I'm thoroughly impressed (and find it quite funny) that the creators were able to take what is arguably one of the most stressful experiences playing D&D and turn it into a game. Thanks for covering! I'm going to share this with my D&D group.
I think there are guides on BGG to use the game to design your d&d character.
Think there is a way to use the character in their other games Lock Up and Cartographer....
Correction: Due to being half asleep making this video at points, I misremembered the dots vs cost thing. That is an error. Babies are the enemies of sleep and accuracy :)
Ultimately, roll player suffers from two things for me. It's all about rolling up a character and then doing nothing with them. BUT THE EXPANSIONS LET YOU DO STUFF....... look, golden rule, if an expansion "fixes" a game, I will normally just pass on it. The other thing is, well, the characters are just kinda bland and uninteresting. It feels wedged between puzzle game and having fun with character generation, and for me, i'd rather play the two games i recommend at the end that focus on each of those aspects more.
Monsters and Minions adds a LOT to this game. Well worth it if you like the base game but feel it's missing that little something.
I was hoping this upload would have been the Deluxe sequel to Snakes and Ladders. This will do. 😤
Very clever idea and seemingly good execution. Would love to try it!
This is uncanny timing
I literally bought Roll Player like 5 minutes before you posted this 😦
What a great video!
@@3MBG I think now I’m just going to automatically check here 3 minutes after any game purchase. 😅
It would be fun to run a one shot with whoever you built.
I really like roll player, the expansions make it better! I noticed a small rules goof in your explanation. The cost of the card is the number in the top right corner, not the number of dots. The dots are used during setup.
1) This sounds like a fun solo play more than a group game. Interaction being limited to the drafting and shop seems dull. Even Imperial Settlers, a decent engine building game I'm planning on selling due to its lack of player Interaction, has more than Roll Player.
2) As a group game, this could be a very roundabout way of making characters for an actual medieval fantasy RPG, maybe?
3) I've only played it twice (both at conventions), but Sagrada is such a fun exercise in slowly increasing pain, haha. It was the first game that really hammered home the feeling of "Oh god, I've done this to myself" in the final rounds.
The thing with point 2 is most of your main decision points for that character are done in the first 30 seconds of being assigned your race, background, class and alignment/motivation, The rest of it from there is getting skills and traits to help that
@@3MBG Oop, well, nevermind then, haha. The same thing could be done with a random character generator.
Dots on card denote if they are earlier or later in the Market. The number in the circle is the item cost
If you enjoy this, try out roll player Adventures!
As always nicely done. Agree on Sagrada being a more engaging dice placement game.
Small error at 2:24, market cards cost the number of gold written on top right.
The one or two dots determine in which order they should be stacked during game setup, with one dot cards on top (weaker, come out earlier), and two dots on the bottom (stronger, come out later in the game)
My partner and I love this game and tbh im not very interesting in using the character after, the puzzle and limited player interactions is a plus for us lol
The tedium of the endgame is fixed by the expansions, where you go and fight monsters with your new build.
One of my core rules is expansions rarely fix games. I found this out a long time ago throwing good money after games for expansions that "fix" things.
Have you played Roll Player with its expansion Monsters AND Minions? If so any improvement in end game?
This is a strange case of where I think that the criticisms offered don't really.... I don't know, I think it's OK to have a dice placement puzzle game that uses this D&D character creation theme. The theme isn't exactly D&D, it's D&D character creation. So the criticism offered to me feels like it amounts to "I think this should be a completely different game". But I get that you like Sagrada better, as you said, it's more "focused". That makes sense.
Think of it this way. When making a character in D&D, the main decision points are things like class, alignment, race and alignment. That is all given to you at the start of the game. So the game is just crunching those numbers. It's not really character creation at all, its gaming the dice for the stats roll part of character creation, with a little bit of skills and equipment as well. For me, the stats are the least interesting part of making a character in D&D, but they are the focus of the theme here and that made me feel kinda meh about it thematically.
And that's not mentioning that if you aren't familiar with D&D, that whole 6 stat thing is meaningless.
Probably not something I'm into, but a nice little gimmick.
I always found the concept neat, but flawed. I'm sure it's a fun game but the concept of not at all using the character you created for anything is a turn-off. I know there are add ons that let you, but it's hard to reason going all-in on it without knowing if it's something I'd enjoy in the first place. Great video!
I wanted to like this one - but found it to be very dry (also the aesthetics and price don’t help). The theme gets lost pretty quickly - you’re not creating a character in any way, just trying to achieve a series of meaningless pre-set numerical objectives. I enjoy the experience of Sagrada a lot more, even if it may not be as mechanically sound as Roll Player.
This is arguably my most beloved game in my collection.