Classic Game Postmortem - Another World
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- čas přidán 29. 11. 2018
- In this GDC 2011 talk, Ubisoft's Eric Chahi reveals his process developing the innovative game Another World (known as Out of This World in Japan)
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I think I´ve seen this video a lot...more than 10 times during these years... and never get´s bored to me... this guy is a genius. Look what he did in his game... rotoscopy, animation, limited color pallet, realtime engine, storytelling, level design, sound design, mechanics, physics in some levels...a very special kind of gun, ...even water... and glass... he even developed his own language based in asm and basic...trully amazing! Thank You, Eric Chahi! I´ve never forget this game that I´ve played since my childhood!
22:25 Only at GDC. Eric Chahi, developer of the watershed platformer Another World, shows a picture of Karateka, a 1984 landmark title by Jordan Mechner. Eric asks if Jordan is in the audience. Jordan raises his hand.
Now I could be wrong, but I have a feeling that was just someone in the audience raising their hand jokingly.
@@mouthmw Jordan also did a postmortem that year. Must be him
@@drunkensailor112 that’s fantastic! 2 absolute legends!
@@mouthmw did you also see his postmortem on prince of Persia? Also worth checking
@@drunkensailor112 will do man, thanks for the recommendation!
That fax thing he sent to the publisher is the most amazing thing I've ever heard
Eric is my hero. I played the Another World more than 120 times. The game and its creator inspire me to this day.
This is a really cool postmortem. 1989! Not many games start that old, especially polygon-based. I've always loved Another World, but it's a very obscure title that most don't even know. I'm developing a steam game now and learned a few things, mostly not ignoring background/foreground, my game hook is on player actions/animation/performance
This guy is such a beautifully pure soul :-)
This was one of the most inspirational talks I've ever watched. Thanks GDC and thanks Eric for such an amazing game!
Eric Chahi is an absolute polymath.
Wow this guy is a Legend! The work he did on this game is truly inspiring.
He is God of Amiga to me, first game I played on this computer, along with creators of Real 3D v1.4 :) Amazing talk, such great history, and he was 22!
Very thanks for this upload. This is the game of my life!
This talk is awesome! And I won’t never forget my first minutes of gameplay in my father’s Amiga 500 totally amazed by the whole experience.
Once I was playing I had to do something else and left the Amiga powered on, later when I went back I found my dad playing it and he seemed to be able to get the controls without anyone explaining them to him. Maybe he saw me but never asked how it worked. It was nice to see him playing as he never played anything before or at least I never saw him. It’s a nice memory of him, I keep close...
One of the best games ever made.
Certainly!
I love this game so much.
Toujours un immense plaisir d'entendre Eric Chahi ! :)
This postmortem was Out of This World. This was Out of This World in the US as well.
such importants lessons to learn from this "basic" but huge game, that is another world and that marked me when i was young
did he just create a modern 3d rendering plugin by itself just to realize this game.. Way to feel stupid.. One of my all time favourite games and the best coding and designing, all around effort ever done by an individual in the game industry.
my favorite game of all time, my first Amiga 500 game (my best friend showed me 3 games that make me sell my Amstrad CPC to get an Amiga : GODS, Blood Money and Another World), the first cinematic experience... damn... this game forged all my gaming taste and choices !
Genius
a beautifull french english :-)) bravo en tous cas pour cette merveille
He talked a little more about anime influence on him. The little guy that runs away in the background of the first screen on the prison level uses the same lines to make it look fast, nust like in those Japanese Animes. Also, the big plasma shot is was inspired by Dragon Ball’s Kamehame.
a classic
I don't get why they imply this games are dead.
Mike Aruba
*Guys, why are you reuploading old videos? Thanks in advance.*
Sound and video seem to be out of sync.
Please, ¿subtitles?.
That Ryan guy from "Untold Entertainment" is in like ALL these talks, the advertising is annoying.
24:30 he didn't want to see himself killed, so he chose a redhead... because redheads have no souls?? XD
I'm aware the story has probably nothing to do about sexual identity but as a teen playing this game at a time where LGBTQ representation in media was nearly nonexistent, this game was as close as it could get for me. The ending felt awesome at the time.
Why is it necessary to see this whiteboard always and why is it so big? On the other hand you can barely see the gamedesigner.