Preach Reacts & Discusses Interviewing Yoshi P

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  • čas přidán 5. 06. 2024
  • ----------------------------------------------------------------------------------------
    Yoshi-P Interview Here!: • Chat Bubbles CONFIRMED...
    Media Tour Video Here!: • Dawntrail and the New ...
    ----------------------------------------------------------------------------------------
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Komentáře • 65

  • @johnstajduhar9617
    @johnstajduhar9617 Před 21 dnem +97

    Ladies and fellas, get yourself someone who looks at you like Mike looks at Yoshi P

  • @nspaulding07
    @nspaulding07 Před 21 dnem +70

    I appreciate that there may be a language barrier, but clearly not a communication barrier. The translators, and both your non-verbal communication were a delight to watch.

    • @katnerd6712
      @katnerd6712 Před 18 dny +2

      Yoshi-P understands English well enough, the translator is there just to avoid any small confusions from the few words he might not understand due to being British/American /etc. versions of English. If you watch his face you see he clearly understands what Preach is saying before getting the translation.

    • @krazyito
      @krazyito Před 15 dny +1

      @@katnerd6712 i could also be wrong, but its my understanding japanese companies impose these kinds of translators to avoid any PR nightmares due to misunderstandings anyway.

    • @katnerd6712
      @katnerd6712 Před 15 dny

      @@krazyito You're probably right. But, I think Yoshi-P probably suffers from a typical trait many Japanese have. He knows English decently, but isn't satisfied with his ability to speak it. The gray haired gentleman we see occasionally isn't a translator he's one of the devs or the head of community management and he almost never uses a translator. His English is pretty flawless, though :)

  • @Vercilles
    @Vercilles Před 21 dnem +29

    You do great interviews Preach, glad to see you had the opportunity to talk to Yoshi-P. 👍

  • @danielj6897
    @danielj6897 Před 21 dnem +33

    Thanks for keeping the entire translation in the full vid. And yeah, as someone who works semi-frequently with interpreters, sometimes people fall in the habit of talking to the interp instead of their conversation partner. And saying things to the interp like, "Can you ask them XYZ?" Instead of directly asking the question to the other speaker. Cool that you picked up on that.

  • @rafagd
    @rafagd Před 20 dny +27

    39:50 - I like how Yoship sees Mike having a heartburn when he's praising Ultima, stops his explanation with "wakaru (I get it/I understand)" and then proceeds with the explanation.

  • @petitblanc7343
    @petitblanc7343 Před 21 dnem +28

    YoshiP asking Mike out on a Date?! Maybe Emma manhandling him before was with merit /spam ratJAM

  • @ixtinx
    @ixtinx Před 18 dny +4

    Yoshi P seems like such a genuine pleasant person to be around.

  • @tangentkatz
    @tangentkatz Před 20 dny +6

    I really appreciated your and Quazii's interviews because it was less Dawntrail specific and more the game as a whole/design philosophy.

  • @Zantam70
    @Zantam70 Před 21 dnem +7

    So incredibly wholesome.

  • @OG_Fireflare
    @OG_Fireflare Před 18 dny +1

    This Interview makes me feel warm and fuzzy. I knew before that the team and Yoshi P are super passionate about their game but this just reaffirms it again for me. Glad to have these people as devs!

  • @jiggitydazzle84
    @jiggitydazzle84 Před 21 dnem +2

    This interview makes me happy, love both these guys!

  • @darkfhang
    @darkfhang Před 20 dny +6

    I get where he's coming from with Ultima Online, at least in the earlier days. Pre-Trammel days. Not much story to speak of, but players had to create their own fun. The game as it stands now is basically a different game than it was then.

  • @Angarato86
    @Angarato86 Před 20 dny +3

    i really appriciated your questions. i saw the other interviews and (not to hate on them) they asked such basic questions that give you nothing really. your questions were interesting and went into the design filosophy and it was good shit. very much enjoyed it

    • @Disastra
      @Disastra Před 20 dny +4

      with rare exception, most of the people given interview opportunities were restricted to asking questions directly related to information previewed at the media tour.

  • @stephanieking8299
    @stephanieking8299 Před 20 dny

    This interview has me hyped to jump back into 14!

  • @MetalMaidenDeth
    @MetalMaidenDeth Před 21 dnem +4

    Bro shooshed himself when he was talking over Yoshi's response xD

  • @sijrichters
    @sijrichters Před 14 dny

    So far, I've only seen you, Jesse Cox and Quazii's interviews. Great job to each one of you!

  • @NPDStudio
    @NPDStudio Před 20 dny +5

    Chat bubbles will be the biggest win in FFXIV 👌

    • @brianbogholtz9485
      @brianbogholtz9485 Před 19 dny +1

      As someone with 8 full retainers from gathering and crafting, I still can't get over how glorious it is to automatically transfer duplicate items. It's the most useful quality of life improvement I can think of.

  • @Thalagos
    @Thalagos Před 21 dnem +7

    Great interview! Hoping one of these days Yoshi P gets asked if there is any story behind them coming up with the team name "Creative Business Unit III" (fondly) as it's probably the least creative name out there hahaha

    • @oleub23
      @oleub23 Před 20 dny +11

      thats not a yoshiP thing, thats just how SE is structured after 2019. There were other precursor organizations names (10 Product Development Divisions, into 12 Business Divisions) which got consolidated into the 5 current Creative Business Units.
      CBU 1 is single player FF games and Kingdom Hearts and SaGa
      CBU 2 is Dragon Quest, off-franchise spinoffs (Bravely, Octopath), Nier and arcade games
      CBU 3 is the MMO unit (ff11, 14, dq10)
      CBU 4 is remasters and ports and the Mana series
      CBU 5 is gacha games.

    • @gysahlfields7506
      @gysahlfields7506 Před 20 dny

      ​@@oleub23 The names are changed now, for example Creative Business Unit III, became Creative Studio III

    • @Thalagos
      @Thalagos Před 20 dny

      ​@@oleub23 that's really interesting, thanks for sharing!

    • @Eiensakura
      @Eiensakura Před 18 dny

      It is just how Japanese departments are structured/named traditionally, you'll have something like General Office 1, General Office 2, Business Department 1, Business Dept 2, etc etc.

  • @djanne1510
    @djanne1510 Před 18 dny

    I think that there was just 1-2 long interviews per day. But all of them have been great picks so far so 👏🏼👏🏼 SE

  • @soccerplayer3216
    @soccerplayer3216 Před 20 dny

    Truly insane you get to sit down and talk to this man.

  • @Seviechan
    @Seviechan Před 20 dny +2

    Awesome interview, Preach! I'm glad I stumbled over this reaction as well giving some extra context!❤
    Waiting for the subless peeps in the stream is just as precious as waiting for the sprouts watching cutscenes!
    21:10 I don't think the 3x bosses with trash mobs in-between is a problem, as long as the bosses have interesting mechanics. And there is enough other content with different patterns. Alliance raids got 4-6 bosses + some trash, trials are just bosses with usually two phases, deep dungeons is basically only trash mobs + the rogue light feature, variant has more interaction and different paths... I think there is quite enough variation between the different content types, that there isn't more variation needed in the 'normal' dungeons. I actually really like that approach!^-^

    • @UltimaKeyMaster
      @UltimaKeyMaster Před 17 dny +2

      In my eyes, everything about the dungeon bosses are perfect as they are. It's just that the trash mobs in between are immensely brain-dead difficulty and only require you to do AOE spams, not even needing to use a good chunk of your rotation. Plus the enemy AOE's are still ARR-level basic, you'd wonder why they even have them if they're not going to be anything more than HP sponges before you're allowed to fight a boss.
      I wouldn't mind the pure hallway linearity if anything between the bosses was actually interesting, but it rarely is outside of something as visually insane as the base expansion finale dungeons. Make the trash mobs do SOMETHING interesting besides being "a pack of five enemies that auto-attack and do one small circle every 30 seconds." That's why I remember the original Copperbell Mines where one of the "bosses" was an actual puzzle as opposed to literally EVERY Endwalker patch dungeon. When I saw one of them was "Lunar Subterrane" I was like "hell yes that grueling gauntlet at the end of 4" and it was like 5 minutes of hallway then 10 minutes of flashback hallway which simultaneously kills the hype of those memories when it's a convenient hallway with now even EASIER trash mobs because we have an NPC helping us even outside Trusts.
      I'm no longer excited for the main story dungeons. And I get that it's because they're designed to be the short easy thing people can easily devote time to, but my problem is not with their length or boss difficulty, it's them being boring for 67% of it.

  • @toosalty7085
    @toosalty7085 Před 20 dny

    this was great.

  • @newspin2477
    @newspin2477 Před 20 dny +1

    I watched a few of the interviews and this one stands out in terms of comfortable to watch and professional.
    That's not to say the others weren't good though. This one didn't touch on any harder questions any current challenges in the game.
    One of the hardest questions anyone asked was about how one particular server/dc is becoming the one where almost everyone is going to raid etc so it's hurt the activity and population on other servers. Yoshi had some good thoughts on this problem and a good grasp on the issue but it seemed like all the possible solutions might create other problems that may or may not even improve things.

  • @aradow18
    @aradow18 Před 19 dny +3

    Your commentary on the interview is perfect. I love getting your commentary on what's happening while the interview was going on. Especially the parts where you're pointing out "and here's where we're getting told to wrap up even though Yoshi P is ready to give a 10 minute answer".

  • @petitblanc7343
    @petitblanc7343 Před 21 dnem +5

    I think he has done enough interpreted interviews, so they know what boxes to check with how people want to interact through the interpreters (translators are for written, not spoken)

  • @BM03
    @BM03 Před 20 dny +2

    Man, I can't back into the game but these interviews still puts a smile on my face every time.
    I hope they continue to find success.

  • @freshskittles92
    @freshskittles92 Před 20 dny +2

    oh shit there is a reaction to your interview? nice lmao

  • @Epicmission48
    @Epicmission48 Před 20 dny

    Pretty sure whenever uou have a translator, the custom is to ignore them right? So yall did perfect!

  • @grevie
    @grevie Před 18 dny

    Actually I like that you were both into the interview, facing each other, I saw one where the 2 content creators were not in camara and you could hardly hear them so it was a little awkward. I guess that's why he asked you that at the beginning.

  • @SntMighty
    @SntMighty Před 19 dny

    Always love hearing about Yoshi P`s package

  • @KatyWhitekavkj
    @KatyWhitekavkj Před 20 dny

    Quazii got an interview in the US too :) and Meoni from the EU one. Maybe it was one per day?

    • @minwaioo3735
      @minwaioo3735 Před 20 dny +1

      those are interviews with strict outlines to talk about. Mike means free to talk type interviews

  • @greggreyes6869
    @greggreyes6869 Před 20 dny

    where was the media tour?

  • @cwh41187
    @cwh41187 Před 20 dny +2

    10/10 actual interview. Gj Preach for a WoW andy ❤

  • @legreeniris
    @legreeniris Před 21 dnem +3

    I think Meoni got an interview as well from a video I saw earlier.

    • @omensoffate
      @omensoffate Před 21 dnem

      Omg wow

    • @LadCarmichael
      @LadCarmichael Před 20 dny

      Meoni got an interview with Shenpai, so it was not the same as Preach getting the full 45min head to head.

  • @eyeofthasky
    @eyeofthasky Před 20 dny

    28:45 i knew i recognized that bottle! i was thinking, ah how pitty i cant see his chat if someone was something about what he drinks -- but then preach started talking about it hahaha 🤣
    where did this interview even happen that they have this german brand ?

  • @michaelfitzgerald6421

    Someone tell Ion that 3 bosses per dungeon is all you need

  • @Raika63
    @Raika63 Před 19 dny

    I think having static job packages rather than talents/ability points just works better for FFXIV. I can't imagine the balance nightmare of going from a team used to balancing static jobs to having 21+ jobs with x number of variables. Now, if they wanted to have them split out as, say, 2 options (not dissimilar to the hero talents in War Within, just without choice nodes), I could see that happening over time. It lets them reuse the same weapons, probably some animations, etc... You could, for example, have a machinist or bard that went more of a marksman route.

  • @newspin2477
    @newspin2477 Před 20 dny

    Imo the positive culture of the game is tied to the straightforward jobs. Once they start added extra specs to a job instead of extra jobs then you add another layer of toxicity with metas and min maxing etc.
    Maybe you'd run into this anyway with some classes being left out compared to others but i think it's generally better for this game in particular to just keep adding jobs.

    • @Tabbycat2701
      @Tabbycat2701 Před 20 dny

      They cannot keep adding jobs forever. It’ll be difficult to decide what route to go when they can no longer sustain it, but not only would it become overwhelming for players, the job design, balancing, and gear design load would become extremely high on the devs. It’s already high to the point where they can’t do job quests anymore

    • @newspin2477
      @newspin2477 Před 19 dny

      @@Tabbycat2701 That's valid, I guess you do reach a point where it's unsustainable. They've done a good job so far, so they deserve some trust in how the proceed... and I guess you could make the argument that a lot of other games fall into the pvp versus pve balance, and at least that's not anything to worry about in ffxiv since they are totally different skills and everything.

  • @sgt391
    @sgt391 Před 20 dny +1

    49:15 subtitles

  • @Kizoja
    @Kizoja Před 20 dny

    My first MMO was Tibia. I did play a bit of FF11 but never got into as much as I did WoW back in 2004. I played FF14 in ARR and got super into it in HW. I've been a had stints on both sides of the aisle. I never really understood how FF14 would look more childish to someone than the cartoony style of WoW. Maybe they just meant in the silly glam way rather than the graphical style, but I feel like people have meme glams and mounts in every MMO.

  • @brelshar4968
    @brelshar4968 Před 21 dnem +2

    About two years ago I actually bought ff14 and actually fully completed ARR and really enjoyed it, all the side content, got my professions up high.. Shadowlands dropped and I went back to WoW. I keep meaning to get back into ff14, as there is so much content for me to do, but I feel trapped on the WoW merry-go-round.

    • @Ryotsu2112
      @Ryotsu2112 Před 20 dny +1

      You…….stuck with wow after Shadowlands? Wow, that’s pretty much the opposite of most players, including myself (although I’ve played both FF11 and FF14 from launch, I’ve also played Wow from launch in 2004 through most expansions except Dragonflight).

  • @petitblanc7343
    @petitblanc7343 Před 21 dnem

    Nyoom

  • @midkraft7279
    @midkraft7279 Před 20 dny

    whow the audio is low on this one

  • @karelposedi
    @karelposedi Před 20 dny

    Ratjam

  • @skkim0217
    @skkim0217 Před 20 dny +6

    I speak Japanese (not perfect but still) - the translation didnt 100% capture true intention of both Preach and Yoshi-P, but it was like 85 ~ 95% most of time; no big issue. Really enjoyed to see.

  • @WijaVT
    @WijaVT Před 20 dny +2

    preach rubbing it in that scripe doesn't have a pic with yoshi-p had me in stitches too bad scripe, im a nobody and have a pic with yoshi-p and koji too 😌 LOSER POV jkjk LOL

  • @paranoidsoldier
    @paranoidsoldier Před 17 dny

    Cringe