Komentáře •

  • @danillusi
    @danillusi Před 3 lety +11

    Thanks! There is also "Apply Particle Separation" under "Particle Motion" that helped me reduce the volume loss on a small scale scenario.

  • @ondudengrund
    @ondudengrund Před 2 lety

    Very nice and informative video! keep up the good work

  • @bush9686
    @bush9686 Před 2 lety

    Exactly what I needed. Thank you!

  • @maarkaus48
    @maarkaus48 Před rokem

    Very informative and very helpful. I have been trying to keep a volume of water in a bucket, but keep the processing low as I have an old PC. This might do the trick! Thank you!

  • @SuperVayn
    @SuperVayn Před 2 lety

    Brilliant! Thank you!

  • @1kizzle12
    @1kizzle12 Před 2 lety

    Hey thanks for this! Helped a lot!

  • @viniciustesta7597
    @viniciustesta7597 Před rokem

    Thanks a lot Janks! Super useful

  • @tayhwang3653
    @tayhwang3653 Před 2 lety

    You made my day! Thanks!

  • @SebastienProduction1
    @SebastienProduction1 Před rokem

    You have saved my day ! Thank you :)

  • @oppaidragon9681
    @oppaidragon9681 Před rokem

    Thank you very much. It's also very interesting that they have bad numbers by default.

  • @Tyler-zb6ec
    @Tyler-zb6ec Před 3 lety +3

    Thank you!! First coming into Houdini I found volume loss to be super frustrating and time consuming to figure out but grid scale + particle radius scale adjustments seem to be doing the trick now

    • @janks1080
      @janks1080 Před 3 lety

      Awesome! So glad to hear! I used to have this problem a lot too and I saw there were 0 tips on how to fix it.

  • @frxnlab
    @frxnlab Před 2 měsíci

    Thanks! Super useful info.

  • @nguyenbui90
    @nguyenbui90 Před 8 měsíci

    Brilliant thanks for bring up

  • @2danimm
    @2danimm Před 2 lety

    Thanks a lot!

  • @alessandromarculino7051

    good work john. I want to learn too. Everytime you with the pointer you should say where you are clicking.

  • @carlherner9458
    @carlherner9458 Před rokem +2

    hey amazing video! Im getting this problem with the new Flip SOP setup that was implemented in houdini 19.5, I lose fluid / volume and tweaking the grid scale / particle separation doesnt fix it. Unfortunately particle radius scale isnt exposed in the flip sop setup so not sure how to solve this, but ill try the regular dop way that you are using

    • @yanpun5636
      @yanpun5636 Před rokem

      any ideas yet?

    • @_incendiary
      @_incendiary Před rokem +1

      in 19.5 I've found that turning on "enforce particle separation" fixed it for me. It's in the flipSolver under the Fluid behaviour Tab. I also set the grid scale to 1.5 (flipContainer). Also, just FYI i left the other particle separation checkbox off in the setup tab

    • @gluttonium
      @gluttonium Před rokem +1

      @@_incendiary i use H19.5.493 (apprentice version btw) and I dont have the "enforce particle seperation" option? My sim is still losing so much volume
      Do you know where else I can find it?

    • @kae-jg
      @kae-jg Před rokem +1

      @@gluttonium "Apply Particle Separation" under "Particle Motion"