3D in TypeScript using Ray Casting

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  • čas přidán 18. 06. 2024
  • Offline Session
    More Episodes: • Raycasting in TypeScript
    References:
    - Lode's Computer Graphics Tutorial - Raycasting - lodev.org/cgtutor/raycasting....
    - Tsoding - Raycasting in Typescript - github.com/tsoding/raycasting
    - The Emacs extension I use - github.com/ananthakumaran/tide
    Support:
    - BTC: bc1qj820dmeazpeq5pjn89mlh9lhws7ghs9v34x9v9
    - Pay for my VPS: zap-hosting.com/en/shop/donat...
  • Věda a technologie

Komentáře • 126

  • @atxorsatti
    @atxorsatti Před 19 dny +146

    Can your C do that?

    • @SolathPrime
      @SolathPrime Před 19 dny +12

      YES

    • @tafadzwamuzira1697
      @tafadzwamuzira1697 Před 19 dny

      Yes actually implemented it myself

    • @RealCatDev
      @RealCatDev Před 19 dny +5

      Paper was in C...

    • @atxorsatti
      @atxorsatti Před 19 dny +26

      It's true what they say about c programmers I guess, they really can't C a joke

    • @RealCatDev
      @RealCatDev Před 19 dny +4

      @@atxorsatti or you can't make a joke ;3

  • @houssembousmaha3615
    @houssembousmaha3615 Před 19 dny +70

    Watching mista azozin in a 13 hour bus trip

    • @Pyronimous
      @Pyronimous Před 19 dny +6

      It's just 3 hours tho, better watch it at 0.25x to extend it for the whole trip

    • @astrixx
      @astrixx Před 19 dny +14

      nah 1.75x and watch it 7 times

    • @hedlund
      @hedlund Před 19 dny +1

      Did you survive?

  • @user-bw2vq9lp2v
    @user-bw2vq9lp2v Před 19 dny +22

    You're the one responsible for making me enjoy programming and math, thank you so much

    • @rubyciide5542
      @rubyciide5542 Před 18 dny +3

      Oh really, he made me rethink my life's decision of being a programmer 💀

  • @wagsman9999
    @wagsman9999 Před 18 dny +16

    The coding speed is uncanny. It would have taken me a month to figure this out. Lol. Cool stuff.

    • @TsodingDaily
      @TsodingDaily  Před 18 dny +17

      I actually already explored some of the implementation space of this problem on Twitch live up until the introduction of the snap() function. So it may look pretty fast at first because I roughly knew what I needed to implement, but later as I entered a more unfamiliar space (and also got noticeably tired) I started to slow down.

    • @wagsman9999
      @wagsman9999 Před 18 dny +6

      @@TsodingDaily Still, very impressive!

  • @dfl0-
    @dfl0- Před 17 dny +4

    Also not too sure if someone mentioned this already, I believe the problem you were having when trying to calculate the stripHeight was that you were assigning t = canvasHeight/perpWalldistance, and then multiplying that by the canvasHeight to get the stripHeight. However, you in fact calculated the stripHeight needed when calculating t, which looking at the values that are divided, is describing the direct proportion of the screen height to the perpendicular distance to the wall; aka. the larger the distance from the wall, the larger the value dividing the screen height so the smaller the strip.
    I very much like the solution you came up with as well with the dot products. I didn’t even think of that at first, but it is very elegant!

  • @omnicoinv2
    @omnicoinv2 Před 19 dny +9

    2:28:30 0.5 (the common factor) is being “factored out” with the distributive property of multiplication

  • @SolathPrime
    @SolathPrime Před 19 dny +19

    A mista azozin doing raytracing on an old soviet refrigerator next

  • @11WicToR11
    @11WicToR11 Před 19 dny +7

    2:47:30 ....that null check with assignment, this exact thing will be fixed in next version of typescript that already has RC. We had to wait for this just 10 years, so if you have some other issues wait for twenty-forties xD

  • @loic.bertrand
    @loic.bertrand Před 19 dny +17

    29:02 You can also define an iterator on Vector2, so you can spread the object directly :
    class Vector2 {
    constructor(x, y) {
    this.x = x;
    this.y = y;
    }
    *[Symbol.iterator]() {
    yield this.x;
    yield this.y;
    }
    }
    const p1 = new Vector2(5, 9);
    doSomething(...p1);

    • @loic.bertrand
      @loic.bertrand Před 17 dny +2

      Oops, I think there is no way to type this correctly in Typescript (to indicate the number of elements returned by a generator) :/

  • @kamilogorek
    @kamilogorek Před 19 dny +7

    That was impressive AF, not gonna lie. Well done!

  • @rubyciide5542
    @rubyciide5542 Před 19 dny +16

    Zozin OS wen?

  • @ValentinoFilipetto
    @ValentinoFilipetto Před 9 dny

    To achieve the speed of thought of this man is my dream

  • @JohnWasinger
    @JohnWasinger Před 19 dny +5

    Love your topic choices! Next up ray casting in the TI-84 calculator basic language.
    I actually wrote a hidden line horizontal 3D plot program for that calculator. 3D plotting was natively supported in the later TI calculator models.

  • @Simon-kw6rq
    @Simon-kw6rq Před 3 dny

    incredible video once again

  • @DivineDarknesss
    @DivineDarknesss Před 17 dny

    thanks for the honesty toward the end of the video

  • @levvayner4509
    @levvayner4509 Před 19 dny +2

    Ray casting almost got me to give up on programming. It was one of the first books I acquired when first starting to learn C. I was like 14 and the book "Tricks of the Game Programming Gurus" was a really well written book aimed at someone with a few years of C development. I tackled ray casting much later in life, and it was still pretty hard.

  • @101abuse
    @101abuse Před 19 dny +3

    Finally! Another video 😄
    You are my favourite coding channel, i always love to watch your videos they are my only content i watch here on CZcams alongside with shorts haha ❤

  • @bigmiraclewhips
    @bigmiraclewhips Před 17 dny +2

    another banger video

  • @movization
    @movization Před 19 dny +4

    Wow, a perfect bedtime story just in time!

  • @snatvb
    @snatvb Před 8 dny

    1:02:00, you know x,y and you can calculate this cell with col/row when you know cell size, when you know cell - you can get cell bounds, in fact, you can use an algorithm similar to line drawing here

  • @niceguy2097
    @niceguy2097 Před 19 dny

    just loved it

  • @norm6096
    @norm6096 Před 17 dny

    I will try to implement the same with tweaks, thank you, for inspiration and awesome video good sir. :)

  • @henrikholst7490
    @henrikholst7490 Před 11 dny

    You can use the implicit form ax + by + c = 0. (a,b) is a normal to the line. Finding an intersection beteen two lines becomes easy as solving a 2x2 system. No special case for k=0.

  • @bhaveshverma8629
    @bhaveshverma8629 Před 18 dny +1

    Very very impressive 🎉

  • @Stroopwafe1
    @Stroopwafe1 Před 19 dny

    I definitely learned something from this stream. I always thought you needed matrix math to map 2D and 3D

    • @TsodingDaily
      @TsodingDaily  Před 19 dny +3

      I personally view matrices as just a compact way of encoding operations that you could've performed without them.

    • @itsmeagain1415
      @itsmeagain1415 Před 19 dny +2

      @@TsodingDaily brother, math from a computer science pov is just a collection of methods for encoding operations and arithmetic computations in unified frameworks like linear algebra or calculus or whatever field of math

  • @kirillvoloshin2065
    @kirillvoloshin2065 Před 19 dny

    Легенда! я как раз недавно считал дельты и арктангенсы для канваса)

  • @michabay2066
    @michabay2066 Před 19 dny +2

    (2:28:25) The opposite operation of distributing is called factoring.

  • @dfl0-
    @dfl0- Před 18 dny +3

    Perhaps you were talking about the extension Tide for emacs rather than Tidy?

    • @TsodingDaily
      @TsodingDaily  Před 18 dny +3

      omg yes! Thank you so much! I'll add it to the description...

  • @domprivat3955
    @domprivat3955 Před 18 dny

    Great Vid!

  • @royalzsoftware
    @royalzsoftware Před 19 dny +3

    Great video ❤ Next up ray casting in terminal with escape codes?😂

  • @meanmole3212
    @meanmole3212 Před 16 dny

    TS + Canvas is actually pretty cool platform for old-school graphics programming. It is like a modern version of QBASIC where you can prototype graphics before doing implementations with more involved languages and environments.

  • @justfly1984
    @justfly1984 Před 19 dny

    That was interesting!

  • @rnoba1
    @rnoba1 Před 9 dny +1

    i had a hard time keeping up with the math :(. does anyone have any resources for me to study?

  • @lengors7327
    @lengors7327 Před 9 dny

    Any reason to define epsilon instead of using the builtin (into Number) one?

  • @hubstrangers3450
    @hubstrangers3450 Před 15 dny

    Thank you...

  • @josbexerra8115
    @josbexerra8115 Před 10 dny

    Excelente....se nota que eres un gran progamador

  • @mattshu
    @mattshu Před 19 dny

    I like the new thumbnail ;)

  • @RandomGeometryDashStuff

    01:14:30 will
    if(Number.isInteger(x))return x+Math.sign(dx);
    work?

  • @tamantaman
    @tamantaman Před 18 dny

    I can't stop come back to watch it again and again it's extraordinary with such a shitty language. It's really is a question of passion for programming. Hat's off sir /o.

  • @abhishekXpanda
    @abhishekXpanda Před 19 dny +2

    TYPESCRIPT LETS GO!!

  • @gmjammin4367
    @gmjammin4367 Před 19 dny +4

    the DDA algorithm! Its a classic.

  • @desertfish74
    @desertfish74 Před 19 dny +1

    Classic fish eye effect rears its ugly head again. It took me a long while to find the cosine solution for it in my raycaster code as well.

  • @user-ej8um9yg1r
    @user-ej8um9yg1r Před 18 dny +1

    I’ve only been watching you for 1 month, but I’m increasingly interested in what Linux distribution will you use?

  • @halfsourlizard9319
    @halfsourlizard9319 Před 11 dny

    2:29:00 ish, ahhhh, yes, the perspective-warping problem! The best part of ray-casting wats ... Literally everyone who's done this from-scratch has facepalmed through this exact situation.

    • @halfsourlizard9319
      @halfsourlizard9319 Před 11 dny

      Interesting that you solved it with linear algebra (dot product) rather than trig (cos) ... Obv, your way is cheaper to compute!

  • @luandkg
    @luandkg Před 19 dny

    ZozinTime ✅

  • @danielcarloschavesboll5156

    Zozin time!

  • @acquite
    @acquite Před 19 dny

    2:28:42 its called "factorisation" where you pull out a "factor" out of the expression

    • @RunningRay9
      @RunningRay9 Před 19 dny

      i would say "factoring out" is more apt

  • @RenderDragon
    @RenderDragon Před 19 dny +1

    May I ask, what happened, why these two streams got removed on twitch? Something was leaked or so?

    • @TheMelopeus
      @TheMelopeus Před 19 dny +1

      They weren't very good quality so Zozin considered it's better to remove them in order to keep the quality of the vods high

    • @RenderDragon
      @RenderDragon Před 19 dny

      ​@@TheMelopeusHuh, okay

  • @catmium7974
    @catmium7974 Před 18 dny

    Cool

  • @hamiltonianpathondodecahed5236

    Are we not alive today ?

  • @Mozartenhimer
    @Mozartenhimer Před 17 dny

    Didn't these things used to be implemented with interger steps?

  • @ratherbyexploring4898
    @ratherbyexploring4898 Před 19 dny

    Mista azozin you gotta try Julia as a dynamic language. it's soo nice

  • @remrevo3944
    @remrevo3944 Před 10 dny

    I think the playlist is out of order.
    This should be the first entry, but is the second!

  • @053radadiyanikunj4
    @053radadiyanikunj4 Před 19 dny

    Which text editor is it?

  • @Gers217
    @Gers217 Před 9 dny

    I didn't know that duckduckgo had access to AI models

  • @kotofyt
    @kotofyt Před 19 dny

    The coolest thing is my app crashes when I have more than 10 instances in tlas in vulkan

  • @manucaouette
    @manucaouette Před 19 dny

    2:09:41 voidf is coming 👀

  • @Marhaenism1930
    @Marhaenism1930 Před 19 dny +1

    let me in ...

  • @justbill9293
    @justbill9293 Před 19 dny

    Im in history

  • @enjoyit4273
    @enjoyit4273 Před 19 dny

    next video : porting doom to html canvas

  • @catmium7974
    @catmium7974 Před 18 dny

    Game Dev is one of the hardest shit I guess

  • @atxorsatti
    @atxorsatti Před 19 dny

    Seeing you program in js with you c voice is mind fucking

    • @TsodingDaily
      @TsodingDaily  Před 19 dny +6

      wtf is c voice? are you ok?

    • @atxorsatti
      @atxorsatti Před 19 dny +2

      @@TsodingDaily listen this is wild
      I would have never thought I'd see you centering a div

    • @atxorsatti
      @atxorsatti Před 19 dny

      ​@@TsodingDaily Also may I ask why you do ++x and not x++ in for loops?

    • @vk-hm6te
      @vk-hm6te Před 19 dny

      @@atxorsatti ++x is more efficient (think about what ++x and x++ actually mean); of course, modern compilers optimize x++ and ++x to the same code, but its a good habit nonetheless

    • @sirynka
      @sirynka Před 19 dny

      It basically boils down to the way x++ is computed when you're assigning it to a variable.
      x = 0
      a = x++
      print(a, x) // 0, 1
      To make it work like so you need to create a copy of x and return that copy, so when you are incrementing the actual value of x in ram, your 'a' won't change.
      But it doesn't really matter in the for loop (as long as you're using x++ as the third param)
      Note, if it's the second param, the behavior of loops would be different.
      for(int i=-5; i++;) print(i); // 4, 3, 2, 1, 0
      for(int i=-5; ++i;) print(i); // 4, 3, 2, 1
      P. S. I've omitted minutes as was lazy to type them.
      Hope I've not overcomplicated the explanation, and it does make some sense.

  • @11WicToR11
    @11WicToR11 Před 19 dny +7

    isnt it amazing to have and actual editor that helps you? i mean, i use neovim i dont wanna sht on your emacs, its just that i dont understand why wouldnt you use lsp ...you are apparently liking it as well. So why not on other languages? I understand that compiler does the same thing, but i think its much harder to fix things you wrote minutes ago when editor can tell you instantly as you finished that line or even lets you jump through issues in a buffer

    • @TsodingDaily
      @TsodingDaily  Před 19 dny +4

      The only reason you are asking about lsp is because you are literally incapable of understand the rest of the video. Ponder upon this fact and consider doing something about it.

    • @11WicToR11
      @11WicToR11 Před 19 dny +10

      @@TsodingDaily ye, why wouldnt you insult me for asking question (even with a silly typo like that), and i am still watching ...i would forget to ask if i waited to the end of the video. Very low blow, sad to see you are like that

    • @TsodingDaily
      @TsodingDaily  Před 19 dny +11

      Sorry... It's just I spent a lot of time and effort trying to bring interesting and meaningful sessions only end up receiving lots of surface level questions about frameworks, editors and fonts which do not matter. A single question like that is ok, but over time this is a death by thousand cuts and I can't stand it anymore.

    • @11WicToR11
      @11WicToR11 Před 19 dny +7

      @@TsodingDaily taken, if you dont like answering some category of questions, then ...dont? I mean you are not obligated to do so. Its just that you approach to coding is very different from most of the tech youtubers and reason why you doing so is in some sense even more interesting than raycasting (for me), which I ve already seen ton of. But i understand how this instantly leads to whole "ricing your setup topic" which is taken waaaaaaay too serious for no reason, where most of it doesnt make a difference.

    • @TsodingDaily
      @TsodingDaily  Před 19 dny +14

      Thank you for understanding my friend. And sorry again for my reaction. 🫂

  • @Zedv.0.0.1
    @Zedv.0.0.1 Před 19 dny

    I fear you Mr Azozin have Stockholm's syndrome for JavaScript/Typescript

  • @rogo7330
    @rogo7330 Před 19 dny +6

    "Pure C" sounds dumb. I propose C will be called "C" and C++ will be called "HereC".

    • @Kitulous
      @Kitulous Před 19 dny +1

      as opposed to HolyC I presume?

    • @SolathPrime
      @SolathPrime Před 19 dny +3

      I said that before and I'm not afraid to say it again
      "C is divine anything else is blasphemy"

    • @skilz8098
      @skilz8098 Před 18 dny

      @@SolathPrime Assembly: Hold my instructions can't you C I'm managing the stack!

    • @skilz8098
      @skilz8098 Před 18 dny

      @@SolathPrime Assembly: But I hold the keys to all of the pointers.

    • @skilz8098
      @skilz8098 Před 18 dny

      @@SolathPrime Assembly: When you pop from my stack frame through the kernel, Korn starts playing. "Life Is Peachy".

  • @elvis_gastelum
    @elvis_gastelum Před 19 dny

    First

  • @drsensor
    @drsensor Před 18 dny

    i've conflicting feeling about typescript

    • @TsodingDaily
      @TsodingDaily  Před 18 dny +1

      It's an alright language given the substrate it has to work in.

    • @EMEKC
      @EMEKC Před 18 dny

      Personally I've had a nicer experience in general with TS when using Deno, maybe that could help, but I can't guarantee anything 🙃

  • @araz911
    @araz911 Před 18 dny

    ur ts goes in trash can together with ur c all that bloat ware, move towards real programming in python 👌

    • @freddie224
      @freddie224 Před 10 dny

      C bloatware?

    • @araz911
      @araz911 Před 10 dny

      @@freddie224 YESCISBLOATWARE. so what?