This is what makes Jaba Plays so iconic. The fact that he’s willing to play so many different types of games and make videos out of them even if people don’t know the game itself or even it’s existence.
I mean, Lonesome was encountered when the characters still didn’t view each other as companions and felt lonely, cause was fought beCAUSE of their mistakes, Karma was fought when karma got them and so on.
Selfish is pretty self explanatory, you and the mushroom guy are selfish at that time. Hatred hates you, and you hate the feeling you have because your sick. I have no idea on division, and vanity I forgot what it means.
I think that the twist is... Pepo, was people all along! That's why that guy is all "alone". But is he really?? Edit: _So_, I guess that _could_ be the twist if this gets a sequel, but I don't think there's going to be a Pepo_2, but then again, I could be SUPER wrong. With the sequel right around the corner!
Karma and hatred clearly did some murdering stuff before fighting against PEPO, because there IS some kind of black thing spreaded around the places (the burgery and the hospital)
This game seems pretty good from a gameplay and artstyle standpoint, but it's obviously unfinished, since it just ends at Vanity with no real climax. The story itself is also very flawed; - There seems to be no intro explaining the backstory of this world (according to Steam, it's a mutant Earth after the fall/extinction of humankind) - We know nothing of the narrator or what they've look like/if they're mutant or a human survivor (they aren't even mentioned on the Steam page) - The goal of the game, according to Steam, is to find Pepo's home, yet the story in-game makes no mention of this - Pepo shoots out colors in a monochrome world, but they don't play into the story (yet, anyways), aren't get acknowledged at all by the world or narrator, and they don't even change the bosses in any way despite them being black-and-white, where colorizing them would usually be the goal in other monochrome-vs-color games. The cutscenes also make no sense, ESPECIALLY the pre-battle Vanity cutscene, as the narrator seems to just let Pepo be pushed around by Vanity to various rides even though both of them are obviously distressed by this, until suddenly the previously non-violent Vanity tries to kill Pepo. This story needs some serious work or explanation, and the cutscenes should get animated or expanded in some way as well, as the lead-in to bosses are jarring and the progression/pacing is weird.
This is what makes Jaba Plays so iconic. The fact that he’s willing to play so many different types of games and make videos out of them even if people don’t know the game itself or even it’s existence.
00:00 Lonesome
03:34 Cause
06:57 Karma
10:40 Selfish
14:18 Hatred
17:31 Division
20:22 Vanity
24:44 ENDING
Has anyone ever questioned: why are the bosses's names are Just...fellings
Being edgy
I mean, Lonesome was encountered when the characters still didn’t view each other as companions and felt lonely, cause was fought beCAUSE of their mistakes, Karma was fought when karma got them and so on.
Selfish is pretty self explanatory, you and the mushroom guy are selfish at that time. Hatred hates you, and you hate the feeling you have because your sick. I have no idea on division, and vanity I forgot what it means.
You guys are NOT getting it
@@objetosmassivosopticos6893
Sorry the complaint department is closed
this game is something i probably wouldnt have found out this existed if it werent for you
You know, every time I look at the art form, I immediately remember "Chowder" from Cartoon Network.
How come no one is talking about the boss theme songs? It's so lit! 🔥
It would have been cool for the second phase of cause to be renamed "affect"
It feels good to see your channel grow a lot.
This game is so well done I love the art style everythin about IT!!
After I saw a fisher monster named Selfish, I actually expected Hatred wearing red hat.
I swear all these bosses and background is something that can pop out from madoka magica
same here
Why hasn't the soundtrack for this game been posted on CZcams yet, the music is very good
The music that plays during the Cause battle sound like In The Hall Of The Mountain King
Hatred is my favorita boss and karma in the phase 2
1:47 ah yes, the pan laser
You know i kinda feel that disimbodyed voice is just pepo's mind of reason in his head
Imma firing my laser BLAAAAHHHH!!
:O ))))))))))))))))))))
@@baxtinator2153 ))))))))))))))))) 0: oh no.
I think that the twist is...
Pepo, was people all along! That's why that guy is all "alone". But is he really??
Edit: _So_, I guess that _could_ be the twist if this gets a sequel, but I don't think there's going to be a Pepo_2, but then again, I could be SUPER wrong. With the sequel right around the corner!
Lore of Pepo - All Bosses + Ending Momentum 100
Does anyone have a version of Hatred’s theme without the sound effects? It’s my favourite one.
this lowkey reminds me of OFF
Hmm this game look nice to play
So it’s basically cuphead with more color matching and depressing graphics
Great
It reminds me Madoka Magica
UI summoned a whole community
nice drawing games
wait, what's the cutscene for the ending?
Me gustó es te vídeo como me gusta tu canal
Is there more to this and it hasn't been finished yet?
it hasn't been finished yet
...this reminds of a anti de blob
Cuphead? Is that you?
bruh
马上到!
Colorrrrrrrrr
This is like cuphead
Are there more levels/gameplay not shown here? Or is it only bosses?
Background is Old TV
Karma and hatred clearly did some murdering stuff before fighting against PEPO, because there IS some kind of black thing spreaded around the places (the burgery and the hospital)
Where did you get that awesome game??:o
What is the music of the boss?
Pepo
This game seems pretty good from a gameplay and artstyle standpoint, but it's obviously unfinished, since it just ends at Vanity with no real climax. The story itself is also very flawed;
- There seems to be no intro explaining the backstory of this world (according to Steam, it's a mutant Earth after the fall/extinction of humankind)
- We know nothing of the narrator or what they've look like/if they're mutant or a human survivor (they aren't even mentioned on the Steam page)
- The goal of the game, according to Steam, is to find Pepo's home, yet the story in-game makes no mention of this
- Pepo shoots out colors in a monochrome world, but they don't play into the story (yet, anyways), aren't get acknowledged at all by the world or narrator, and they don't even change the bosses in any way despite them being black-and-white, where colorizing them would usually be the goal in other monochrome-vs-color games.
The cutscenes also make no sense, ESPECIALLY the pre-battle Vanity cutscene, as the narrator seems to just let Pepo be pushed around by Vanity to various rides even though both of them are obviously distressed by this, until suddenly the previously non-violent Vanity tries to kill Pepo. This story needs some serious work or explanation, and the cutscenes should get animated or expanded in some way as well, as the lead-in to bosses are jarring and the progression/pacing is weird.
emptiness?
hi
Sauber
It's not really finished yet what's it?
How do you know?
@@objetosmassivosopticos6893 lucky guess because there was no end boss or ending
@@phillipPbor hmm, makes Sense, but last time i checked, Vanity WAS the final boss.
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