Crafting Rules in D&D (and how to fix them)

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  • čas přidán 24. 07. 2024
  • gathering and crafting rules in dungeons and dragons and how to make them better with some of my favorite homebrew from the DMs Guild
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Komentáře • 33

  • @eros5420
    @eros5420 Před 2 lety +3

    Stained Glass Golem hopes out of the window in the church.
    Glassblower Expert: My time has come.

  • @triplezeroxz5875
    @triplezeroxz5875 Před 2 lety +3

    "Flavor is Free"
    This line is so important

  • @trently89
    @trently89 Před 11 měsíci +2

    carpenter's tools are amazing when you spend half the campaign on a wooden ship. you can repair when needed, reinforce where it's needed. you can build a shelter if you're in the woods and have materials and tools. glassblowers tools can be useful if you're in the desert and need containers. no wood around to make a bucket or barrel, can make glass containers with some metal pitons, lightning bolts, and glassblowers tools! I use 3rd party harvesting tools for creatures too, but there are uses of these tools that most people don't think of off the top of their head. One example is Carpenter's tools, because if you're a rogue and trying to be sneaky across a wooden floor, proficiency in Carpenter's tools means you know where stepping would cause the wooden floor to creak and make noise and can avoid those spots. Proficiency in Mason's tools means you can notice off colorations in stone work where a secret passage might be, or advantage on investigation checks to notice traps in rock or concrete. Jewelers tools proficiency can allow you to know the value of gems so not only do you not get ripped off, but you could get deals even. You also know how to socket jewels into jewelry, make jewelry, know where it might have come from, and so on. Proficiency with Weaver's tools means you could have a clothing shop, weave secret pockets in your allies clothes, make pouches, or know where certain fabrics come from. Calligraphers' proficiency comes in handy when you need a letter, deed, or some form of formal contract or document forged or written. It also allows you insight into the wonderful world of handwriting analysis which can be awesome! Painter's proficiency means you can paint wonderful works of art, or forge them, or even tell IF a famous painting IS a forgery or not! You're the decorator of the castle your group inevitably acquires, painting all sorts of portraits and walls and decorations! There are all sorts of ways to use tools!

  • @FerreiraStufff
    @FerreiraStufff Před 2 lety +9

    one of my players from yesterday's session had a meltdown because I didn't let a creature of mine be at a disadvantage in resisted athletics against his huge bear. The creature in question was a vampire with 26 strength.
    And the guy made a fuss that because he was a different size, the drag, push carrying rule would apply.
    Flavor and mechanics are different things and outside of a battle I even consider it. Now in battle it is the mechanics that dictate the course of the situation.

    • @SaltyEike
      @SaltyEike Před rokem +2

      That player sounds like they've never seen a vampire before

  • @afasdfasafd314
    @afasdfasafd314 Před 2 lety +3

    jewels tools are good for casters since almost like a third of the components for spells are diamonds that cost certain amount or more.

  • @joffreehudgins6929
    @joffreehudgins6929 Před 2 lety +4

    Working on a big homebrew campaign right now. Ill be following this. I've I've working on mechanics for mining expeditions and hiring crews or teams to do jobs, digging into a mountain or ferrying upstream into a jungle. The jungle expedition is away from civilization and having mechanics for counting supplies and keeping gear in working order, as well as food, water, and morale

  • @LunarFoxfyre
    @LunarFoxfyre Před rokem +2

    honestly I think the reason why you can make a potion of healing with herbalism supplies and not alchemist be probably because alchemy though out history never really delved into healing while herbalism is all about healing. back in 3.5 you could make holy water when you had point in craft alchemy now you have to be a cleric or paladin. i think they were trying to make more accurate since of those tools and how to make the items.

  • @CedzillaGaming
    @CedzillaGaming Před 2 lety +7

    I use a combination of Hamunds and Monster Loot and my players love harvesting and crafting. I'll have to look at that other book you recommend! EDIT: Ghesh's guide is actually from the author of Monster Loot!

  • @theberndog
    @theberndog Před 2 lety +3

    What about potions? I haven't found a potion making guide that wasn't overly complicated.

  • @TheAwesomeSoul
    @TheAwesomeSoul Před 2 lety +4

    It might just because I, and other 3rd party designers I know have designed a lot of classes that use tool proficiencies in new ways, but I like the list as is. Not everything has to be on the same tier of power as being able to make your own armor or potions. Sometimes flavor is good too, even if it is a "worse choice". Though, base game, I certainly agree there is an issue.
    6:00 I feel you. I actually made an entire battle chef style class called the Culinarian because I felt there are so many food related things that are lacking in D&D. If you want to take a look, search up "Mitchell Turnbull" or "Culinarian Class" (and look for the cover with the wooden border and the half-orc woman) on the DM's Guild.

  • @trently89
    @trently89 Před 11 měsíci

    you forgot about the "cook" feat in TCoE where you can give allies and yourself temporary HP after cooking them snacks! I personally expanded on that when I made my "Advanaced Cook" homebrew feat where you give out temporary HP based on whether you make a snack or a whole a** meal. You make a buffet, people are getting more buffs than making snacks

  • @1911Handcannon
    @1911Handcannon Před 8 měsíci

    @Steelysam I’m a year late on this video, but I have homebrewed my world with stores appropriate to race specialties: Halflings (tavern food with magic buffs, musical items, fine clothes and textiles, and jewelry), Gnomes (steampunk tech, bioluminescent lights, bombs), Humans (Generic weapons and armor), Orcs (Kitbash Weapons and armor leftovers). My players haven’t reached the Mage town (Magic, Potions, and Spell Scrolls) or the Dwarves (Dwarven Craft armors and weapons) so I have yet to build those. Let me know if you’re interested in taking a look. Also, I take a lot of inspiration from @TheGriffonsSaddlebag book 1.

  • @theonetruedonut
    @theonetruedonut Před rokem +1

    my issue with crafting is the amount of gold and downtime that is required to produce what you want

  • @tristandawson-manzella3632

    In my games Poisoners, alchemy, and herbalist tools are combined into 1 thing.

  • @samcarter565
    @samcarter565 Před rokem

    Not sure if interested but Matt Colville’s Arcadia had a cooking system in one of the issues.

  • @hault360
    @hault360 Před měsícem

    Glass blower tools are not useless, I once had a human fighter who had a side hobby of making and selling bongs.
    We were in the desert, so the sand was free, I only had to buy the dyes to color the glass
    My guy made a ton of money doing that

  • @michaelbunswick2218
    @michaelbunswick2218 Před 2 lety

    So as a player I was permitted to use glass blowing with artificer to create a unique style. #glasscannon

  • @walterbunn280
    @walterbunn280 Před rokem +1

    mmm.... I came looking for revamps to item creation, but i don't know if i like the suggested path.
    Hamund's doesn't seem like a bad addition, as it makes processing monsters that don't drop loot more valuable than they'd otherwise be, but I don't know if that fixes the underlying issue with item creation in 5e.
    Item creation needs to be treated as a given, not as a side possibility.

  • @Ryu_D
    @Ryu_D Před 2 lety

    Thank you for the video.

  • @BluntHeart
    @BluntHeart Před 2 lety

    This is great. Can you make a video on your character creation rules?

  • @koroxo1152
    @koroxo1152 Před rokem +1

    I always thought DnD can learn a lot from Monster Hunter.
    I know that describing the rules for each monster can be extensive or almost impossible but it should at least have a more friendly and useful crafting system.
    Also there should be rules for learning tools, learning a tool should be a process not just being born with the correct background or class lol
    Weapon customization for players is a great way to make your items matter or have reason to have them or go on adventures to create them.

  • @chillcannongames5758
    @chillcannongames5758 Před 2 lety

    Sam. I have this idea. What if I make a cooking buff system. Most cooking will only heal you more during a rest, but others with rare magical ingredients would give you buffs and what not.

  • @lukeamparo6586
    @lukeamparo6586 Před 2 lety

    Hey SteelySam, so how do you have players get tool proficiencies? Via Backgrounds or does each player get a tool proficiency regardless of background? Also how would a players use stats in proficiency ie. wizard blacksmith vs fighter blacksmith?
    Wizard uses INT while Fighter uses STR?

  • @royd.4629
    @royd.4629 Před 2 lety

    As a guy who works with his hands and in the office, I run crafting very loosely. It's your aptitude to "figure it out" on a practical and mechanical level. If they have no crafting skill, they are basic muscle. Move this, carry that. If they have a point, they are able to use tools and shoddily build basic stuff. 2x4 tech. At 2 points, we have an apprentice who can do the work, he may need guidance at times. At 3 points, we have a journeyman who can lead work. At 4, the man is gifted. People ask him questions. He has "the knack".
    As for specializations, after 2-3 weeks of training/working with someone at 2 points or greater, you gain a point in the profession. Millage may very based on Int and crafting ability.

  • @jasonking3466
    @jasonking3466 Před 2 lety

    Calligraphy is useful for scrolls.

  • @Greycaspa
    @Greycaspa Před rokem

    Do people Faerun have 5 days off a week

  • @mikethewizard7378
    @mikethewizard7378 Před 2 lety

    Day 58 of asking for Terminatur the Gnome Druid

  • @norickreineke8349
    @norickreineke8349 Před 2 lety

    Can you explain who is the powerful demon or devil

  • @mrc3885
    @mrc3885 Před 2 lety

    (Watches forged in fire) ALL THE CRAFTING RULES ARE A LIE!

  • @thecuto
    @thecuto Před 2 lety

    I m first

  • @abergstrom918
    @abergstrom918 Před rokem

    I enjoy Sam's video, but the way he pronounced "Bulette" irritates me to no end. The ending is French, it's
    "ey", not "et". I personally don't see anything wrong with original tool proficiencies. Each plays it own part depending on the campaign and how a DM like to use them. In my experience cartography was the worst tool because the DM usually already has a map prepared for a survival type of campaign. I like the idea of adding other tool or combining certain tool together. Like forgery and calligraphy could be combined for a Writing kit.

    • @SteelySam
      @SteelySam  Před rokem

      I use the pronunciations from dnd beyond when available:
      www.dndbeyond.com/monsters/16818-bulette