The Unusual Side of Redstone Clock Design

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  • čas přidán 24. 06. 2024
  • #minecraft #minecraftredstone #redstone
    Today’s video is basically a continuation of the whole unconventional redstone series. Not a whole lot to say about it.
    Go check out Green Jab: / @greenjab
    The video on how to make their super cursed clock: • The WORST Clock in Min...
    Music: Taswell by C418
    It's worth noting that I updated, so the mods list is different now.
    Texture Pack Details:
    Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.
    Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
    Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.

Komentáře • 111

  • @guidogiova
    @guidogiova Před 10 měsíci +215

    The reason the armor stand can survive in lava but dies if it leaves is becuase of the Firetick. When the armor stand is in the lava its Fire tag is set to 300, key word is SET, the armor stand doesn't check if it's already on fire, it sees the lava and sets its Fire nbt to 300. When there's no lava the Fire tick counts down to 220 and then dies.
    If you want to check for yourself you need theese three commands:
    /scoreboard objectives add fire dummy
    /scoreboard objectives setdisplay sidebar fire
    This one in a repeating command block:
    execute as @e[type=minecraft:armor_stand, sort=nearest, limit=1] store result score @s fire run data get entity @s Fire

    • @TemporarySolution
      @TemporarySolution Před 10 měsíci

      Is there any situation where fire tag is set above 300?

    • @haniyasu8236
      @haniyasu8236 Před 10 měsíci +4

      That was exactly my guess. I suppose my programmer instincts were correct

    • @vibaj16
      @vibaj16 Před 10 měsíci

      why doesn't this happen with fire?

    • @korvahkh
      @korvahkh Před 10 měsíci +3

      There's a check in the game's code that prevents entities from taking burning damage if they're in lava

    • @MasterElements
      @MasterElements Před 10 měsíci +1

      I though it had to do more with fire being a block and that since lava was taking up the space beside the armor stands there was literally no room for the armor stand to be "on fire". You can see this affect with wood blocks on fire and that the fire is a few pixels wider then the block and if you say, place glass there, that side of the block now becomes non-flammable.

  • @siddeney
    @siddeney Před 10 měsíci +92

    Hey! Just wanted to let you know that one of the shulker shell farms actually use the armor stand piston clock, so I guess they aren't all that useless.

    • @99999bomb
      @99999bomb Před 7 měsíci

      Another shulker farm design uses the minecart pressure plate clock, considering how valuable space is on shulker farms these unconventional tiny redstone clocks are probably better than traditional clocks in this niche

  • @jakewolf3561
    @jakewolf3561 Před 10 měsíci +56

    Armor stands don't take lava damage but is still overriding the fire tick, when it exits it is then able to take fire tick damage

    • @hearteyedgirl
      @hearteyedgirl Před 10 měsíci

      Higher damage always overwrites lower damage if it happens on the same tick, no matter if the subject is immune to the damage source of the higher damag
      Edit: nvm it's irrelevant to this case

    • @vibaj16
      @vibaj16 Před 10 měsíci

      @@hearteyedgirl so if the subject is immune to the higher damage, does it just not take damage at all, or does it take that higher damage despite being immune?

    • @hearteyedgirl
      @hearteyedgirl Před 10 měsíci

      @@vibaj16 according to my vanilla pvp experience, living entity will take higher damage and negate lower damage. But I've made a misstatement here, if a living entity is immune to the damage source of the higher damage, damage is then recalculated and the living entity will take lower damage

  • @kitlith
    @kitlith Před 10 měsíci +7

    RE: using the shrieker as a clock: look up playerless warden farms.
    (assuming they still work,) they exploit that you can use "an item from a player" to activate them as opposed to just the player. The one I've seen involves using a piston and an arrow to continuously re-strike the shrieker, where the piston is either setup to trigger for every warden that spawns, or via a clock.

  • @MINECRAFTLOVER4000
    @MINECRAFTLOVER4000 Před 10 měsíci +93

    only thing i can think of for the armor stand in lava thing is that they didnt want you to lose all your armor if you accidentally placed lava near your armor stand, so it only breaks once the lava is gone

    • @darryllmaybe3881
      @darryllmaybe3881 Před 8 měsíci +2

      No, it's just an oversight of how the game determines the time it'll take for an entity without a healthbar that's on fire to disappear. Top comment explains it.

  • @benjaminplassart4189
    @benjaminplassart4189 Před 10 měsíci +18

    Hey ! Just wanted to let you know, even though i am not a redstone genius (I'm still actively wondering about how to make a retracting 2x2 piston door working by myself lol), i fell in love with your redstone ideas, weird and useless use of minecraft blocks and mechanics ! The way you explain cursed mechanisms with such a calm voice and subtle humour makes you one of the few minecraft youtubers i enjoy watching every video as a whole ! Fantastic job, keep it going !

    • @squibble111
      @squibble111  Před 10 měsíci +8

      Thank you, I appreciate the compliments. I'm glad that you like my style of content and I wish you good luck on your redstone endeavors.

  • @danielbryx2016
    @danielbryx2016 Před 10 měsíci +15

    The thing with armor stands could be a feature to prevent losing items, but it can also be a bug. Something like the armor stand has a counter for how long it can be on fire but the lava keeps re-applying the fire which resets the counter.

  • @thatonecuber9266
    @thatonecuber9266 Před 10 měsíci +9

    My educated guess about the armour stand not setting on fire is that the armour stand doesn't get damaged by lava ticks, unlike most entities, and the fire tick is constantly being reset in the lava. This would mean that the fire tick would never hit the armour stand until it is no longer being reset (while being outside the lava).

  • @NeverSnows
    @NeverSnows Před 10 měsíci +7

    Every entity has a lava cooldown. Regular entities take damage until this cooldown ticks off, but armor stands do the opposite: When the timer runs out, they break. So, if you keep resetting the timer with lava, they will never break. This, i am pretty sure is how it works. But as for the regular fire, my best guess is that it is codded to instantly kill the armor stand.

  • @dtplayers
    @dtplayers Před 10 měsíci +6

    My guess is that the armorstand doesn't take fire damage, instead, the developers made it such that when the fire runs out, the armorstand is killed. Being in lava perpetually resets the fire tick value.

  • @glorrin
    @glorrin Před 10 měsíci +1

    I was expecting a quick word about boat clocks for when you have no Redstone at hand

  • @mooing_cowmilk
    @mooing_cowmilk Před 10 měsíci +1

    3:42. Simple design for player detection (enitity chunk dection), useful to hook up to farms that break if unloaded at the wrong time. Use that as a kill switch to the farm to prevent damage

  • @Door_Maker
    @Door_Maker Před 10 měsíci +4

    2:56 this is wrong, pressure plates hitboxes do not change at all, it's only visual (it also works with a string). I can't remember exactly why this works, but i think it's something with the minecart constantly trying to move but being blocked by the fence.
    7:24 i believe what's happening is that since the chest carts are floated, hoppers can give the item to both carts, which is random. It means if one of the hopper decides to give the item to the chest cart that is clipped inside of it, the item will instantly get sucked by the same hopper, and since hoppers have a cooldown, the item will stay in it for another 4t

    • @squibble111
      @squibble111  Před 10 měsíci +1

      Hm, I read that someone explained that there was a hitbox change, but maybe they were wrong. Shoulda done more research than just believing them.

    • @JamesTDG
      @JamesTDG Před 10 měsíci +1

      Finally, an explanation for the strange event

    • @vibaj16
      @vibaj16 Před 10 měsíci

      I wouldn't think that's random. That type of thing is rarely random in Java edition.

    • @Door_Maker
      @Door_Maker Před 10 měsíci

      @@vibaj16 it is random

  • @KingMako30
    @KingMako30 Před 8 měsíci +1

    I know other comments already answered this correctly, but I initially thought the armor stand thing was because the lava was continuously putting out the fire like water would.

  • @korvahkh
    @korvahkh Před 10 měsíci +2

    I took a quick look at the code and the reason armor stands don't burn in lava is pretty simple:
    Entities don't take damage from being on fire while in lava, and lava damage just doesn't affect armor stands.
    It's actually possible to change this with a datapack by adding the "minecraft:lava" damage type to the "minecraft:ignites_armor_stands" and/or "minecraft:burns_armor_stands" damage type tags.

    • @vibaj16
      @vibaj16 Před 10 měsíci

      That doesn't really explain the reason. Why don't entities take damage from being on fire while in lava? It's because the lava constantly resets the counter for the fire, so it never counts down enough for it to cause damage.

    • @korvahkh
      @korvahkh Před 10 měsíci

      @@vibaj16 There's an explicit check that prevents entities from taking burning damage if they're in lava.
      Also, the fire counter being reset every tick *could* prevent burning damage from happening, if the value wasn't a multiple of 20 which 300, the value lava sets it to, is.

  • @_wetmath_
    @_wetmath_ Před 10 měsíci +2

    for the armour stand in lava thing, i think damage calculation for standing in lava is different from fire ticks, so they are considered separate. and since lava deals more damage to the player than fire, being in the state of lava overrides being in the state of fire. but then armour stands don't take lava damage so the "state" is being overriden while the damage is still 0.

    • @_wetmath_
      @_wetmath_ Před 10 měsíci +2

      at least, that's me trying to look at it from a programming perspective. makes sense that lava state should override fire state. but then one day someone coded in armour stands and thought "yeah being in lava sets them on fire so they'll also take fire damage from being in lava". implementing these two things separately doesn't make the second programmer realise that the armour stand actually wouldn't take damage since the state is constantly overriden.

    • @_wetmath_
      @_wetmath_ Před 10 měsíci +1

      but hey, that's just a theory.

    • @_wetmath_
      @_wetmath_ Před 10 měsíci +1

      TLDR: 2 states, in lava/on fire. lava sets you on fire. more damage in lava than fire, hence lava override fire. armour stand take fire damage but not lava damage. therefore in lava -> not on fire -> no fire damage AND no lava damage. (maybe no lava damage because mojang is dum dum)

  • @Susul-lj2wm
    @Susul-lj2wm Před 10 měsíci +8

    there is a fun clock I like: daylight observer with piston. It only works at a certain time of day, but it has one cool advantage: every instance of a daylight observer clock runs at the same frequency and can only be out of phase by 1/2. So you can get a signal to happen at the same time in every loaded chunk and it syncs itself automatically

    • @KM____________
      @KM____________ Před 4 měsíci

      thats really interesting dude thank you :))

  • @4547466
    @4547466 Před 10 měsíci +1

    The armor stand thing is most likely just a mistake of resetting the timer if it's already active rather than just ignoring it if it's on. They forgot some logic there.

  • @neppoyeppo
    @neppoyeppo Před 10 měsíci +1

    this channel is soo underrated man, I recomend for literally every friend who likes redstone lol

  • @sidumonto
    @sidumonto Před 10 měsíci

    That last one is beginning of quantum physics in Minecraft

  • @RadiantOrchid
    @RadiantOrchid Před 7 měsíci

    That last clock is just. Concentrated representation of insanity i guess. Wow

  • @Speed001
    @Speed001 Před 10 měsíci

    All of these sound incredibly useful because yeah 4:25.
    Also a competition where these are the only tools available.
    Everything you gloss over or don't understand could have potential if you can manipulate "random"/inconsistent things.
    Maybe some of this stuff makes less lag when used in bulk. Maybe these offer new sound(less) designs.
    In any case, a video with stuff made only out of unusual redstone. That could be cool for display.

  • @PINPAL
    @PINPAL Před 10 měsíci +4

    Boat water clocks are super useful early game in something like Skyblock where you only have to access to wood until much much later in the game.

  • @Hlebuw3k
    @Hlebuw3k Před 10 měsíci

    that last one lmao, its like a quantum mechanics machine of some kind

  • @p3chv0gel22
    @p3chv0gel22 Před 10 měsíci +1

    My guess on why an armor stand won't be destroyed, if it's kept within lava, is that the armorstand has some sort of timer, for which it would be on fire. And placing it inside of lava sets this Timer to a fixed time. So the fact that it's in Lava just constantly overrides said timer, so that it only runs out if the lava is removed
    So it would propably be some per tick check on the armorstand, like:
    (pseudocode)
    if(placed in Lava){
    Timer = 10
    } else {
    Timer--;
    }
    If (timer == 0){
    Destroy;
    }

    • @squibble111
      @squibble111  Před 10 měsíci +1

      this is an actually very plausible explanation. The only thing that doesnt explain it is why it burns up instantly in fire but thats probably just a seperate piece of code entirely. Thanks

  • @phoenixclaw5441
    @phoenixclaw5441 Před 7 měsíci

    the last one is minecraft quantum mechanics, Heisenberg's uncertanty principle

  • @kr1v
    @kr1v Před 10 měsíci +1

    My guess on armorstand is that it resets the timer that deletes it every tick its in a lava block.

  • @the_swest
    @the_swest Před 10 měsíci +1

    Hey, love the channel! If I were to make a suggestion, I’d reccomend making the sky slightly brighter, right now everything blends together a bit when your device is a lower brightness and stuff

  • @LessThanPro
    @LessThanPro Před 10 měsíci +7

    6:28 I have a theory about this mechanic, although I have never touched the technical side of minecraft so it is just a guess. The game might have 2 different states for when an entity is in lava, OR on fire, and the armor stand is for some reason only programmed to burn up when it is on fire.

    • @RC-14
      @RC-14 Před 10 měsíci

      There are 2 different states, it's pretty obvious when you compare the damage difference between the two.
      Though I'm not sure if you can both be on fire and in lava at the same time.
      EDIT: The reply by @PCHSwS made me notice that I didn't make clear that I'm purely talking about the effects on an entity (not what you see but what actually happens in code) and that I'm not sure whether being in lava prevents the code for being on fire to run.

    • @PCHSwS
      @PCHSwS Před 10 měsíci

      @@RC-14 you can, the question is if you can *take damage* from both at the same time.

    • @vibaj16
      @vibaj16 Před 10 měsíci +1

      @@RC-14 You can, but the lava constantly resets the fire time, so it never counts down, so it never hurts you.

  • @Bigbuckgaming
    @Bigbuckgaming Před 10 měsíci +2

    I knew your channel would blow up. Keep it up

    • @squibble111
      @squibble111  Před 10 měsíci +2

      Thanks for sticking around for the long haul and being here from the beginning. I wont forget your support.

    • @Bigbuckgaming
      @Bigbuckgaming Před 10 měsíci

      @@squibble111 thanks I recently shared your channel with my redstone enthusiast friends and they were impressed!

  • @n45a_
    @n45a_ Před 10 měsíci +1

    i see a lot of people use minecart timers with cobweb in doors on synergy

  • @grezamisoit
    @grezamisoit Před 10 měsíci

    Very nice video! Thx

  • @insnpngn
    @insnpngn Před 10 měsíci

    The redstone ore based clock -- being compact, random, and iwth long-ish intervals -- would be perfect for a tortuous hidden note block :3

  • @waveclaw
    @waveclaw Před 10 měsíci

    Variations on the bouncing armor stand clock are becoming popular for people who are playing with Integrated Dynamics. You can replace the player operating the mechanical squeezer with an armor stand hopping up and down on it. This is used in some Skyblock maps as early automated lava production, water production or whatever horrible thing the pack author has decided should require giving players RSI to acquire.
    The clock also has the interesting feature that if you don't put the extra slime block over the armor stand to prevent the bouncing hit box from clipping the block moving it, you invent a very powerful armor stand launcher.

  • @user-pw5do6tu7i
    @user-pw5do6tu7i Před 10 měsíci

    On hypixel skyblock you build farms, but for performance reasons they freeze a lot of redstone/water mechanics. So pistons, and dispensers don't work. Its also running on 1.8.x (Technically a forward 1.7.x mod), so waterlogging trap doors doesn't work. The clock system that i came up with was that ice/water have 1 light level of overlap where when they get random ticked they can turn into the other. That plus a hopper passing an item back and forward with a comparator updates the floating water, forcing it to flow. It was random but triggered completely automatically about 30s apart.

  • @eliyahzayin5469
    @eliyahzayin5469 Před 10 měsíci +1

    I actually just used minecarts in a weird variation of an etho clock yesterday. I agree, though that there's usually very little purpose to them.
    In regards to the armor stand, I'd assume it's because the block it's in can't be lava and fire at the same time.

  • @warriorsabe1792
    @warriorsabe1792 Před 10 měsíci

    I'm pretty sure I've seen that minecart on sloped track with pressure plate design used as a detector for whether chunks are loaded to a certain level; I think it was a safety for cubicmetre's insane tunnel bore thing

  • @kieranmason2404
    @kieranmason2404 Před 10 měsíci

    One time when I was like 8 years old I wanted to make a clock for something but couldn't figure out how so I just put a minecart going in circles

  • @general_p2962
    @general_p2962 Před 10 měsíci

    Another banger video

  • @Fuzzi974
    @Fuzzi974 Před 10 měsíci

    I'm glad I watched this video, I needed a timer of 1 min to 1 min 30 to start a flying machine for a bamboo farm, and of course an Etho clock or any clock would work just fine but why do complicated when I can just use 1 red stone ore block and 1 armor stand on each side of the farming area... It's small, it doesn't use much resources, and since I don't need an exact frequency, it's just perfect. Big thanks for showing us that one!
    PS: congrats for the 15K subscribers!

    • @squibble111
      @squibble111  Před 10 měsíci

      Keep in mind though its based on block tick so I'd put in a measure to stop 2 consectutive activations (which is unlikely but possible), because that could screw up your flying machine

  • @orlikforcebalancer7495
    @orlikforcebalancer7495 Před 10 měsíci

    great video, but these are all useful actually when I made mini games and wacky contraptions for my SMP i used a lot of thoses

  • @user-mw2cy7qu1g
    @user-mw2cy7qu1g Před 10 měsíci

    perhaps the latter is triggered randomly due to the client being out of sync with the server (internal server), that is, the maikraf says: I will shift the item, the client does not, and when one of them wins, the comparator is activated or not

  • @Fuzzi974
    @Fuzzi974 Před 10 měsíci

    If Shriekers activate at regular intervals when a player is on it, but not a mob, it can be used for a door. Yes it would be a noisy door, that would require that the player stays on it for at least 2 shriek, but it could work. It could be used for example to open a door to a tunnel like Etho's Dragon Egg Room (which is recent on his channel if you want to check).
    I'm pretty sure the Armor stand not burning when in a lava block is just a bug. How could they code the lava or the armor stand so badly for this to happen... I don't know. Or maybe a dev made this possible as a secret feature for him/her to have an Armor stand with chest armor always on Fire? (I didn't check if the object on the armor stands would burn though. But I'm guessing that not).

  • @SharkUte
    @SharkUte Před 10 měsíci

    I wanted a ver long timer clock for a decorative kelp farm for a while, and didnt bother looking up stuff and just made a boring hopper clock with a cinary bounter. Boring is not fun, i want a perpetually burning/redstone detecting armor stand or a bird randomly shooting eggs, those sound way better. I don't think there are better options. Thanks Squibble !

  • @ValkyRiver
    @ValkyRiver Před 10 měsíci

    Have you used this clock before? It's a smaller but less flexible version of the etho clock.
    H H C B
    T O R T
    H: hoppers facing towards each other
    C: comparator, facing B
    B: any solid block
    T: redstone torch, attached to B or O
    R: redstone line
    O: target block
    (the hoppers can be filled with items, but must be full; one can adjust the time by using 16-stackable or non-stackable items)
    By the way, I wanna dance with those auroras in the background 🕺

  • @Lexiont
    @Lexiont Před 10 měsíci

    I guess Shriekers work only with players so any random mob just wandering around activates it by mistake and spawn a warden or even a ton of them. But they work with player-based items, like arrows, snowballs, enderpearls and so on. I'm not sure but there's a chance maybe a tnt player-activated would trigger it.

  • @juponhuissieravocat8017
    @juponhuissieravocat8017 Před 10 měsíci

    4:40 sculk shrieker can be triggered by a projectile like in rayswork warden farm. (I don't know if it still work)

  • @Kavukamari
    @Kavukamari Před 9 měsíci

    the random clock is pretty pog

    • @Kavukamari
      @Kavukamari Před 9 měsíci

      i bet the last one is because of update order or something?

  • @StickManO_O
    @StickManO_O Před 10 měsíci +1

    you forgot to use cobwebs and different type of pressure plate for the gravity based clocks

    • @squibble111
      @squibble111  Před 10 měsíci

      Theres actually a small problem with the cobweb thing and its that the piston can't push the thing all the way back up. The cobweb slows its velocity so much that the entity just gets stuck underneath the piston head, dtopping the clock

    • @Door_Maker
      @Door_Maker Před 10 měsíci +1

      ​@@squibble111there are in fact many cobweb timers existing, and they're used a lot in small doors

  • @Magnogen
    @Magnogen Před 10 měsíci +1

    I like the nighttime aesthetic. What is the floor by the way? Is it quartz?

  • @toavahi23
    @toavahi23 Před 10 měsíci

    Shriekers don’t work with mobs because they can only be activated by player sounds.

  • @BakeBakePi
    @BakeBakePi Před 10 měsíci

    maybe the armor stands just have hacks?!
    Great video!

  • @kamyk4740
    @kamyk4740 Před 10 měsíci

    should have put the 3gt piston clock in the vid

  • @slava6105
    @slava6105 Před 9 měsíci

    1:15 we can make one-tick pulse generator
    Meanwhile: `uses observer to generate one-tick pulse`

    • @squibble111
      @squibble111  Před 9 měsíci +1

      Observers generate 2 tick pulses lol. here im talking in game ticks

    • @slava6105
      @slava6105 Před 9 měsíci

      @@squibble111 my bad, it was just funny for me to notice such thing as observer alongside with some unique pulse generator

  • @heroslippy6666
    @heroslippy6666 Před 10 měsíci

    Haha I've seen similar stuff to the armor stand in lava in other games.

  • @matusbuzgo8366
    @matusbuzgo8366 Před 10 měsíci

    Another cool clocks are sapling, shulker and camel based clocks

  • @Marc-9000
    @Marc-9000 Před 10 měsíci

    you can build a trap that doesn't activate if you have Frost walker but will activate if you have depth strider. I can't build one myself. I would like one to troll my friends.

  • @GreenJab
    @GreenJab Před 10 měsíci +1

    Tick Tock

  • @oRightclick
    @oRightclick Před 10 měsíci

    Squibble upload :D

  • @Nashi_likes_games
    @Nashi_likes_games Před 10 měsíci

    I have a suspicion that lava just constantly resets the fire tick on the armor stand.

  • @TheJacklikesvideos
    @TheJacklikesvideos Před 10 měsíci

    all the comments mention lava update fire tick. love you gang, very smart.
    i was just gonna say it needs exposure to air for combustion :)
    Squibble, i like the aurora borealis, but the POV lens is killing me.

    • @squibble111
      @squibble111  Před 10 měsíci +1

      You mean my FOV? Im sorry, its unfortunatley the way I play the game, and I can't really turn it off without feeling limited.

    • @TheJacklikesvideos
      @TheJacklikesvideos Před 10 měsíci

      thanks for the reply. i'm the opposite way. bending all the straight lines gives me motion sickness; i always play on normal POV.

    • @TheJacklikesvideos
      @TheJacklikesvideos Před 10 měsíci

      really good job on the video. i'm glad to learn these wonky tickers so i can start inventing my own gizmos. i agree cursed is the only way to describe the random hopper hopping design.

  • @MathewSnowie
    @MathewSnowie Před 9 měsíci

    Good video, but that FOV makes it hard to watch

  • @rubyisshin186
    @rubyisshin186 Před 10 měsíci +2

    the armor stands have fire res not temp change res

  • @steviousmusic
    @steviousmusic Před 10 měsíci +1

    squibble is awesome change my mind
    (edit: don‘t)

  • @Game_Blox9999
    @Game_Blox9999 Před 10 měsíci

    Does the gravity clock work the same if not similar in Bedrock as it does in Java? Anyone can respond to this, be it with a joke or an actual answer.

  • @Tearr
    @Tearr Před 10 měsíci

    Bean

  • @LuxroyLux
    @LuxroyLux Před 10 měsíci +1

    Hi squibbles ur poggers i love ur videos heart emoji 🥰

  • @piggypiggyyoinkyoink
    @piggypiggyyoinkyoink Před 10 měsíci

    Oink

  • @rolandspivey4319
    @rolandspivey4319 Před 8 měsíci

    P R O M O S M 😄

  • @MisterAwesan
    @MisterAwesan Před 10 měsíci

    Between the shaders, the dark background and the extreme warping I found this video impossible to watch. I get trying to go for a distinctive style but maybe you could tone it down just a bit.