Subsurface Scattering: What is and How to Use in Blender

Sdílet
Vložit
  • čas přidán 21. 04. 2024
  • Key VFX concepts for non-experts.
    Subsurface scattering (SSS) is a mechanism of light transport in which light penetrates the surface of a translucent object, interacts with the material internally, and then exits from a different location.
    It's crucial in 3D modeling for rendering materials like skin, wax, marble, or any other substance where light must scatter beneath the surface to achieve realistic appearances.
    This effect gives a softer and more natural look to the surface, particularly noticeable in the way light diffuses through materials.
  • Krátké a kreslené filmy

Komentáře • 14

  • @VioletRhubarb
    @VioletRhubarb Před 17 dny

    That is the best explanation I have ever heard! Thank you!

  • @Consisto77
    @Consisto77 Před 4 dny

    Very good video. Thank you.

  • @nandoxu
    @nandoxu Před měsícem +2

    this is so helpful

  • @J3ss4u
    @J3ss4u Před měsícem

    This is what I needed to know cause most tutorials for this are pre-blender 4

  • @awesomewinter3103
    @awesomewinter3103 Před 3 měsíci

    Really cool tutorial, thank you!

  •  Před měsícem

    Thanks !

  • @estrelladeaurora6065
    @estrelladeaurora6065 Před 2 měsíci

    thank for video is nice very good i like

  • @kedigiller111
    @kedigiller111 Před 3 měsíci

    they've just make it complex for me. How the fck am I gonna supposed to change a little bit my skin texture transferred from the substance painter with that weird settings, they don't even work somehow

    • @ruchitlajo5808
      @ruchitlajo5808 Před 21 dnem

      Did you figure it out ?

    • @TheDJkarsy
      @TheDJkarsy Před 9 dny

      Not sure how effective this would be for you but if you want it more similar to the previous model you can add an RGB node to the radius node and select the colour that way... That might help.

    • @kedigiller111
      @kedigiller111 Před 9 dny

      @@ruchitlajo5808 no, I just deleted blender and went to maya