Slay.one variables calculation

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  • čas přidán 4. 06. 2024
  • manual lag latency calculation. We measure the delay between actions sent and actions reflected in-game so that we can compensate for the delay.
    rayTrace. We implement a new ray trace based on geometric algorithms to increase performance, we also reduced the amount of obstacles to iterate over.
    Problem. The server calculates collisions using a step increase wich may step over collisions with obstacle corners. Our approach is thus proven more reliable and fast.
    TODO. Implement a weapon switch mechanic to rotate weapons while attacking.
    Implement a reload mechanism to accurately reload empty weapons.
    Shoutout: We are opening a new enterprise for custom screenPrint wich offers the best quality leveraging geometric matrices to multiply the ink tonality representation per ink color in different color bases. Custom jobs start at $5 the Tshirt 100% cotton, 4 colors, Premium suppima cotton. link is
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