Slay.one variables calculation
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- čas přidán 4. 06. 2024
- manual lag latency calculation. We measure the delay between actions sent and actions reflected in-game so that we can compensate for the delay.
rayTrace. We implement a new ray trace based on geometric algorithms to increase performance, we also reduced the amount of obstacles to iterate over.
Problem. The server calculates collisions using a step increase wich may step over collisions with obstacle corners. Our approach is thus proven more reliable and fast.
TODO. Implement a weapon switch mechanic to rotate weapons while attacking.
Implement a reload mechanism to accurately reload empty weapons.
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