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Introducing Darkness Of The Night: A New Game Mode In World of Tanks!
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- čas přidán 29. 06. 2023
- World of Tanks, WoT, 1.21.0 patch
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I am a former Beta tester, and was one of the original players to make visual mods for the game. I actually made a night mode mod about 12 years ago. Another unreleased mod was one in which the sun would move across the sky at a rate of one hour per minute. This would also effect the shadows on the ground, the colors in the sky, and movement of clouds.
The second mod sounds very interesting.
@@incompetent_3424 It was visually interesting. It had very mixed reviews within my clan, so I opted not to release it.
@@Noble4Truths Where did you get turorial to build a mod. There seems to none of it anymore :(
Changing between Day and night would be awesome, it will totally change the advantages of each type of vehicle during the gameplay.
I think that must have been your night time mod I used to have then 🫵👍
skill you are forgetting one thing: because everyone is blind and light tank has good camo, you can play like a ninja with lights. The AMX 13 105 in the first game sneaked through your entire team
Yeah, I saw that AMX as well. Maybe it wouldn't work out in the long run, but I think it'd be fun as hell to play lights in this mode. I can hardly wait to zip through the enemy lines and slaughter the jeffs!
Imagine what an elc even 90 could do...
@@maba1503 you can play tier 8 so I’d try it
because you still have amazing camo compared to everything else, and the HT's effective view range is probably less than 200m :)
Exactly my thoughts. You could just sit in the middle of a field with binocs and a maybe even a camo net and not get spotted while still doing decent spotting. I see a lot of meme potential there. I'm sure Steve Wallst is already trying out some dumb shit xD
They should allow arty to shoot flares to light up area
Not sure if it’s a typo or Skill misunderstood it, but the concealment after firing is not extra 10%, but 10x which is ten times. Huge difference. Not trying to be that guy, just wanted to point it out
Yeah the penaatly, so you basically have ZERO camo after firering
yes sir!
Night mode nerfing the close quarters type of fight in the game is the way wargaming found to increase the time that battles last in the game. Its actually a pretty smart thing to do. You dont spot everyone, and you dont want to get spotted either, so even though there are less combat in the battle itself, it does last longer and will probably require some smart plays from the players
Also you can still move with a Heavy or TD, even with 4 lights. Because they are as blind as you are.
What about if they'd just come up with a better matchmaking?
No?
Too bad.
I think it would be cool if you saw muzzle flashes in the distance. Even if you can’t see the tank, blind shots towards the flashes would be interesting. Or would that be too OP?
This would be a great optional mode to select. Different in a good way, as a light tank player it’s a new challenge. Realistically you’d have longer radio range at night due to the change to the number of layers in the atmosphere but it’s a challenge especially on large maps where you don’t know what’s happening on the other flank. Radio operator relay skill would be important for sure maybe adapting to playing more in the middle to make sure team knows what’s going on
Its actually looks nice, wasnt expected
I think ferrari with improved radio set is going to be powerful, no one is going to see you until you are really close and even if they do, that will only last for 4 seconds
What i discovered on Glacier at night is the burning Bunker behind the South Cap on the Hill. That looked hilarious from the mid.
Love that you tried a fun variety of tanks/setups
I have said for a long time - they should either make maps even bigger or NERF view range for all tanks from tier 10 down.
My first thought was: Its going to be so fucking beautiful to play this kind of game on the cold winter evening.
the night maps are off the chart - pure art
Nice one Skill. Played a few battles in it so far. Not too shabby!
@skill!!! Ok ok hear me out. I think light tanks would be op. 3 reasons. 1 camo buffed except when firing. 2 time spotted reduced. 3. View range nerfed.
Therefore two builds i would love to see. One is Sheridan with vents, optics and cvs for maximum view range. Second is Sheridan shooting derp gun with radio equipment v stab and low noise exhaust.
First one is to spot for team and make up for no one having view range. Second build takes advantage of all the buffs and nerfs making a tank that can move around unspotted till it shoots that then gets unspotted again quickly.
Can't wait to give it a try! Even if it's not great, it's nice that WG is still making the effort to try new things.
if they do add it ...i hope it is like encounter/assault ...where you can block it if you want and play it when you do.
Good review Skill! Thanks bud!
Lakeville could use a thin layer of thicc fog over the water, that would look GLORIOUS!
Looks good. I hope they add in these maps in the same way that we have Assault or Encounter modes, as a choice.
Full ninja mode on LT could be interesting.
give the bat chat with vents and optics a try you will be surpreised how well he can scout on this mode.
Definitely cool look for the game.. maybe they should reduce view range further.. ..😊
Changing between Day and night would be awesome, it will totally change the advantages of each type of vehicle during the gameplay.
14:45 Skill! How dare you shoot a baboon 😛
I'm coming back to the game for first time in a year and this idea is actually sick! Wondering what the context for this event was, at first I looked at the date & expected to see october 31st lol
the lighting sure looks beautifull
looking really nice i feeled peace :D
Skill, greetings from Latvia, bralyukas👋 Hope you have a good time😊
I've not played many games yet in night mode but I think LTs can work well because there's more scope to differentiate yourself from other tanks with VR and camo.
In standard games, everyone has max. VR
I love it. Maybe they could make it a box you can uncheck in the settings.
Yeah my experience with this gamemode has been that the games are much more aggressive with mobility being highly rewarded. Heavies are good but honestly mediums have been king IMO. Due to low vis, its easier to get a rush of meds up a flank before the enemy can spot or react. Sniping TDs and artillery are really bad because shorter radio and render distances as well as the big one: only spotted for 6 seconds.
I'm not sure what to think of light tanks yet. I think it's map dependent, but lights that have good firepower I have found to be decent assassins.
Fun gamemode! Probably needs some balances and tweaks but I love the concept. Maps also look gorgeous
I feel like they should allow headlights to go on as cosmetic, and add ambient lighting from muzzle flashes.
Hey Skill4ltu .... yes, in this testrun the lights are on the "lower end" of food chain, but ... imagine it will enter standard randoms if you activate like encounters etc.
And imagine one more, change properties of CVS. Add a night vision ability and additionaly a blinding feauture when you use CVS and look in gunfire - even your own, fires or other light like headlights of tanks ... this would be a treat ...
Why radio range is decreased in the night? Vision range, camo and detection after firing change is kind of natural.
It looks like fun but not sure why signal range would reduce - radios don't stop working just because it goes dark. The rest seem like possibly logical changes and a bit of run but the radio range thing doesn't make sense, but this is an Arcade game so maybe that's just whats happening.
It says someone is jamming radios. So that is what is reducing the radio range. Not it being dark.
@@jammer__2087 Ah fair do's missed that bit.
They should really turn the lights on some tanks, for example enable the blinding light on the M60 - there's so much potential with this game mode
i love playing with fv, its just amazing
Passivescouting with lights can get crazy. Imagine a light in a bush with camonet and everyone in range gets outspottet when firing.
I will definitely try, Lion , progetto and tvp
At night, you should be able to see the shape of an enemy tank, if there is an explosion behind them.
Penalty to concealment after firing is not increased 10% but 10X, which is 1000%.
I wonder if they were hoping to encourage the use of alternative equipment like that radio, camo nets, binos, etc
I think it's only going to slow battles down while players are learning the new mechanics. I do like that the maps seem bigger because of the smaller view range
War Gaming has accomplished two things with this game mode. #1, they can now say there are three "new" maps and #2, since heavies are the meta here, more premium ammo. It feels like we already have a game mode where impenetrable super heavies are the only tanks worth playing, oh yeah, random battles. But hey, it does look fantastic visually and it is something new, so I guess War Gaming gets some props for that.
something else to think about, the signal range nerf affects arta most of all
"Improve radio set" is going to be interesting, cutting down the duration of being visible from 6 to 4.5s!
Been asking for this for years
One thing that works well for lights in this mode is that if they have a viewrange over 445 (say 520 or so) they will have an advantage over vehicles that only have 445.
I think the main drawback for lights is that only one of the three maps can be called light-friendly in this mode.
Overall I think the mode looks pretty good and the two battles I have made yet were fun to play (HWK 30 and Leo1)
Edit to add: I don't think camo is useless in this mode. A tank with nominal 445 m view range has 223 in this mode. Subtract 50+% for an Elc's camo and it will be spottet only at 115 m or less even if in the open. That's pretty sick IMO.
They could introduce flash airstrike to light the map during 10s and only light could activate this. Maybe it’s not a good option but this mode is to test.
If the map are so nice, maybe they can add sunset or early morning without effect, just to have different brightness
Would be a cool idea to bring weather and daytime nighttime into randoms. just for looks no one would have an advantage just something different
0:00 good day sir today im way better the injury is okay, im super ready lets go! today is my birthday btw! maybe i have time to join the stream later!
8:45 that really made me laugh 😂😂🤣🤣
Hi skill! I see a problem if this goes like this in the randoms where stats will matter... nobody will go in front like crazy mother trucker. I dont know... Wil that conclude to more draws like this maybe?
I think the more different maps, different situations the better for players then we wont see meta builds, and meta crews. you will have to build tank and crew to suite your gameplay and just try your best. because now its just ok I got new tank i need 4 skill crew (all basic skills like BIA repairs camo and recon). more different maps more night maps (i would put flashlights on tanks and remove spoting completely , different teams different flashlights thats it) you cant see siluet of the tank, maybe a button to inform that you spoted something and then it would show tank nation or model
"to spank him in the balls" while shooting at Jagpizda hahahahhaa
its so bloody beautiful.
in my mind for a lighttank.. aslong stay in dark and wouldt go near a lightsource or taken a shoot the value should be the same... but once you go near a lighted area or taken a shoot then would been penalty until have gone into a darkzone and stayed there a moment..
hey skill, I am not sure if you know, but optics and binos dont compliment eachother, they do work separately so not sure if worth. What do you think?
00:00 You are uploading at the wrong time, Skill!!! The sun is still shining.
Because you are getting spotted only for 6 seconds, the radio equipment for lights or how is it called might be finally viable
I wonder if the Signal Relaying radioman skill would become useful?
mais opçoes de jogo é sempre bom, uma vez que os jogadores possam escolher se querem ou não, ter a opção que importa
You should try using the EBR 105 with the high camo sneaky setup, I did it twice and got in enemy base without getting spotted and killed arty.
I would say the Triangle are way more dependant on light tanks because they cant spot shit!! Also Triangles are very safe from getting spotted while shooting behind bushes over spotting range, since map size keeps the same.
Render distance also got decreased so the distance at which you can shoot also decreases, further making a really good lt dangerous to them
I was thinking the night mode for like 6 years ago but it become reality. There's only one equipment is needed for this mode and that is night vision which increases view range by default (but have green view effecct) by pressing certain buttons.
And does anyone else remember the winter mod? There maps were both night and beautiful ;)
as a light tank player, gotta love this
If they put working lights in the tanks would be pretty awesome 😊
A decent while ago on console, there was a random battle type that was pretty much this game mode but everyone was even more blind than this. Instead of night time, it was extreme weather. Everyone hated it and it was taken out of the game.
if u only can transmit for half of the range, if a teammember is between u and the spotted enemy, will this teammate transmit the enemy?
yea ...we are succesfull in day maps and now the next stepforward in night ones!
My impression is that CVS isn't worth it with the Manticore. Try Vents instead? To extend the raw spotrange a little more.
Also, consider using the exhaust system... And think about how enemy light snuck in among your team in the first game.
.
Overall, looks like it might be interesting.
However, it would be overall better if they could make "weather" a dynamic change instead of having to do the whole maps from zero.
Although that's probably too much wishful thinking, and the maps were indeed beautiful.
18:14 exactly right!
where are the results of the first battle? how much blind damage?
Skill, how would you feel if wg also added weather like rain combined with night time like how wot console used to be like?
He looks like a Ninja Turtle in the darkness
do an actual scouting setup on manti, youll have almost max view range still because of the base view range being so high, its even 90 on crack
I would love to see a mode than increases the render distance and brings back the accuracy from last years arcade mode
Question marks of excellence on all tanks, let's go
I hope this will not be in randoms. It is just fun to play time to time when I WANT. Not randomly in game.
Take the M48A5 Patton and turn the headlamp on and you'll be fine
The first fv shot i the first game did go straight trew his turret
Just waiting for Auto Canons in Night Mode :)
very interesting
The thing is: viewrange cut by 35% means all equips related to viewrange/camo get way less value.
Binoc doesn't do shit. Even Bond Optics has very little impact. Same go for Bounty Exhaust.
Since people get only ~300m viewrange => 9% camo from Bounty Exhaust will make you get spotted only (300-50)*0.09 = 22.5m closer.
That being said, everyone should just go with full Firepower setup in this mode.
CVS might still be effective but I need more experience in this mode to confirm.
LTs are not irrelevant in this mode but you'll need way way more map knowledge and situation analyzing ability to make them work to the fullest.
They can be invisible and shoot everyone in the ass but that's not easy if the MM is still 15v15.
I mean, technically EVERYONES stats are reduced, so nothing fundamentally changes, but you have to use mover or better cover.
And as a Light and medium you can be quite a bit more aggressive, so the positioning will be vastly different, maybe Assault Guns instead of Thin-skinned TDs will do better, but i can´t imagine Lights being castrated or TDs being pinatas.
the night sky with northern lights was borrowed from WorlfOfWarPlanes.
Skill's face mentioning bobject is the devil himself 😉
Every time I listen to you play, skill, I want to make myself and egg and tuna salad sandwich.
Try WZ-132-1 in this mod, should be good. The weakness of camo is gone, and you have a good damage :)
In my opinion, heavies and tds should never have full viewrange in the random queue. this is a nice aproximation of how it should work for these categories
Agreed, heavies should have a max range of around 400, mediums 445 and lights unlimited, I have heavies with over 445m range with no optics or vents, seems dumb to me, and also I think the taller a tank gets the more range it should get and low profile tanks should have less range.
how to check when was the last time uve played wot?
We need this on live servers!!! 😂❤
it should be you get a x5 in camo unless you turn on light on your tank. you should be able to turn on and off lights on your tanks and having lights turned off gives you a mobility nerf of 50%. atleast thats a starting point
It is just too much of nerving. The parameters could be adjusted, e.g., 10-15% view range decrease, twice higher camo decrease after firing, a bit longer range for radio and view. This will have already a great impact, but not that dramatically.
They should've made the garage night time as well
it would be nice if they add night vision equipment
Hulldown short range gold fiesta.
Dynamic weather would be cooler. Fog, snow, rain etc
e25s are going to have the greatest comeback of their lives.
Skill you are a very good sales man...