick to your friendgroup and play kitchen table yugioh with some self decided rules rather than follow Konami’s money circle. Because - and again this is coming from experience on the highest level of competitive yugioh - Konami doesn’t care for the TCG in any other form than players being cash producers.
I think one thing to press on more about particularly with the end is that if fast, modern yugioh isn’t for you, slower retro formats have a thriving, active online and irl scene as well. It’s even considered to be “real yugioh” with Konami’s blessing via the Time Wizard format moniker.
I hope, I FCKNG HOPE Konami will eventually ban Maxx "C" and make some formats like Goat and Edison official in Master Duel. Very good opinion from you of the current state of Yugioh, I enjoyed your video a lot!
Finally someone who acknowledges non-official simulators, EdoPro, Omega and DB are peak for those who want to experience competitive Ygo without paying 500 for a deck, and they dont take an eternity to do a single action like Master Duel
Yugioh is superior and the dark souls of card games. Essentially it’s brutal to new players but once you get it, you get it and it becomes sensational. Essentially Yugioh is about finding your niche and the thing you like and the decks that call to you and making them the best you can.
A point I want to add is the anime itself. It adds to much energy and personal connection to the game. When you play Synchros, it's not just a summoning method. You can hear Clear Mind in your head and roleplay as Yusei. You didn't just summon a Dark Magician, you summoned Yugi's Dark Magician. Even today, Yugioh enhances game actions with the animation chronicle and MD animations. Zeus didn't just wipe the board; it activated its lighting cannons and blew everything into smithereens.
I like how there’s no rotation…even if we buy the new stuff, I just like how my cards from a long time ago could still be used (and in some cases, still viable).
All Yu-Gi-Oh needs is a subscription to master duel that gives you access to every card in the game, with weekly progression series tournaments and GOAT/Edison Format only match making.
Haven't even watched yet, but let me say, my favorite 2 games on the planet are magic (7 years) and yugioh (15 years) but one of the most frustrating things I experience is the lack of acknowledgement by magic players that yugioh is a valid card game. Most magic players are awesome, some of my best friends I've ever met, but the ones that don't respect yugioh REALLY want you to know how inferior the game is when it really isn't. Magic is objectively better in my opinion, but when you get past the learning curve that becomes much more debatable. Yugioh is awesome, magic is awesome, we're all nerds, so let's enjoy our nerdy card games together. I'm ready for your vid!
As a long time Yugioh player let me get one thing straight. It is impossible for me to get into different card games simply due to the absence of archetypes. Archetypes I feel are the single coolest thing in any card game. Not only does it give the game a more diverse pool of cards and decks but it also can tell you a ton about the person playing. You’re facing against a Vanquish Soul player? They probably love fighting games. You play Sky Striker? You probably love a good mech anime with some cute girls thrown in. You play Ashened? Maybe you’re a fan of Dark Souls. So on and so forth. I could never get into magic because everything is so similar in terms of art style and aesthetic. Same for Pokémon. I love being able to forge a reputation through the archetype I play and especially dedicating resources to get custom merch. At my locals seen I’m known as the Sky Striker player. I’ve played it at almost every event since the shop opened (2 years ago) no matter the format or banlist. When they see me walk in they all know what I’m going to play and I can where it like a badge of honor with Sky Striker sleeves, Mat, and deck box to show my love for an archetype. I simply can’t do that for other card games cause everything looks the same. Pulling up to event with a Greninja mat and deck box doesn’t give away that I’m a Greninja player, it’s just a cool looking Mat. Thank you for this video. Thank you for reading my Ted Talk
It's good to know that YGO is more affordable because coming from MTG, what I fear the most was I had to expend too much just to build my favorite deck from Master Duel
Another free to play game that lets you build decks as consistently as Master duel? How about one that literally drains the company because how generous the economy is? Legends of runaterra.
I don't know gow good your last point is. The number of turn is not the only factor to a game's speed. Espacially since YGO is kind of search heavy (and you should need a good 10s at least for shuffling after each search), which is (in paper) the worst type of time use. What is true and enticing (for some) is that the games don't ramp up but starts at full power.
if you are going to search multiple times don't shuffle your deck until you finish or have to draw a card, other wise opponent can validly claim you slow playing
@@some2043 Cool. Didn't realise that. Still seem like it would be at least half a minute of nothing per turn, but in a 5 min. turn, it should be negligeable compared to the thinking time.
Last time i played ygo is like 15 years ago. I tried to get back into it with master duel but i kinda don't like the whole handtrap stuff and the ark types( to me ) look almost all the same. either some anime girls, mechs or dragons.
About that "I dare you to find a sim with economy as good as Master Duel's is". Pokemon TCG Live, which is PTCG online sim, gives a meta deck (sometimes two) with every new set for free. Plus, their economy is generous overall. It'll take you some time to collect staples, but after that you build basically whatever you want. There are other problems with this sim tho, but economy isn't one of them
1. ptcg live just recently added duel log, while md has it since beginning. its hard to know what order you or your opponent use effects. 2. connection problems. my wifi is very good but ptcg live many times has connection problems starting up the game. 3. they added expanded mode for ptcg live but still didnt update cards from older expansions. 4. the amount of gems you got from anniversary, daily missions, events, festivals, in md are really worth it because the starter deck in md is reallyx100 bad. while in ptcg live you got meta decks from the get go but its hard to build a new deck from the start. you could use codes you got from packs to kickstart your deck. 5. ptcglive doesnt use real life money ingame. MD does but as in point 4 the amount of gems you got by participating those events really worth it. @@BreadBoyWeeb
While I agree with the general feel of the video, I don't think it brings a lot to say that yes, I agree with the variety and eclectism of the monster design in the game (not so much in the art direction tbh, but that's a matter of taste). I have nothing bad to say about the cardboard game itself. I have played it a while, I enjoy it rather a lot, just like I do others such as MTG, Flesh & Blood, Legends of Runeterra, even Hearthstone when I get really, really bored... I like to move from one to the other so I don't get bored. YGO is certainly the one with the craziest combos... and I like that each archetype is like a brand new puzzle to crack. Though I don't think it is necessarily more complex than games like MTG (but the complexity in MTG is less "in your face", in that mistakes don't necessarily kill you straight away but pile on in subtles ways so that you die 5 turns later) it has a lot of variety... except when you try to play competitively, sadly... but I have given up on that a while ago. So let's just kick off the debate : I strongly disagree with most of what has been said in this video about specifically Master Duel. First, I think it is a mistake to think of Master Duel as a YGO simulator. It is supposed to be a digital card game. That means, that it needs to be evaluated not just as a way for existing YGO streamers to churn out content quicker, but as a competitor to games like MTG: Arena, LoR, Hearthstone, Gwent, what have you... And in that regard, MD really doesn't do great. I don't think old YGO players realize how soul-crushingly bad the new player experience in master duel has been. Even I, trying to come back to YGO after a few years break, because that game released, have been totally shocked by how terrible it all was. And it shows : it totally failed to bring in new audience, and only succeeded in enticing the existing YGO TCG or OCG players with a slightly different product. That is because MD does an absolutely HORRIBLE job at teaching the game : the tutorials and solo gates are totally irrelevant, the game basically only allows you to play in ranked for dailies, leaving no room for casual play, and it does absolutely no effort in helping people navigate the complexity of the game (MD has improved a lot since release but has a lot of work to do still, and was terrible at release). MTG Arena, or digital-only games like Legends of Runeterra do a MUCH better job at this. MTG Arena in particular is always very clear about reminding you clearly of ongoing effects, effects available in the graveyard, and so on... not all of it is perfect, but it's leaps and bounds above what MD does (and I don't want to hear about how it's because YGO is too complex a game... it's not. The combos are complicated, but the ruleset and possible game states are much simpler than the bloated mess of a ruleset MTG has become. Again, the MTG rulebook is more than 250 pages long). I also have issues, as an UX designer, at how a lot of basic operations require going through weird, repeating menus... Such as how to play with friends in a duel room, which is very complicated for nothing. It's small things, but it piles on fast. As for being F2P friendly... I also strongly disagree. Quick maths : you get an average of 2.175 UR cards for a 10-pack pull (2.5% odds for the 79 first cards card, 20% for your last card in the 10th pack). If you look at the top deck right now, "Snake-Eye", the list I looked at at "Master Duel Meta" counts 44 UR cards. Now, I will admit that about half of them are staples (hand traps, generic ED monsters, etc...). But even then, that requires, under the absolutely ludicrous hypothesis that you only pull UR you need, 11 ten-packs pull. 11000 gems. In actuality, you'll probably need between 2 and 3 times that, let's round it up at, say 25000 gems, because you'll need to dust the bad URs you get and craft the ones you want). Outside of events (in average 1 per month, ~generally 3.8k gems each), you get 140 gems a day if you don't miss any mission, with +60 for extra login bonus twice a month. Considering your rank drops by one category each month, reclimbing to the same rank will net you an extra 1000 gems every month. That is a maximum of 9060 gems each month, and only if you do all your dailies and log in every day. As such, it will require you in average about 2.5 months of playing every day, not missing a single day and getting maximum rewards from every event, to craft only the archetype-specific part of a single meta deck. Of course, you double that for a new player that doesn't have their 3 Ashes or their Nibirus or Accesscode... And don't even think about crafting a rogue, fun deck you just seen in a youtube video. In MTG Arena you can easily find budget decks for a variety of strategies that are at least decent in the meta. In LoR, you have so much free crafting materials I have literally been able to craft every single card the day they release (this is not an exxageration). I would take the F2P experience of both those games over what Master Duel has been doing, any time. But more generally, where I disagree with this video, is in I don't think it matters much what YGO does better or worse than other card games... What matters is what it does well. Most card games I have played are enjoyable in different ways, and you don't have to bring one down to lift up the other.
00:45 bro, Nowadays you can do that in almost any card game out there, plus archetypes are not exclusive to YGO at all, maybe it's the only game that calls it "archetype" (Magic for example uses the term "tribes" or "tribal" but it's the same as a YGO archetype), now I do like YGO artsyle over most other games but it's also not true that other games don't have different art styles. I mostly agree with everything else.
This video just shows how people are just not familliar with games they don’t play themselves. Every game has their strong and weak point, but almost every point you made applies to MtG and Pokemon and they are in fact very similar. I would not call one of the three “the best” at anything.
I’d like to add a small comparison between magic and yugioh. modern yugioh is like MTG standard in terms of constant turn over of meta and having to get new product to keep up. as for modern/legacy/ commander/ pioneer in magic once you invest the money to get the meta deck you want. it will usually stay relevant a long time. Yugioh….. not so much, Konami is notorious for hitting meta list on banlist just to either “balance” or push new product into meta. For example if you invest 2k into 1-2 meta relevant modern deck for MTG 95% of the time it will maintain value. if you invest 1-2k in yugioh meta deck well you might be holding a bunch of bananas later on.
Even though people love to bash Yugioh about its card text (length and complexity and weird rulings and what not), I absolutely adore the insane mechanic Yugioh has to offer, and their commitment to fit the text in a very formal structure with PSCT. Each card is a mini program that can be put together in such a way that allow you to create some insane output just for the sake of fun. Like a guy literally put all 5 pieces of Exodia into his opponent's hand in one turn. Did he win? No, he lost instantly due to Exodia effect. Did his combo blow my mind? Absolutely, like what the hell bro, if it was me I will surrender out of pure respect.
I've been playing yugioh for a LONG time now, and I just started to play the pokemon card game, and to be fair I don't like the fact I can't do anything on my opponent's turn, since I am one of the staunch trap card enjoyers, but at the same time, pokemon just feels better than yugioh at the moment, and is EVEN cheaper if you don't bling your deck out, since 90% of the cards have always released with a normal version, a holo version and a special rarity version.
The variety you see in the game alone keeps me interested. The lack of set rotation means you can run into anything from decades old strategies revitalise to be playable in the modern game or the newest ideas. High level play gets less diverse since the number of viable decks gets smaller. I ended up quitting mtga because of how you could guess what deck your opponent was playing 90% of the time off just the first two lands played. That and I’ve played against enough baby’s first white life gain decks enough to last a lifetime.
No more FIRE Synchroes! There's like 6 or 7 FIRE Synchro archetypes including the one we just got. Meanwhile it took getting Flame Swordsman as an archetype just to have a third FIRE Fusion theme after Metalfoes and Infernoid which only just got a second Fusion. And FIRE doesn't even have a Ritual deck to call its own. This is why we still don't have a FIRE Hex-Sealed Fusion or a FIRE Ritual Spell. All the FIRE archetypes keep going to Synchro or Xyz.
Bruh, the twomad comment had me dead... well, not as dead as him but you get the point.
BRO LMAOOOOOOOOOOOOOOOO
LOOOOOOOOOOL
Legit didn't know Twomad died until I saw this
fucking crazy
Reported
One thing I think people don't immediately realize is just how important the anime has been to the aesthetics of the game even outside of archetypes featured in the anime. When a game like Magic or Pokemon designs a new card, that card has to fit within the established aesthetics of the rest of the franchise. Outside of the newer Universes Beyond sets, a creature in Magic has to fit within the look of the plane it is from and all those planes are theoretically traversal by characters from other planes, Pokemon likewise has a strictly established look for its world and traditions related to the video game debuting monsters, and those things constrain their aesthetics. In Yugioh, the cards don't have to make sense aesthetically next to one another because in the fiction they are just cards. Instead cards have to fit the aesthetics of the character that uses them. Fluffal is I think the best example of that. They're all cutsey stuffed animals perfect for the character who uses them, but he's actually a spy, so all the boss monsters, the Frightfurs, are all slashed open and creepy. Toons and Relinquished function similarly. Toons are the monsters that represent Pegasus' public person of the fun game maker. Relinquished is the evil man that lurked within. Those aesthetic choices from the manga and anime then spill over into the rest of the card game, so even cards and archetypes completely original to the card game don't need to worry as much about fitting in with the rest of the cardpool.
In here we are, first time in history of the game, they literally MAKE THE CARDS INTO ANIME. How big is that? I never play any tcg outside Yugioh but I think this is the best achievement of any TCG could ever make. If they actually make a bunch of archetype to full anime season, they just make Yugioh bigger, they literally make Yugioh Universe. With this, I'm pretty sure Yugioh can still live for another 25 years, no matter how bad Yugioh to new player, there's always new player who likes it anyway and even when someone drop Yugioh at any point, there's always someone who revisit the game again in the future when something interesting happen.
character's deck feels less like an actual deck and more like 'personality powers' conceptualized as a card game deck instead, like raidraptors is a bunch of mechanical birds with a whole makeshift rebel army motif and that fits shun kurosaki perfectly while phantom knights is a quite frankly remains of a deadman walking and thats yuto's tragic fate
@@kabayanlovesleep281 Yugioh being as old as it is, it maybe actually was pretty revolutionary in spite of Yugioh not starting out as a card game manga. (Originally it was a horror manga about a vengeful spirit punishing bad people with rigged torture games and Duel Monsters was just one of them.) I know Cardfight Vanguard also does that, and Yugioh doesn't do it 100%, we still have stories like World Legacy and Albaz lore, not to mention all the cards we're getting for Sky Striker from the OCG Stories manga, but even in those cases the aesthetic restrictions are more compartmentalized. Also I'd recommend you try other card games. I may primarily be a Yugioh player but I've definitely sat down for some Magic with friends and tried to familiarize myself a bit with the mechanics of Vanguard and Pokemon. There are some fundamental skills that carry over between games and you'll also have greater context for why certain mechanics do and do not work design wise. I am very much a fan of that Naoki Yoshida and Masahiro Sakurai boat of playing many games being good for player and designer alike.
My personal favorite of these examples is Yuma's deck.
He uses a lot of monsters that have funny names consisting of Japanese onomatopoeia from manga and/or japanese puns. He uses these monsters to summon out Number 39: Kibo'Oh Hope, an envoy of light and justice.
He may be lighthearted and comedic, but it is this positive mindset that allows him to become the hero he is. And the best part? Number 39 itself is still a joke. (Kibo'Oh Hope -> Hope King Hope)
Showing that he doesn't need to sacrifice his personality to be the hero he already is.
Isn't that the exact same thing? Creature looks like it comes from its respective plane = monster comes from respective duelist?
Unironically, duelingbook allowing you to actually PLAY with your own custom cards is whats keeping me playing this game. Ygo simulators are awesome
but the ones that want to play that format is soooo so low, i waited for 10 minutes with no people
@@mikimiki9109 there are discord servers that have dedicated themselfs to curating/balancing their own formats out there. Might wanna check them out.
Yugioh card art has always been peak
Except for all the recent Loli and anime girl shit, that's disgusting. But regular archetypes with ACTUAL MONSTERS have one of the best artworks of any game, period.
@@axelnova123anime girls are from the game's birth.
But i do agree dis pater goes fucking hard
@@axelnova123 like dark magician girl came out when?
@@axelnova123come back in like 5 years and axel's gonna be outed as a pedo. I guarantee it.
@axelnova123 you're playing the wrong tcg lol
One thing I love most about the game is how it rewards creativity. Some of the most broken, overpowered combos in the game’s history were discovered by combining the most niche cards and turning them into absolute monsters. What normally would be a trash tier card can easily become banned with just a little creativity or the right card to come along. Konami might get a lot of flak for printing “bad cards”, but consider they’re also having to adapt to our shenanigans at the same time.
Yes, I mean maxx c was printed in 2011 and didn't see play for years. Now it's a contender for one of the most overpowered and unfair cards ever printed. It's one of those cards that would require the game to have a complete overhaul in mechanics and gameplay to ever come off the ban list. Unless you're playing master duel. I really dislike having to have a specific card in my hand to be able to play the game without letting my opponent draw half their deck. Either that or I could play floo which I don't want to do either
Exactly
Yes, but this is more of an oldschool yugioh thing. Newer cards in yugioh are more and more streamlined and packed into archetypes, thus reducing possibilities of creativity.
@@lifequalitythe boomer is at it again
Smoke Grenade of the Thief is a perfect example. It was released in one of the game's earlier sets and was unplayably bad for most of the game's history until players discovered the tools to make it absolutely nutty by ripping cards out of the opponent's hand on turn 1
I have to say, the legacy support may be my favorite thing about YuGiOh, it's very clever.
It's crazy how Mathmech went from irrelevant to competitive meta with one card, and as bad and bricky as they are I love all the support Blue Eyes has gotten. It's just a very fun way of making the history of the game relevant for the modern version of it.
Great idea, bad implementation when 90% of legacy support is dead on arrival in terms of being relevant in the meta.
@@lifequalitywell, i can agree with you in that regard
@@lifequalityafter blue eyes became meta in 2016 i dont think they want that again.
@@joeywin42 that one they wanted. The synchro reads, like it was and likely was made to kill all meta decks that were there at the time.
pushing an legacy deck to meta is not that hard they just need to print 4-5 cards that are good and that is normally enough, they did that with unchained, fire kings, and berphomet all became meta with legacy support though they normally just print decent cards enough for then to be tier2 or tier 3 decks instead of tribute 2 monsters to summon black magician wich even by goat format was not a thing at all, both dark magician and blue eyes were both not meta since their inception and their legacy support revolves around helping you build a deck with their respective og cards wich dampens the ceiling of the decks a lot, aways when they make legacy support and make you use the old bad cards of the deck it makes the final built deck a litle bit worse
On your last point: I LOVE mind gaming my opponent into thinking I have no response, then catching them on chain 2 or 3, leaving them stranded with a half cooked combo.
This! This is the bread and butter of YGO: The mind games! Sadly we see less and less nowadays
Knowing when to deploy my combo-ending hand traps has been one of the most difficult yet fun challenges I've faced getting into Master Duel after not paying much attention to the metagame since the GX era.
The extra deck is also controversial, with some people not really liking how toolboxy it is and how some decks may be rather indistinguishable since they end in all the same generic extra deck boss monsters, but honestly, there's nothing quite like the yugioh extra deck in other card games. No other TCG does summoning mechanics quite like yugioh. They're all so unique and fun. Also versatile in how you can have decks that focus on one or two, and maybe even all of them, before you ever get to the decks main gimmick. They also find various ways to expand on these, like how they keep trying to do with pends, such as how Nemleria is about a sleeping girl, so you have her face up in the extra deck like she's sleeping on top of it as if it's her bed and the monsters beneath are the monsters below the bed, y'know? Or like hoe Ursactics are about detracting levels to synchro summon instead of adding. The same deck also has a crossover fusion monster with Drytron where you actually fuse their respective FIELD SPELLS instead of monsters to make it. Or how there'll also naturally be anti-extra deck archetypes like Monarchs and Dogmatika. and other effects that interact with the extra such as pot of extravagance or prosperity using it as ammunition for you to draw. NO other card game has shit like this.
Floowandereeze extra normal summons to sidestep while creating special summon hate is crazy. Then they go back to banish instead of grave and hand once another is normal summoned, for exchange to be viable.
Better comment than vid that should have titled master duel. 7:45 neglects turn one 5+ min solitaire if not negating with hand traps.
I think that increasing the number of monsters in the extra deck to, I don't know 35 that would make people complain less about always having the same cards in the extra deck since there would be more space to put interesting cards that are not used due to the little extra deck space
@@allovertheworld5048 the extra deck is a resource, the original extra deck limit was 30 cards but the minute the extra deck cards became relevant with gladiator beasts in GX they had to cut it to 15 cards, giving more space would just do the same thing, with more cards, the tool boxy nature of the extra deck cannot be resolved unless konami stops printing generic extra deck monsters and power creep the existing extra deck monsters with good in archtype extra deck cards instead, but i do think the generic route is slightly better, you can play several types of decks without having to worry too much about the extra deck as there is around 30 cards tops competing for slots in the extra deck
@@vitortakara7090You say it as if it were a bad thing that the extra deck is a toolbox besides you know that there are low tier decks that need those generic boss monsters, right? also the problem not are the generic boss monsters, the problem is that konami make super strong generic boss monsters that are easy to summon and that are not restricted to their home deck, especially if it is a boss monster of a bad or decent archetype which becomes even more unviable when they ban their boss monster, some examples would be my boys Number S0 Hope/utopic ZEXAL and Number 86 Heroic Champion Rhongomyniad which should have a restriction of only being able to be summoned if you only have xyz monsters in the extra deck and change their materials to 3 light number xyz monsters with different ranks in the case of zexal and in the case of rhongo 4 or more heroic challenger monsters with different names
@@vitortakara7090in the early days of yugioh there was no deck size limit for the main, side, or extra deck. Konami added the deck size limits we have now a year after 2 German judges decided to make a fool out of yugioh’s lack of deck size limit by taking a 2,222 card deck to a German nationals using as many searchers as possible.
I love that yugioh hasnt followed the rotation format train. I so much prefer specific cards getting limited in number rather than an entire wave of cards over the last few years become unplayable. Yes my old deck may not keep up with tier 0 decks but i can at least bring it to the table. And often times old decks will get that legacy support allowing them to at least put up a fight against the top dogs.
I also feel that yugioh is at its most fun when playing with tier 2 and below decks. It can lead to some very fun back and forth duels. Recently played a game with orcust vs my friends salamangreat deck and we had a very long action packed duel.
The thing with Yugioh is that it takes the concept of a card game to a whole new level. Its so easy to roleplay with this card game when it works so similar to the anime. And sure, while sometimes protagonist decks are not meta you can still play them and have fun doing so. Its like an open world card game.
Master duel is probably the only game with a battle pass that can be played with all in game currency
You're right the game is actually very generous with its currency.
@@Mountainlion118they gotta make packs cheaper
Rare w comment
Pokémon tcg live does have that although so many other flaws overshadow what it does right.
@@Mountainlion118For new players, absolutely.
The lore behind cards or even the animes are sooo goood man
I'm curious to see where the Magistus manga is going. Especially since the FIRE Magistus is apparently the villain and also the only Magistus that doesn't yet come from another archetype.
Vendread, world legacy, sky striker, dogmatica, branded.
The anime u got cards like
Joey - Red eyes black dragon (they both share massive potential)
Kaiba - Blue eyes white dragon (Pride, power, not to mention it's his past waifu)
Judai - flame wingman (eludes to Yubel from the start)
Zane - Cyber dragon (cold hearted efficiency)
Syrus - Roids (they're both useless)
Aster - Destiny (conviction and vengeance)
Yusei - Stardust (both protect from destruction)
Jack - Red dragon archfiend (destruction and dominance)
Akiza - Red rose dragon (both endanger their surroundings when they use their effects)
I want to write more, but there are a lot of examples 😅
@@Bicorn711that roid comment made me laugh out loud and I couldn’t agree with it more.
Anyway, yeah, the anime decks don’t typically have _stories_ per say, but, as you made very clear, they often reflect the personality of the character who plays them. I saw in another video someone make a passing comment about how the symbolic reason yugi uses dm instead of summoned skull is because, while summoned skull is arguably stronger, its power is more erratic, shooting lightning everywhere and just generally not caring about collateral. Dark magician on the other hand is far more precise with his power, more thoughtful and intentional when he uses it, similar to how Atem and yugi are strategists who are careful and deliberate in every move they make, unlike someone like Kaiba who goes full speed ahead, bordering on being reckless in his dueling style(and has the strongest og monster available)
not really. magic does lore better than yugioh, and the anime is mid at best.
@@Always.Smarter
Did i bring magic in the conversation?
I just said they are good and that wouldn't change even if magic was better
This video is what Yugioh Community needs ❤ There's just too much hate that we forget to appreciate the good parts of it..
Great video by a great person.
Yugioh on the other hand is a great game run by one of the most disgusting companies on earth.
It's kinda sad this type of content needs to be made to justify playing
Konami does cook pretty hard sometimes
Yeah they cook your wallet after spitting and laughing in your face. But if you like this, hey cool man. You do you.
@@lifequalityhey look! It's the hater!
@@lifequalityi mean have you ever saw other card games??
@@yuseifudo6075 hey look it’s babyface that has nothing else to do than getting himself into conflicts everytime because he lacks cognitive skills to do otherwise. I’ll recommend some CBT for you
I mean outside if yugioh he is right
Remember when they forced you to pay for addition save files
Heres the thing with Yugioh's non rotating format: it works not just because it doesnt rotate, but the support for older cards is insane. If pokemon turned their Standard to a non-rotating format, people will still play the most recent archetypes as if nothing happened, because the powercreep is out of hand. Thats how their Expanded format died.
thank you, i agree with these points and not many people talk about the good sides of yugioh. Also, most people say that there is no interaction because games end on the first couple of turns especially during metas that have combo decks on the top with full board negates, but there is more interaction in yugioh than any other card game i have played, you are never limited by mana and there is nothing in the game that cant be countered, right from the start on turn 1 you interact with your opponent, trying to dodge handtraps and trying to disrupt plays, guessing what cards your opponent has in their hand and wether or not they can keep going. in other card games sometimes it feels like a certain deck will slowly build up up to a point when a certain play is inevitable and you dont have the correct way to deal with it
Yeah, 2-3 turns in Yugioh is 10-15 effects comboing off each turn, rather than "summon a monster, play/set a spell/trap, maybe battle, pass."
Nothing against the fast pacing.
But what the underlining problem really is, defines the fact that Yugioh just can’t stick to inherent rules for its game because the game (needed to) evolve(d) so much. We have ressources without a ressource system. Or better said, we had a ressource system in limited summons and tributing but yugioh alienated itself from that version so those things doesn’t matter as much anymore.
The interaction also, isn’t really fresh and always different in today’s game since most archetypes have their 2-3 streamlined combos, only doing other stuff if the starting hand is suboptimal. It’s very predicitable and could’t keep up with Magic’s variety in formats such as sealed or draft. But then again, MTG’s established formats suffer from similar problems.
I always tell people that yugioh has the base to be even greater but Konami doesn’t allow that because they aren’t willing to make the changes necessary for that. They care more about money than the game …heck they don’t even care about the game at all as it seems. But that is another topic.
Enjoy yugioh with your local group is the best way to play the game.
@@lifequality the biggest downside of yugioh for me is the lack of official support of different formats. It should be easy for someone to find official resources for something like goat format like it is easy for someone to switch from mtg to commander
I had this convo with a friend that yes a lot of problems with yugioh could be fixed if you made it more like magic, more like pokemon etc. but in the end i dont play yugioh so i can play japanese magic. I like yugioh for the ways in which it is different from other card games and while they should definitively address issues in the game they should do that by keeping what we like about it intact
I bought the 2-player starter set with a gift card last week. Tried to teach my neighbor (with cancer) the game, and they were completely lost. The game needs more “official” formats that are supported, not by niche corners of the community (IE: Goat). The game in it’s glorious modern form is too much, even for a retired bank manager.
Again, the current game is fine, it needs more “official” support by Konami for older formats where the game doesn’t involve 7+ special summons from the extra deck during the first main phase. Even Edison would be welcomed.
Did you see my vid on the 2 player starter set? Not even trying to plug I genuinely want your thoughts on it
Brother the modern format is fine, just dedicate some time and explain it well. Aside from that you can easily build whatever style decks with however much complexity and play how you wish. But if youre asking for Konami to take interest in that then thats unlikely. Goat and edison are already the niches within the niche lol.
Maybe that's why they make rush and speed duel
if they loss that mean you teah them poorly, you shouldn't rush them and straight up teach modern yugioh with link, syncro xyz and stuff but start with vanilla beat stick just like anime and then move on to simple ritual and fusion
Did you try having them watch one of the anime?
the only point valid point for maxx c is it will never not be funny to deck them when they activate it
I once put exodia in a deck just so I could jump scare someone that tried to do that to me
Two things that Yugioh has over other card games in my opinion are:
A) Style variety- now I'm not saying other card games don't have variety or look bad, but there legitimately isn't a single other card game that has as much of it as Yugioh. And Kazuki Takahashi's (R.I.P) artwork and interests, which helped shape the manga and by extension the anime, are a huge part of that.
There are so many monsters that clearly were designed to "look cool" and be unique. Blue-Eyes, Dark Magician, Jinzo, The God Cards etc. None of them were designed to jell with each other, but instead are instantly recognisable.
And this carried over even when the game started to be split into archetypes for easier card design.
The archetypes weren't forced to adhere to any specific style or gameplay, but rather to complement a specific character.
Cyber Dragons are intimidating, flashy and agressive which is fitting for Zane who is one of the best Duelists in all of GX, with the confidence to match
Toons and Relinquished make up the deck of Maximillion Pegasus, which fits seeing as how they represent the two sides of him.
Toons his fun loving, silly side which he plays up for the public as the creator of Duel Monsters
Whereas Relinquished represents his darker, more flawed and selfish self. The person who is willing to intimidate, manipulate and literally steal people's souls just to get what he wants.
And the list frankly goed on.
B) Freedom for creativity - one of the big things that I love about the game is that, unless its limited or outright banned, *ALL* cards are fair play.
This, admittebly, makes balancing the game a nightmare for Konami lol, but it allows for infinite possibilities in deckbuilding.
Hell, some of the most broken combos in the game's history happened because players discovered a disgusting synergy and played around with it. Like the Chaos Emperor Dragon + Yata-Garasu combo.
This also means that you can take an old card and slot it into a modern deck just fine.
Hell, just look at Harpy Ladies. Two of their best cards: Harpy's Feather Duster and Elegant Egotist were released *over 20 years ago* and they're still insanely strong in a dedicated Harpy Deck.
In fact the former was outright banned until just a few years ago as of me writting this comment.
That's just my 2 cents tho
Omega is literally clutch af. I use it all the time screw paying for SP
Yugioh is my favorite card game, and with the potential card story anime and a confirmed vr game, im more hyped than ever
Me who didn't even know what Maxx C was during its prime (despite being a hyper casual noob at middle school), I'll gladly watch your "Maxx C Debunk" video when it arrives.
it still is in its prime, its only banned on TCG and other than that it is the single best card and most used card in all decks and formats that it is legal
@@katsoris2011 Yes, but I meant prime era for the TCG.
I remember seeing someone enter my LGS and buy x3 Secret rare Maxx "C" $100+/piece... RIP
Yugioh is a card game that is always ever green for me. Whereas I can drop it, and come back a few years later and after removing some rust and learning the new beta I can fall back in. I have a pet skull Servant/syncro zombie deck I slip into when unfamiliar with the meta that gets me into the swing of things each time.
As for the Maxx C debunk vid. Looking forward to it. I am a defender of the card, but a reluctant one. I hate how powerful it is and how it warps the meta, but it's still the only consistent means to "draw the out" against strong decks. There are a ton of relevant and useful board breakers that don't mean anything when you only get ONE draw to pull them AND enought resources to build some sort of board.
Personally, I'd prefer an errata of Maxx C. Something like, "draw 1 card for every Exrtad deck monster special summoned." No where near as warping but can serve it's purpose and it fits better with the other C monsters who target the extra deck as well like Contact C.
as another defender of max c ,as long as md format is uniqe am happy (max c is just the best way to guarantee it to an extent)
The problem is that you have to draw the out tbh. Maxx "C" makes the problem worse imo since it makes the go 2nd hand size way too variable, which makes designing cards for go 2nd tricky.
Finally, a fellow Burger enthusiast
Also, i WISH Cardfight Vanguard had emulators up to par with what Yugioh has. Like, i think both games are great, but Vanguard's community is way too small and the rules of the game hinder how Bushiroad is able to structure their sets, so its hard to develop a local scene (let alone have shops carry Vanguard at all). Not only does Yugioh have an excellent locals scene (although i think the TCG is starting to see diminishing returns with the rate of their product releases), but they also have amazing emulators up the wazoo. It is easily the biggest reason why this game hasn't keeled over despite Yugioh's awful secondary market and ever-expanding rules and mechanics. For those who just want to play the game and not have to own any of the cards, they can do so for free.
Also, if you're just playing the game casually with friends or even going to locals, there's no harm in just picking up a non-meta or rogue archetype and trying to push it to its limits within your budget. Like, that's something that i've done in the past with Dragunity and Burning Abyss. Hell, my first Hungry Burger list was 30 bucks, its just that i've continued to explore with other sorts of deck combinations since then so i've had to spend more on my deck over time as my Hungry Burger deck Ship of Theseus'd itself into two separate lists since then (first Halqdon Impcantation and now Runick Dogmatika). The only really expensive thing about initially getting into Yugioh that everyone has to deal with (even just casually) is picking up sets of staples, though thankfully our current staples are pretty cheap rn aside from a few exceptions like Fenrir. He's kind of a modern day Cyber Dragon. There's also Bonfire that recently dropped which is really expensive, but i'd wait on that if money is a concern since it's probably gonna get limited eventually like ROTA and Terraforming before it.
Really enjoyed this. Subbed!
I do love you can create a deck from scratch irl,and maybe pay like 100$ at most to get your core cards/staples thanks to reprints. As a returning cyber dragon player since almost 3 years now that helped me, a lot. Another fact I'd like to highlight,you have a lot of cards in all sizes at your disposal to choose from,good or bad,cheap or not, this game gives you a lot of options to start off.
Welcome to the club,im love my infinity and yes you dont need that much money,i got my Cyberdragon/cyberdark deck for around 50€
maan that twomad comment was 2soon blud dropped that shit before his corpse went into rigor mortis
I love that yugioh doesn't has set rotation.
I can play my old decks during any format and really old cards can become meta relevant at any moment, like soul release.
Sorry to disappoint you but we already got set rotation.
We rotate every banlist. Yugioh players have no idea what effect rotation actually has on a game.
I'm actually try to make a joke that we already has a set rotation you know, a card name"set rotation"
Dang you sound like you love yugioh as much as I used to. Kinda brought back some memories.
I fell in love with how fun and unique you can build your decks in yugioh, I LOVE blue eyes and the way you build it changes its playstyle so much, from invoked blue eyes to dogmatika blue eyes control. It just makes the deck feel so different. Thats not quite a feeling I got with Pokemon when I played it, While I do miss sweeping people with calyrex vmax and alcreamie vmax, I love the way yugioh feels so much more.
I started playing when Master Duell when it came out and it became logical to me that to know how to play I need to watch guides, and now it's one of my preferite i even made a friend at locals I made many decks already but I don't really like playing in real life I forget some effects get distracted but it's nice, my friend plays galaxy eyes and now that I played his deck in master duel I probably know how to beat it with what I have
I love how any old card can be used. With new archetypes and cards coming out something that’s not powerful can be useful in an insane arc hype years later. It makes it so fun and interesting to find a card from like 2009 in an older set that wasn’t very useful but works with a new archetype .
Mushroom man be like.
99.9999% of the cards are totally useless.
The weirdest thing that happened in the last year was Book of Moon being a tech again and a weird thing happening right now is how people are considering Soul Release,a card that was bulk for 20 years
4:26 Uhhh... Wanted isn't a staple, its a part of an engine (that being the Diabellstar engine). The problem is that you're conflating staples with engine pieces. A staple is something like Bonfire or ROTA because its purely generic.
But even then, archetype cores aren't always cheap as well. Vanquish Soul is pretty much a testament to that. A card's price really just depends on a combination of what rarity a card is printed in, how many times its been reprinted, when its last reprint was, and how much its seeing competitive play right now. The reason that Diabellstar and Bonfire are so expensive rn is because Snake-Eye is literally a tier 0 deck. And unlike Tear Zero, they're running a crap ton of ultra and secret rare cards. Like, at least the Bystials were super rares.
I summon Pot of Greed to draw 3 additional cards from my deck.
I play Solemn Johnson, and pay half my life points to to simply say "NO".
nice video, a little bit of audio static but I love the topic and the way you talk about it.
Great video
inb4 this channel hits 100k subs. I've been in this community a long time bro , you are doing great things with these videos , keep up the good work.
thanks man!
reprints and legacy support are indeed the best in yugioh. some of my favorite decks are easy to get in lower rarity prints and structure deck such as crystal beast(me and my mom both liked the deck), cyber dragons, blue eyes, gishki, traptrix, charmers, dark worlds, and mayakashi/shiranui/zombies, and blackwings are a few that i can name and while most have difficulty in modern competitive game they are fun to play also i play mayakashi, shiranui/zombie control, cyber style in master duel and do okay considering the current metas.
Kozmo Duelist here, thanks for the shout-out of the Empire lmao 💯
There they are.
All the good reasons of why I keep playing the Game.✌🏻
You totally nailed it.
This does a pretty excellent job at putting the things I like about this game into words, amazing video. The only thing I disagree with is the game's speed, it's just gotten way too absurd in recent years thanks to power creep. It leads to a lot of games not really having any sort of back and forth in the worst of times, and unless you're running the current top tiers you really stand no chance against an entire board of interruptions and negates.
As a result I've mostly stuck to Duel Links and Rush Duel because of the lower power level, but the fact that you have options like that is what makes the game so appealing.
isnt DL is in tier 0 format
@@mikimiki9109
Oh I'm very mych aware, the Tachyon format is miserable. At the very least it's absolutely not going to last much longer than a week, and once that settles the format is going to be much more tolerable. In the meantime I'm just waiting it out in Rush Duels.
2:42 bro never played LOR where one of the biggest problems is how fast you can complete the entire collection as f2p
new breadboy video
love you
Hope you enjoyed the video
@@BreadBoyWeeb keep up the good content love from Perú
what's the last track at the very end of the video? I used to know it but I completely forgot what it is and I feel like I'll go insane if I don't find out😭
Good video, music is a bit too loud I think.
The High Noon Shootout comparison for Yu-Gi-Oh! has got to be the most funny thing I've ever heard, it's so incredibly true compared to other card games haha!
Nah the fact a card game can cost that much damn money to play is just insanely stupid
There's casual budget play with a friend.
get a bunch of paper and a pen, start making proxies
Just wait for price drops and reprints.
If you're not a whale or you suck at building a good rogue deck, time is your greatest ally. Yugioh cards depreciate rapidly due to powercreep, reprints and changes in the format. There's obviously always the banlist to worry about, but at least you can still play with the card in a historic format. SP Little Knight is legal in Bologna Format for example (its not listed on the format library site because it doesn't look like they're still updating it), so whenever that gets banned or reprinted into oblivion, you can use it for that format.
Although for what its worth, SP might end up becoming a Pot of Prosperity or Accesscode Talker situation where Konami gatekeeps the card for a few years. And if that happens, that's gonna suck for a while. That's just corporate greed for you. Or y'know, you could play a deck that doesn't need it. Its why i picked up and started innovating Runick, the deck is cheap as dirt and its incredibly strong usually regardless of the format. Its not tier 1, but you can win an event with it if you know what you're doing.
If i had to guess why Konami prices certain cards the way they do (aside from just milking stupid Americans), its probably to promote experimentation in the format so that everyone isn't just running the same deck. If the format is heavily slanted in the favor of one deck, then if cost isn't an issue, everyone would try to run that deck if they aren't running anti-meta. The problem though is that its an admission that the format is unbalanced, and the fact that Konami doesn't do anything about it until they've made their money is the real issue.
Competitive metaplay is just shit for yugioh. Pokemon provides you with a tier 1 deck for 80 dollars or less that will last for around 2 years.
Compare that to the FCKERY presented by Konami….yes guys; stick to kitchen table yugioh. At least that’s fun and affordable.
@@lifequality Bro look up Omega
Shadowverse is the free to play friendlier game I have ever played with an even more generous crafting system.
And the physical game is more fun than paper Yugioh.
Ofc im biased cuz i play the game, but im glad someone decided to cover this topic, since it seems like many ppl like to point out the opposite angle
I get more people scooping when I play d shifter and/or spooky dogwood than when i play Maxx C.
(my favorites still activating spatial collapse after summoning all my boss monster's)
I love the fact that I can play an X-Saber deck, customize it anyway I want, and actually win with it in Master Duel.
On the last point about speed, personally I think it's more how YGO handles resources over other TCGs. Most other card games I've played involved some kind of mana or energy system as a resource which forces the game to slow down to a halt. For YGO, not having that restriction and being allowed to pull off insane combos based on what's in your hand for your first turn is so satisfying.
Also I've always thought Maxx C would work better if it had an errata like "You cannot use this effect if you have activated a card or effect this duel". Idk, I do think it's good if you're going second and your opponent is setting up multi omni negates, but the problem comes when your opponent can ALSO use maxx c on their turn. The fact that (to my knowledge) Konami has never even given the roach an errata at most is baffling though
I loved this video.
I’m glad you enjoyed
my biggest problem whith master duel is the connection stability, any lag spike or minor hiccup and it torpedoes the game, this is probably a consequence of an universal server but it really sucks that a minor coonection issue makes a instant loss
I really hope we get new dark magician support cards soon, yea theres enough there to win in a casual match but in terms of competitive my boy needs a new card😤
As a life-long yugioh fan, I simply can’t agree with some points in your videos:
Price tags:
You compared yugioh prices with vintage mtg…Yes oldschool yugioh is very affordable compared to vintage. That’s not because Konami greatly cares. It’s quite the opposite. They dont give a duck because Konami sees no opportunity in making money with it. So cards have no other value outside of collecting and kitchen table play. Vintage is so expensive, because the cards are old, playable in an official format and some of them are on a « never reprint » list.
You should have compared standard mtg with yugioh format. That’s a more fair comparison. And both aren’t great since standard is an expensive rotating format and yugioh is just not respecting any of your money due to price tags of staples and reprint strategies. Reprints are here to flush the cards out so Konami can introduce newer staples with even greater prices.
Comparing the affordable character of yugioh to other card games, yugioh would lose most of the direct comparisons. Pokemon has in my opinion the best system where tier 1 decks can cost as little as 70/80dollars if you don’t go for the alternative artworks.
Flesh and blood is much more expensive but has the concept of expensive staples that retain their value done the best among TCGs.
Artwork: well yeah. Ygo has great artwork and Takahasi’s own work is absolutely amazing. I agree with this one.
Fast pacing: yeah it’s awesome to play a lot fast. I love playing through lots of cards in paper form so Yugioh and Pokemon are the best games for that.
Format(s): still one of ygo’s weak points. We don’t need thousands of formats but another one for old cards that is supported in the right way AND sth with a lower powerlevel such as a highlander format would be amazing.
MTG is miles ahead on this one.
Online client: master duel is great but it suffers from many weaknesses as well. Same as the other tcg online clients. I dare to say we have yet to see a great online programm for TCGs.
-----
All in all, yugioh is a great game run by one the most FCKED UP companies in the world. If the TCG would get aligned with the OCG, we would have a much better situation overall. By as it stands currently: players are farmed for money. The aren’t seen as good customers that support a product. They are Konami’s cashcows.
Konami releases cards with some of them being really expensive (and they base it off the popularity of cards in the OCG, their blueprint.)The chase cards then being put into shortprinted secret rare slots (which they haven’t even the courage to officially admit). We buy the cards and they climb in value, climb and climb.
Then in summer when all tournaments are done, Konami releases the great reprint set and is praised as god by the players. Affordable cards. Yey, everyone happy happy happy. After products moved from shelves, Konami waits a little time and the releases a ban list with which they can hit well-performing decks so people following the meta HAVE to invest into an other deck. They create an economical « problem » for the players. Just to sell them a solution rightly after by releasing newer cards that have short printed chase cards once again. And to « catch » some of the rogue players as well, Konami makes sure they always release staples in these slots so people HAVE to get these cards even while playing an older archetype or lower tier deck.
AND to make it worse, Konami NEVER includes these new expensive cards in the latest reprint sets so people have a reason to buy the regular product lines.
Basically Yugioh has a rotation, but it’s anti-players. It’s disgusting and it’s not helpful at all. Banlists are used as marketing not balancing tool.
If you lived through this cycle once or twice you will be realizing that it’s almost the worst way to handle your metagame for your TCG.
Yugioh is a great game, but Konami is not a great company.
And you better stick to your friendgroup and play kitchen table yugioh with some self decided rules rather than follow Konami’s money circle. Because - and again this is coming from experience on the highest level of competitive yugioh - Konami doesn’t care for the TCG in any other form than players being cash producers.
I think one thing to press on more about particularly with the end is that if fast, modern yugioh isn’t for you, slower retro formats have a thriving, active online and irl scene as well. It’s even considered to be “real yugioh” with Konami’s blessing via the Time Wizard format moniker.
Master duel is gonna take over one day. Game truly be goated 🎉
Another classic blue eyes white dragon enjoyer I see....that makes me happy
I hope, I FCKNG HOPE Konami will eventually ban Maxx "C" and make some formats like Goat and Edison official in Master Duel.
Very good opinion from you of the current state of Yugioh, I enjoyed your video a lot!
Finally someone who acknowledges non-official simulators, EdoPro, Omega and DB are peak for those who want to experience competitive Ygo without paying 500 for a deck, and they dont take an eternity to do a single action like Master Duel
What simulatior game is the one in your video during the sky striker segment?
ygo omega
Yugioh is superior and the dark souls of card games. Essentially it’s brutal to new players but once you get it, you get it and it becomes sensational. Essentially Yugioh is about finding your niche and the thing you like and the decks that call to you and making them the best you can.
Fitting since we just got the ashened archtype
Agreed
1:58 Do they have Frazetta esque Barbarian sword & sorcery art?
A point I want to add is the anime itself. It adds to much energy and personal connection to the game. When you play Synchros, it's not just a summoning method. You can hear Clear Mind in your head and roleplay as Yusei. You didn't just summon a Dark Magician, you summoned Yugi's Dark Magician. Even today, Yugioh enhances game actions with the animation chronicle and MD animations. Zeus didn't just wipe the board; it activated its lighting cannons and blew everything into smithereens.
I like how there’s no rotation…even if we buy the new stuff, I just like how my cards from a long time ago could still be used (and in some cases, still viable).
All Yu-Gi-Oh needs is a subscription to master duel that gives you access to every card in the game, with weekly progression series tournaments and GOAT/Edison Format only match making.
Haven't even watched yet, but let me say, my favorite 2 games on the planet are magic (7 years) and yugioh (15 years) but one of the most frustrating things I experience is the lack of acknowledgement by magic players that yugioh is a valid card game. Most magic players are awesome, some of my best friends I've ever met, but the ones that don't respect yugioh REALLY want you to know how inferior the game is when it really isn't. Magic is objectively better in my opinion, but when you get past the learning curve that becomes much more debatable. Yugioh is awesome, magic is awesome, we're all nerds, so let's enjoy our nerdy card games together. I'm ready for your vid!
Can someone tell me what is the name of that yugioh simulator with all the cards available from the start?
I mean, a staple in magic is usually whatever you're gonna see in red aggro :|
which rarely falls out of style
Yes I wanna see a Maxx c video
As a long time Yugioh player let me get one thing straight. It is impossible for me to get into different card games simply due to the absence of archetypes. Archetypes I feel are the single coolest thing in any card game. Not only does it give the game a more diverse pool of cards and decks but it also can tell you a ton about the person playing. You’re facing against a Vanquish Soul player? They probably love fighting games. You play Sky Striker? You probably love a good mech anime with some cute girls thrown in. You play Ashened? Maybe you’re a fan of Dark Souls. So on and so forth. I could never get into magic because everything is so similar in terms of art style and aesthetic. Same for Pokémon. I love being able to forge a reputation through the archetype I play and especially dedicating resources to get custom merch. At my locals seen I’m known as the Sky Striker player. I’ve played it at almost every event since the shop opened (2 years ago) no matter the format or banlist. When they see me walk in they all know what I’m going to play and I can where it like a badge of honor with Sky Striker sleeves, Mat, and deck box to show my love for an archetype. I simply can’t do that for other card games cause everything looks the same. Pulling up to event with a Greninja mat and deck box doesn’t give away that I’m a Greninja player, it’s just a cool looking Mat.
Thank you for this video. Thank you for reading my Ted Talk
It's good to know that YGO is more affordable because coming from MTG, what I fear the most was I had to expend too much just to build my favorite deck from Master Duel
Definitely my favorite part about Yugioh is how affordable older formats are. I sold my Legacy deck in MTG and built 4 four decks in Edison 😁
There is something special when you play Dinomorphia and bring yourself down to below 100LP to get the blood pumping when you beat the opponent😂
Another free to play game that lets you build decks as consistently as Master duel? How about one that literally drains the company because how generous the economy is? Legends of runaterra.
Right, such a shame. A game so f2p and player friendly that its competitive PvP circuit got put into ‘hibernation.’ I’ll miss LoR… :(
The speed of the game is less fun when you have to wait for your opponent to cycle through his 30 card combo shuffling his deck 12 times
I don't know gow good your last point is. The number of turn is not the only factor to a game's speed. Espacially since YGO is kind of search heavy (and you should need a good 10s at least for shuffling after each search), which is (in paper) the worst type of time use.
What is true and enticing (for some) is that the games don't ramp up but starts at full power.
if you are going to search multiple times don't shuffle your deck until you finish or have to draw a card, other wise opponent can validly claim you slow playing
@@some2043 Cool. Didn't realise that. Still seem like it would be at least half a minute of nothing per turn, but in a 5 min. turn, it should be negligeable compared to the thinking time.
Last time i played ygo is like 15 years ago. I tried to get back into it with master duel but i kinda don't like the whole handtrap stuff and the ark types( to me ) look almost all the same. either some anime girls, mechs or dragons.
About that "I dare you to find a sim with economy as good as Master Duel's is". Pokemon TCG Live, which is PTCG online sim, gives a meta deck (sometimes two) with every new set for free. Plus, their economy is generous overall. It'll take you some time to collect staples, but after that you build basically whatever you want.
There are other problems with this sim tho, but economy isn't one of them
I'll have to take a better look at it. Overall do you prefer MD or Live? Imo the free sims beat both ofc
@@BreadBoyWeeb idk, haven't played enough of MD to form an opinion
1. ptcg live just recently added duel log, while md has it since beginning. its hard to know what order you or your opponent use effects.
2. connection problems. my wifi is very good but ptcg live many times has connection problems starting up the game.
3. they added expanded mode for ptcg live but still didnt update cards from older expansions.
4. the amount of gems you got from anniversary, daily missions, events, festivals, in md are really worth it because the starter deck in md is reallyx100 bad. while in ptcg live you got meta decks from the get go but its hard to build a new deck from the start. you could use codes you got from packs to kickstart your deck.
5. ptcglive doesnt use real life money ingame. MD does but as in point 4 the amount of gems you got by participating those events really worth it.
@@BreadBoyWeeb
While I agree with the general feel of the video, I don't think it brings a lot to say that yes, I agree with the variety and eclectism of the monster design in the game (not so much in the art direction tbh, but that's a matter of taste).
I have nothing bad to say about the cardboard game itself. I have played it a while, I enjoy it rather a lot, just like I do others such as MTG, Flesh & Blood, Legends of Runeterra, even Hearthstone when I get really, really bored... I like to move from one to the other so I don't get bored.
YGO is certainly the one with the craziest combos... and I like that each archetype is like a brand new puzzle to crack. Though I don't think it is necessarily more complex than games like MTG (but the complexity in MTG is less "in your face", in that mistakes don't necessarily kill you straight away but pile on in subtles ways so that you die 5 turns later) it has a lot of variety... except when you try to play competitively, sadly... but I have given up on that a while ago.
So let's just kick off the debate : I strongly disagree with most of what has been said in this video about specifically Master Duel.
First, I think it is a mistake to think of Master Duel as a YGO simulator. It is supposed to be a digital card game. That means, that it needs to be evaluated not just as a way for existing YGO streamers to churn out content quicker, but as a competitor to games like MTG: Arena, LoR, Hearthstone, Gwent, what have you...
And in that regard, MD really doesn't do great.
I don't think old YGO players realize how soul-crushingly bad the new player experience in master duel has been. Even I, trying to come back to YGO after a few years break, because that game released, have been totally shocked by how terrible it all was.
And it shows : it totally failed to bring in new audience, and only succeeded in enticing the existing YGO TCG or OCG players with a slightly different product. That is because MD does an absolutely HORRIBLE job at teaching the game : the tutorials and solo gates are totally irrelevant, the game basically only allows you to play in ranked for dailies, leaving no room for casual play, and it does absolutely no effort in helping people navigate the complexity of the game (MD has improved a lot since release but has a lot of work to do still, and was terrible at release).
MTG Arena, or digital-only games like Legends of Runeterra do a MUCH better job at this. MTG Arena in particular is always very clear about reminding you clearly of ongoing effects, effects available in the graveyard, and so on... not all of it is perfect, but it's leaps and bounds above what MD does
(and I don't want to hear about how it's because YGO is too complex a game... it's not. The combos are complicated, but the ruleset and possible game states are much simpler than the bloated mess of a ruleset MTG has become. Again, the MTG rulebook is more than 250 pages long).
I also have issues, as an UX designer, at how a lot of basic operations require going through weird, repeating menus... Such as how to play with friends in a duel room, which is very complicated for nothing. It's small things, but it piles on fast.
As for being F2P friendly... I also strongly disagree.
Quick maths : you get an average of 2.175 UR cards for a 10-pack pull (2.5% odds for the 79 first cards card, 20% for your last card in the 10th pack).
If you look at the top deck right now, "Snake-Eye", the list I looked at at "Master Duel Meta" counts 44 UR cards. Now, I will admit that about half of them are staples (hand traps, generic ED monsters, etc...).
But even then, that requires, under the absolutely ludicrous hypothesis that you only pull UR you need, 11 ten-packs pull. 11000 gems. In actuality, you'll probably need between 2 and 3 times that, let's round it up at, say 25000 gems, because you'll need to dust the bad URs you get and craft the ones you want).
Outside of events (in average 1 per month, ~generally 3.8k gems each), you get 140 gems a day if you don't miss any mission, with +60 for extra login bonus twice a month. Considering your rank drops by one category each month, reclimbing to the same rank will net you an extra 1000 gems every month. That is a maximum of 9060 gems each month, and only if you do all your dailies and log in every day.
As such, it will require you in average about 2.5 months of playing every day, not missing a single day and getting maximum rewards from every event, to craft only the archetype-specific part of a single meta deck. Of course, you double that for a new player that doesn't have their 3 Ashes or their Nibirus or Accesscode... And don't even think about crafting a rogue, fun deck you just seen in a youtube video.
In MTG Arena you can easily find budget decks for a variety of strategies that are at least decent in the meta. In LoR, you have so much free crafting materials I have literally been able to craft every single card the day they release (this is not an exxageration). I would take the F2P experience of both those games over what Master Duel has been doing, any time.
But more generally, where I disagree with this video, is in I don't think it matters much what YGO does better or worse than other card games... What matters is what it does well. Most card games I have played are enjoyable in different ways, and you don't have to bring one down to lift up the other.
Still waiting support for my Worms and x sabers, but yes, no one expected Genex and bring back the war of worthless best moment ❤
00:45 bro, Nowadays you can do that in almost any card game out there, plus archetypes are not exclusive to YGO at all, maybe it's the only game that calls it "archetype" (Magic for example uses the term "tribes" or "tribal" but it's the same as a YGO archetype), now I do like YGO artsyle over most other games but it's also not true that other games don't have different art styles. I mostly agree with everything else.
Is it wrong that I still run a Red Dragon Archfiend deck, only because I think it's Cool.
This video just shows how people are just not familliar with games they don’t play themselves. Every game has their strong and weak point, but almost every point you made applies to MtG and Pokemon and they are in fact very similar. I would not call one of the three “the best” at anything.
The yugioh problem is the fact that if you win the coin toss you have such a big advantage.
I’d like to add a small comparison between magic and yugioh.
modern yugioh is like MTG standard in terms of constant turn over of meta and having to get new product to keep up. as for modern/legacy/ commander/ pioneer in magic once you invest the money to get the meta deck you want. it will usually stay relevant a long time. Yugioh….. not so much, Konami is notorious for hitting meta list on banlist just to either “balance” or push new product into meta.
For example if you invest 2k into 1-2 meta relevant modern deck for MTG 95% of the time it will maintain value.
if you invest 1-2k in yugioh meta deck well you might be holding a bunch of bananas later on.
Cockatrice is still the way to go in MTG if you want to test out a deck lmao
I hope xyz dragon cannon gets a better archetype in the future
Didn't it get like 5 more letter zoids and have archetype spells now?
Even though people love to bash Yugioh about its card text (length and complexity and weird rulings and what not), I absolutely adore the insane mechanic Yugioh has to offer, and their commitment to fit the text in a very formal structure with PSCT. Each card is a mini program that can be put together in such a way that allow you to create some insane output just for the sake of fun. Like a guy literally put all 5 pieces of Exodia into his opponent's hand in one turn. Did he win? No, he lost instantly due to Exodia effect. Did his combo blow my mind? Absolutely, like what the hell bro, if it was me I will surrender out of pure respect.
I've been playing yugioh for a LONG time now, and I just started to play the pokemon card game, and to be fair I don't like the fact I can't do anything on my opponent's turn, since I am one of the staunch trap card enjoyers, but at the same time, pokemon just feels better than yugioh at the moment, and is EVEN cheaper if you don't bling your deck out, since 90% of the cards have always released with a normal version, a holo version and a special rarity version.
5:42 I wish they hadn't forgotten about Buster Blader 😢
"Vintage costs as much as a sports car"
Wizards of the Coast are aptly named. They are making people's money disappear!
Just for feathers by nujabes in the back I’m subbing
You are right about us branded players🤣
The variety you see in the game alone keeps me interested. The lack of set rotation means you can run into anything from decades old strategies revitalise to be playable in the modern game or the newest ideas.
High level play gets less diverse since the number of viable decks gets smaller. I ended up quitting mtga because of how you could guess what deck your opponent was playing 90% of the time off just the first two lands played. That and I’ve played against enough baby’s first white life gain decks enough to last a lifetime.
What’s the name of the original version of that song?
Feather from nujabes
I am a laval fan and made a deck for £80 with £30 shipping included
I just want to see decent Fire Synchros that are playable for once
No more FIRE Synchroes! There's like 6 or 7 FIRE Synchro archetypes including the one we just got. Meanwhile it took getting Flame Swordsman as an archetype just to have a third FIRE Fusion theme after Metalfoes and Infernoid which only just got a second Fusion. And FIRE doesn't even have a Ritual deck to call its own. This is why we still don't have a FIRE Hex-Sealed Fusion or a FIRE Ritual Spell. All the FIRE archetypes keep going to Synchro or Xyz.
Tenpai Dragon (from LEDE) see some wins right now in OCG.